-
Posts
2,723 -
Joined
About Carver
- Birthday 01/01/1996
Linked Accounts
-
Byond CKey
gmr25
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Carver's Achievements
Artificial Intelligence (36/37)
-
This might make for very fun loadout fodder, given the myriad of themed variants one could do.
-
Reporting Personnel: Reed Calom Job Title of Reporting Personnel: Corporate Representative, PMCG Game ID: cDx-dCac Personnel Involved: Reed Calom, Corporate Representative - Victim/Reporting Personnel Ra'Akaix'Vhim Zo'ra, Janitor - Victim Dimitri Mrrizami-Astafy, Security Officer - Witness Samantha Lindstrom, Investigator - Witness Husso Szs'Koask, Off-Duty (PMCG) - Offender Mania Haller, Head of Security - Offender Secondary Witnesses: Andromeda Maschera, Bartender - Observed the grossly intoxicated Szs'Koask attempting to instigate a fight with Janitor Vhim at the bar. Colette Augustin, Investigator - Participated in detaining the belligerent (and still intoxicated) Szs'Koask during the second holodeck incident where Szs'Koask had returned to try and fight Janitor Vhim. Michael Bell, Security Officer - Participated in detaining the belligerent (and still intoxicated) Szs'Koask during both the first and second holodeck incidents where Szs'Koask had attempted to try and fight Janitor Vhim. Laszlo Horvath, Security Officer - Responded to the first incident at the bar, described above, left to attend to other security matters. Time of Incident: 2468-1-14, roughly between 23:45 and 01:05 Real Time: 1/13/26, roughly between 7:00 PM to 8:25 PM Location of Incident: Bar, Holodeck Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [X] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Starting from the beginning, I was speaking with Officer Mrrizami-Astafy at the kitchen counter on personal matters before they'd been called over to an incident at the bar. From the back, I observed Husso Szs'Koask staring down Janitor Vhim before Security had asked the former to step away. From there, it was observed that Szs'Koask was grossly intoxicated and eager to start a brawl over a perceived slight from the Janitor. Security and Medical personnel then proceeded to de-escalate the situation, which I had unfortunately only partially recorded as Szs'Koask had begun to speak what I can only guess to be Sinta'Unathi. The transcript of said recording was later found to be worthless as it had only captured the very end of the first incident. Szs'Koask was let off with a verbal warning, reasonably so, and the crew dispersed due to a radiation storm. Later on I had been attending a Network Security Briefing at the holodeck hosted by the two Investigators on-shift, with both Janitor Vhim and (still intoxicated) Szs'Koask present. All had seemed to be well, and following the end of this briefing with the crew dispersing back to their duties the former had stayed around to converse. Shortly after, Szs'Koask (yet still intoxicated) returned to the holodeck once it was merely me and the Janitor and had claimed that Janitor Vhim 'owed him a fight'. Vhim had no apparent desire to fight - and for clarification, had never seemed to have any desire to do so during this series of incidents - and I attempted to de-escalate by stepping between the two. When I was moved aside and the Janitor was forcibly shoved with their beverage taken and thrown across the room, I had then called for security over the radio and attempted to separate the two of them. Vhim had still not retaliated at this point, but I was shoved against the nearby wall by Szs'Koask in the process and forced to use my flash on him, at which point he stepped away from the Janitor and myself. Moments after he'd stepped away, security (including HoS Haller) had arrived and assessed the situation, with Szs'Koask becoming further belligerent. Janitor Vhim had grabbed Szs'Koask's arm in a final attempt to de-escalate, acting no further than that, and was in turn (ineffectively) assaulted by the latter via his claws. At this point Security had stepped in, utilizing their stun batons as Szs'Koask had insisted upon breaking a pair of handcuffs during detainment. I had verbally requested to press battery charges against Szs'Koask for his prior actions, yet the Head of Security refused to do so and let him off with a warning saying that their liberal use of stun batons was "enough" of a punishment. What most prompted me to write this report had occurred mere minutes later, as the shift was coming to an end. Szs'Koask (still intoxicated) returned to the holodeck, being pursued by Investigators Lindstrom and Augustin as well as Officer Bell. Verbalizing a desire to still fight Janitor Vhim, Szs'Koask was pursued around the holodeck by the three members of security. After Szs'Koask had been detained for the second time, I had asked Investigator Lindstrom if the Head of Security was going to apply any charges at this point, to which she had validated my concerns that it would not occur. Submitted Evidence: N/A Would you like to be personally interviewed? [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? Mania Haller, Head of Security Actions taken: For the initial confrontation at the bar, Security had managed to cleanly de-escalate the matter. I made note of Szs'Koask's employing contractor (Grupo Amapola) and attempted to learn what had instigated the initial incident. After contacting Janitor Vhim, I'd learned that it was a joking comment regarding Szs'Koask's cola which the latter interpreted as being called 'weak'. After the second confrontation and battery at the holodeck, Security had detained Szs'Koask whilst Head of Security Haller had refused to apply charges of battery or hooliganism. Near the beginning of this second confrontation, before security had been called, I had attempted to de-escalate the matter without conflict so that security would not need to be called, only utilizing my flash after being shoved against a wall. After the third confrontation at the holodeck, the very same had occurred with Head of Security Haller refusing to apply charges according to Investigator Lindstrom. I had stood aside and seen no reason to call for anyone, given the immediate action from security personnel. Additional Notes: Whatever Szs'Koask had been drinking had seemingly rendered him grossly intoxicated for the near-entirety of the shift.
-
Historically, strong point blanks have always been the most obnoxious thing to deal with and often tended to make melee weapons fairly superfluous. As for the topic, I don’t mind a prompt as long as there’s no expectation of someone accepting it. There’s not much of a need for Serious Sam 3 finishers and the like after all.
-
Reducing slots has, from my own past experience, never gone terribly well. Missing out on a slot that you previously could have had tends to make one significantly more judgemental toward those who won the roll, or even risks outright pushing players away from the server as a whole. The former is especially likely when the 'loser' of the roll is more mechanically/gameplay-focused as a player, whilst the 'winner' might be more relaxed/RP-focused. As it stands with the current slot numbers, there's plenty of room to be a more relaxed engineer without drawing too much external scrutiny. Ex: "Why did Bob not perfectly set up the SM???" "Damn, Bob can't even fix telecomms yet he rolls for engineer?" et cetera For better or for worse, Engineering is next to Science and Ops as one of the least competitive departments as far as drawing external player scrutiny (With Command, Security and Medical respectively competing for first place). Cutting slots risks ruining that atmosphere.
-
I wish to retract this lore application. Thank you to anyone who'd spent the time reading it.
-
vaurca Fyni bugs Vaurca Lore Writers – Vaurca WL App
Carver replied to Fyni's topic in Whitelist Applications Archives
Application accepted, on Connor's behalf. -
vaurca Fyni bugs Vaurca Lore Writers – Vaurca WL App
Carver replied to Fyni's topic in Whitelist Applications Archives
Hi, thank you for your application! It's looking solid, but we have a few additional questions for you. What are Urkk's thoughts on the recently reinstated Court of Queens? What does it think of the Unathi, as well as the greater Izweski Hegemony? How does it feel about working for the SCC, and how does it view the other species of the Spur as a whole? -
Echoing the SWG Legends recommendation, other servers might not have the Jump to Lightspeed content that includes the full space combat. Last I played it the server gave new players enough starting credits to easily buy ship part kits that help jumpstart you into the space combat content as well. Also, X4 has a mod called Star Wars Interworlds that’s absolutely fantastic if you don’t mind that the game can be a bit obtuse to get into. Though it tends toward large scale battles as the game progresses.
-
Internal Central Command activated ERT solution
Carver replied to NerdyVampire's topic in Suggestions & Ideas
ERTs harken back to an era when it was common for antags to be strong enough to dumpster sec uncontested. With modern balancing and crew resources, they’re fairly superfluous outside of fringe cases of cult and rev. There’s a reason why they effectively disappeared entirely and why third party ships are decisively underequipped compared to what you’d expect from these factions. The crew doesn’t need second wave saviours anymore, not unless we suddenly return to antagonists being overpoweringly strong. -
I don't think that I've ever really seen people, IC or otherwise, enthusing about Bubble over all the years. Before this change I hadn't realized that it even had a name.
-
Draw mode for Hyposprays and precise injection
Carver replied to Bots's topic in Suggestions & Ideas
Yeah, it’s a trade off of haste versus flexibility. -
Carver - Vaurca Lore Deputy Application
Carver replied to Carver's topic in Developer Applications Archives
-1 As far as attachments, I'll admit that I hold a slight preference for the Zo'ra. Their position within Tau Ceti allows them to have a greater reach in regard to affecting the Horizon in minor but visible ways (i.e. Zo'rane Beverage Vendors), in addition to making them the most accessible for any event arcs. Whilst the other Hives are always present to some degree due to the Court (special mention to Hephaestus and Zeng-Hu), being a valuable component of the setting's foremost state is a significant advantage that makes them the easiest to immediately work with. For my opinions on the K'lax, it can be more simply explained by my prior disinterest in Unathi and the Izweski Hegemony over the past years. I had nothing against the K'lax specifically, only the state/species that they had been attached to. Fortunately recent arcs and developments have gone quite far to rehabilitate my views on them, as before the Trio and Rusting eras I had considered the Unathi to be the species most held back by the burdensome mistakes of old/pre-NBT lore. Ultimately I don't presently consider any of them to be decisively better written than the others (though if forced to choose, Diulszi would be my choice of a standout Hive-specific article for best capturing my imagination!). If I had to express any immediate concerns, it would be less in regard to writing and more that the C'thur are (travel-wise) the least accessible Hive for event arcs. I'm hoping that future developments open up better travel routes to Federation space, but until then I fear that they're especially reliant on the Court, Einstein and Zeng-Hu to give them a foot in the door. -2 I tend to prioritize consistent feedback, both in seeking it for my own work and being available to offer it as needed. Though lacking extensive experience with co-operative writing efforts, between a relatively open schedule and the qualities mentioned in the prior sentence I don't foresee any terrible difficulties with teamwork and availability. Additionally and importantly I am more than capable of biting my tongue in regard to personal disagreements, as I find myself especially averse to drama (that is to say, I have no energy for it and will actively seek to avoid it). I will further note that whilst the aforementioned open schedule can be irregular due to my insomnia, it isn't a difficult matter for me to set aside or make the necessary time for any projects/meetings/whatever have you. May be slightly more difficult if I'm not given advance notice for something truly urgent, but I can't say that Aurora Lore is an environment where I'd expect such sudden urgency. Slight addendum, this is a bit of a rough draft reply since I one-shot it at six in the morning. Please forgive any grammatical errors that I may have missed, my overuse of parenthesised thoughts or any especially stilted prose. As noted, I typically tend to prefer cycling through multiple drafts before I finish or post anything. -
Playing a lot of specific roles might lead to you tuning out certain text colours, plus the occasional overactive radio chatter or being in a particularly busy room can make it even easier to miss.
-
Outside of first responders (I think this is why no one ever really asks for medical exosuits anymore), I think it's a little more thematic that hardsuits are restricted to departmental heads or have to be earned. It gives them a notable presence, similar to exosuits which generally tend to be less flexible. I do like the idea of the warehouse having random pre-damaged low-tier hardsuits if they're not especially easy to repair (as in, fixed in just a few minutes by a non-antag without much resource investment), as it that might offer a nice little goal for enterprising and handy antagonists to steal whilst giving machinists something to do if they feel like it.