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NerdyVampire

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Everything posted by NerdyVampire

    Great party, very nice map and stuffs
  1. Halloween is nigh, so how about we wake up the ungrateful dead? I think there should be a consequence for not abiding by the burial/transport wishes of the dead or for simply letting them lie too long in maintenance somewhere. Let's experiment a bit with this and see where it goes. New feature: * Spawn a Restless Spirit, with the following requirements: ** Your dead body has been left outside of the morgue, chapel or medical ward for 10+ minutes, cannot be triggered before the 1 hour mark(?) ** You have an IC reason to be pissed, either your wishes being disrespected or because you got murdered in some reckless or heinous way. Restless Spirit: * Not a lot of health, but minor manipulation sorta like telekinesis * Not able to speak normally, can only whisper/telekinesis to one person at a time * Can be banished by a priest with a whack of his rod or holy water * Generally invisible, can be seen near body/in chapel/by chaplain or something Thoughts to consider: * Does this require too much admin scrutiny? * Is it too unrealistic? * Are the circumstances for spawning fitting, and should there be a limit?
  2. I think its a pretty fine idea, it seems like a camera scrambler would naturally be a part of the uplink selection. As long as it doesn't become too easy or cheap to deploy.
  3. TO: Iskahr Han'San, Scientist, NSS Aurora FROM: James Miller, CCIAA, NTCC Odin SUBJECT: Notice of CCIA Investigation -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 01-23:13-TAU CETI STANDARD-10-2461 SIGN: James Miller
  4. Would certainly make away missions more interesting, but if it comes down to development time I fear it might be a lot, without being a developer myself ?
  5. I think it is appropriate to treat such a role as AI is treated, with bwoinks when necessary, as Burger says. I imagine such a role will be immensely boring for people if they don't enjoy learning the scripting language, but it will be very good for those who actually wants to learn it and those who can see the different opportunities for antags and non-antags alike. It has a strong potential for antags to have fun with, and for other people to botch up, but so does atmos and AI, this will just be noticed a bit faster. PDA messaging is, if I recall correctly, blocked behind a monitor code in the RD's office. If we can simply keep access to the logs behind this, but enable other administration tasks without it, then privacy would be ensured until the code is released (or an antag gets a hold of it some other way). And if I am wrong, then that might still be a solution. I think we should explore it some more, it is an interesting idea and one I would personally like to try out, rather than begging for access from the captain to do the same thing.
  6. TO: Oscar Easter, Security Officer, NSS Aurora FROM: AMS, CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that your incident report has been received and placed in a queue for the CCIA Division to review. If necessary, you will be contacted by a CCIA Agent when an investigation begins. DTG: 23-16:37-TAU CETI STANDARD-09-2461 SIGN: CCIAAMS
  7. TO: Jessie Hamelson, Head of Security, NSS Aurora FROM: AMS, CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that your incident report has been received and placed in a queue for the CCIA Division to review. If necessary, you will be contacted by a CCIA Agent when an investigation begins. DTG: 23-16:23-TAU CETI STANDARD-09-2461 SIGN: CCIAAMS
  8. I like it as well, though I don't play much antag I feel we should strive for customization options that can improve our RP options both ways. This sounds like a great way to do so!
  9. What: Give the library a display wing with glass-door compartments, accessed to librarian, xenoarch, RD and HoP. Make it pretty. Spawn two random inactive artifact items inside (not to be confused with anomaly) -alternatively- Make this a separate role with a dedicated museum. Change directive 4 to allow items to pass from xenoarch to the museum when they have been determined to have no effects. (might be overlooked by antag xenoarchs) Why: A good xenoarch can find a bunch of artifacts, but usually only the special artifacts or anomalies are being put to any use or have any chance of being seen by the rest of the crew. Even though some artifacts can be dangerous, I submit to you that it is far more beneficial roleplaywise to have an IC reason to let our artifacts out of research, than to put them in our dedicated but very isolated storage room. The librarian is a perfect candidate to get this alt-title, given their responsibilities and supposed interests. How does it affect gameplay: It allows all characters to display an interest in xenoarcheology, even though the xenoarch is often far away. It gives the custodian/librarian RP to do, it gives the xenoarch a connection to the rest of the station. It gives antag xenoarch a way to get dangerous items into the common areas with a valid reason. It doesn't take much effort for anyone and is completely optional for all involved.
  10. TO: Iskahr Han'San, Scientist, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to agent James Miller, (NerdyVampire). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. DTG: 19-13:27-TAU CETI STANDARD-09-2461 SIGN: CCIAAMS
  11. TO: Samuel Spade, Detective, NSS Aurora FROM: James Miller, CCIAA, NTCC Odin SUBJECT: Notice of CCIA Investigation -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 16-13:41-TAU CETI STANDARD-09-2461 SIGN: James Miller
  12. The few times I've seen and interacted with them have been a pleasure. I trust people who take them to know their lore and be able to roleplay properly. To me it would be a shame to remove them, I really enjoy getting their perspective on things and frankly they are the most interesting consular officers we got. Their size is really not an issue to me, and I just assume they are past their breeding age if they prioritize visiting Aurora.
  13. TO: Samuel Spade, Detective, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to agent James Miller, (NerdyVampire). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. DTG: 28-10:17-TAU CETI STANDARD-08-2461 SIGN: CCIAAMS
  14. On that note it'd be fine to move the ChemMaster down in range of the grinder. It's the first thing I move anyway so I can save the trip
  15. I don't think it's even close to an issue for any other department, xenobotany is the only one that makes large scale production (at least I often do). Hydro and kitchen usually have <10 products at a time, I usually set up 8 plants of a type, each yielding about 5 produce, so I look at 40 products a batch. I mean it's not a real problem, it's just a QoL being able to upgrade or having it improved a bit.
  16. Yeah we start with the 120, I experienced the glory of the bluespace beaker in the last round. It's fine that we have to wait for that from R&D, but the grinder itself isn't upgradable in terms of how much it can hold for grinding. Is there any way to fix that? Maybe make it take matter bins?
  17. The only thing about xenobotany I actually don't like right now is how long it takes to extract chemicals from large quantities of produce. When dealing with low chemical yield plants, like the glowshroom, the slots in the grinder makes you need 6 fills&grinds to fill the beaker. When dealing with mixed chemical plants like death berry, you'll want your beaker to be bigger to hold enough of a single chemical to make it into a 60 unit flask. A bigger beaker can be obtained through research I think, but xenobotanists don't have access to research and its an expensive low priority thing for researchers. Suggestions 1. Let us start with a bigger beaker 2. Make the grinder either hold more, (possibly by making it state the number of a given produce instead of listing each it contains -or- overhaul the grinder in Xenobotany and give us an advanced upgradable thing. That's my thoughts.
  18. TO: Rrhazumar El-Amin, Shaft Miner, NSS Aurora FROM: James Miller, CCIAA, NTCC Odin SUBJECT: Notice of CCIA Investigation -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 21-21:11-TAU CETI STANDARD-08-2461 SIGN: James Miller
  19. Thanks for the reply Prate!
  20. When playing an antagonist with an idea for a gimmick that requires admin magic, either during set up or execution, do you have any guidelines/examples for what requests might be accepted/denied?
  21. Alright, I'll keep thinking of other modes then. I do still like incorporating the prophecy part in the game somehow... If I come up with something different enough I'll make a new topic. If there are ideas to make this idea fulfill the criteria of having more ways to go, I hope people will bring 'em
  22. I can see the appeal and use in this. But isn't it possible that other species might adhere to the same code of honor and join them in their quest for glory? Either way, I'd enjoy having them spawn.
  23. Bluespace Island In this gamemode, a player finds themselves stranded on an ancient island lost in bluespace. The island's temple features a prophecy that the player (the Hermit) knows about from the get-go, but the requirements to fulfill it are on the Aurora. As by fate, a portal is ready to be opened to the Aurora. Will the prophecy be fulfilled? Will Aurora's crew be brave enough to explore this new island? How the hell do we close that portal? Will the Hermit be diplomatic or aggressive and what do they want? The Island: The island is a landmass that got stranded in bluespace due to some event long ago. It has since been adopted by the creatures and flora that can exist there, and might feature such flora as the native bluespace tomato or fauna such as the bluespace bear or slimes. Bits and pieces of technology may be scattered along the island among the dangers or obstacles, perhaps the arm of a Phazer, a bag of holding or a wormhole jaunter (or even cooler stuff). The terrain should be like our dear asteroid, with less space cleared though, and some free growing vegetables. The island should be randomized , except for one building in the center; the temple, which will open a portal (like telescience but stable) into a spot on the Aurora after a short start-delay (or it can be triggered earlier by the Hermit). The temple also features an prophecy for either the Aurora or the Hermit (or both in cooperation) to complete. In my mind it should be a puzzle that requires X items, when delivered should trigger Y event. Both of which is known by the Hermit from the get-go, and can be deciphered from a nearby obelisk, but should have a difficult requirement to do so. The Hermit: The involuntary (or voluntary) hermit starts on this island where they will choose an origin story which will spawn them some items or give them some powers. This of course requires quite a bit of balance, but I think it might be worthwhile to give a believable story and some flexibility. Wayward pirate, during a raid a bluespace event forced you onto this island (choice of weaponry and loot akin to mercenary) Wayward scientist, an experiment went wrong and forced you onto this island (bluespace technology) Mystic, you came to this island voluntarily to study the temple and have waited for this moment. (magic akin to wizard or vamp) The Story: So what's the story here? Well the Hermit can choose either a peaceful or a violent route, or even a deceptive one at that. They could invite the Aurora crew to come to their island, promising to share in its treasures, they could claim to know of a prophecy that will proppel the quadrant into a new technological golden age, they could simply be looking for companionship or escape. Alternatively they might know exactly what the prophecy needs and desire to get it through any means, they might want to take over Aurora. NanoTransen might even be the reason they got stuck on that blasted island in the first place with nothing but tomatoes and bear meat to eat. From Aurora's POV this is of course a great research opportunity, and aside from the gains they need to understand and control that weird portal that just opened up in cargo, before it violently rips a hole in the station or something. Prophecies: I'm sure you can come up with better ones than me, but here's a few. The 3 pets of 3 heads sacrificed at temple ... shall awaken the long lost dead. (spawn a powerful creature the hermit might control) The key to great destruction and dread powers brought to temple ... shall instead bring restoration and flowers (bring captains code, turn Aurora into a garden of eden) That which sits in darkness and watches over all brought to temple ... shall bring freedom to it, and hence to all. (bring AI core, all synthetics on Aurora are freed (through a message)) The gift of the temple shall be given to they with faith in its power. (sacrifice yourself, be respawned as -random mob roll-, once pr player) It is not necessary that the prophecy be fulfilled at all during the game, but it should be a big (fun!) motivator for either part. Technical requirements: New map, new sprites, new events, new everything basically. Though I think we have the parts already to do so. Final thoughts: So I think this could be interesting game mode, as it can go in many different directions and it gives the Aurora a chance to be more scientific, more diplomatic, more aggressive or even colonial, as they decide what to do with this new chunk of land and the dude that came with it. The biggest issue I see with it, is that it can exclude players if security decide to lock it down, meaning civilians might not find their way inside at all if they wish. The solution could possibly be to make more portals spawn over time, so from activation of the first, a second might pop up 15 minutes later in a new place and later again. Let me know what you think, with some tweaking it can probably be good.
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