SomeoneOutTher3 Posted August 6, 2016 Posted August 6, 2016 Just noticed that surgical cyborgs,while supposed to be able to do surgery without a problem,did not have the ability to put anesthetic gas tanks/masks on people, meaning that a crewmember would have to set it up. Now,if you don't have anyone available to set the anesthetic internals for someone in need of surgery, that may or may not cost that crewmember their life,so I think surgical borgs should either have an injector with painkillers/sedatives (Oxycodone is great for surgery), or have the anesthetic tank in their inventory so that the victim patient doesn't have to wait for someone to knock them out.
Dreamix Posted August 6, 2016 Posted August 6, 2016 You 'should' have a syringe and a beaker and it 'should' be possible to inject the patient with some sleep toxin. At least you could do that in old code, I think. Painkillers for surgery are unethical no matter how strong .
Carver Posted August 6, 2016 Posted August 6, 2016 Painkillers for surgery are unethical no matter how strong . Oxycodone gives no pain messages. Oxycodone is the ideal reagent for surgery.
Nanako Posted August 7, 2016 Posted August 7, 2016 definitely agreed. I'd consider this more of an oversight to be fixed report as an issue on github and we'll get around to it.
SomeoneOutTher3 Posted August 9, 2016 Author Posted August 9, 2016 Oxycodone is the strongest painkiller in the game and takes a good amount of time for 5 units to metabolize (8 minutes and twenty seconds). I once used it when I couldn't get the anesthetic gas and needed to do bone surgery on an engineer. Update: Despite being able to pull,there is no way for surgical borgs to place someone on a surgery table,so they can't do surgery without someone else being present. I think they either need to be able to use gas, or we should add a "Surgical Gripper" for them,which lets them grab people (Just like aggressive grab intent) and table them, as well as letting them grab anesthetics tanks and medical masks.
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