There's many reasons Traumas are bad, let's do a lightning round. If someone wants to get M O R E D I S C U S S I O N, I'll link the given bigthread that I constantly shittalked this update over below.
Prefacing this with: Not all Psychiatrists who do this (once upon a time, RP heavy) job do bad roleplay. Except, ever since the inclusion of the Traumas update, there's two major problems.
1: We justify the inclusion of absolutely terrible mechanics that do not fit the role or the environment. There's been much debate on this, but honestly, Hypnosis is how you fix Narcolepsy? Just saying that sounds bullshit.
2: By being necessary to interact with this equipment, the job is seen less as an RP role, and more as a occasionally necessary member of the Medical staff. By disentangling the role with the job description, you create a lot of unnecessarily odd scenarios. For example, why would you ever consider to see a Psychiatrist unless you had some inanely contrived reason, because in the lore of the universe YOUR CHARACTER lives in, you can sit in a magic chair and get your mental traumas resolved? Or hypnosis? Or goddamn Isolation? Yet, the Psychiatrist is at least believed to be still held up to the same roleplay standards as it was before, despite these gamey mechanics being attached to trite in-universe solutions.
"But Sytic, we need Traumas! If we don't have them, the state of the game in regards to Cloning will become unbalanced!"
Good question, we'll look at why that's stupid too:
1: IPC mains walk all over Cloning and Traumas anyways. Seriously, fix this shit.
2: Traumas don't just affect Cloning: They affect brain damage, are thus tied to oxyloss, and take effect IMMEDIATELY. This means that, with the right amount of brain damage, you can just instantly fall asleep. Or get paralyzed with fear. Or have actually debilitating issues that cause you to be unable to move. That's not exactly fun.
3: Brain Damage still exists, and is still a threat- or could become one. If you want to introduce a rather "gamey" mechanic, how about one that already exists and is much more of a "progressively degenerating mental state" mechanic than Traumas? Brain Damage is still a problem. Unable to interface with machines, gibbering, smashing your head into doors, etcetera. This could be made worse to suit the needs of "Give cloning a drawback."
4: The previous way to fix them was to always have a Surgeon. This isn't actually that bad. When the Surgeon handled these (and still does in fringe medical cases) the Surgeon would perform neurosurgery and fix the trauma through snips in your braincase. This doesn't break RP expectations if it's only stretching a Surgeon's capacity a little bit.
But what was the reason that Psychiatrists got handed all this? Why?
I'm glad you asked!
This is why. The Psychiatrist needed an ability to cure Traumas, which, are already stupid for previously mentioned reasons. Except, as previously also discussed, it takes a sledgehammer to the in-universe roleplay of the role by adding these particularly game-y mechanics to the role. And thus, you'll rarely see an actually behaviourally accurate Psychiatrist, nor would you have a reason to actually see a Psychiatrist to talk out your problems when they have a literal magic chair.
I talk more about suggestions against this below, and other ways to introduce mechanics that could fit the role of being conductive to roleplay in the science fiction environment while retaining the game-y nature. It's here:
But, ah, what do the people who made the PR involved think? Should we judge their opinion as well and make sure to check? I'm glad you asked! Here was a PR relating to the update:
Wow, it's almost like completely making a previously RP-heavy role necessary for the environment of sometimes low population stations due to now introduced hamfisted gamey mechanics that don't properly relate to the roleplay of the Science FIction environment causes problems! Who woulda thunked it.
Another thing. I was quite passionate about complaining about this update for quite some time, until it was revealed that a PR was constructed to try and fix the update in question, which made me stop:
This, I love this, mostly because I was around for its initial inception into Fowl's insane mind of debauchery and h e l l . Also, because it's a hell of a lot better for the Sci-Fi environment than magic Chakra chair. I decided to reply to this thread however, because it's been some time since anything about this update was mentioned, but I hold a brief hope it'll still be done.
Note: I don't think necessarily that Traumas are a bad concept. I just think they give more power to IPC meme robust men (like myself), have honestly piss-poor execution, were previously before this even easier to deal with, are much better dealt with using drugs, and finally are hamfisted in just such a way that they make no fucking sense whatsoever to a role that tries to provide some sense to a struggling mind.
In any case, if you want to read MORE of my rantings and relevant ravings on the update of Psychology and Psychiatry, go check out the thread linked above. Traumas bad, Psych bad, do fix, thanks Fowl the blessed Lord, he giveth, he taketh away again.