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Aphelion

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  1. Thankyou both for your feedback! I'll be adjusting my app slightly to suit some of the revelations I've gotten from it.
  2. BYOND Key: 1062 Aphelion Character Names: Daniel Blaze, Desmond Rorig and Ixtab Species you are applying to play: Skrell What color do you plan on making your first alien character: _GREEN_ Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I like the story behind the species, jokes aside, hating on AI due to living under one for a few hundred years, having psionic powers, being a federation and a meritocracy based bias, all of that kind of rolls into what I think has interesting potential for characters that grow, change and develop all in interesting ways. Specifically, I would like to play a Skrell who is an under-achiever and finds herself feeling out of place while in the company of other Skrell. I don't think a character quite like this would be possible with humans, or many other species (although I have not researched many outside of IPCs). Identify what makes role-playing this species different than role-playing a Human: For starters, the majority of Skrell are anti-AI due to their experiences with Glorsh, although that does not really concern my character, given she is part of the Radiant Era of Skrell, and also due to the fact that she was raised in human space. What is a far more prescient factor for my character would be the expressions, emitting odd pitched noises that are out of the normal hearing range of most other species, showing chirping instead of laughter, having an odd sense of spazmatic and random humor (if she has humor at all), and the natural analytical mind of skrell that feels the need to probe with questions to understand someone. While in general human discussion someone might beat around the bush and attempt to ask in a non-linear fashion, a skrell would rather simply state what they want to know. Character Name: Qoklor Zet'gox Please provide a short backstory for this character Qoklor was born on 15.04.2426 in Bova, an arcology within the alliance territory of mars. Her parents, Zetxui Xo'Gox and Goxqu Toz'Qix while being born within Jargon space found themselves quite fascinated with human cultural and technological distinctiveness, the two having applied for Sol Citizenship shortly before meeting each other and becoming Qu'Poxii. As a result of this, Qoklor would also be born with no Jargon citizenship, inheriting her parent's citizenship and living a life on an alien world, surrounded by humans. Early in Qoklor's life it was particularly difficult, while Mars did have a small Skrell community, the scale of it was nowhere near large enough to have a similar care taking system that is normal for her species. Instead, she would be raised until having achieved a bipedal state and a size and intelligence relatively equal to an adolescent of Bova. From that point Qoklor would be expected to attend the Bova public high school until graduating at the technical age of 21. She would then attempt to achieve a diploma in the field of Civil Engineering, this would prove very difficult for her due economic reasons and ultimately she would drop out, instead finding herself drifting into an apprenticeship with a small local mining group. Completing her apprenticeship in the year 2451, Qoklor would soon find herself moving into the employment of Nanotrasen, working as a drill inspector aboard the NMS Zeplin, working on mining raw mineral deposits. She would live a relatively normal spacer life, only getting the occasional comment and sometimes meeting a person with the expectation that she would be extremely intelligent which would very quickly be realized to not quite be the case. Qoklor's career would eventually lead to meeting the first Skrell that was not known by her since childhood or relation to her parents, a Skrellian Research Director of Jargon citizenship who went by the name 'Aozhore Gu'quzxi'. Having little to no interaction with other skrell, she had no clue what to anticipate... This resulted in Qoklor directly approaching Aozhore and introducing herself in a hopelessly unpracticed attempt at speaking Nral'Malic that was both embarrassing for herself and the the competent Research Director, who rather simply, and quite rudely let out a nervous chirrup before ignoring the miner, carrying on with his duties. Moving from place to place, Qoklor would drift further from Mars and Sol, avoiding most of her own species for fear of embarrassing herself and usually managing to find herself feeling ashamed with any interaction with most Skrell who worked within positions of science. Eventually she accepts to work aboard the NSS Aurora, and after a short journey from Sol's Oort cloud, arrives in Tau Ceti for her new position.. What do you like about this character? (Describe what you like about this character I just think it makes for a neat angle towards Skrell, rather than being smug or confident, she's lived a rather meek life and over the last ten years has become more and more aware that she is an embarrassment to other Skrell, gaining a sort of anxiety when in the presence of her own species, particularly those who are in important or competent positions. While she does like her own species, and really wants to be accepted by them, the way her life has led her has made that difficult to the point where it seems like a futile effort. I suppose the main thing I like about this character is the mix of potential further development and interesting RP situations. How would you rate your role-playing ability? 6.6/10
  3. Thanks. Honestly I really enjoyed that RP the other night where Blaze was a reporter going full Nightcrawler on the station. Paying you telecrystals to cause chaos was very fun.
  4. LOOC: It's cool, I'm a traitor.
  5. I have fixed this
  6. Hello Everyone. I would just like to say I am very happy that I have found a nice mix of action and roleplay on this server. I appreciate you all very much, and have really loved the week I've been playing on aurora so far. This is basically just an introduction. The characters I play presently are... Michael Suss Desmond Rorig Daniel Blaze and a few less common ones. I would love to hear feedback on how I RP if it's a bit much, or if my characters don't fit the setting very well, or anything really. Improving is nice. Thank
  7. I am so sorry. Please forgive me. I have been going through a stressful time and I did not realize you were in need of a goodnight. I hope next time you sleep, you sleep well. You deserve a good nap, and anyone who violates your nap should be locked in the supermatter chamber.
  8. BYOND Key: 1062 Aphelion Character Names: Michael Suss, Desmond Rorig and Sophia Starlone Species you are applying to play: Baseline IPC What color do you plan on making your first alien character: Light Beige Have you read our lore section's page on this species?: Yes I have. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I like playing IPCs on other servers. I think I enjoy playing them because I often find the perspective of a synthetic to make for an interesting one, due to the grey area between item and person. Another reason would be that some of my favorite characters in SciFi settings have been androids that find themselves conflicted due to the absence of their organic characteristics (Mostly Data from StarTrek, but I also really dig where Bioware took the Geth in Mass Effect). Identify what makes role-playing this species different than role-playing a Human: The main difference would be the synthetic perspective, and the political disagreements surrounding the concept of its Sapience. While the character still feels emotions similar to a human, it would express them through imitation body language. As the wiki says, "Their imperfect understanding of human qualia should also prevent them from completely comprehending their vocal mannerisms. This is to say, speaking perfectly like a human should be avoided. AI is very analytical and precise, erring away from using words for their colloquial meaning as opposed to their defined meaning." Meaning the character would avoid using accents, puns and slang in favor of quantitative defined words. Character Name: Circa Please provide a short backstory for this character Circa's Positronic Brain was first activated in the year 2423, being designated NTP U071. Its line of Positronics being marketed as "The Future of Starship Management" In the years between 2424 and 2437 NTP U071 would be installed in a small belt miner, being tasked with managing the ship's subsystems and navigation which in turn allowed the small crew of industrious miners to collectively go EVA while NTP U071 would maintain relatively close to its crew, avoiding any dangers that might be present. It was a very lucrative innovation for managing expeditions and so it ultimately ended with the small company that NTP U071 was property of being purchased by 'Magra Space Tech' (MST), a larger company that worked within the Free Trade Union. NTP U071 would continue functioning as a system's management AI for various crews and ships until 2451. In the year 2451 NTP U071 was seen as a prime asset for the relatively new concept of Independent Positronic Chassis. However, due to the fact that MST at the time only worked in automated star ship manufacturing, the company took to simply buying IPCs (both occupied and unoccupied) and re-branding their models. NTP U071 found itself installed in an original 'IBX Circa' Independent Positronic Chassis and being given as a 'complimentary independent EMT Doctor unit' that was sold in combination with brand new MST ships. The ambitious corporate move would sadly result in Magra Space Tech collapsing on itself, to be bought out and ultimately liquidated by yet another company within the FTU. Leaving NTP U071 working as a medical unit and adopting the name 'Circa' from commonly being referred to as the retro model of its relatively well maintained Chassis until being sold for a steal to NanoTransen in the year 2459. Given the maintained status of the unit's chassis, NT would immediately put Circa to working as Chemist and medical doctor aboard various NT stations within Tau Ceti. Circa is still considered property of NT, and due to various upgrades and maintenance fees the value of its chassis has increased greatly over time. It will not be buying freedom any time soon and is not usually open about its feelings on this. Although disliking the absence of its freedom, it is not in any hurry to earn it. What do you like about this character? It's OLD. Well, I like the concept of a character that basically looks like a well maintained IBM PC from the late eighties, the retro looks are good. On top of that I feel like its experiences of being starships, belt miners and doctor units would make for a character with depth despite its flat appearing personality. I think its relationship with NT as an outdated yet highly functional utility also would allow for a wide variety of situations I also lowkey kinda dig the technomancy idea which I fail to really get to in the character's story, that being that Circa's Body once was inhabited by another positronic brain at some point in the past. How would you rate your role-playing ability? 6.7/10 Notes: Circa is a chemist or doctor, and will not be working within cargo, mining or anything else that its extensive history might detail. This is due to the fact that it has received various updates written directly onto its positronic, overriding previously learned information and altering it to be an ideal medical unit.
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