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NerdyVampire

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Everything posted by NerdyVampire

  1. The few times I've seen and interacted with them have been a pleasure. I trust people who take them to know their lore and be able to roleplay properly. To me it would be a shame to remove them, I really enjoy getting their perspective on things and frankly they are the most interesting consular officers we got. Their size is really not an issue to me, and I just assume they are past their breeding age if they prioritize visiting Aurora.
  2. TO: Samuel Spade, Detective, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to agent James Miller, (NerdyVampire). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. DTG: 28-10:17-TAU CETI STANDARD-08-2461 SIGN: CCIAAMS
  3. On that note it'd be fine to move the ChemMaster down in range of the grinder. It's the first thing I move anyway so I can save the trip
  4. I don't think it's even close to an issue for any other department, xenobotany is the only one that makes large scale production (at least I often do). Hydro and kitchen usually have <10 products at a time, I usually set up 8 plants of a type, each yielding about 5 produce, so I look at 40 products a batch. I mean it's not a real problem, it's just a QoL being able to upgrade or having it improved a bit.
  5. Yeah we start with the 120, I experienced the glory of the bluespace beaker in the last round. It's fine that we have to wait for that from R&D, but the grinder itself isn't upgradable in terms of how much it can hold for grinding. Is there any way to fix that? Maybe make it take matter bins?
  6. The only thing about xenobotany I actually don't like right now is how long it takes to extract chemicals from large quantities of produce. When dealing with low chemical yield plants, like the glowshroom, the slots in the grinder makes you need 6 fills&grinds to fill the beaker. When dealing with mixed chemical plants like death berry, you'll want your beaker to be bigger to hold enough of a single chemical to make it into a 60 unit flask. A bigger beaker can be obtained through research I think, but xenobotanists don't have access to research and its an expensive low priority thing for researchers. Suggestions 1. Let us start with a bigger beaker 2. Make the grinder either hold more, (possibly by making it state the number of a given produce instead of listing each it contains -or- overhaul the grinder in Xenobotany and give us an advanced upgradable thing. That's my thoughts.
  7. TO: Rrhazumar El-Amin, Shaft Miner, NSS Aurora FROM: James Miller, CCIAA, NTCC Odin SUBJECT: Notice of CCIA Investigation -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 21-21:11-TAU CETI STANDARD-08-2461 SIGN: James Miller
  8. Thanks for the reply Prate!
  9. When playing an antagonist with an idea for a gimmick that requires admin magic, either during set up or execution, do you have any guidelines/examples for what requests might be accepted/denied?
  10. Alright, I'll keep thinking of other modes then. I do still like incorporating the prophecy part in the game somehow... If I come up with something different enough I'll make a new topic. If there are ideas to make this idea fulfill the criteria of having more ways to go, I hope people will bring 'em
  11. I can see the appeal and use in this. But isn't it possible that other species might adhere to the same code of honor and join them in their quest for glory? Either way, I'd enjoy having them spawn.
  12. Bluespace Island In this gamemode, a player finds themselves stranded on an ancient island lost in bluespace. The island's temple features a prophecy that the player (the Hermit) knows about from the get-go, but the requirements to fulfill it are on the Aurora. As by fate, a portal is ready to be opened to the Aurora. Will the prophecy be fulfilled? Will Aurora's crew be brave enough to explore this new island? How the hell do we close that portal? Will the Hermit be diplomatic or aggressive and what do they want? The Island: The island is a landmass that got stranded in bluespace due to some event long ago. It has since been adopted by the creatures and flora that can exist there, and might feature such flora as the native bluespace tomato or fauna such as the bluespace bear or slimes. Bits and pieces of technology may be scattered along the island among the dangers or obstacles, perhaps the arm of a Phazer, a bag of holding or a wormhole jaunter (or even cooler stuff). The terrain should be like our dear asteroid, with less space cleared though, and some free growing vegetables. The island should be randomized , except for one building in the center; the temple, which will open a portal (like telescience but stable) into a spot on the Aurora after a short start-delay (or it can be triggered earlier by the Hermit). The temple also features an prophecy for either the Aurora or the Hermit (or both in cooperation) to complete. In my mind it should be a puzzle that requires X items, when delivered should trigger Y event. Both of which is known by the Hermit from the get-go, and can be deciphered from a nearby obelisk, but should have a difficult requirement to do so. The Hermit: The involuntary (or voluntary) hermit starts on this island where they will choose an origin story which will spawn them some items or give them some powers. This of course requires quite a bit of balance, but I think it might be worthwhile to give a believable story and some flexibility. Wayward pirate, during a raid a bluespace event forced you onto this island (choice of weaponry and loot akin to mercenary) Wayward scientist, an experiment went wrong and forced you onto this island (bluespace technology) Mystic, you came to this island voluntarily to study the temple and have waited for this moment. (magic akin to wizard or vamp) The Story: So what's the story here? Well the Hermit can choose either a peaceful or a violent route, or even a deceptive one at that. They could invite the Aurora crew to come to their island, promising to share in its treasures, they could claim to know of a prophecy that will proppel the quadrant into a new technological golden age, they could simply be looking for companionship or escape. Alternatively they might know exactly what the prophecy needs and desire to get it through any means, they might want to take over Aurora. NanoTransen might even be the reason they got stuck on that blasted island in the first place with nothing but tomatoes and bear meat to eat. From Aurora's POV this is of course a great research opportunity, and aside from the gains they need to understand and control that weird portal that just opened up in cargo, before it violently rips a hole in the station or something. Prophecies: I'm sure you can come up with better ones than me, but here's a few. The 3 pets of 3 heads sacrificed at temple ... shall awaken the long lost dead. (spawn a powerful creature the hermit might control) The key to great destruction and dread powers brought to temple ... shall instead bring restoration and flowers (bring captains code, turn Aurora into a garden of eden) That which sits in darkness and watches over all brought to temple ... shall bring freedom to it, and hence to all. (bring AI core, all synthetics on Aurora are freed (through a message)) The gift of the temple shall be given to they with faith in its power. (sacrifice yourself, be respawned as -random mob roll-, once pr player) It is not necessary that the prophecy be fulfilled at all during the game, but it should be a big (fun!) motivator for either part. Technical requirements: New map, new sprites, new events, new everything basically. Though I think we have the parts already to do so. Final thoughts: So I think this could be interesting game mode, as it can go in many different directions and it gives the Aurora a chance to be more scientific, more diplomatic, more aggressive or even colonial, as they decide what to do with this new chunk of land and the dude that came with it. The biggest issue I see with it, is that it can exclude players if security decide to lock it down, meaning civilians might not find their way inside at all if they wish. The solution could possibly be to make more portals spawn over time, so from activation of the first, a second might pop up 15 minutes later in a new place and later again. Let me know what you think, with some tweaking it can probably be good.
  13. TO: Rrhazumar El-Amin, Shaft Miner, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to agent James Miller, (NerdyVampire). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. DTG: 08-15:20-TAU CETI STANDARD-08-2461 SIGN: CCIAAMS
  14. Played with them as HoP, did well. Seemed interested and kept her responsibilities in check. Didn't roleplay with them after I blackmailed them though, but bonus for having exploitable information and letting it be used. Came rushing when there was trouble in her department. Just played another round with them as HoS, really committed to the task, communicated well with the command team imo. Maybe a bit too quick to suggest emergency shuttle, but good efforts all around, think they will make a fine addition. +1
  15. TO: Eeo Xasx, Quartermaster, NSS Aurora FROM: James Miller, CCIAA, NTCC Odin SUBJECT: Notice of CCIA Investigation -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 14-23:21-TAU CETI STANDARD-06-2461 SIGN: James Miller
  16. This IR has been closed due to administrative intervention.
  17. TO: Robert Bretscher, Scientist, NSS Aurora FROM: James Miller, CCIAA, NTCC Odin SUBJECT: Notice of CCIA Investigation -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 11-11:42-TAU CETI STANDARD-06-2461 SIGN: James Miller
  18. TO: Tandi Suhk, Head of Security, NSS Aurora FROM: AMS, CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that your incident report has been received and placed in a queue for the CCIA Division to review. If necessary, you will be contacted by a CCIA Agent when an investigation begins. DTG: 10-22:50-TAU CETI STANDARD-06-2461 SIGN: CCIAAMS
  19. Currently enjoying a good round with them as A.I.D.E #04743. They seem capable and aware of their duties as HoP and involve people around them in roleplay to a high degree. Their character seems unique and it's my understanding that they work well with the rest of the command team and the crew in general. +1 from me. I hope someone under their command can provide insight into their leadership capabilities as a head, and how well they manage service and supply.
  20. PunPun with a monkey mask. I think that's something everyone can enjoy and associate with.
  21. TO: Robert Bretscher, Scientist, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to agent James Miller, (NerdyVampire). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. DTG: 07-18:01-TAU CETI STANDARD-06-2461 SIGN: CCIAAMS
  22. +1 seemed competent and great in last round, didn't see much of their personality due to being AI, but sounds like that's where it should be as well!
  23. TO: Eeo Xasx, Quartermaster, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to agent James Miller, (NerdyVampire). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. DTG: 01-15:43-TAU CETI STANDARD-06-2461 SIGN: CCIAAMS
  24. TO: Khadija Ah'yalna, Security Officer, NSS Aurora FROM: CCIAA James Miller, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 05-16:30-TAU CETI STANDARD-24-2461 SIGN: James Miller
  25. Very plagued soul, I haven't met the character but it is quite revealed. Very interesting literary style you employ to summarize the important event of their life.
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