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NerdyVampire

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  1. Reporting Personnel: Victor Jenkins Job Title of Reporting Personnel: Scientist Game ID: b5k-dCii (or jj) Personnel Involved: Offender: Tzarka Ssarzi, lab assistant - offender, continuously harassed me throughout the shift. Witness: Upali'Eli Lesri, lab assistant - mute, but was present on the channel and later shoved me in the elevator. Secondary Witnesses: Captain Holiday Lynn - witness, turned a very blind eye to the lab assistants shouting and accusing, failed to discipline and started berating me before learning if there was any truth to the matter. Time of Incident: Most of the shift Real Time: 0200 GMT+1 Location of Incident: Research department Nature of Incident: Continuous harassment, false accusations and lack of discipline [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [X] - Harassment [ ] - Assault [X] - Misconduct [X] - Tarnish of reputation Overview of the Incident: During the shift I excavated an artifact and performed analysis of it. I learned two things from the analysis; 1) It had remarkable healing properties, 2) it would under certain extreme conditions engage bluespace properties and teleport nearby biological units. I informed the captain about these properties and she ordered me to compile a full analysis, so I did. During my analysis I learned about the bluespace property, as I was teleported a short distance onto the asteroid. I felt elated that it was a condition so extreme that it might not exclude our use of the healing property. However, as soon as I mentioned that I had been teleported, I was instantly mocked by the offender for not wearing proper safety equipment (I was wearing eva gear and could instruct the AI in retrieving me with telescience, should need be). I bickered with the lab assistant, as they were being very coarse in their language, going well beyond their station towards a senior colleague. I returned to the lab and found that I had somehow heated the air in the lab piping system during my work, but it was well under control with an engineering apprentice. I invited the captain to come inspect my work, and warned her to wear eva gear as the AI was still restoring the atmosphere proper. She did not and had to leave again (no phoron was involved at this time). I left the anomaly in the lab, not quite in isolation, but still within the designated work space, the anomaly only now exerting positive healing energies. Not had I gone towards the kitchen before the lab assistant started screaming, on the common channel trying to rouse a panic, that I had taken the anomaly with me and that I was endangering crew, that I was being reckless. Soon after, the other assistant believed her and shoved me to the wall on my way to the lab to ensure it hasn't gone missing (as the offender insinuated very heavily). This assistant later apologied, however. To reiterate: The artifact was never a danger to the crew, the atmospheric anomalies was a small mistake which was solved with the AI and engineers help. The anomaly was never outside the lab, though the ISD got involved and the captain berated me despite my protests that the lab assistant was lying through her teeth. It is possible that she simply looked at the isolation cameras and didn't care to check the rest of the lab before shouting wolf, but even after it was explained to her, she would not back down. This lab assistant has no business on this station. Even before she understood the anomaly, she had assumed to decide its fate and my work, she did not argue for her views, she did not ask to see the anomaly report and she did not care if I had any intention of bringing it upstairs, instead yelling about it as if it was ever on the table. Her conduct is well below the standard of personnel at a NanoTransen facility, and I urge you to reconsider her employment. She used profanities on the channel while I was conversing with the captain, the captain barely reacted. Submitted Evidence: None applied. Did you report it to a Head of Staff or a superior?: The captain was present but did not get properly involved as an authority figure. Actions taken: None. Additional Notes: I cannot stress how much this lab assistant purposefully fear-mongered.
  2. Just played with them in a Conflux round, they seemed competent from a command perspective, respected and inquired to the captains wishes, and generally instilled confidence during a difficult situation, especially for a new command player. +1 from me on this application.
  3. I actually like this. On some of my characters I put under exploitable information that they can be bribed. Being a supporter like this is exactly what I was aiming for, without the full responsibility of being a traitor, but being able to provide whatever my current role had to offer. +1 from me
  4. I'm on the edge on whether it should stay or go. With it being in the captains office it is easy to get, but it is also easy for the crew to notice missing, alternatively in the bunker it is more easy apparently, but no-one will notice it is gone ?
  5. I kinda like it, not every scientist wants to spend their time upgrading.
  6. Useful feedback all around So consider that a character has put in his medical records: "In case of death, please store in chapel until transfer, send to parents on Earth", but what happens is that his body is left outside the temporary morgue, and is forgotten as per usual. I think it would be cool if small things started happening in medical. Maybe it's an antag playing tricks, or maybe it is actually haunted. Why is it haunted? Maybe the chaplain can figure it out, or maybe the medical intern who reads the medical records will realise that I actually cared a bit about what happens to my character. This isn't meant to be a story driving feature, but more a special role that can be gained like the space echo or such. I feel it could also add some interplay between the chaplain and medical. Yeah that seems more reasonable, and also cooler!
  7. Useful feedback all around So consider that a character has put in his medical records: "In case of death, please store in chapel until transfer, send to parents on Earth", but what happens is that his body is left outside the temporary morgue, and is forgotten as per usual. I think it would be cool if small things started happening in medical. Maybe it's an antag playing tricks, or maybe it is actually haunted. Why is it haunted? Maybe the chaplain can figure it out, or maybe the medical intern who reads the medical records will realise that I actually cared a bit about what happens to my character. This isn't meant to be a story driving feature, but more a special role that can be gained like the space echo or such. I feel it could also add some interplay between the chaplain and medical.
    Great party, very nice map and stuffs
  8. Halloween is nigh, so how about we wake up the ungrateful dead? I think there should be a consequence for not abiding by the burial/transport wishes of the dead or for simply letting them lie too long in maintenance somewhere. Let's experiment a bit with this and see where it goes. New feature: * Spawn a Restless Spirit, with the following requirements: ** Your dead body has been left outside of the morgue, chapel or medical ward for 10+ minutes, cannot be triggered before the 1 hour mark(?) ** You have an IC reason to be pissed, either your wishes being disrespected or because you got murdered in some reckless or heinous way. Restless Spirit: * Not a lot of health, but minor manipulation sorta like telekinesis * Not able to speak normally, can only whisper/telekinesis to one person at a time * Can be banished by a priest with a whack of his rod or holy water * Generally invisible, can be seen near body/in chapel/by chaplain or something Thoughts to consider: * Does this require too much admin scrutiny? * Is it too unrealistic? * Are the circumstances for spawning fitting, and should there be a limit?
  9. I think its a pretty fine idea, it seems like a camera scrambler would naturally be a part of the uplink selection. As long as it doesn't become too easy or cheap to deploy.
  10. TO: Iskahr Han'San, Scientist, NSS Aurora FROM: James Miller, CCIAA, NTCC Odin SUBJECT: Notice of CCIA Investigation -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 01-23:13-TAU CETI STANDARD-10-2461 SIGN: James Miller
  11. Would certainly make away missions more interesting, but if it comes down to development time I fear it might be a lot, without being a developer myself ?
  12. I think it is appropriate to treat such a role as AI is treated, with bwoinks when necessary, as Burger says. I imagine such a role will be immensely boring for people if they don't enjoy learning the scripting language, but it will be very good for those who actually wants to learn it and those who can see the different opportunities for antags and non-antags alike. It has a strong potential for antags to have fun with, and for other people to botch up, but so does atmos and AI, this will just be noticed a bit faster. PDA messaging is, if I recall correctly, blocked behind a monitor code in the RD's office. If we can simply keep access to the logs behind this, but enable other administration tasks without it, then privacy would be ensured until the code is released (or an antag gets a hold of it some other way). And if I am wrong, then that might still be a solution. I think we should explore it some more, it is an interesting idea and one I would personally like to try out, rather than begging for access from the captain to do the same thing.
  13. TO: Oscar Easter, Security Officer, NSS Aurora FROM: AMS, CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that your incident report has been received and placed in a queue for the CCIA Division to review. If necessary, you will be contacted by a CCIA Agent when an investigation begins. DTG: 23-16:37-TAU CETI STANDARD-09-2461 SIGN: CCIAAMS
  14. TO: Jessie Hamelson, Head of Security, NSS Aurora FROM: AMS, CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that your incident report has been received and placed in a queue for the CCIA Division to review. If necessary, you will be contacted by a CCIA Agent when an investigation begins. DTG: 23-16:23-TAU CETI STANDARD-09-2461 SIGN: CCIAAMS
  15. I like it as well, though I don't play much antag I feel we should strive for customization options that can improve our RP options both ways. This sounds like a great way to do so!
  16. What: Give the library a display wing with glass-door compartments, accessed to librarian, xenoarch, RD and HoP. Make it pretty. Spawn two random inactive artifact items inside (not to be confused with anomaly) -alternatively- Make this a separate role with a dedicated museum. Change directive 4 to allow items to pass from xenoarch to the museum when they have been determined to have no effects. (might be overlooked by antag xenoarchs) Why: A good xenoarch can find a bunch of artifacts, but usually only the special artifacts or anomalies are being put to any use or have any chance of being seen by the rest of the crew. Even though some artifacts can be dangerous, I submit to you that it is far more beneficial roleplaywise to have an IC reason to let our artifacts out of research, than to put them in our dedicated but very isolated storage room. The librarian is a perfect candidate to get this alt-title, given their responsibilities and supposed interests. How does it affect gameplay: It allows all characters to display an interest in xenoarcheology, even though the xenoarch is often far away. It gives the custodian/librarian RP to do, it gives the xenoarch a connection to the rest of the station. It gives antag xenoarch a way to get dangerous items into the common areas with a valid reason. It doesn't take much effort for anyone and is completely optional for all involved.
  17. TO: Iskahr Han'San, Scientist, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to agent James Miller, (NerdyVampire). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. DTG: 19-13:27-TAU CETI STANDARD-09-2461 SIGN: CCIAAMS
  18. TO: Samuel Spade, Detective, NSS Aurora FROM: James Miller, CCIAA, NTCC Odin SUBJECT: Notice of CCIA Investigation -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 16-13:41-TAU CETI STANDARD-09-2461 SIGN: James Miller
  19. The few times I've seen and interacted with them have been a pleasure. I trust people who take them to know their lore and be able to roleplay properly. To me it would be a shame to remove them, I really enjoy getting their perspective on things and frankly they are the most interesting consular officers we got. Their size is really not an issue to me, and I just assume they are past their breeding age if they prioritize visiting Aurora.
  20. TO: Samuel Spade, Detective, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to agent James Miller, (NerdyVampire). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. DTG: 28-10:17-TAU CETI STANDARD-08-2461 SIGN: CCIAAMS
  21. On that note it'd be fine to move the ChemMaster down in range of the grinder. It's the first thing I move anyway so I can save the trip
  22. I don't think it's even close to an issue for any other department, xenobotany is the only one that makes large scale production (at least I often do). Hydro and kitchen usually have <10 products at a time, I usually set up 8 plants of a type, each yielding about 5 produce, so I look at 40 products a batch. I mean it's not a real problem, it's just a QoL being able to upgrade or having it improved a bit.
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