Evandorf Posted April 13, 2018 Posted April 13, 2018 BYOND Key: Evandorf Character name: Suvek Tokash Item name: Eyepatch and SecurityHUD Why is your character carrying said item to work? Tokash's right eye is damaged. Realistically, you would want to have the eyepatch for cleanliness as well as the secHUD for the job itself. Item function(s): It functions just like a normal secHUD. Item description: A regular eyepatch with a security HUD worn on top of it. Item appearance: I think it would be easiest to simply layer existing Security HUD glasses on top of the existing eyepatch sprite. https://imgur.com/a/yWN6K How will you use this to better interact with crew and/or stimulate RP? I will use it to springboard into character development with other crew and even possibly what could be a job liability with my boss. It makes what should be a conversation starter an interesting aspect of the character more noticeable. Even with flavor text and medical records I usually have to point it out pretty bluntly before people even notice. Additional comments: None.
LanceLynxx Posted April 13, 2018 Posted April 13, 2018 Question If the eye with the patch is damaged, how would said eye see the hud? Doesn’t make sense.
Evandorf Posted April 13, 2018 Author Posted April 13, 2018 Well, the hud is only really there for the working eye. I suppose it could be the scouter type hud on the one side and a patch on the other, but the character pic is already done and I just like how the glasses look better.
Azande Posted April 15, 2018 Posted April 15, 2018 Question If the eye with the patch is damaged, how would said eye see the hud? Doesn’t make sense. Optic nerve connection, just like our current hudpatches.
LanceLynxx Posted April 15, 2018 Posted April 15, 2018 Optic nerve connection, just like our current hudpatches. Wouldn't that then just be a... bionic/mechanical eye though?
Azande Posted April 15, 2018 Posted April 15, 2018 Optic nerve connection, just like our current hudpatches. Wouldn't that then just be a... bionic/mechanical eye though? Some people would prefer to have a patch instead of a whole new eye, probably a lot cheaper.
TishinaStalker Posted May 3, 2018 Posted May 3, 2018 TBH, this seems like it would be a much better idea to implement into the custom loadout instead? I don't know, what do you think about it?
Azande Posted May 11, 2018 Posted May 11, 2018 [mention]TishinaStalker[/mention] This has been implemented across the board in custom loadout, pal.
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