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Reyjakai

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About Reyjakai

  • Birthday 20/04/1990

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    reyjakai

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Plasma Researcher

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  1. Well I've had that happen for IC reasons that resulted in a warning, and not a ban. It was temporary, however, and was specifically placed on a single character, not on me as a player, so it's a little iffy. It was also technically enforced in an RP way, not an actual lockout of command. But I agree with you that Command probably shouldn't be whitelist stripped for inactivity, since I'd argue that it has more to do with your ability to roleplay than it does as your absolute knowledge of game mechanics. People are trying to deal with incompetent command, and trying to figure out if someone is just having an off day or if they're inappropriately command is different. If someone is just genuinely not fit to play a command role, I'd rather you strip it from them when they play rather than strip it from them based only on if they haven't played in a while. If someone hasn't played in 3 years, what's the harm in leaving them whitelisted? This seems like we have an endless supply of people who have command access, and only pop up occasionally and are rusty. If that's the case, how many people are we reasonably talking about that this affects? It seems to me like the real issue is with bad players having command, not command being enabled for too many people.
  2. Appealing Personnel: Katelynn Mcmullen Specific Incident: I can't recall. It was a very long time ago. Action taken as a result: I got permanently banned from being RD. Action contested: Being permanently banned from RD. Reasoning for contest: It's been such a long time that I can't even remember what happened, or why. Additional notes: I imagine it's connected to me being banned from research in general, also ages ago, but I really couldn't tell you. (If there are none simply leave it blank)
  3. That would be a good discussion to have. My primary problem with how that entire thing was handled was that nobody cared to talk to me directly about it, especially OOC. I ended up looking like a complete ass, and everybody else were just hapless victims of my malice, apparently. Not sure whether it's a sign of weakness or strength, but this is the first indication (Other than when I was chatting with Doom back around when it happened. I would have never come back if not for talking with him) that anybody actually cares at all. And not just because you're willing to do something about it, but because every indication that I've gotten from admins/heads/DO is that everybody is looking for an excuse to get me banned as quickly as possible. I'm still not sure why you guys didn't just ban me back then. And in my defense, antag hunting as a scientist happened when I first joined the server. It was way, way long ago. Almost a year before my ban, I think. Maybe closer to six months, I'm not entirely sure. I was way different then, which is also why I was so confused that those warnings were taken into account. This isn't talking about those two rounds that happened right after, where I had to deal with malf AI two rounds in a row as the lone RD after security and the captain all suicided on the AI and cyborgs. That goes back to the top question as to what the job of the acting Captain is. Abandon the station when malf is in control? Muster the remaining crew and fight back? It's a legitimate question, and everybody just decided "That's not valid, fuck Reyjakai." Or at least that's how I've seen it to this point. I've even gotten some comments recently, see earlier in this thread, that my character somehow destroyed the good image of shells, as if they ever had a good image to begin with. Are people really comparing my obnoxious antics as my snowflake shell to robot security before synths were nerfed into the ground? Please. Yes, I do. And I really do want to talk about the stuff that happened back in the day. I'm not a huge fan of leaving things unfinished in the past. Clearly there's a certain amount of animosity towards me from the community. I'm not looking to be everybody's friend, but I'd prefer any grievances to be addressed openly and honestly.
  4. Again, I'm not sure what good grovelling is going to do. I'm more than happy to discuss this with anybody, but nobody has been willing to actually talk with me about it. My warnings that I could actually see were a grant total of 2. I think there were an additional 4 or 5 after that. A few of those weren't important enough, or were later removed due to my character acting reasonably in the situation. If you care to check, The actual science powergaming incidences happened WAY at the beginning of when I started playing on this station, I think nearly a year before I got banned from science. I cleaned my act up a lot from that time and got better as a player. What actually caused me to get banned were incidents way after that, and not at all related. What baka brought up wasn't me maliciously rigging my shell to gas people that attacked me, it was me as a player trying to find out the extent of the game. Name me one time where I actually used any of that stuff to powergame, or to even affect other players in the game? As for the DO action, I'm more than happy to chat with everybody involved about that, as the cause of that was ridiculous. Nobody cares about what actually happened there, though. They only care what makes them look good and what best fits their narrative. HOWEVER, I'll definitely condede that Kate is one hell of a snowflake character. I keep playing the character because I enjoy playing them. Ironically, I doubt any single person that's ever played the server can list a single time where I attacked anybody with that ridiculous combat mode thing, as dumb as it was. That I can definitely admit to. Also, don't blame me for what happens to shells. I don't control their fate, and I never have. If jack got any flak over that, that's on all of you, not on me or him. I did talk with him a while back about shells as well as during the DO action. That's when I thought reasoning with people OOC was possible. Jackboot didn't give a shit and still does. He never even talked to me about it OOC. I had to go over his head and chat with one of the admins to even get someone to listen to me. I still haven't ever had a conversation with baka or tish directly about what happened, and have barely even had a chance to tell my side about any of this. As for the staff change, I didn't even know there was a staff change, or who the current staff members are. I never have cared, and I never will care. I submitted this because Garn recommended that I do so. I told them that it likely wouldn't change anything or be worth it, but here we are, bringing all sorts of unnecessary things up again. In my defense, what is the RD supposed to do when the AI is rogue and the Captain and all of security have suicided on the rogue AI? I'd love to have a good answer to this question. Edit: Also if anybody else wants to pitch in, I'd rather lay everything out now than have to deal with it later.
  5. I don't see a huge need to unnecessarily fluff up my unban request. Also, what should I have said the reason for my ban was? Shooting the rogue AI too many times with research weaponry? That's powergaming, effectively. I talked to a lot of people back when I got banned and still don't really know the full reason that I was banned, other than having a half dozen complaints over the span of a year and those last incidents being the final straw. There was that ridiculous situation that started over me breaking into the AI's chamber because I thought ICly that it was rogue. That somehow got lasting repercussions over a miscommunication, and nobody really cared to talk to me about it back then.
  6. BYOND Key: Reyjakai Total Ban Length: Indefinite. Banning staff member's Key: I think it might have been Tish, not 100% sure. It was a consensus thing. Reason of Ban: Being a really, really good powergamer. Reason for Appeal: I've given up the hard life and recanted this life of crime. Also Garn recommended that I appeal it.
  7. Real time seems to make more sense to me. Everything is already messed up with station time being the way it is, but everybody sort of "gets" it as it currently stands. Changing the way things are meant to flow might mess up some people.
  8. Honest question here. Why does we still have protopistols in the game? You can make it so that you can guaranteed kill someone without having any resources, it's hilariously overpowered, and the upgrades on them are hilariously overpowered. There's no reason for them to exist, especially given the current state of things. In fact, research really has no business having weaponry. Cargo should be the only way that the station can acquire new weaponry. Sure, weapons testing is a thing, but why don't we replace all the weapons in R&D with things that are actually useful to the station? We have the floral somatoray for botany, various beakers for medical, not much of anything for engineering, and a massive amount of things for security. A lockbox won't fix anything. As long as weapons exist in the department, they'll be abused.
  9. Well, it looks like I am the problem after all.
  10. It seems to me like there are two distinct problems. Antags feeling like crew won't RP with them, so they resort to powergaming and playing to win, and crew feeling like any time they give antags some leeway, they get fucked over and end up in the shitty situation. This creates a positive feedback loop until we arrive at the situation where we're at today. Antags feel like the only way they have a chance to play the game is to kill anybody who suspects them, and crew feel like if someone does something mildly antagonistic, that it's their moral obligation to murderbone them in the name of safety. This isn't healthy, but it seems to be what's happening to me. Some of this has to do with new players (or bad players) doing things like this, but this clearly hasn't been limited to new players. Everybody seems to be irritated by it, but due to people generally distrusting the staff, they're averse to complaining about it. This seems to be brought about by people being report happy over minor things a few months ago. Or something like that.
  11. It definitely seems like a more practical way of subduing a large amount of uncooperative people than flashbangs/horrible chloral hydrate smoke grenades. Additionally, like Jackboot said, these could create some pretty hilarious situations. It'd be like being beaten by a massive amount of force gloves. I'm all for more force gloves-like weapons. Plus, it would give toxins and atmos something to do other than making explosives.
  12. One quick thing about IPCs now. Limbs can be removed really, really easily from brute now. Like it took 4 swings from a bladed weapon to remove my own hand, which also did 30 damage to the arm attached to it when it was removed, almost knocking me into crit. Another important thing is that IPCs can already perform self-surgery if they have the right materials. Why can't they repair themselves without nanopaste? Doesn't seem to make a lot of sense, which you pointed out. Another point, then. If IPCs are meant to be quite durable to brute but their internals can be damaged easily, hence the lower modifier, why do their limbs get removed when they sustain heavy damage? If that's true, they should have an even higher brute resistance with high burn values, right? And let's be honest, The limbs would be designed as a protective casing around the wiring. Making IPCs more like humans isn't a good thing. They're slowly drifting back to being more and more like clones of every other species with a few weird things about them.
  13. Working with other departments is good, I agree. Always possible? I'm not so certain. And I have altered my character's skills to rely on other departments for various things. And while it's inconvenient for my character to do a lot of things, OOCly I can run every department, and I've got characters for other departments that reflect that. The only reason this specific character shows certain strengths in random departments is because of how long I've played them, and that they've been the character I've put the most time onto. I started out in genetics, so I slapped on some medical experience with that. I've changed that so that's not the case anymore, which is weird to me, but seems to be the way you guys would prefer things to be done, which is fine. It makes sense RP wise for it to be that way. And I may have misunderstood what Tenenza said. It was ages ago, before I even applied for a whitelist. And to what Jackboot said - I missed what you said when you typed it for whatever reason, not that I'm intentionally ignoring you. My opinion of you is based on a lot of heresay and the various, albeit brief encounters that we've had. I hadn't gotten the impression that you were very keen on me for a variety of reasons. As for the backstory that I gave during the DO interrogation - Most of that I had to make up on the spot, so of course it's going to be gibberish. I've been altering the aspects of that to fit my current character, just as I always have. All my backstory was prior to that was, "Died in a fire that killed her dad, became a cyborg, was mute for a while because of it, managed to become useful again." It got unnecessarily complicated for no reason when I had the DO meeting because I figured it was a good enough time to make a better backstory. She's not a result of her programming, and she's a cyborg. In fact, she's in control of her faculties moreso now than she was prior to the DO intervention. And putting myself into positions of weakness is something that I do, but once again, those situations aren't he ones that are ahelped. The only situations that are able to be gauged are the ones where I don't do what other people expected me to do. Every situation (At least in the last 8 months or so) where I got into a situation where I was a one woman army was when I was attacked personally by antags, security was non-existent, and/or the AI was subverted/rogue. Those are literally the only situations where I get myself into these kinds of situations. And as for her lore, I stated somewhere that her combat module wasn't designed to make her a killing machine, it was simply designed to make her more coordinated with others in combat. Her skills are wholly from her being a researcher that likes weapons. And as for challenging nuke ops to fights - Yes, I definitely talk a lot of shit to nuke ops. I don't know where I've ever fought an AI to the death in a combat mech before. I can only think of a few times I've even been in control of a combat mech, and one of those was during a nations round. And I'd argue that I didn't shoot up an ion lawed AI for no reason, and I'd say that I was pretty justified in that case in doing what I did. I had a lengthy discussion with Doomberg about it not too long ago. And once again, the DO action really wasn't necessary. I'm fully able of playing the character however they need to be played, and I don't think I went insanely overboard in these instances either. The only times where I end up doing things remotely similar to this is when I'm the only person capable of doing something. No command, no security, rogue AI? That's the RD's job to fix it. I still have an obligation to defend the station and the crew. It's one of those things where you have to wager what you should do and what your character would be expected to do in that situation, in world. I'm assuming all heads would be trained in crisis management, etc. If there's a guide to follow somewhere, outlining exactly what you should/should not do in any given situation, that'd be even more helpful. I'm not perfect, and I try to make the round as fun as possible for as many people as possible whenever I play. Sometimes people die, that happens. Sometimes I make bad choices, that happens. Everybody does, and I don't think I make worse decisions on average than other players. Anyway, that's my thoughts on this. Sorry I was so late, I didn't see Jackboot's reply until a bit ago, and I forgot to respond to Japak.
  14. I haven't read this thread, but it seems like the major complaints are that his character isn't qualified, and that he may/may not know everything in Engineering. Who cares? Whitelists are given out based on who we think is a good roleplayer, not whether or not their character is deserving of a head position or not. Would we deny nursie a head application because Essel's a shit? I don't think so, and this is the same situation. Haven't seen anything terrible enough IC to merit denying a whitelist application.
  15. It's almost like you completely ignored what was said in the other one. +1
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