Scheveningen Posted January 31, 2018 Posted January 31, 2018 I reviewed some of the asystole stuff from bay and realized I did not want that kind of brain damage for this server. What I would like, however, is arterial bleeding! And the other thing but I'll get to that. Effectively, through RNG or such, taking damage from sharp weapon sources may cause an artery to be slashed open. Arteries cannot be fixed through bandaging and must be fixed through surgery and softened by giving blood transfusions. Another thing that would be neat is also porting the behavior that causes burn damage to reduce a mob's current blood count. Successive laser hits, as an example, cause this to happen and quickly can deal even more of a lethal blow than they already could by depleting someone's blood in addition to causing a lot of damage to them, making people think twice before they try to use heat weapons to try and """non-lethally""" capture someone. This better simulates how burns can damage blood vessels. Adding consequence for actions and making them match the severity of the action is one of my favorite things to think about in terms of suggesting features to RP servers as it really helps match for an immersive experience.
SomeGuy9283 Posted February 1, 2018 Posted February 1, 2018 This was a feature I really liked on baystation and found cool and immersive. Big +1
Butterrobber202 Posted February 1, 2018 Posted February 1, 2018 That’s neato and I’d like to see it added
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