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  1. I was pinged or something so I feel I ought to clear the air a little bit on the thing about me. I wasn't pressured into becoming a deputy, however I was encouraged to stay on even through a pretty ridiculous and overblown reaction to my presence and the work I'd been doing. If I've had a shitty attitude since then, it's because that experience soured me on Aurora a bit. Fundamentally I'm not unhappy about staying on, so I'd rather not be used as ammo against Jackboot, thanks.
  2. Jawdat is a traitor to his species who kowtows to the biggest and baddest dudes on the block and is completely unapologetic about either of those things. 10/10 counter-revolutionary, I'd love to offer him a seat.
  3. Ckey/BYOND Username: UglyXeno Position Being Applied For: (coder, mapper, spriter): Synth Loredev Past Experiences/Knowledge: Some experience as unathi deputy. Some work on previous servers. Examples of Past Work: Aut'akh https://docs.google.com/document/d/1uLSaUidZyAy22xyV4DtdEJUPaxlEmzg19yv0-wvYkGs/edit The above is a collaboration with ParadoxSpace, who contributed about half of that. As far as what I would do with synths, I would begin a push to advance the technology of IPCs and other synthetics through in-character developments (such as news stories, events involving science and engineering, et cetera) to start opening synths up to some more concepts that were, until now, in fuzzy territory or otherwise neglected. I do not intend to abandon any of my previous projects, nor do I intend to leave Jackboot totally alone in managing Unathi lore, I just saw something of a disintegration going on in the synth team and thought I could add something by applying. A criticism I have (although, perhaps, not one many people would share) is that the lore of posibrains as I understand it is currently a bit restrictive and does not allow for more 'software' based synthetic characters rather than 'hardware' based, where 'hardware' robots would be a complete, indivisible unit, and 'software' ones would have something of a seperation between the personality, skills, and body. My opinion is that a healthy robot lore is something that allows for both the 'hardware' and 'software' concepts to coexist, in this case represented by 'robots' and 'posibrains'. I also believe that it is time for the lore of the MMI to be advanced. I think that the necessity of lobotomizing the brain is an arbitrary rule, and I'd instead leave it as an option. Some of the themes I'd be shooting for as synthlore head would be the pros and cons of posibrains, software intelligence, and cyborgs, as well as the conflict between them, as well as the relations of the average person with the cutting edge of synthetics, particularly with non-human races (with cooperation from the appropriate maintainers). Preferred Mode of Communication (Skype, Steam, etc.): Discord, VUX#6482 Additional Comments: I get the feeling that a lot of my ideas aren't super welcome, so let me be clear that there are two reasons I am posting this. One is that I felt the need to help out now that almost the entire synth team had to leave. The other is that a lot of the other people who mentioned an interest in it have ideas I disagree with regarding certain concepts. My philosophy on lore development is to leave as many concepts open as possible.
  4. i go into this argument with the understanding that the thematic purpose of the spacers has been stated to be a 'more alien human subspecies'. if their thematic purpose is to be an alien sort of human subspecies, right? in giving them a reliance on human aids - rigs, bracing, splints, what have you - you are subtly enforcing the idea that they are normal people with birth defects, which, while that may be accurate, it undercuts the weirdness of them and wastes an opportunity. in this case, they might as well be pale humans that spawn with broken legs. rigs, braces, etc. are fine as an option, but they should be an option or a cultural thing, rather than a mandated one. this opens the door for more 'alien' aesthetics for some spacers, and a more humanlike one for others. i have a very specific vision, myself, of a spacer being a tall and lanky creature with a creepy face, maybe a tapetum lucidum (cyber or otherwise) to give them sharper low-light vision while making them creepy (since they do the laser eye thing). the slow, awkward, wheezing, but otherwise entirely normal spacers as depicted in things like The Expanse are pitiable rather than foreign, and the requirement for large amounts of supportive gear heavily favors the latter interpretation over the former. i do not mind if braces are required if rigs are not required, and if the braces are unobtrusive. i do not agree with braces being necessary, but that is a less important point than removing the necessity of a rig. i am also not saying they ought to be superior to humans stat-wise -- they should have other drawbacks and other benefits. gameplay wise, being without a backpack is crippling for almost every job. do away with that. make them more susceptible to brute and burn damage in exchange for greater environmental tolerance and less bleeding.
  5. They have existed for only a decade at this point, and only now are they coming onto the galactic scene, but they are extremely open to new members from any species, including and especially IPCs. I don't see any reason why they wouldn't develop or assist in developing augments for other species but that is not going to happen in the immediate future.
  6. The aut'akh are religiously opposed to terraforming attempts, as the current state of Moghes is their punishment and they can only overcome it by changing themselves. The k'lax, last I read, are currently attempting to terraform the planet. Oss cannot make magical technology. It can only facilitate the creation of technology. The Aut'akh do not have more advanced technology than anyone else, they have only pushed the boundaries in certain areas which are already well-explored.
  7. I don't know enough about synth lore, but presumably it has better things to do than churn out implant designs.
  8. 1. Possibly, nobody knows. That basically comes down to how aut'akh are received. I do intend for there to be aut'akh traitor items (and it's tungsten carbide, by the way, not diamond!! diamond makes a lousy penetrator) 2. Pretty much everything in the game is produced out of black box machines. Therefore the only two things necessary for production of advanced technology are blueprints and materials. Materials are gathered from mines deep below the bunkers and blueprints are produced by Oss, which can work through millions of iterations very quickly to produce a workable design much faster than would normally be possible. The soul anchor does not record their being, it's a communication device. When they die, their brains are scanned and their brainprint is stored in Oss' cold storage for reactivation later (like how some people freeze their heads in a hope for a cure for death). They do not have access to cloning. They would embrace cloning as a second chance if they had access to it, although it's a very finnicky process and you'll need to have all of your mechanical components reinstalled (basically, it will probably not happen on station). 2. Their technological level is more advanced in some areas and less in others. They have many scientific blind spots. They are highly focused on producing the most efficient survivor, which means that much of their research is devoted to cybernetics, AI, and genetics. 3. I don't like the word fanatical because it doesn't quite describe the situation. Imagine if your deity was standing behind you, quietly guiding you your whole life. If someone tried to tell you it was fake, you would probably just smile and pat them on the shoulder. You have literal, actual, physical, provable evidence of your god with you all the time. 4. No, they're actually halfway between cyberpunks and fremen.
  9. 1. Other unathi will react to them as they feel appropriate. The hegemony hates the Aut'akh completely and I assume Dominian unathi are the same. 2. The cult is completely decentralized. They have no leadership. 3. They are exterminated on sight on Moghes and presumably Ouerea. 4. That's a good question. I think effectively they eliminate a lot of the old social ideas but the general religious ones are still in place. 5. Ideally yes though I didn't really think of that and I dunno how easy that is to code. I don't like the idea of them popping off easily but you should be able to pry one off given a neckgrab and 30 seconds. When their arms are broken, it takes a circular saw to get them off.
  10. I have had good experiences with Allakai! They seem to do very well with keeping a consistent character, even in extremely chaotic rounds, and I'd love to see more skrell in security besides. +1
  11. Honestly, in that case, it probably makes more sense if it were just sold to NT and used as a model organism in science for a self-dividing AI. Then all the different instances just pursue work, because they'll have inherited departmental knowledge from the original.
  12. It was basically a bunch of active posibrains sitting on the floor of a workshop until finding work with the company. They are different characters with the same personality and most of the same memories. They each have different chassis. It bought its freedom because that was a convenient way to put it into working for the company that also allowed it to have the freedom to carve itself up into multiple units. It could just have easily been sold directly to NT. It doesn't really matter to me that much.
  13. BYOND Key: UglyXeno Character Names: Amy Wright, Asmar Raikov, Essh Kesan, Valka Amjad Species you are applying to play: IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt): Black Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Well, I do like playing robots, but I generally feel AI and Cyborg to be too limiting to be fun as a regular character. Mostly, I want to play a robot with hands to take advantage of the wide variety of character concepts available to them. Personally I tend to like to play around with the possibilities of a fully sentient piece of software, but I'm aware that's mostly not how it is, so I'll be happy to settle for a sentient piece of machinery. Identify what makes role-playing this species different than role-playing a Human: IPCs in specific and AI in general are extremely different from humans in their psychological makeup. While humans are chaotic, synthetics are binary and very logical. For example, a human might immediately draw a parallel between two events whose relation is not obvious, a synthetic might have to take a while to find the pattern, or otherwise have the situation explained to them. Additionally, it should be possible to spot what makes a synthetic tick. IPCs ought to be fairly predictable, going about things in a specific, logical way. An IPC might, for instance, return to an idle state when not otherwise working and return to a public place to await another assignment, and have trouble being proactive, even (and perhaps especially) in stressful situations. Character Name: Doorbell Please provide a short backstory for this character, approximately 2 paragraphs What do you like about this character? Doorbell exists to bridge the gap between the human-like IPC and the machine-like one. I notice a lot of IPCs (particularly baselines) with humanlike personalities and shells which mostly seem to have very mechanical personalities. Doorbell is a baseline frame with a mechanical thought process leading to a stilted and awkward speech pattern, but a psychological makeup more or less equivalent to a human's, resulting in an emotional, but rigid and logical IPC. Also, Doorbell is a composite entity, a community with one set of personality traits spread over a number of units with different but specialized capabilities. Like a group of siblings who remember major events in each others' lives from both of their perspectives. Like "Wow, it was crazy that you dumped wine on grandma's dress, but luckily I know exactly what you were feeling at the time". How would you rate your role-playing ability? 7/10 Notes:
  14. 1: I'm not certain how the sprites would be different or even if they would be. The IPC body would definitely have to be a mechanical equivalent of an unathi, though. I see them as a subspecies, yes, including the minimally-augmented ones. Although a standard unathi race character could be one as well with a couple cyberlimbs/mechanical organs, I suppose. 2. They would take pain and possibly blindness from EMP. They would be able to sprint for much longer at a lower speed. They would require periodic charging as well as food (for biological ones) or just charging (in the case of the IPC). They would probably take less damage from most if not all physical sources at the cost of EMP-related paincrit. Prosthetic limbs are optional but encouraged for biologicals; the brain and eye implants are the important ones. 3. I see their IPC bodies as a sort of armored mechanical t-rex. I see their regular bodies as being unathi bodies with a couple mechanical bits and bobs grafted on, perhaps glowing eyes.
  15. At first the autakh would probably not even think about them at all, being mostly preoccupied with survival. They'd be something to be peeked at from a distance. As more information came out, they'd be overjoyed. Someone else had the same idea they did, that being to build an artificial heaven in cyberspace. Then as K'lax began working on terraforming Moghes, they'd basically be seen as misguided fools at best and demons at worst. To the autakh, Moghes is as they deserve it, and surviving there must necessarily mean changing oneself, symbolically taking control over one's spiritual destiny, rather than changing the environment. As far as the hegemony and k'lax, I imagine k'lax is cautious of the hegemony but willing to help (while preparing for the inevitable backstab), while I imagine the hegemony thinks of k'lax as useful idiots to be discarded once they're done with them.
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