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Wizard Spell Point Investment System


CrimsonAerospace

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Basically, as a wizard you sort of have no long-term reason to wait to kick things off, other than preserving yourself or the station. You get a set amount of spell points and slots, and that's that. While the system is okay, I think this could make it better.


When you open your spell book up, you have the option to Invest a spell point, getting rid of one as if you spent it. Then, after a period of time, say fifteen minutes, you get back two spell points. Meaning, that the longer you play wizard, the more powerful you can become, allowing you to mix things up more and more as you go on your magical quest. Bay has this system in place and it's really fun, and I believe it would improve wizard here too.

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I don't like it. Not one bit.


Different wizard schools have different amounts and types of spells. Slots are based off of D&D, I presume, and you better be greatful that they made it the way they did, because if they were even more accurate, you would only be able to cast fireball and misty step so many times at all.


This system would only serve to make Wizard even more confusing then it is, and it raises the skill ceiling so that a massively competent wizard will r u i n the station, because he has max levels in everything.

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Skill ceiling in a 2d spaceman game? If only you knew, man.


you only really have this opportunity 8 times a round if we're assuming the round ends at 2:15 normally. It's not useless but it's moderately useful. Net profit of 8 pts by that time but considering it relies heavily upon proper timing and slowly building up investment points, it can be pretty rough, especially since you still need 1 point left over after investment and buying something new, so you need 30 minute intervals to use it appropriately

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