Your ckey: NerdyVampire
Discord username with discriminator: NerdyVampire#3641
Overview
Taking some inspiration from Deep Space 9, I figure it might rejuvenate the game by overhauling three things; the visitors, the construction level and the merchant.
Instead of visitors being purely for roleplay, we add some subcategories to the role, making specialized visitors into VIP dignitaries not only accepted by NT, but invited by NT. This could be business dignitaries, research specialists or departmental consultants. To give them a reason (other than their own imagination) we let them spawn with one relevant item to their category, such as valuable research notes, a secure briefcase of business contracts or a new design for another department.
To house these visitors in a proper manner, we turn the construction level into a civilian wing, with one room for each type of VIP, as well as a few rooms for regular visitors. I would also propose some entertainment/service facilities, but I am unsure which would make sense since the station already have several.
Lastly, we would create a physical store for the merchant on this level with a randomized initial stock. The store would come with an office with a console for ordering wares (these would be sent anonymous with cargo), a backroom for storage (or illicit activities) and a showroom in the front. Even without dignitaries, this would give other players a reason to visit the level.
Project Goals
1. Visitor overhaul. Adding several subcategories with access to specialized rooms and spawning with specialized items.
2. Construction level overhaul. Adding several rooms with specialized access, including merchant's store, VIP rooms and visitor rooms, as well as other possible facilities (bathrooms, baths, etc.)
3. Merchants Store. Adding a showroom, a backroom and an office.
Requirements for Implementation
Mechanical:
1. Reconstruction of the construction level. This would require some beautification, expansion of the outer structure, electrical and atmos laying, and room division.
2. Implementation of new jobs and rewriting of the merchant. The visitors will require sub-categories that players can specialize into, that should give them access to their respective rooms and possible other areas (would a business VIP have special access?). They should also spawn with an item that they can offer the station, if they are treated correctly (high level research disc, business documents, designs ect.)
3. Merchant ordering console. Akin to the cargo ordering console, but extended for the merchant and anonymous. His order should show up on the cargo screen as an already accepted 'Merchants crate', keylocked to the merchant.
4. Merchant backroom. Like cargo, this should from spawn be stocked with some randomized crates the merchant can sell from. It should be usuable for illicit activities and as such without an AI camera.
Policy:
1. Departments and command staff would need to shift their priorities to include the visitors, who either directly or lore-wise would provide a boon to the station or its specific departments. It would not do for the captain/HoP/IAA to not treat the business dignitary as anything less than a VIP.
This change would be implemented naturally over time, as players realise that these visitors actually have something to offer.
Lore:
The station is already open to NT approved visitors, this wont change, though new lore might very well be developed!
Further Development Perspective
While this might rejuvenate the gameplay a bit, I don't feel that it goes all the way. Either anotther suggested feature could be implemented alongside it (such as the 'meta-research' suggestion, which would work well with a RD VIP) or maybe some additions to the civilian wing.
Possible additions to the civilian wing:
1. Zoo facility and zoo-keeper job: would be in charge of feeding the animals, could possibly work together with Xeno to make new interesting creatures or kitchen to provide specialized meat, or garden to provide animal feed. Good place to spread new exciting bacteria and bring spare animal crates.
2. Casino for crew and visitors to come spend their money, could be run by a neutral cyborg or a business-savy owner who would love to purchase reishi, moonshine or such.
Additional Notes
I hope I followed the format correctly and that you, if nothing else, appreciate my ideas