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New Gun: PsychoPass Dominator


Arrow768

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Posted (edited)

Well, I am nearly finished with the changes to the Lawgiver and they should be live soon.


But I think we could use unique gun ingame.

So I looked around a bit and found the Dominator from PsychoPass.


For those that dont know it:

Basically it assesses the targets "crime coefficient" and depending on it, a stun or kill mode is enabled.


I thought about two ways to implement it ingame:

The boring easy way:

Make it based on the alert level:

  • On green its a weak stun projectile like the taser
  • On blue its a big stronger stun beam (that can travel through glass like a laser)
  • On red its a lethal laser weapon

 

The interesting way:

Calculate the crime coefficient for a targeted mob based on:

  • Is the target on the crew manifest
  • Are there any entries in his criminal records (minor / major crimes)
  • Is the target carrying a weapon
  • Is the target holding a weapon in its hand
  • Is the target on harm intent
  • Any additional ideas ?

 

There would be a few firemodes:

* Stun (Just a default stun beam)

* Kill (Just a default laser beam)

* Destructor (2-Hit Crit)


The movie way:

In the movie the crime coefficient is calculated by a "AI" and the weapon mode is also controlled by the same AI

So the idea is to have the AI assess the threat of the hostiles and then set the weapon mode accordingly




So the questions I have:

  • What do you think about this idea ?
  • What mode would you prefer ?
  • Any ideas for a different mode of operation ?
  • Any other ideas, suggestions, comments ?

Edited by Guest
Posted

Reminds me too much of the Lawgiver. Except this is more similar to having a pulse m1911 in your hands rather than the Lawgiver.

Posted

It would give the AI new means to destroy the crew, I love it, The Dominator from PsyhoPass is one of my favorite fictional weapons in the entire world, I fully support all these ideas, But the Dominator will be used for entirely different things, A Dominator is used to determine if your a nutbag danger or not, So I think there should be a console in the Head of Security's office that allows you to set the crime co-efficent of each crew as the inspector divisons in the show had a console similar that only the chief could use as-well as allowing the AI's to set the crime co-efficient of a target with a new hud. I approve and hope to see it in the game holy thank you for suggesting it!!!!

Posted
Reminds me too much of the Lawgiver. Except this is more similar to having a pulse m1911 in your hands rather than the Lawgiver.

 

The main difference here is, that with the lawgiver, the user is in control of the Firemode.

With the Dominator, external factors (be it alert level, entries in the sec records, ...) enforce the use of a specfic firemode.


When a malf AI interferes with the system,

likely to happen
Posted

What would even determine who is actually being "targeted"? At least in my experience more often then not clicking right on someone's sprite with a gun tends to be fairly hard.


A check in a 3 tile radius of the click might work, or just anyone on the screen if lazy.

Posted
What would even determine who is actually being "targeted"? At least in my experience more often then not clicking right on someone's sprite with a gun tends to be fairly hard.


A check in a 3 tile radius of the click might work, or just anyone on the screen if lazy.

 

Well, they key to being able to fire the gun efficiently is to aim correctly.

If you just pay´n spray you will only get it to fire in stun mode (if its not based on the alert level).


This gun will be a two-shot-crit weapon if the target has got a high crime coefficient.

So I dont want to make an area check.

 

[...]A Dominator is used to determine if your a nutbag danger or not, So I think there should be a console in the Head of Security's office that allows you to set the crime co-efficent of each crew as the inspector divisons in the show had a console similar that only the chief could use as-well as allowing the AI's to set the crime co-efficient of a target with a new hud. [...]

 

I like the idea of a console in the HoS´s office that allows to add a offset to the calculated crime coefficient.


Right now I plan to make the calculations based on my above idea, as well as entries in the security record, and (if I can figure out a way to do it) based on the fact that someone has killed/injured someone else recently.

 

But, why? This sounds to me like a lot of work, for a small gun that's rarely ever going to be used.

Well, I want to change the sec records to tg style anyway (where you have a entry for each crime that person has commited instead of a "textbox" where everything is filled in.


Then I should be able to code the rest in a few hours, so not that much work.


My long term idea is to place a few of these in the armory for the Warden / HoS to hand out.

(Or make them orderable via cargo)



Question for those that watched the films: (Not 100% sure about these points anymore)

Is there an integrated ID check ? - I think so

And what happens if someone else tries to use the gun ? - It wont fire

Guest Complete Garbage
Posted
Question for those that watched the films: (Not 100% sure about these points anymore)

Is there an integrated ID check ? - I think so

And what happens if someone else tries to use the gun ? - It wont fire

Perhaps have it to where officers can ID lock their guns, but they can be reset by either swiping their ID again or swiping any ID with armory access.

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