
Tadpolesrcold
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thatnewguy1
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Tadpolesrcold's Achievements

Botanist (5/37)
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My Looc was on, we had communicated through it at the beginning of the round commenting on my lack of drip due to loadout issues. Back on the Aurora It was perfectly fine teaching players about Atmosia or the Tesla whether they were engineers or technican knowing its ooc knowledge and should be used as such. I tried to communicate this with "How else will I learn to be a CE like you one day?" But it was utterly shot down. If this more open approach to teaching players mechanics is no longer welcome then I'm not sure how to comment on this aspect. I feel old.
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I interacted with Hong Nguyen as an engineer under their supervision and was very uncomfortable around them. Very confrontational and seemed to get aggressive very quickly when I asked them any questions. My biggest complaint was their lack of interest in teaching. I'd been gone from the aurora for a very long time and I'm currently relearning a lot of the new mechanics and since there were only the two of us as engineer and chief I asked for guidance on thrusters and was simply told that this was the dominion of Atmostechs and they refused to go any further. I brought it up in character that command staff are supposed to help teach players mechanics and they called me out for my tone. Made me very uncomfortable and seemed very elitist, I can tell they are a really smart player but teaching mechanics to new players is the most important thing command staff should see too in my opinion. It was what I believed in when I signed up for command myself. I really hope to see more cooperative play from you in the future but I will leave a -1 for now and I will hopefully change it before your trial is over. Good luck! Edit Upon feedback from the player they have shown that they do understand the big points of command so I will be changing this to a +1
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NikThaGod Command Whitelist
Tadpolesrcold replied to NikThaGod's topic in Whitelist Applications Archives
I’ve spent quite a few rounds with Nikolas. One of the most important things I look for in command apps is wanting to improve, this player has. While he was learning some of the more niche mechanics of research he went out and asked for help in learning how to be better which is a great sign. As far as characters go I’ve only ever spent extended time with Nikolas so for them I’ll say watching the character go from just another lab coat to a extroverted member of the team was a joy. I’d recommend giving them a trial +1 -
Pretty much stuff to represent human endurance and adaptability. Longer sprint or increased stamina regen would do it. The organ resistance would apply to all things. Lungs wouldn't pop as fast, livers not crashing as fast, hearts surviving drugs sorts of deals. They can still be beat down and attacked like anyone else, but humans have a knack for surviving to what most would be life ending injuries due to strong organs. I don't touch medical so I'm not sure what will come of the adrenaline thing. The resistance to heat and cold are just flavor mostly since humans live pretty much in any environment.
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Humans as it stands lack anything to make them Unique as a race compared to the other Species. Unathi are the mighty brutes of the galaxy, IPC's have tons of different models to choose from with different playstyles making each unique. Diona have tons of fun tools to play, turning themselves from a tiny exploring nymph to a mighty gestalt, Tarjans are the antithesis to Unathi with a fast and agile playstyle and Skrell have fun psionics to play with. Humans understandably as a non-whitelisted race can't be given powerful attributes like some of the other races get but that doesn't mean that they should be completely ignored, Humans are written throughout history as powerful, adaptable, and enduring. While giving out combat enhancing features is out of the question, we can still enhance their base feature to make them more unique as a species more than just default. Human Culture throughout all our written history venerates athletes and their capabilities. As persistence hunter's Human sprint should be much longer or regenerate much faster to exemplify this trait. This ability would make sense to both regular and off world humans. Humans go through Adrenaline rushes when faced with pain and pull off tremendous feats when under the effects of it. So, a higher tolerance or OD threshold for Adrenaline for Human would be fitting. Humans have amazing muscle efficiently in the animal kingdom compared to our size. Having less of a debuff when fireman carrying or grab dragging people could show this off. Humans are very hard to kill besides our vulnerable head, as a brick to the head would do in pretty much anyone. However, heart, liver, kidneys and other bodily organs asides from the brain take a lot of beatings before they give out and stop functioning. We can show this in game by having a resistance added to their non brain organs. Minor things like adaptability are hard to show in game. But humans are known for living in snow blasted cold environments to scorching, blistering desserts and still find a way to survive there. It can be shown with minor improvements to both heat and cold temperature changes. Whether none of these are added or all of them are added I really hope we can move to make humans their own unique, Alien race compared to the others. I'm not great at balancing or anything like that so if anyone has any better ideas feel free to comment them!
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If the solars were set at the start of the round to provide minimum power output that would solve the problem. Solars can still be upgraded with more panels to improve output and most of the time solars are never touched besides teaching apprentices how to do them.
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I promised myself I wouldn’t cry ;(
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Hello, I'm awful at formatting so ill do my best too keep it readable. As it stands Atmospheric suits can handle up too 30000 kelvin in a room at a time before the suit melts, which is an amazing feat and could be used too save many lives in fire scenario's. But as it stands as soon as you yourself are lit a flame too point of needing too roll too remove it you begin too overheat quickly before you start taking damage, even in the atmos suit. This makes large fire's very dangerous with no safe way too navigate them without venting the whole area, more then likely damaging and/or killing anyone stuck inside without a suit. My suggestion would be make certain suits(atmos, CE, Erendi merc) actually fireproof so they can safely move through these tiles without suffering heavy damage. They should still of course actually still fail if the suit's heat resistant limit is surpassed but being lit on fire by a welding fire should not be doing damage too heavy fire suppression suits like atmos's
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Riu’s cool and gives me a lot of good ideas for building new stuff even though something always comes up when building. +1
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Ive seen Zadeh from his introduction as a character on the station too now, being the chief engineer of most of the rounds he's been in he hasn't once let me down at any point and has done well with apprentices, other engineers and other crewmen, not seeing any negative traits that would make me think twice. I think he will make an excellent addition to the like 4 Ce's we have.
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[Accepted] Thatnewguy1’s command app
Tadpolesrcold replied to Tadpolesrcold's topic in Whitelist Applications Archives
Yeah I'd be fine an extension if you're cool with that. Ill try to advertise my app more. And for the Other Character thing after the APP trial period had ended I figured I had failed due to lack of feedback so I tried another character to have a bit of fun before the trial was revoked. Sorry I wont do it again. -
[Accepted] Thatnewguy1’s command app
Tadpolesrcold replied to Tadpolesrcold's topic in Whitelist Applications Archives
Edited. Changed the second paragraph to be a bit more interesting to read then just "hate sol". -
[ACCEPTED] WickedCybs - Command App
Tadpolesrcold replied to WickedCybs's topic in Whitelist Applications Archives
(Stole muh circuits from engineering -1) Val's good folk. Approachable enough and aint really seen them do nothing too stupid and likes going for interm so that's a good sign. +1 -
[ACCEPTED] Leudoberct Command Application
Tadpolesrcold replied to Leudoberct's topic in Whitelist Applications Archives
I’ve never interacted with a varcua willingly because EW. But pitchford’s a steadfast feller I loved working with and trusted to do good. +1