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  1. I very much like the Ta consulars, because having a Ta on the station provides something for the vaurca to rally around, even vaurca of a different hive. After all, a Ta is basically someone's mom, and it's wrong to be rude to or hurt someone's mom. A non-Ta consular would basically defang that whole scenario; workers of different hives can be as brutal as they like to each other. It's also not really common enough to constitute a problem. Additionally, having cool creatures on the station is not a bad thing. Having a ta on board has never to my knowledge made someone shrug upon seeing other monstrous creatures.
  2. I like that someone wants to focus on the Frontier Alliance, but I have to ask (since I care about it for some reason) What would you do with the techno-conglomerate? Would they remain robot-friendly? Would they have more of a role, or less?
  3. If we ever needed an illustration as to why security needs to be split and reduced, here it is. This is basically the rule rather than the exception; security is absolutely full and every other department has like, two or three people max in it. Additionally, the way security is currently designed encourages the bad behavior we so often see among security mains (shoot first, ask questions later; lack of RP through utter silence during processing; secret club mentality; performing executions). All security players eventually develop the behaviors of bad security, without exception. The only true, permanent solution is to recontextualize security as people mostly concerned with internal issues (rename them to security guards, take away their lethal weapons) and to take half their slots and turn it into a new organization that deals with external issues (carp, cave dwellers, mercenaries, and so on), that does have lethal weapons, and does not have non-lethal weapons. The solution is to remove the capability of the people who are playing security to perform those bad behaviors. The scouts accomplish this by being entirely unrelated to the law enforcement part, and the security guards accomplish this by being entirely unrelated to the combat part. Scouts are expected to participate when code red rolls around. I dunno what to say other than, yes, you're correct, but they don't have the authority to take control. Security, as it stands, does (on account of they're required to enforce law, so when code red rolls around and the guns come out, even though they have shifted gears to a pure combat role, they are still required to enforce law).
  4. Big ol'+1, I do enjoy ShesTrying and she's shown great interest in Vaurca as a species!
  5. As for what you could do to someone with sunglasses or a gas mask, you could just wrestle them, that's always an option, and that's what police do in the real.
  6. OK, so as someone who had a paranoid rant written about them (and who does not accept the shitty apology from the wikidev application that I didn't see until 45 seconds ago), I think Coalf returning in any capacity, including the wiki dev they apparently already got, is indicative of the same secret club nonsense that led to Bay becoming what it is. I'd have brought this up earlier if I knew anything about the wikidev application, but I certainly won't accept working with someone prone to this sort of behavior because there's no assurance they won't just do it again. This standard would not apply to most other people; if I quit in a huff, wrote a bizarre manifesto slamming literally everyone in the team, and then relented in a month or two and decided to come back, y'all wouldn't give me the time of day. Under no conditions will I ever support this.
  7. I do enjoy this idea in specific, and in general I also think that the 'combat' and 'enforcement' parts of security should be broken up.
  8. Consensus Call Posted by SirIMight (Saramiite Kenzik) on 8.15.2461 This post carries the will of a large proportion of your Saramiite 'brothers'; take its words into account or the consequences will be dire. Many of us have already left to pursue other opportunities. This is a call for consensus regarding the Saramiite clan's participation in such 'mercenary forces' as the emergency response teams of our very own ally Nanotrasen, as well as other corporate security forces. We are no longer asking permission - you have told us your feelings on the matter, and we have decided to ignore you. What we are asking for now is your support regardless. Acknowledge our contributions to our way of life or lose us forever. To represent the importance of this call we are setting the color to orange. . . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. Paradigm ISeeYou001 (Ansiba Asaoh) sponsored this call on 8.18.2461 Let this ridiculous attempt die in consensus, I plead everyone considering leaving with these misguided warriors rethink their decision and remain with us. A compromise can be had. . . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. Vote: Provide material and moral support to displaced Saramiite who participate in mercenary work. In return, a portion of all of the proceeds will be directed back to the commune. 08,810 DISAGREE (88%) 02,202 AGREE (22%) . . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. Top Rated Comments >Xuixuizi says, Our friend ISeeYou is right, I hope most of you don't go, this is not the time for all of this and we cannot afford to provide support to you!! Just read the production reports --- >Kataphreekd says, We cannot morally afford to cut off an entire clan of our own people because we have taken an action you disagree with, this is a test of our principles and you have failed. --- >CloakedInDorkness says, To leave now is to mount a direct assault on our way of life, don't expect mercy if you leave and end up on the wrong side. --- >FishClash says, Can't we all just get along? We have a good thing here, you can come join us if you want!! --- >BBQLovr28 says, Stop talking about it and GO already hahaha listen if there are any saramiites who actually care, come join Mahashik we got a lotta digging to do --- >myeminence says, support is not possible at this juncture please attempt again in five years we will have returned to our previous capacity reduction in saramiite population is unacceptable oss predicts devastating consequences within 5 months --- >MechatekMaster says, so ... how about those tanks?
  9. BYOND Key: Uglyxeno Character Names: Alex Weaver Roseline Girardieau Ansiba Zui Hsksi Azki Karina Farrhaev Species you are applying to play: Vaurca What color do you plan on making your first alien character: Lavender (55, 0, 120) Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Well, I have been playing space station for a long time, and a lot of the enjoyment I get out of it nowadays comes from trying out new things. I've never played a bug man in space station before, despite my strange obsession with trying to create them on other servers, and the Vaurca seem to be a pretty unique implementation of the trope. I've also been pretty interested in Vaurca in specific lately. Identify what makes role-playing this species different than role-playing a Human: The obvious differences are that the Vaurca are an ant- or termite-like eusocial insectoid species genetically engineered and cybernetically augmented by a reproductive caste, while humans are not. Vaurca are also known for buzzy speech quirks (hhyezz hello zzzir vhhoron pleazze) and a fanatical devotion to their hive. Bound vaurca are basically robots or cyborgs with hands; they can only do their job and they will accept any and all orders directly related to doing their job. They're basically mindless, with very little agency. Unbound vaurca are roughly as intelligent and emotionally capable as humans, although they have difficulty expressing emotions in the same way due to the layout of their face. Some use descriptive language to get the point across during emotionally-charged moments. Character Name: Ka'Akaix'Kliir C'thur Please provide a short backstory for this character Created by an inquisitive Ta of Xetl's brood, Kliir was among a small test-run of chemists, created to provide both practical and recreational chemicals. It quickly became a workaholic, and its obsession with pain and misery became apparent; it would often deny VR for multiple months at a time while it worked endless hours in its lab. Eventually, it worked its way into being its Ta's favorite. One day, it began to lose interest in its work, and it spent more and more time in VR. It had come up with a plan; it would use its own body and the materials therein to create the ultimate intoxicant. It was only in VR that it could carry out this plan, as in physical reality, the destruction of one's body usually resulted in death. After several years of preparation and rehearsal, it made an attempt to impress Xetl herself, by producing a batch of its ultimate intoxicant (a process which involved mincing its own live innards in a blender) and serving it to her. This attempt was successful, and Kliir was told that after this life, a great reward awaited it, and so it decided to die. Kliir requested a transfer; it wanted to work somewhere more dangerous. Someplace with a high rate of mortal injury, but a moderate death rate (because if it's too easy, what's the point?), someplace with a relatively high death rate, but a very high rate of recovery (since if you die and they can't find your body, they can't rescue your socket). Someplace with interesting scientific work going on (since it might as well get some work done while it's at it). Somewhere like Tau Ceti. What do you like about this character? I think that the concept of a masochistic, suicidal task hedonist is very interesting and is probably nearly the opposite of what people normally play. It's hard to reconcile the desire to die with the necessity of remaining alive long enough for it to be worth it. Essentially, it wants to die, but it wants to die in some suitably dramatic fashion. Go out in a blaze of glory. Kliir does, however, want to keep doing its job - it likes chemistry, it likes science, it likes designing new chemicals. It just wants to do these things under especially dangerous circumstances, as the threat of death or serious injury adds a certain something. How would you rate your role-playing ability? I'd say a solid 6/10 at least, people tell me I'm OK at stuff. Notes: Ants are cool and so are bees.
  10. Kidnapping: Arkajurhl Drrawa'jur Abducted on Gakal’zaa! Two days ago Arkajurhl, the second son of Guildmaster Mj'akurahur, disappeared from their clan’s estate just outside the capital city of Zikala. Originally search parties were organized that scoured the forests around the city after Arkajurhl failed to return from a planned hiking trail for several hours. M’sai park rangers and Sinta Watchmen searched on foot and with a civilian helicopter but they found nothing. However earlier today Guildmaster Mj'akurahur released a public statement from his estate. In the statement Mj'akurahur claims that “individuals within his employ” spotted his son in the north “with the savages.” He claims that the northern provinces of the planet, inhabited by Tajara who resist the attempts by the Hegemony to civilize them, have abducted his son in retaliation to his family’s success.The powerful Guild family has an exclusive charter to trade goods from the colony to Moghes. This was granted to them in recognition of their family, one of the first of the Tajara settlers, sincere and spontaneous conversion to the Sk’akh faith. The northern provinces of the planet are harsh and too cold for permanent Unathi presence, and so many Tajara who resisted the Hegemony’s attempt to bring civilization to them since their liberation by Lord-Admiral Yizarus ended up fleeing to these northern provinces. Because of the relative infancy of the Hegemony’s presence and the harsh climate away from the equator, Overlord Makar Yizarus has said he would be raising proper Tajara to the rank of nobility to rule the lands in his name, but there are currently no Lords anointed and the lands remain relatively lawless. Overlord Yizarus has not allowed this to go unanswered however, as he gave his own statement calling upon a “punitive expedition” to go north and rescue Arkajurhl, calling upon the Kataphract Order for help. The levy of Gakal’zaa consists of a mere one hundred levymen, consisting primarily of Tajara who provide their service and who are armed with steel swords and bolt action rifles. Three hundred Kataphracts have already answered the request of summons by the Overlord, and the expedition is currently assembling within the capital, to be lead by the Overlord himself. Guildmaster Mj'akurahur also plans to accompany the expedition north, saying he wants to “see his son as soon as possible.”
  11. At the risk of sounding rude, all of these questions could be answered by, like, reading the wiki page. To answer your later questions re: why are they on Moghes, since I think in the roughly 7 billion rewrites people have done a lot of the answers to these questions became a bit lost, After recovering the augments, the intent was that they went north specifically so that they could avoid reprisal attacks. Baseline unathi have a lot of trouble surviving in cold conditions because cold-blooded creatures do not generate their own heat, so wearing heavy coats would not save them from freezing to death. They'd need fires and/or heaters the whole way up. Additionally, their society is highly advanced but very small in comparison - they never lost any of the technology that Unathi lost in the nuclear war, and gained some from outside besides - and they're bound not by honor and tradition but by pragmatism and necessity, so they're able to defeat the Unathi because the Unathi are specifically hamstringing themselves. Also they're not being orbitally bombarded because that's a little bit of a sore spot, considering all unathi had at least some of their family die in a gigantic horrifying nuclear war that turned over half of their planet to radioactive desert. The first one to launch a nuke or put a new crater on Moghes is going to be drawn and quartered. All of these things were once written on the wikipage but I think they got drowned in rewrites; they're all still considered canonical but I can't blame you for not knowing them.
  12. I agree with this 100%, black sec uniforms tend to send the wrong message.
  13. I'm in EST, but I'm usually on between 5pm and 5am for reasons. Additionally yes I was IIRC, assuming it was the beach party one, as Hsksi Azki. The unathi all sort of rolled up into one big deathball, though, so it's possible I might've been missed.
  14. Public Announcement Posted by SirIMight (Saramiite Kenzik) on 6.5.2461 In the sight of Oss, and under the guidance of Sk'akh, we settled in Tau Ceti those four months ago hoping to find a new home where all could have a place, and could live without fear. What we found instead is a land infested with the unrestrained influence of demons, where our hands were bound against striking out against it, and one way to solve the problem. We of Saramiite formally request the support of the clans in aligning fully with our benefactors, the organization Nanotrasen, and joining their armed forces, the emergency response teams. We have chosen a color appropriate to the urgency of this vote -- orange. . . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. . .. Top Rated Comments >ISeeYou-001 says, This would be a perversion of our mission here and I cannot in good conscience support this decision VERY DISLIKED 4 THUMBS DOWN. --- >Kataphreekd says, so what, we can work for the benefit of our allies and offer them our expertise in all things but warfare? this is classic ansiba hypocrisy you should be ashamed. --- >ShadowHegemon says, Our ansiba friend is correct, although he does not go far enough, this is a perversion of all of our principles and to go through with this would be no less than a rejection of our entire way of life. --- >KethFresh says, I asked around and this doesn't really affect us at all, Kethresh have agreed to abstain --- >BBQ4Life says, Hahaha wow did you really expect us to support such an action?? we don't need you to fight anymore, why not just settle for real work?? --- >myeminence says, this proposal violates our prediction models cease immediately or the consequences could be dire. --- >MechatekMaster says, .....so..... you need any mechs or tanks?? ---
  15. BYOND key: UglyXeno Character names: Ansiba Zui Doorbell Blue Hsksi Azki Angel Uzoma How long have you been playing on Aurora?: I think I started playing Aurora in late summer/early fall of 2018, so I've been playing for almost a year, now. Why do you wish to be on the whitelist?: I noticed that a lot of head roles go unfilled in a really inconvenient way during the times that I play, and I wanted to fill one of those in, and I think command staff is a fun playstyle. Why did you come to Aurora?: I was looking for a new HRP server to lurk in after being away from space station in general for about a year. Some friends of mine tipped me off to Aurora, and I started playing here. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes, I've read the Chief Engineer and Head of Personnel pages. They're both primarily concerned with the job of organizing people, even if their individual duties are different. Have you received any administrative actions? And how serious were they? I think I've been talked to or warned a few times, but unless I'm misremembering I haven't been banned just yet. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplaying is collaboratively telling an interesting story with the other players. It's not, or shouldn't be, about winning or losing, even with a game layered over top of it. For example, a choice that is mechanically superior but nonsensical in-character (dual-wielding bucklers, buying infinite guns as the quartermaster, the captain raiding the vault for a hazard suit) is the wrong choice to make, even if you would 'win'. Additionally, it's about creating a fun experience even in chaotic or violent situations, and not shutting anyone down too hard. What do you think the OOC purpose of a Head of Staff is, ingame?: The OOC purpose of a head of staff is to spend their round trying to create interesting situations for their subordinates, and to coax those subordinates into behaving more like a department than a collection of individuals. They are also often their department's point of contact with a given round's gimmick, so their job is also to provide as much interaction between their staff and the gimmick as possible without straining believability. Outside of their department, they're responsible for keeping the entire crew appraised of the events of the round so that nobody feels really left out. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Command-whitelisted players have the responsibility to be a 'trustworthy' player. Basically, because of the application process there can be no baldie heads of staff, so they can ideally be trusted to react to a situation realistically, or at least in a way consistent with the setting. Additionally, command-whitelisted players have the responsibility to go out and interact with the crew and to drive roleplay in general. The head of personnel should do inspections of the departments, stress the importance of budget goals, and organize the collection of bounties, and the chief engineer should organize projects like building something on the construction level, doing some mass modification to the station, holding a cross-training event, training apprentices, and so on. Those are all things I would attempt to do as a head of staff. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? I'll write a blurb on only one of my planned characters 'cause otherwise this bit would be enormous. Recent events in Tau Ceti include the arrival of the Aut'akh and the transfer of off-worlder humans onto high-gravity installations, as well as the general downsizing of NT's operations in the region. This affected Leslie Ballard's career because she, as an offworlder, had her previous microgravity installation cut as a victim of the scaling back of operations, and she herself was transferred to work on Aurora, mostly against her will. What roles do you plan on playing after the application is accepted? I plan on playing Chief Engineer and Head of Personnel primarily, but I select roles based on what there's a lack of after roundstart, so I may end up doing others too. Characters you intend to use for command or have created for command. Include the job they will be taking.: Leslie Ballard, Human, 86, CE. Ozso Uske, Unathi, 39, HOP. How would you rate your own roleplaying?: I would say I'm pretty OK. I sure do try to interact with a lot of people. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes. Have you familiarize yourself with the wiki pages for the command roles? Yes, I read the chief engineer and head of personnel pages, and by the time this is posted I'll have read the rest of them. Extra notes:
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