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Roll Construction Module into Engineering Module


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Basically, the title. Combine the construction module with the engineering module. Currently, I believe the construction module is literally the most niche module out of all of them. Let's take a look at the tools they have available.


Engineering Module

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Construction Module

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Pretty much, the only useful thing the construction borg has is the RCD and the plasteel. I see little reason to keep these two things separated from the engineering borg. If the argument that comes to your mind is "now the engineering borg can do everything," so can the research borg. The research borg can do robotics, RnD, and xenobiology. I think that's quite a powerful module, considering that with the robotics tools, alone, it can decell other borgs and bascally kill them. Considering I'm advocating for the merge of these two modules, which will result in a quite powerful borg, I won't suggest that the research module be separated.


Thoughts?

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Engineering borg is by far the most popular, for a reason.

It's not just that it can do almost everything in its department,but also that its department is the most powerful one


I sort of agree that construction borg is too niche, but having only one type of super engineering borg would be too much, as well. i'd like to see an atmospherics borg http://forums.aurorastation.org/viewtopic.php?f=18&t=6210


But another thing to consider, the RCD is the most direct way to utilise the most lethal weapon in the game - space. Opening a breach in the floor kills people faster and more effectively than anything else. Being able to open any walls you like too has incredible tactical advantages.


I don't think giving an RCD to what is -already- the most useful and commonly picked borg module, would be a good idea. Construction cyborgs can be worth picking because of the sheer power of that tool, a construction borg is basically an RCD on wheels


maybe if the RCD were some kind of expensive, installable upgrade, rather than being a module available on start.

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Construction Borg is only viable for antagonists roles. Engineering module outweighs the RCD because it's more versatile and has all the necessary tools.


Instead of merging, I wanna suggest giving the construction Borg more tools to work with. What if it could dispense pipes for immediate repair, and give it electrical tools - wires and Wirecutter. Then we can have engineering module for general engineering tasks, and the construction more of a "critical crisis" repair - which the RCD actually serves as.

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Construction Borg is only viable for antagonists roles. Engineering module outweighs the RCD because it's more versatile and has all the necessary tools.


Instead of merging, I wanna suggest giving the construction Borg more tools to work with. What if it could dispense pipes for immediate repair, and give it electrical tools - wires and Wirecutter. Then we can have engineering module for general engineering tasks, and the construction more of a "critical crisis" repair - which the RCD actually serves as.

 

That sounds good.


Also giving the construction borgs that cable layer would be cool and maybe a little OP.

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Construction Borg is only viable for antagonists roles. Engineering module outweighs the RCD because it's more versatile and has all the necessary tools.


Instead of merging, I wanna suggest giving the construction Borg more tools to work with. What if it could dispense pipes for immediate repair, and give it electrical tools - wires and Wirecutter. Then we can have engineering module for general engineering tasks, and the construction more of a "critical crisis" repair - which the RCD actually serves as.

 

That sounds good.


Also giving the construction borgs that cable layer would be cool and maybe a little OP.

 

How would laying wires be OP?

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Merge both. Cyborg modules need to be useful and not niche. The CRISIS module serves as the medbay EMT/chembot. Surgeon, serves as an extra surgeon. Both of those are genuinely useful. Engineering being a flexible module whereas construction is basically like "if a cyborg module were cut content". It would not hurt the current game balance if a cyborg were able to single-handedly create a room extension to the station by itself, it's a robot, it's supposed to be able to do the job of an organic in the same job position better. It doesn't tire, it doesn't get paid, it doesn't complain, it doesn't need food/breaks (aside from a quick recharge) all it does is work, work, work. Just merge it. Worst that happens is that people complain the other cyborg types don't have as much equipment, but that can be discussed in their own separate threads in regards to what needs added to them.


If there's ever a concern about antagonist cyborgs killing people with RCD floor-deconning or associated construction, the first thing people should actually be doing in IC is making an attempt to reach the Research Director's console and immediately locking it down/remotely blowing up the borg altogether. And that's one of many things that can be used to shit on antagborgs.


If anything, you can remove the RCD from being round-start available and shove it in a robotics to be constructed as an attachable for engineering cyborgs to use, like how secborgs have the taser coolant as an option.

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