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NerdyVampire

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Everything posted by NerdyVampire

  1. I actually like this. On some of my characters I put under exploitable information that they can be bribed. Being a supporter like this is exactly what I was aiming for, without the full responsibility of being a traitor, but being able to provide whatever my current role had to offer. +1 from me
  2. I'm on the edge on whether it should stay or go. With it being in the captains office it is easy to get, but it is also easy for the crew to notice missing, alternatively in the bunker it is more easy apparently, but no-one will notice it is gone ?
  3. I kinda like it, not every scientist wants to spend their time upgrading.
  4. Useful feedback all around So consider that a character has put in his medical records: "In case of death, please store in chapel until transfer, send to parents on Earth", but what happens is that his body is left outside the temporary morgue, and is forgotten as per usual. I think it would be cool if small things started happening in medical. Maybe it's an antag playing tricks, or maybe it is actually haunted. Why is it haunted? Maybe the chaplain can figure it out, or maybe the medical intern who reads the medical records will realise that I actually cared a bit about what happens to my character. This isn't meant to be a story driving feature, but more a special role that can be gained like the space echo or such. I feel it could also add some interplay between the chaplain and medical. Yeah that seems more reasonable, and also cooler!
  5. Useful feedback all around So consider that a character has put in his medical records: "In case of death, please store in chapel until transfer, send to parents on Earth", but what happens is that his body is left outside the temporary morgue, and is forgotten as per usual. I think it would be cool if small things started happening in medical. Maybe it's an antag playing tricks, or maybe it is actually haunted. Why is it haunted? Maybe the chaplain can figure it out, or maybe the medical intern who reads the medical records will realise that I actually cared a bit about what happens to my character. This isn't meant to be a story driving feature, but more a special role that can be gained like the space echo or such. I feel it could also add some interplay between the chaplain and medical.
    Great party, very nice map and stuffs
  6. Halloween is nigh, so how about we wake up the ungrateful dead? I think there should be a consequence for not abiding by the burial/transport wishes of the dead or for simply letting them lie too long in maintenance somewhere. Let's experiment a bit with this and see where it goes. New feature: * Spawn a Restless Spirit, with the following requirements: ** Your dead body has been left outside of the morgue, chapel or medical ward for 10+ minutes, cannot be triggered before the 1 hour mark(?) ** You have an IC reason to be pissed, either your wishes being disrespected or because you got murdered in some reckless or heinous way. Restless Spirit: * Not a lot of health, but minor manipulation sorta like telekinesis * Not able to speak normally, can only whisper/telekinesis to one person at a time * Can be banished by a priest with a whack of his rod or holy water * Generally invisible, can be seen near body/in chapel/by chaplain or something Thoughts to consider: * Does this require too much admin scrutiny? * Is it too unrealistic? * Are the circumstances for spawning fitting, and should there be a limit?
  7. I think its a pretty fine idea, it seems like a camera scrambler would naturally be a part of the uplink selection. As long as it doesn't become too easy or cheap to deploy.
  8. TO: Iskahr Han'San, Scientist, NSS Aurora FROM: James Miller, CCIAA, NTCC Odin SUBJECT: Notice of CCIA Investigation -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 01-23:13-TAU CETI STANDARD-10-2461 SIGN: James Miller
  9. Would certainly make away missions more interesting, but if it comes down to development time I fear it might be a lot, without being a developer myself ?
  10. I think it is appropriate to treat such a role as AI is treated, with bwoinks when necessary, as Burger says. I imagine such a role will be immensely boring for people if they don't enjoy learning the scripting language, but it will be very good for those who actually wants to learn it and those who can see the different opportunities for antags and non-antags alike. It has a strong potential for antags to have fun with, and for other people to botch up, but so does atmos and AI, this will just be noticed a bit faster. PDA messaging is, if I recall correctly, blocked behind a monitor code in the RD's office. If we can simply keep access to the logs behind this, but enable other administration tasks without it, then privacy would be ensured until the code is released (or an antag gets a hold of it some other way). And if I am wrong, then that might still be a solution. I think we should explore it some more, it is an interesting idea and one I would personally like to try out, rather than begging for access from the captain to do the same thing.
  11. TO: Oscar Easter, Security Officer, NSS Aurora FROM: AMS, CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that your incident report has been received and placed in a queue for the CCIA Division to review. If necessary, you will be contacted by a CCIA Agent when an investigation begins. DTG: 23-16:37-TAU CETI STANDARD-09-2461 SIGN: CCIAAMS
  12. TO: Jessie Hamelson, Head of Security, NSS Aurora FROM: AMS, CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that your incident report has been received and placed in a queue for the CCIA Division to review. If necessary, you will be contacted by a CCIA Agent when an investigation begins. DTG: 23-16:23-TAU CETI STANDARD-09-2461 SIGN: CCIAAMS
  13. I like it as well, though I don't play much antag I feel we should strive for customization options that can improve our RP options both ways. This sounds like a great way to do so!
  14. What: Give the library a display wing with glass-door compartments, accessed to librarian, xenoarch, RD and HoP. Make it pretty. Spawn two random inactive artifact items inside (not to be confused with anomaly) -alternatively- Make this a separate role with a dedicated museum. Change directive 4 to allow items to pass from xenoarch to the museum when they have been determined to have no effects. (might be overlooked by antag xenoarchs) Why: A good xenoarch can find a bunch of artifacts, but usually only the special artifacts or anomalies are being put to any use or have any chance of being seen by the rest of the crew. Even though some artifacts can be dangerous, I submit to you that it is far more beneficial roleplaywise to have an IC reason to let our artifacts out of research, than to put them in our dedicated but very isolated storage room. The librarian is a perfect candidate to get this alt-title, given their responsibilities and supposed interests. How does it affect gameplay: It allows all characters to display an interest in xenoarcheology, even though the xenoarch is often far away. It gives the custodian/librarian RP to do, it gives the xenoarch a connection to the rest of the station. It gives antag xenoarch a way to get dangerous items into the common areas with a valid reason. It doesn't take much effort for anyone and is completely optional for all involved.
  15. TO: Iskahr Han'San, Scientist, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to agent James Miller, (NerdyVampire). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. DTG: 19-13:27-TAU CETI STANDARD-09-2461 SIGN: CCIAAMS
  16. TO: Samuel Spade, Detective, NSS Aurora FROM: James Miller, CCIAA, NTCC Odin SUBJECT: Notice of CCIA Investigation -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 16-13:41-TAU CETI STANDARD-09-2461 SIGN: James Miller
  17. The few times I've seen and interacted with them have been a pleasure. I trust people who take them to know their lore and be able to roleplay properly. To me it would be a shame to remove them, I really enjoy getting their perspective on things and frankly they are the most interesting consular officers we got. Their size is really not an issue to me, and I just assume they are past their breeding age if they prioritize visiting Aurora.
  18. TO: Samuel Spade, Detective, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to agent James Miller, (NerdyVampire). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. DTG: 28-10:17-TAU CETI STANDARD-08-2461 SIGN: CCIAAMS
  19. On that note it'd be fine to move the ChemMaster down in range of the grinder. It's the first thing I move anyway so I can save the trip
  20. I don't think it's even close to an issue for any other department, xenobotany is the only one that makes large scale production (at least I often do). Hydro and kitchen usually have <10 products at a time, I usually set up 8 plants of a type, each yielding about 5 produce, so I look at 40 products a batch. I mean it's not a real problem, it's just a QoL being able to upgrade or having it improved a bit.
  21. Yeah we start with the 120, I experienced the glory of the bluespace beaker in the last round. It's fine that we have to wait for that from R&D, but the grinder itself isn't upgradable in terms of how much it can hold for grinding. Is there any way to fix that? Maybe make it take matter bins?
  22. The only thing about xenobotany I actually don't like right now is how long it takes to extract chemicals from large quantities of produce. When dealing with low chemical yield plants, like the glowshroom, the slots in the grinder makes you need 6 fills&grinds to fill the beaker. When dealing with mixed chemical plants like death berry, you'll want your beaker to be bigger to hold enough of a single chemical to make it into a 60 unit flask. A bigger beaker can be obtained through research I think, but xenobotanists don't have access to research and its an expensive low priority thing for researchers. Suggestions 1. Let us start with a bigger beaker 2. Make the grinder either hold more, (possibly by making it state the number of a given produce instead of listing each it contains -or- overhaul the grinder in Xenobotany and give us an advanced upgradable thing. That's my thoughts.
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