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Make supermatter engine set up be Atmospheric Technicians job.


climax708

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The proposal:

You take the Supermatter Engine access from the Station Engineers, and give it to the Atmospheric Technicians.


Why??

  • Barely anyone plays as Atmospheric Technician. There is no meat in that occupation, nothing to do really. Giving them such an important role will incentivize people to play atmostech, and give them something t do.
  • The super mater engine has a lot to do with atmospherics right now. From obviously needing access to atmosia for the gases, to setting up the piping and filters. How is the engine different from atmosia? It makes more sense for it to be an atmos job, and it would streamline the process.

 

Or alternatively, merge station engineer & atmos engineer occupations

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-1 to this suggestion, right off the bat. The job of an atmospheric technician is to manage the flow and mix of the gasses in central station area, and there is a good reason that the engineer and atmos tech roles are separate. Point 2, station engineer currently has the alt title of engine technician, so there is already a slot dedicated to the setup and maintenance of the engine. Though the atmos technician might provide the gases required for the engine, only someone specially trained in the setup and maintenance of the engine would know which gases go where, how much, and how that effects the engine's potential power output.

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Ezuo, can you elaborate on the "good reason that the engineer and atmos tech roles are separate"?

The fact that currently "engine technician" is an alt title of "station engineer" is not a good reason to not make it an alt title of "atmospheric technician".

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Just because the engine deals with putting gas into it doesnt mean it needs to be given to atmos.

Engineering's most noticeable job is getting power, and having the engine set-up task moved to a rarely used job will cause problems with people only picking the job to make SM then cryo.

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