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TG vending machines


witchbells

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These sprites don't really fit in with our current sprite perspective.

 

While you're not exactly wrong, it's uh.


It's a low res simulation game where where characters are seen from the side despite the game being top down, most sprites don't have more than one direction, and computers suddenly shift from being side-slanted bulky boxes to fancy front-on holoscreens the moment you add a glass pane.. I don't think anything that makes the graphics look a bit nicer is going to be very amiss.

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These sprites don't really fit in with our current sprite perspective.

 

While you're not exactly wrong, it's uh.


It's a low res simulation game where where characters are seen from the side despite the game being top down, most sprites don't have more than one direction, and computers suddenly shift from being side-slanted bulky boxes to fancy front-on holoscreens the moment you add a glass pane.. I don't think anything that makes the graphics look a bit nicer is going to be very amiss.

 

it makes the graphics more inconsistent, thus worse. they'd stand out, and not really in a good way based on most thing's perspective.

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I mean, it would look inconsistent for maybe a few weeks, before everyone just stops noticing them anymore because they are such a trivial part of the game.


I just didn't think I've ever seen 'inconsistent illusory perspective' as a reason for not using sprites. But it's it's super important to everyone else I guess leave it.

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