+1 from me. The more powerful cybernetics could give a roboticist more to do and allow for some interesting antag plays. The less powerful ones could be used obviously for convenience's sake, but also as a way to start rp, perhaps between someone who finds it unnatural and is against it and somebody who believes it is the way forward. This could allow for a lot of intriguing character concepts. However, at least for department restricted cybernetics, they'd need to be easily removed lore-wise, as it's not uncommon for people to turn up as a visitor rather than their normal job, which would be impossible if they had something irremovable built in.