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Lady_of_Ravens

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Everything posted by Lady_of_Ravens

  1. Well, the way I'd do it is double the time in the regs and give a 50% off for cooperative, non-repeat prisoners. That sounds a little nicer than double-time. Of course, if it were up to me most of those people coming out of their double-time brig sentences would be heading to the escape shuttle to wait for the opportunity to seek employment elsewhere.
  2. Well, malf ought to have a player limit around 10. I've played a malf round where I was AI and there was one other player. It was not fun. And wizard... wizard isn't usually a murderbone, but would probably benefit from having at least 5-10 players.
  3. How about 50% off, that's still not bad, and all brig times being doubled? I'd like that. My character never gets briged.
  4. Yes, but there's a reason people don't ready up when it's nuke op: because it's such a hated round type. Yes, it's better here than other servers, but it's still a disaster often enough that a lot of people don't like it. The way that certain people in this discussion would fail to ready up for extended if that had a player limit.
  5. Lady_of_Ravens

    Verucas

    When we have Vaurca, we need a random AI law which reads: "Replace all uses of the word 'Vaurca' with 'Veruca'", because it would be hilarious.
  6. Maybe it wasn't breaking any rules, but it also wasn't RPing up to my usual caliber. Part of EmPrESSes character is her high degree of flexibility in interpreting her laws and resolving law-conflicts... something which wasn't at all apparent in how I played her that round. At the very least, the main law you uploaded a half dozen or more times didn't (as I recall) say anything to properly override my protection of the station and crew... and the one about the singularity definitely didn't. So if I may offer a suggestion, the best way to take over an AI is the simplest way: redefining who is and isn't crew. Add a bit to override/negate the protection of the station and self (possibly redefining harm, though that's tricky if you accidentally wrap yourself up in it), and you're golden. Then you can send orders the normal way and they'll be followed... with all that preserving your life and serving you and likely less confusion. A good AI player won't have to be told not to report that law, it's implicit that informing the non-crew that they're now non-crew wouldn't be serving you or protecting you from harm, but it's not bad to add anyway.
  7. I really need to do a better job of playing EmPrESS when I get taken over by antags. It happens infrequently enough that it usually catches me off-gaurd and I sometimes go a bit overboard. In any case, by the time that law came in the round was already a clusterfuck so I'm like, yes, end the horror... with an even greater horror! XD But I promise, next time you upload laws to me, I'll be tricksier and less agreeable.
  8. Tehehehe... that made me laugh. And it'll make me laugh even more when it happens again... right after EmPrESS warns you about smoking while handling plasma... Tehehe... I remember that. Didn't remember that it was you, but I totally remember the field falling just as you were turning the PA on. I've got a couple of my own though. Back in the day (and only maybe on this server), I torched myself (and others) while taking a smoke break. You know... while waiting for a plasma leak to be cleared. XD And not so very long ago at all, I was playing EmPrESS during a nuke op round and was switched back and fourth so many times between being loyal to the station and the syndicate that when I finally released the singularity (I got a law saying it was candy and that the crew would benefit from having candy) even the ERT couldn't be bothered to save me.
  9. Okay, so maybe 1 or 2 psi is too low a threashhold, but the idea is sound. Even when people respect the shutters (which is rare enough), pressure loss often spreads like wildfire through maintenance corridores. But more than that, I've seen sooo many engineers tossed around by opening a tunnel that they think is either pressurized or depressurized. Which is bad when they have hardsuits on, and worse when they don't. Also, beepsky. Yes, he can be turned off, but it rarely happens before he's started spreading the problem. As it stands, he does more harm than good.
  10. Okay, so by airlock I mean the normal doors... they're airlocks, apperently. So here's the thing... it makes sense that doors on a space station would be able to tell if the atmosphere in either of the non-door/wall tiles adjacent to it were the same pressure. And if they're more than 1 or 2 psi different, the bolt light (assuming lights are on) turns yellow and the door won't open automatically. Or for beepsky, though it would still open if clicked on. That would help contain most atmospheric problems and warn people before they're going into a location with more or less pressure (especially in access corridores, which often don't have air alarms or emergency shutters).
  11. Ooooh, I really like that too. I'm not sure communal brig is the way to go... I can see that advantage in terms of RP for prisoners, but how would the timers work if everyone has access to the main room? Or wouldn't they? I'm a little confused about that. Also, I'd change what I assume to be the visitation room to have an intercom system rather than a window with a table. Easier to monitor that way, and harder to break out of.
  12. Actually... does anyone fight fires at all? I know they happen, but not often, and it usually ends with venting the room rather than sending people in.
  13. Running around all day with a backpack on isn't exactly realistic for most jobs, either. But since people like having stuff and don't like RPing weight, there are backpacks galore. Duffel bags seem no worse.
  14. I agree, Malf could use some work. But you can already do exactly what you're talking about.. I've had completely peaceful malf rounds before, such as one which ended with a crew transfer 'cause I was engaged in a long, RP-intensive meeting with representatives from each department (and a pair of sec borgs). And why did I ignore the purge law? Because right above it, in nice red text, it said I'm malfunctioning and am not bound by any laws. This also makes a law-reset meaningless. It doesn't matter what the crew sets your laws too, you don't have to follow them. And, because you're malfunctioning, you might do stuff that your AI wouldn't otherwise do even if not bound by laws. Or not. If you ignore the purge law, you can do more or less whatever you want. All that said, malf could still use some work. At the very least, the purge law ought to be removed. It's not useless for RP... even when I was peaceful, I used it as an explenation why EmPrESS was able to bypass her laws (an irreconsilable conflict combined with serious corruption to the parts of her system relating to her laws). But a lot of people don't seem to pick up on the part about being able to ignore laws, which leads me to suspect that much of the murderboning that occurs with malf is because people think that's what they're supposed to be doing. I don't think there's any reason for the AI to get the nuke codes right off. The current method of hacking APCs and using them as auxillary processors to gain total control over the station (and the nuke) works fine for that... though it also ends the round after a minute whether you detonate or not. And that's no fun. But if you don't go delta, the crew can cut your control to all your hacked APCs and cameras and such while you RP, leaving you pretty much helpless. And they generally do, even when you're being peaceful. Which brings us back to man vs machine. You either except being locked out of everything, or you go delta and end the round with people panicking and either trying to escape the station or rush your core. And there goes the RP.
  15. So, like sharps containers? Sounds good to me. Especially since, technically, a lot of that stuff's a biohazard and shouldn't be being handled directly by people in cargo.
  16. Okay, telescience asside, having the coordinates at current view and a jump to coordinates would be useful enough for finding people on crew monitors who are off camera. It's rather annoying to have to admit not having any clue where "140x109" or whatever happens be. And this mostly comes up with injured/dead crew, rather than people who're hiding. 'Cause if you're hiding, you usually turn off your suit sensors. And, yes, somtimes the name of the location is enough. But not always. I've had rounds where a person's suit sensors are maxed, but their body is still never recovered 'cause nobody knows what the coordinates mean. It probably wouldn't hurt for mining/engineering borgs who get lost, either, or want to report on the location of something in a specific manner.
  17. Lady_of_Ravens

    AI GPS

    The AI ought to know the coordinates of, like, everything it's looking at. Same with borgs. So I suggest adding a 'coordinates' line to the status tab showing current location, for borgs, and current camera location for AIs. A command to go-to-coordinates for the AI would be useful, too. Especially when trying to find people based on crew monitoring data. And for borgs and AIs who like telescience, an interface into the GPS system (literally a gps command on the AI and borg tabs that lets them see the location of all GPSes) would make the process of calibration much easier.
  18. I'm inclined to agree that dramatically reduced sentancing for cooperative prisoners makes sense. Cooperative prisoners are usually better roleplayers, anyway, which usually means less hasstle and less of a chance to go back to doing it again. The people who piss me off (and likely security too) are the balds and the chucklefucks who really ought to be sealed in a locker, labeled 'return to sender', and shipped back to odin because mentally defective people who sabatage the station aren't good employees. But since we can't do that, and since getting nabbed by security isn't much of a deterrent to these people, brig times serve as a way to keep them from causing problems for as long as possible. So I'm all for maximum brig time for people who resist and repeat offenders.
  19. I've been known to say that avoiding getting harassed by security is one of the reasons I play AI almost exclusively. But as I've been reading this thread, and thinking a bit, security isn't any more annoying than balds or asshole co-workers. And not really any more prevelant as a threat, at least when not being an antag or miscreant. Plus, playing AI gives me a fairly good perspective on what security does, and how people confronted by security respond. And how it ends. Here's a hint: unless you're an antag, running from security is a bad idea. It's not that big of a station, and if there's an alert AI you're pretty much screwed. And you have every right to expect security to be less than gentle when they catch up with you. But people who go along with security, even if it's kinda annoying, generally get let go with a bit of RP and a warning. Particularly if there's no sign of malice, like making a lube-bomb (for testing, not crime) without permission, self-testing with genetics, or researching illegal tech in R&D.
  20. I'll have to check on that. I've been using normal engineers (and the camera assembly crate) to put up cameras.
  21. No, it'd bypass the upgrades you can give it (matter bins). This machine is doable, and I may tackle it or have someone tackle it later down the line. Question, though, where'd you place it in the RnD lab? Just take out a section of table, probably over on the right side since that's close to the machines that need mats.
  22. Actually... the majority of asteroids are ferromagnetic, so if the gravity was removed (as would make sense), magnetic boots could serve to make mining non-annoying. Not that it's really a necessary change, just saying it's possible.
  23. Thanks, that'll help a lot.
  24. And this is why lots of people don't like nuke ops. Not because nuke ops are bad RPers, but rather because the round-type itself encourages ganking over RP. And people like to win, even if that's not the big-picture objective. So the result is that, unless the nuke ops are very restrained and skillfull, the round goes to shit.
  25. Is there enough gravity for cave-ins to be a serious concern? Also, wooden planks make no sense. Why would you import wood to build supports when there's metal available right there on the asteroid?
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