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GlitterGuts

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Everything posted by GlitterGuts

  1. agreed. Not a fan of neon green but it seems people are torn between what colors they like (figures lol). I dont see an issue with making alt colors available in EMT quarters or on the loadout screen
  2. yea I made the collar one 1px taller bc I thought it looked nice. here it is with shorter collar, green jacket. lowered +. and a turquoise jacket. That way EP's can have their own
  3. medicals color isnt green. Its light blue/teal. The only green things are the EMT jacket and biochem outfit.
  4. BYOND Key: GlitterGuts Game ID: b2a-bylu Player Byond Key: no clue ("luther davis" IC) Staff involved: none Reason for complaint: This character was being excessively rude and aggressive to me and crew, and using lots of foul language, ignoring the common channel rules. I went to cryo and saw in chat that he was bothering other players as well, with people in ghost chat complaining about similar things. I turned on A-hud and he wasnt antag either, if that were to justify being a little more pushy. He seems new so I don't want anything bad to happen to them, I just want them to know the standards of the server. For what he was saying to the other crew before I cryo'd I dont know. From what I heard in deadchat this isnt the first time someones a-helped it. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? No. No staff were online and it felt like such a minor grievance that I didnt want to wake them for it. Approximate Date/Time: 7/10 5:30ish am EST screencaps attached.
  5. Barely anyone wears the EMT jacket bc it looks like puke. I made what I think is a reasonable replacement and alt. If you guys like it ill shimmy it over to a dmi. I also like the idea of adding the white reflector strips on an overlay so that they glow in the dark like IPC eyes/ voidsuit faces based off the spoiler below
  6. Fun to play with IC and a good sport OOC. I can tell they really put a lot of work into their character. They even consulted me for help with their app. Great all around +1
  7. Having more alternate clothing similar to the warden would be cool, let me try sketching something up real quick. some more "royal" color schemes would fit well in my opinion. Blacks, gold, silver.
  8. Oh, contractor overwear and accessories are just that, accessories. They wouldnt be required, just some things to add a little spice to the pot of contractor items. Maybe each contractor can have a few of its own jackets/hats/accessories etc just to break up the same-ness there tends to be.
  9. For contractors, it doesnt seem like they have much of their own aesthetic and they're just pallet swaps, with IRUs and IAC being the few examples of them breaking the norm. What I propose is a set of overwear to accompany the jumpsuits to allow a little variation and visual flavor for those who have been contracted to work on the Aurora. Perhaps a few jackets, hats or accessories to match the personality of each company. Just as a concept, ive drawn an Idris Contractor Uniform. Being a powerful bank and service provider, I figured they would show their wealth and elegance through the clothes they wear. (image in the spoiler below) As for other contractors I would like some ideas on the general aesthetic that you think would fit them the most! For heph they need something rugged and utilitarian. Necropolis need something edgy and imposing. Zeng-hu would be simplistic and reserved while erandi would be elegant and refined. Einstein is up in the air, as it will likely be getting removed. I'd Like to hear what you guys think and what set I should draw next, should you like this one.
  10. To be honest, considering their mechanic as a half-sprite (nearly all standard bodywear wouldnt fit them, and would have their own xenowear to replace it, or have their clothes glued on like punpun), I think they would function better as a special spawn like borg. Maybe they spawn in Xenobio or their own area similar to merchant or borg. Perhaps they could be received from cargo and taken out of a mini cryo-pod and it would summon a ghost (similar to dionae nymphs, pAI, positronics?)
  11. Being the main agricultural mode for their brood, I figured it was fitting. They like to hold the past against themselves and other people, using it as a bar for what things should be like. Sort of like "back in my day" but to an extreme, seeing things in the light of their "glory days" as well as sharing a fascination with ancient alien races, due to their perceived tampering of the species by some ancient being. Perhaps making this (honestly disgusting) food source available to the general population is just one way they could honor those old days by making people more like vaurca.
  12. I dont understand your pAI comparison. they're not pets, and would be charged the same as assaulting anyone else. They are fully sentient and just not acclimated to modern technologies or customs. If the adoption line made you think they were pets, it was more in the line of orphans, than stray animals. They still show manners and courtesy, so I don't think it would come to that as long as people voiced that they're doing something they don't like. I feel like the only instance where they would continue to be annoying is if they are played by an annoying player, hence a whitelist to put a floodgate on it and weed out some of the lrp players.
  13. BYOND Key: GlitterGuts Character Names: Jajii Lod'ur Seel'maru Kai'sa Tito Ta'an Kozi Karr' Yagma Izwurla Tatamii Izwurla Yashi Izwurla Kuranai Izwurla Auto-Doc Merko Izwurla Ishimari Izwurla Zabii Vezel CRATUS AEON DAISY Tsugoyomi ENIGMA PAX - T1 Ozumi Izwurla Kozu Kugarma Yogi Yabashi Toby Roberts Kira Ta'za Toza Lee Hans Kraus Chloe Shultz Viva Elsaka Species you are applying to play: Vaurca What color do you plan on making your first alien character: green Have you read our lore section's page on this species?: ye Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Been recommended by friends and the lore dev themselves to try them out. They seem fun and interesting as most of my interactions with other vaurca have been pretty entertaining. I want to be able to do that for other people as well and have a little fun experimenting with their play-style. Identify what makes role-playing this species different than role-playing a Human: Vaurca tend to be broken up into Hives/factions, cells, workers and soliders (as far as non-event choices are concerned). Vaurca have likely the most radically different alien physiology not including dionae. Surgery, diet, and post-mortem tasks are all unique to them. Their bound forms have less humanity than an IPC, working off a set of laws and doing things all in the interest in the hive, with little to no will of their own. Unbounds however, break the mold, still working in the interested of their hive or cell, but have attained more intellect and sentience. They appear much more docile and lack a sense of competition when compared to humanity. Bound vaurca can be hard to make unique because of their lack of personality, but there is still a sense of RP to be had in being that obedient drone. Character Name: Ka'Akaix'Tzu K'lax Please provide a short backstory for this character Tzu hails from the K'lax hive, Leto brood, designate to be one of the unbound workers for their cell. Durring and after their VR upbringing, they showed interest in the cultivation and processing of Kois. To them, it seemed like a massive waste to let such an abundant and resilient food source go untapped by the other races. Being able to supply the system with a source of cheap, plentiful food seemed to good to be true, as other species cannot digest phoron safely and risk mycosis. Tzu began pouring their time into study on botany, genetics, and selective breeding. Their goal was to develop the ultimate food source. An inert Kois that could be safely consumed while retaining its amazing resilience. This could be patented and sold on the behalf of the hive and fill their coffers greatly. They could see it now, space hunger ended and shed a new light on their hive, perhaps even overcoming the vast wealth of the C'thur. After thorough research they came aboard the aurora, taking on as an assistant to observe and get hands-on experience handling horticulture and gene manipulation. Their time in the labs were fruitful, gaining the knowledge needed to achieve their goal as well as the side effect of creating an odd assortment of hybrid fruits for the crew to enjoy. They are currently awaiting the notarization of their avowel to take on the full responsibility of a Xenobotanist and preform their line of kois experiments. What do you like about this character? They have a clear and defined goal that I can keep in mind whilst playing that would directly benefit their hive, as well as put some use to one of the least appreciated science occupations. How would you rate your role-playing ability? 6-7/10 Notes: Not wholly sure if I need to do an Avowel in game or if it can be considered part of my history at round start.
  14. Thats why we have whitelists, or restrict them to a special/event role. Sure, they may be birds but that doesn't make them intrinsically bad. Nobody said we shouldn't have tajara because we already have mammals. They are culturally, biologically, and mechanically different from resomi, and are only comparable because theyre small and have beaks. Sure, but just because something else didn't pan out doesn't mean I should just give up on it. That's quitter talk. Your feedback is appreciated though.
  15. Kinda shorthanded for rent this month and really need a little boost. I figured I could so some art of your in game characters or events going on. Feel free to msg me on discord about it ( Malaux #7598 ). Prices vary a lot on what you want and in what style. I have a wide variety to chose from and ill put some examples in the spoiler below.
  16. You may be right. Im not a writer, so it may not be written as best as it could be. This could be fixed if I had other writers to help develop and flesh them out. But I think NT shipping them out can be explained away as taking them to more advanced facilities on a station, considering their work on the planet is mostly made of hab-domes and mobile facilities. By taking them off planet for this testing, they would likley catch PR flak for testing on intelligent/sentient creatures against their will would look very bad, so they tried to make it seem more like a rehabilitation process rather than an illicit bio weapon scheme. I was thinking of it as a more volitile form of our avian influenza. As with any first contact between any of the existing races, im sure steps were taken considering each planet likley had its own unique bacteria. This could either work two ways, (1) completely devastating the host as the host has no relevant antibodies. (2) The bacteria is harmless to the alien, as the bacteria does not know how to attack the new alien physiology. I feel the latter is normally what people run with as it reduces complications. The bacteria is something they produce internally, that acts how it does in human stomachs. An external medication stops it from being contagious and suppresses symptoms in those who have already contracted it. Im sure spaceacillin helps quell this inter-species bacteria swap somewhat. As far as living on more terran style environments, they are birds after all. Flying as high as they do when they glide, they are accustomed to shifts in air pressure, lower amounts of oxygen at higher altitudes. Their planet is smaller than earth, so gravity impeedes them much more on a station, which is why flying is so difficult and strenuous for them outside of their native area. I would say a little slower than Msai. Their "sprint" would be kind of like unathi where its a quick burst of speed by they go into pain crit almost right away. Biologically speaking, lizards and birds have the worst stamina because they cannot sweat to cool themselves down (which is why humans have the best stamina regeneration of any animal irl). In nature, birds need to have a massive energy intake to maintain their speed (ie. humming bird). Ok, I see your point and I agree. I even thought of adding that they could crawl in vents like monkeys too but that would be abused way too much. Maybe they shouldnt be able to hide under tables, but I think free movement over them wouldnt be too bad, as they can just hop/flap up onto it instead of having to climb. I totally see where you are coming from and agree with you. I could have written it better, and I think with some help, it could become something special.
  17. Clarification: When I say they don't know electronics well, they can operate simple things with menus like PDA, Vending machines and most but not all consoles. Things like NTSL+ and R&D level things are out of their understanding. The most complex computer they would use would probably be the cargo control console. Also re-worded OP to make them seem less like toddlers, was not intended.
  18. Foreword I fully understand that no race will be removed for this, in order to be implemented, but I feel this is something nice for the community to have in mind, and possibly made canon, although not playable (yet). I would put this in lore canonization but the rules state that new races should go here. I wrote this in the hope that this could be used eventually as a part of aurora or as an event creature, much like warforms. Summary Daedo are a race of small, avian creatures. Dispite their size, they are incredibly ambitious and whimsical. Their sheer innocence makes them ideal to be kept as both companions or research subjects, but never equals. Their ability to act in an efficent leadership capacity is hampered by the fact that they have no caste or rank system among their cultures. They are incredibly impressionable, picking up habbits of those around them, such as cursing, nervous ticks, slang and mannerisms, although its more mimicry than genuine. They are fairly primitive in terms of technological advancement, having no concept of electricity, making most machinery seem like a living creature to them. They come from a small pseudo planet, located in a dim red dwarf system some 7 light years away from Tau Ceti. The planet is a result of two large asteroids colliding and forming a squashed looking sphere, which was pocked with comets that both cooled, and gave life to the rock. So far, the planet remains unnamed, simply refered to by its star designation IZU-C12. The planet itself is almost entirely aquatic, with the exception of a small strip of islands along the equator, due to the shape of the celestial body, forming a patchy ring of islands. The days are long, lasting roughly 182 earth hours. This makes the surface during the day unbearably hot, and the nights extremely cold. Its atmosphere contains an extraordinary amount of hydrogen and oxygen in the atmosphere, making the use of torches, flashlights, and exposed electrical equipment strictly forbidden. IPCs are not allowed on the surface for fear of a catastrophic ignition due to sparking. All light sources are replaced with luminescent algae found on the coasts, contained in a simple glass tube of nutrients. Upon discovery by NanoTrasen research team, they began soil and ore scanning, ignoring the Daedo as benign fauna. Mining operations started as soon as a high yield of minerals and reactive compounds were found in the stone beneath the sea floor. Temperature sealed living quarters were erected to protect from the radical temperature shifts, allowing people to stay planetside during the day and night, then going out to mine during dawn and dusk. Biologists took a while to take a specimen into captivity, having taken some of the aqua-fauna in first due to their sheer numbers and availability. Intellect trials such as puzzles and games were used to determine that Daedo were in fact sentient and intelligent, although contact with them had unintended side effects. These creatures have never discovered anti-microbials, soap, or medicine in general. This led to severe rashes, cysts, and rapid necrosis to anyone that touched them with bare skin. Penicillin made them sickly and weak, causing them to molt and lose weight rapidly. A large portion of the Daedo were taken into custody for a series of medical experiments, not to find a medication, but to use this bacteria as a potent bio weapon. Attempts to cultivate it failed as the research team became polarized, split between the weapons testing, and cure development. Fighting escalated and the Daedo were caught in the middle with no say. To be honest, they didn't know what was going on. They didn't yet speak basic, and were preoccupied with the modern technology that they had brought. With command fed up with the teams antics, they sent an ERT to quiet both sides, worrying that news of this unsolicited testing on sentient creatures would leak, they launched a coverup campaign to hide the original teams actions, as a new one was sent to continue mining operations. They were still kept in small numbers for motor skill and memory testing, to gauge their competence. They excelled in tool based testing, but failed miserably in anything with electronics or a chemical basis. Eventually, with the advent of Spaceacillin, they were able to treat the infectious rash with relative ease, and subjects were shipped to various research stations for an attempt to integrate them with crew and teach them modern tasks. Medication must be administered at regular intervals as a cure has not yet been found. Testing is ongoing, but it shows that they seem to lack the capabilities of most species, but promise nonetheless. They are only known on a select few stations, as their breeding habits in captivity are severely hampered. Mechanics x2 Brute Modifier x1.4 Burn Modifier Weak pecking attack or claw attack. No punches or kicks. Half the blood amount of humans. Very fast walking speed Low stamina Can move over/under tables freely Can be held by human sized creatures (similar to monkeys) Cold resist Can float over gaps and move through z levels at the expense of huge stamina drain. Job Restrictions - Cannot be Sec, Head of staff, Engineering, Research or Mining. Can only be nurse in medical, Most civilian jobs are open to them. Biology and Habits Daedo are small bipedal, digigrade avians. They lay eggs that are fertilized externally by the male, and carried in a pouch on the fathers belly. Daedo typically mate for life, but due to their planets weather systems and surface temperatures they typically don't have time to preform their rituals. On average, they tend to live between 30 - 50 years, and reaching sexual maturity withing months of hatching. Their first flight being a sign of them becoming an adult. They don't typically fly using their own strength, using active heat vents that bubble up near the coast to gain airtime from its gusts, gliding long distances. This is used to stay in perpetual dawn or dusk on the planet. It's believed that they can even sleep whilst flying though its never been confirmed. This nomadic process has developed two separate types of Daedo. ones that chase the sunset, and the ones that run from the dawn. Although similar, they differ visually, with dusk Daedo sporting cool colors, and the dawn with warm colors. It appears that before NT intervention, they never knew that their counterparts existed, interacting with each other in a unique way. The dawn form would hunt fish, diving beneath the water and surfacing with fresh food, although they dont eat the fish themselves. They skewer the fish on wooden racks made from twigs and sticks, letting the encroaching daylight would roast and dry the fish, and the dusk would find this food and assume it was a gift from the spirits as thanks for their gifts. In return, they would leave more gifts of dried moss, seeds and small tart fruits that they gather by grazing trees with their claws as they glide. This cycle is how they stay alive as both have developed an intolerance to fruits and meats respectively, trading that what they cannot eat. Mentally speaking, they are gullible and impressionable, but not malicious. Very easily entertained or impressed. They have a disposition towards sharing and gifting people shiny rocks or pretty bugs. Not having any natural predators they don't fear many things. They are extremely playful, which is good for morale, but impedes productivity if there is no responsible person to curtail their enthusiastic behavior. As far as language goes, their own is not very developed. They don't have names for most things in the modern era and speak in chirps and sqwaks. Before NT intervention. they didn't have names for themselves, and quickly adopted nicknames given to them by the scientists. Through exposure, they slowly began to pick up basic, having trouble with "s" sounds. (i.e. red boxs would be Riid bocktzez". Some can speak it better than others, but not all are so fortunate. As it stands now. As of this moment, several xeno-life rights organizations are campaigning to afford them proper rights and education to help them mesh with the new world that has opened up to them. Previously unclothed, they have taken a liking to modern clothing, making their own rudimentary cloaks and bags using fibrous moss to weave clothes, which were then refined and advanced upon by the researchers using synthcloth and cotton. Some of the ones kept in more formal, corporate environments, lose some of their whimsy and imagination when confined to an office setting. Some executives are considering selling them as assistants, or something similar to a servicer for the blind, mental health companion, or simple morale boosters. Adoption programs are in the works to help give them proper homes outside of the labs. If you have any questions or want to know more about them, just let me know. Im sure I missed something. Edit: Updated the picture to have a male of the species as well.
  19. well said. I play mostly on low pop because 60+ people is really too hectic for me and is supper laggy imo. I think it would be reasonable to allow the EMT to have ease of access to high-risk areas, or somewhere close. Just last round I had a call as EMT to the brig, but nobody answered the door while someone bled out. Had to wait for the super slow jani borg to come all the way from the bar to sec to open it. Also had a call to xenobiology but everyone was on the sublevel and took forever to let me in. I could have cut my way through the windows if I really wanted too but it seemed like something I shouldnt have to do. Moral of the Story, most people are unreliable or not where you need them to be for an urgent call, and asking HoP or Captain to change your ID (which there might even be one on shift on lowpop) is tedious and doesnt get done half the time because round start shenanigans get in the way
  20. I agree with you on Sec and Engis (even though they can basically let themselves in). My reasoning was that EMTs could have this access buff (along with sec) to get to where they need to go because its urgent and at the stake of another crew members life. Im sure we all know that feeling when we press the ringer and it take someone 30-60 seconds to answer it. As for CTs, chef and tender, its not on the same level of urgency, and they should be fine just asking someone or waiting.
  21. Simply the addition of "janitor" level access to departments for EMTs so that they can retrieve people without having to dismantle a door or window to get to them, should no other avenue be available. It would only be bare bones acess like to the engi lobby, brig area/office, cargo lobby, etc. My reasoning being, if a janitor can have that kind of access to clean things, the EMT should have it as well to save lives. We all know borgs, AI, and HoPs wont always be there to help (especially when its urgent).
  22. Per dev request, I made the ATK and ABK even smaller
  23. Here's a redone set of surgical tools along with Defib, Medkit subtypes, Reworked ATK and ABK. Health and breath analyzer. (edit, sized down the ATK, ABK and kits)
  24. Yea, im just gonna scale the ones ive already made down a bit and tweak some things so they dont look too out of place
  25. Just personal preference talking here. I agree with removing cloning and replacing it with Defibrillators. Puts a time constraint on the revive and makes recovery not nearly as dehabilitating.
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