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Everything posted by Robinkhaliq
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+1 from me. The more powerful cybernetics could give a roboticist more to do and allow for some interesting antag plays. The less powerful ones could be used obviously for convenience's sake, but also as a way to start rp, perhaps between someone who finds it unnatural and is against it and somebody who believes it is the way forward. This could allow for a lot of intriguing character concepts. However, at least for department restricted cybernetics, they'd need to be easily removed lore-wise, as it's not uncommon for people to turn up as a visitor rather than their normal job, which would be impossible if they had something irremovable built in.
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When you use disarm while aggressively grabbing someone, you push them to the floor. I think that you should still be able to do this with a neck grab, as being able to pin someone on the floor reduces their chance of escaping (I believe). Also, it's just cool in a lot of situations. While in this state, while the victim would have less chance of escaping, they should not function as a human shield. So that it trades off your protection for less chance of an escape.
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So, any progress on this? This proposal seems very cool as an idea.
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[2 Dismissals - Bin Sun/29/2018]]Remove the detective's revolver's lethals
Robinkhaliq replied to Worthy's topic in Archive
I'm fully for removing detective's lethals. Though I say replace the revolver as a whole with a stunbaton (which detectives should absolutely have IMO). No gun really needed for a job that's meant to be pretty much entirely investigative. If, as detective, you're going to get into a conflict too big for your stunbaton, call security. Although I'm sure not many will agree with this idea, so I'd support rubbers - I just do think the detective needs to lose the lethals (which outclass officers' and HoS' default code green weapons btw.) -
[Denied]Mark Nutt Head application
Robinkhaliq replied to Tony Doughnuts's topic in Whitelist Applications Archives
That's all well and good, but it is actually against the rules to job hop like that now, as it makes your character far overqualified. Plus, that is kinda the purpose of having multiple characters. You'll not want to be changing jobs all the time with the same character. -
[Denied]Mark Nutt Head application
Robinkhaliq replied to Tony Doughnuts's topic in Whitelist Applications Archives
You're gonna want a character to be their own, and only work one job (or at least department). Also, strong backstories are important for defining how a character acts and why. Without a backstory or even a defined job, I'm gonna -1 this. -
Chronicle of a Suicide Foretold, by Paris Fawkes
Robinkhaliq replied to Kappa's topic in Character Stories
All good suicides are followed by a romance arc. -
Combat Changes or: How I Learned to Stop Worrying and Love the Disarm
Robinkhaliq replied to Ornias's topic in Archive
Maybe it'd be possible to have it cycle, but also you can just select someone particular by right clicking, and having it be an option there (for when there is a crowd or something on screen.) I'm not sure if middle clicking on someone does anything currently but perhaps that? To be honest this is a problem easily solved by someone familiar with the capabilities of the code. I'm in full support of this overhaul. Middle clicking is currently an option for use of hardsuit modules. But yeah, the controls are a trivial matter tbh, they're easily solved. This suggestion gets my 100% approval, I really want combat to be more than RNG. -
Combat Changes or: How I Learned to Stop Worrying and Love the Disarm
Robinkhaliq replied to Ornias's topic in Archive
Maybe it'd be possible to have it cycle, but also you can just select someone particular by right clicking, and having it be an option there (for when there is a crowd or something on screen.) -
Other than having his name spelled stupidly, what are your thoughts on this character? I'll take criticism to improve because I'm sure as hell not perfect, but I also want to know whats good about him. Now to prepare for the wave of rage that comes from him wearing the Armored Trenchcoat... alright, gimme.
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Combat Changes or: How I Learned to Stop Worrying and Love the Disarm
Robinkhaliq replied to Ornias's topic in Archive
Surely it'd be possible to have this combat aim selected similarly to examine. So something + click. Only issue I see is alt, ctrl and shift are already taken. But then perhaps it could be a small icon on the screen - like the one that determines whether you are aiming or shooting, and it could either bring up a menu of who to select out of mobs on screen, or just cycle between them with each click. -
Combat Changes or: How I Learned to Stop Worrying and Love the Disarm
Robinkhaliq replied to Ornias's topic in Archive
Combat that isn't just RNG? Blasphemy. Seriously though, this sounds so good. Actually having strategy in combat? Brilliant. -
So, a new space hotel is being built...guess the name.
Robinkhaliq replied to Tylaaaaar's topic in Off Topic Discussion
What the shit -
The delay is currently 3 seconds I believe, which is more than enough time for someone to say "Oh crap, there's a giant crosshair on me!" and stop whatever they were doing. Making it more would give far too much time for the person to run and disarm the person aiming. -1
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+1 from me. I've seen multiple cadets who are detective cadets. The thing is, they're geared (and meant to act) like a mini-officer, so it doesn't really work out. If there was this then it'd be much easier for people to get into roles like Detective and CSI. I agree with this 100%. Hell, we have alt-titles that stray WAAAAY further from the main job, so I really can't see an issue with this.
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[Accepted] Robinkhaliq's HoS Application
Robinkhaliq replied to Robinkhaliq's topic in Whitelist Applications Archives
Jeez. Did not expect this much positive feedback. I, tbh, expected very few responses and probably a -1. Thanks for boosting my self esteem by, like, a lot guys. -
Character Review/ feedback - Randal Greaves
Robinkhaliq replied to StainlessInk's topic in Character and Concept Feedback
Randal's a good character and a bartender that actually talks to people. Which is pretty nice! A good step-up from the norm of... giving drinks without talking? Dunno where I was going, but he's good -
BYOND key:Robinkhaliq Character names:Micheal Raymond, Abe Micheals, Clover Kiefer, Micheal Kano, Katelyn Rain, Sophia Murray. How long have you been playing on Aurora?:Just under a year. Why do you wish to be on the whitelist?:I want to try being a more important role and have more responsibility in rounds. Why did you come to Aurora?:A friend showed me it and I loved the heavyrp atmosphere, having come from lowrp and mediumrp stations. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?:Yes, multiple times. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about:Roleplay is playing a character. You know their thoughts, responses and everything about them. They are not you, but you – essentially – are them. In conclusion, for me, roleplay is creating a story and developing characters with others. What do you think the OOC purpose of a Head of Staff is, ingame?: To organize what they are a head of and make sure that it all runs smoothly. To ensure that other players are doing their jobs to an adequate standard, and if not, to get them to step up their game and do their jobs. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?:Whitelisted players have to stay in character, know the lore and roleplay well, setting an example for other players who might be newer to RP. Also, they need to be confident with the code and the systems of the game, able to keep the station running smoothly. I can uphold this by having a consistent character and guiding the rest of Security with anything they are confused about or don't know. Also, I'd do my best to answer any OOC questions from other players as well as I could. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name:Micheal Raymond Character age:51 Please provide a short biography of this character (approx 2 paragraphs):Micheal Raymond was born and raised on Biesel. His father was rich, providing for the whole family. Of course, no story can be so simple. The wealth came from gang activities and thievery. Eventually, Micheal Raymond’s father’s finger slipped… he shot an innocent man he was holding up – right in the lung. He turned himself in the moment he got word the man was dead. He couldn’t handle the guilt. His family visited him, though Micheal’s mother could never look her husband in the face again, they visited. And every time, Micheal’s father would end the conversation with the same words. “Please don’t follow my example, boy.” And he didn’t. Micheal Raymond studied forensics and everything else he would need to bring people like his own father in. He grew up to become a detective, living in district 6 of Mendell city. Did it for a good while too. Then, when both of his parents had grown old and passed, he joined the military. The Biesel National Guard. He did a lot of good there, fought off a lot of adversaries. Not alone, mind you. He had a squad – a squad he later came to command and order. Then one day he just wasn’t fast enough, too old, couldn’t shoot in time. He lost his left hand and his will to fight. Back to being a detective, he eventually got himself a prosthetic – cheap and unbranded but still functional. He once again took up arms during the Frost Invasion, older and past his prime now, but obviously his and others’ attempts to fight were futile. After that event, he returned to his job, now working the same job on the Aurora. What do you like about this character?:He has a sense of justice and will fight for what he believes in. This does not always mean physically. He works on the security team on the Aurora because he believes Nanotrasen to be corrupt, and feels that is where he can do the most good (atleast that he is qualified for). What do you dislike about this character?:He can be unfair and unforgiving at times, and doesn’t trust anybody. This means it’s hard for him to have friends – atleast real friends; this brings me to the point of his deceptive front, where a lot of his actions are just to make sure people will help him and give him information if he needs it. What do you think makes this character fit to be a head of staff?:He is able to command others, as he did in the Biesel National Guard. Also, he knows the law and corporate regulations inside and out, having almost entirely memorized all intricacies, exceptions and rules of it. He can be firm and would not allow his department to slack off or do inadequate work, being sure to get them to fall in line. Please provide well articulated answers to the following questions. How would you rate your own roleplaying?:I do not think I am bad, but I definitely have room for improvement. I’d say 7.5 out of 10 because sometimes I can roleplay when I’m far too tired to think, sometimes doing some stupid things that don’t make sense for my character. Extra notes:N/A