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LordFowl

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Everything posted by LordFowl

  1. A psych eval every round at least gives psychologists something to do. That's the entire point of the custom items, to promote roleplay. To me, the squirrel is quite unique in that it can both promote roleplay of the "Is this guy quite alright in the head" sort, and of "This is a scientific procedure. Scienc, science science. Science." As to the idea that bluespace augmentation is an auxiliary variable; nay! It is merely yet another goal. Research into bluespace can go into all sorts of dimensions (Literally!), and the effects it has on living things are to be studied thoroughly. The fact that after 45 years this damn squirrel still looks like it was alive yesterday (Albeit blue and glowing), warrants only continued investigation and research. It's nonstandard properties warrant further investigation. It's foreign nature in entirety warrants research, and that is what my character does; research.
  2. I suppose that works, but sometimes the RD just doesn't exist. It tends to be the last Head of Staff position to get filled, especially during the times I'm online.
  3. Standardization is important when you're testing for one specific thing. Testing if a rat will go through a maze solely for cheese that doesn't exist. But in the case of Telescience, you might be testing if when you put a rat through a telewarper will it's organs be in the right place? Check. What about a monkey? Check. Well, since these two animals clearly represent the entire spectrum of the animal kingdom, straight onto humans! When testing experimental technology that can seriously effect humans, you try every variable you can. Standardization is in place when the item is no longer experimental, but now just being experimented on. This is a confusing use of terminology, I do admit, but I'm not sure how else to concisely phrase it; basically telescience is foggy and unknown and probably highly dangerous; thus we don't use it without confirming to the highest degree if it is safe for humans, and this is done through a variety of ways; in this particular case ascertaining whether it is safe for every possible thing BUT a human. Now, I can't very well order an entire zoo of animals, some who passed and some who failed, but this squirrel is meant to be representative of said zoo. When and if telescience goes from being probably highly dangerous to probably not too dangerous, then standardization becomes important as we begin testing the full extent of telescience's power.
  4. The problem is that I personally don't think the problem is big enough to really necessitate somebody specifically getting in trouble for it. I hate calling the admins on somebody for a minor offense, especially when the offense can be mediated in some way. I suppose if this suggestion or some other solution doesn't present itself, I'll have to resort to ahelping.
  5. This application scares me. As it looks like a troll, but you fail to acknowledge it as such... If you're trolling: Stop, it's really not benefiting you in anyway and it wastes moderator time on insignificant tasks. If you really are being serious: ....wot. no. And why not? It's easy to label something that you percieve as slightly bizarre, perhaps more than slightly, as a mere "troll" or "inconsequential" or "unworth anyone's time", and I find that quite inconsiderate. I appreciate it when people provide reasoning, instead of just saying "no" and moving on, because then progress can be made that pleases everybody.
  6. I don't think I phrased my request very well. Sorry. My priority request is for aesthetic TITLE changes. Like if you're a cyborg you can change your role from being cyborg to android or robot, or Chaplain can alternatively become Counselor. The idea that access levels should be changed entirely is just a tack-on. When you become a scientist you can have an aesthetic change to Xenoarcheologist, and my proposed change would add Telescientist, etc. As to Ffrances, hopefully in an RP server we shouldn't be totally concerned over gameplay intensity, and I often roleplay a Telescientist character throughout. As to people policing themselves, I've often seen people barging in wanting to have access to the computer, and when I tell them they can't because you're a roboticist, or a xenobiologist, or a janitor, they simply nonchalantly say "Oh, I have a PHD in literally every science field" or "Roboticism, this highly complex and delicate science, is merely a hobby of mine, and NanoTrason hired a hobbyist!" (Paraphrasing), so clearly no. While the custom titles wouldn't really help this I suppose . . . Mainly, I suppose, my main wish is that these limited aspects of science which are really quite fun and intuitive, be expanded. But that's not your concern, I guess, and is more betterly directed towards the Baystation 12 devs themselves. ICly I'm pretty sure there would be different access levels, because in the real world scientists just can't hop between fields of research in one shift. But I guess that for now OoC gameplay will be more important than IC roleplay, in this particular scenario. ((No idea how this ended up in Guides and Tutorials. >.>))
  7. I think the idea of a squirrel being wierder than a mouse or a monkey is unfounded. Its a rodent. Literally any other rodent would be acceptable in the venue of telescience, or any other animal. Rats and monkeys have become popular has lab rats because of their behavioural analysis being similar to humans; for telescience behaviour is one of the lesser concerns. In fact, utilizing a wide venue of animals would probably be wiser than just localizing the venue of test subjects, owing to the foreign nature of the Bluespace. Only having three independent variables of study (Humans, monkeys, mice) is unscientific, in my mind, and I'm sure NanoTrasen would agree, it being a scientific corporation.
  8. Basically, get rid of the scientist role and replace it with more roles that the scientist role covered broadly. Example, "Telescientist". Having the scientist role is just lazy, in my opinion. At least make it so the scientist role has aesthetic specifications, like engineer role. (Station, electrical) or Cyborg (Cyborg, Robot, Android). I would prefer if access levels could be changed entirely, but I understand the hassle it might be to create new IDs, new IDscanners, etc. Really, it just irks me that you can only specifically be a scientist, and not a Telescientist. I don't like people barging in whenever they please and wasting the Telescience computer's calibration charges.
  9. Reporting Personnel: Maximus Crane Rank of Reporting Personnel: Scientist Personnel Involved: Mr. Travis Davis, Scientist. Ms. McMullen Time of Incident: Location of Incident: Telescience Nature of Incident: []Workplace Hazard []Accident/Injury [X]Destruction of Property []Neglect of Duty [X]Harassment [X]Assault []Misconduct [X]Other [X} Mocking of the Crippled Overview of the Incident: Mr. Davis was angered that I spoke curtly, and supported Ms. McMullen as she attempted to access the Telescience computer without authorization. Ms. McMullen wrenched me from my wheelchair, threw me across the hallway, and Mr. Davis then dragged me to a chair, buckled me into it, and hid my wheelchair, leaving me trapped and unable to ride the crew transfer shuttle, forced to wait until somebody from the next shift found me. Did you report it to a Head of Staff or IAA? If so, who?: No. The Head of Staff and the IAA had both departed, and I was trapped in my wheelchair Additional notes: Mr. Davis then proceeded to abandon his post, assisting the Xenobiologist, Ms. Lucy Johnson, in removing golems from her lab (Which the Head of Personnel informed her strictly against doing), and continued to mock me about my lack of legs.
  10. As I said, to me that's really the only valid complaint, and I'm pondering over it myself. The idea of bringing a dead animal to work really depends; for example, taxidermic animals are pretty much paper weights or decorations, and I don't see a problem with bringing those to work. Most custom items I've noticed serve little purpose job-wise, and arguably this item is actually purposeful job-wise, but also it can be argued not. OoCly, telescience isn't very resource intensive, just time consuming, and ICly I've been working on an RP procedure that fits animals of both small and large size into it. For that procedure I argue that this squirrel item is valuable, and could be considered additive to research, but not the property of NanoTrasen. To be quite honest, Telescience isn't really a social roleplay environment, so the RP interaction you mentioned won't really exist. To be quite honest, this item's roleplay use varies from being mentioned only to fulfill notes, to serve as a reminder against misconduct, and sometimes perhaps to become the result of a telescientific experiment upon an actual rodent. All of these various roleplay scenarios are being covered by the umbrella roleplay scenario of this pretty much being a fancy paperweight, because it seems that custom applications are lore-orientated upon the idea that you bring it to work and from everyday, and I didn't want to break or question that mold. Really, I'm just looking for more ways to develop my telescience roleplay from just this: Spend around ten minutes in absolute science crunching numbers. Say you can now use telescience to help people. Security says you can't/nobody asks for help (Both have happened) From here it branches out from abandoning my post at telescience, or it continues to: Steal bananium ore. Steal Syndicate Spacesuit. Steal everything. Get arrested. Furthermore, stating that I would need a permit. . . Why don't I get a permit too? If there's a permit for it, and I bring it to work, then I don't see why I couldn't get the permit.
  11. I really think you should reconsider. It's oftentimes that roleplayers will try to take an elitism highground, declaring anything they for whatever various reason "snowflakey" or some variant and confusing pejorative, but people who accept applications hopefully should be taking an objective standpoint. Just because something is abnormal does not make it "snowflakey" (Although really I see no problem with "snowflakey", but I'm not here to critique the current standard of roleplay, and that's not my prerogative anyways. Furthermore, the definition of "snowflakey" itself is flaky. (see what I did there?)) Custom items are meant to inspire roleplay, to critique a custom item on being "snowflakey" is a bit counter to the point of a custom item, as they're all snowflakey to a degree, because their entire purpose is to make the character special from other characters. Uniqueness is not a character flaw. So please, consider this application deepliery. The only really valid complaint is the fact that NanoTrasen might not permit the item for IC reasons, but this should be investigated deepliery as well.
  12. Err... No.. This is quite a serious items request. Please don't mislead people into thinking it isn't.
  13. You guys are just prejudiced against squirrels. If I ordered a vibrating blue labcoat, I bet things might be different. I'm not accusing you of being racists against squirrel kind, far from it, but I urge you to look at this from an objective standpoint, all squirrel-based personal agendas aside.
  14. How is it special snowflakey? Have you guys honestly never seen a vibrating blue squirrel?
  15. At this point its completely de-radiated. It's been some fourty-fifty odd years since he got it. Forgot to mention. Don't know station regulation about bluespace items, however. In fact, there's not much lore concerning bluespace, so I assume it's relatively unexplored. Perhaps the good doctor has labelled it as some research necessity.
  16. BYOND Key: LordFowl Character name:Maximus Crane Item name: Vibrating Blue Squirrel Why is your character carrying said item to work? Doctor Crane carries the vibrating blue squirrel as testament to his Telescientific ability. Dr. Crane used to test upon squirrels for other scientific pursuits when he was a lad, as they were quite common vermin in his region. However, when he joined Telescience, thirty eight years ago, he sought to test the teleporter with squirrels with GPS implants. It had an unfortunate effect upon the small rodents, the bluespace injecting them with ungodly amounts of radiation. When it was found, it was rendered to this unholy state. Against suggestion from his colleagues, Crane kept the squirrel as a token of remembrance. It has been with him ever since. They have had many great adventures together, which Dr. Crane would gladly recount, if anybody ever came to him in Telescience these days, except to take the spacesuit. Item function(s): The vibrating blue squirrel gives off light when squeezed tightly, like a flashlight, except it for it being blue-coloured light. It is NOT alive. Item description: This is a vibrating blue squirrel. It is a normal sized item. It vibrates, and it is blue. The goal of adventurers everywhere. Item appearance: The vibrating blue squirrel is a squirrel that is blue and vibrating, giving off some light. Additional comments: The squirrel is not alive. It is permeated with the bluespace. Studies on whether this effect only occurs to squirrels is pending Sprite:
  17. I suppose, but there are still many things you can't pick up, One example I run into a lot is table parts and especially floor tiles. Also, it doesn't make much sense that a borg can pull and not have hands. EDIT: Testing, I found you CANNOT pick up metal plates even if you have them already, even if they're on your hotbar. I didn't think you could.
  18. Cyborgs are an interesting "occupation" (Re: slavery). They're very powerful, but run on energy (Have very little at it at the beginning), must obey their laws to the very LETTER (That means doing whatever ANYBODY on the crew list tells you to do unless someone of a higher ranks says otherwise), and perhaps most irritatingly, they lack hands. Forget lacking an inventory, that I can get, they lack HANDS. Can't do anything except pull. Now, for janitor bots or securitron bots or really any other bot, this isn't a big deal. It becomes a problem when you get into engineering/construction/mining bots. These produce a lot of waste. Floor panels crowbarred up, metal plates everywhere, ore across the wazoo. For mining bots its alright, its sort of their limitation, and my suggested fix won't really help them. For construction and engineering bots, it becomes a severe annoyance, as you begin to produce ungodly (even laggy) amounts of litter. So here's two suggested fixes. They might be unfeasible, but might as well suggest them. 1: The optimal fix; give cyborgs the ability to put items in disposals, and make them a portable disposal device of some sort. The only issue with this is that malf cyborgs can just flash a person, grind 'em up, and fart out the gibs from their little robo-butts. I don't know if there's a work-around for that, but flash+insta-gib isn't really good roleplay anyways, so it can probably be ahelped. This first solution will allow a cyborg to pick up items and destroy them. Note, not store them. Cyborgs can already regenerate their supplies, so its destroy only, or you drag it one by one to cargo. Solves my main problem of having to dag some luckless person all the way to whereever you are and cart off a bunch of metal for you, because you don't have hands for some reason. 2: Another option, is give cyborgs one inventory slot, so they can store metal, or in the case of engineering cyborgs wires. This idea is inferior to the one above, because it contradicts the point of having no inventory slots. In summation, please make Cyborgs walking talking trash-cans.
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