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Boggle08

Lore Writers
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    Drinking. Fermenting things into alcohol. Drinking. Playing accordion. Drinking.
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    I specialize in all things pertaining to bags.
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    boggle08

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  1. Two last questions for you: 1. What are your favorite factions right now? What would you be most excited to work with? 2. If Dionae lore's creative direction was yours alone, with no directives from the LTA to fulfil, how would Dionae lore change?
  2. I'm kind of wary of this. Before I made my scientist into an RD, usually I'd get what I'd want through a mix of networking and the promise of facilitating something to do for people bored in extended rounds. Unlocking the Quark to scientists means that there could be 7 different people in a department contesting a single shuttle, each with a different reason to use it. 3 players contest a shuttle in mining, except all three players want to go to the same place, do the same thing, and have an incentive to bring everybody. Between the Canary, the Intrepid, and the Horizon itself, there's a flight seat available for every single one of the bridge crew. Granting the entire science department full access to the Quark wouldn't hurt right now, and only because science is depopulated; the scientist role itself has very little incentive to go out there. I could see it turn into a long term problem, however. What if scientists, or the xenostudies departments gain further incentives to go out there? What if more people start playing, due to improvements made by the community or because of new features added in preparation for their new role in the NBT2? Either due to these incentives or character gimmicks, you could get science team members that routinely grab the quark at the start of the round the same way miners or Xenarchs do. And Xenarchs have nothing to do aboard the ship if they don't have any artifacts.
  3. Hey, thanks for applying. Looking over the post opening up deputy applications, I made that way back in September of last year. Things have changed drastically; I'm going to have to update that with new questions. For this application, I have a mix of curated and general questions: 1. How creatively flexible are you as a writer? Due to time constraints, Dionae lore is ran very top heavy. You will often be asked to help create drafts or execute directives from the lore writer. The NBT2 itself is an inter-team collaboration project that shifts constantly. 2. The Phoron Scarcity is a special interest of the LTA. All factions in the spur are in some way dependent on the material, and Dionae lore is no exception. As an example exercise, pick any faction that isn't the Voidtamers, Hieroaetheria, or the Viridis, and write a concise elevator pitch for a logistical need/desire for phoron, for the chosen faction. 3. Character retention is of course a priority of the team as well. You've touched on your application a desire to improve the cultural elements of Dionae lore, as well as introduce elements that improve end-user character creation/handleability. Could you go into more detail of what you'd have in mind?
  4. I mean I was memeing with Lean pretty hard when we could still mix it into an actual recipe back in the day. Having linguistic separation is all you need I think to prevent people like me from bringing too much DUDE WEED LMAO into the game. The inclusion of Cocaine and Heroine is successful because Aurora's lore managed to beat out their external associations. I'm less confident in our ability to override the drug culture of the most over-hyped narcotic in the english speaking world.
  5. Apologies for the wait, but I am going to have to deny this. This application does not demonstrate an understanding of the lore, mostly in regards to the backstory section of the document. This also appears to be AI generated. Please do not do this. Even if we couldn't catch it here, we'd be able to find out if you've skipped the barrier to entry once you start playing with the whitelist. Our team is available in the discord if you have questions about how to approach the application process in the future.
  6. I've got nothing structured, just give a general overview of your view on dionae lore, what you like, what you don't like, what you'd like to contribute or change. If you have skills related to development besides writing, feel free to share. Don't feel shy about applying if you only write.
  7. Sorry for the delay, How did your character find out that there were Dionae outside of Moghes? Did they have any first interactions with one prior to the Horizon? Do they have any thoughts regarding the Eternal?
  8. Hello, You are a strong contender for the deputy position as of writing this post, and this isn't just because you're the only one applying. In light of the recent post made over in our lorecord announcements channel, what are your thoughts on working with a Hieroaetheria that is temporarily reduced in scale?
  9. The bodega doesn't need a dedicated role, when cargo techs are right there and needing stuff to do. The commissary already opens to their ID cards. This new shop should start either with glass win-door locks or the public entrance bolted to prevent theft. The former if we are going to put vending machines into the area in addition to the shelves. In the spirit of the old commissary, there should be a few empty shelves in the customer area and behind the counter for cargo personnel to load the shelves with things from the warehouse, or even side hustles. Ciggies, lottery tickets, premium alcohol, pre-rolled ambrosia joints, PERFORMANCE pills, and overdrives go behind the counter.
  10. I'm usually skeptical of "realism" proposals because when they don't work, they end up just slowing down or obstructing the pace of the gameplay, which leads to frustration and all the effort getting reverted. A change to the medical system like this alters the nature of how rounds play out for medical, security, and third party actors such as odyssey characters or regular antags. A system like this needs to account for when medical is critically understaffed or lacking crucial positions. It also must account for instances when medical is hit with a sudden influx of patients from some kind of high-intensity cataclysmic event. Slowing down the time it takes to fix patients, or making medical more interdependent is going to lead to more frustration, more waiting, and more corpses when a small team is stress tested by a full security department + antags and bystanders. The way rounds play out will be affected. Security relies on medical to be a revolving door of healing to get them back into duty, and command/the rest of the crew relies on security to directly address a problem, so they don't have to. Antags, Event coordination, and Odysseys modulate their play accordingly. There will be an adjustment period if something like this is implemented, but I think the server culture will be able to adapt. This just leaves the civilian roles with occupational hazards. Science, Mining, Engineering. These roles don't usually get hurt because they're doing something of narrative significance. It's usually because they're doing something with mechanics, and they get rudely interrupted by a mistake, or a fucking space Eel. This is where a system like this has the potential to be extremely fucking annoying. You aren't getting hurt as an outcome of narrative or RP consequences, you're getting busted up because you forgot to wear your funny yellow gloves, or fucking space Eels. Whatever you wanted to do that round gets rudely interrupted by an ingame system, and the injuries you now have prevent you from doing the thing you wanted to do with a different system. I don't like recovery ward RP either. That's just the last thing I want to mention. If you're in the middle of a busy round for medical, they aren't going to RP with you. If your character doesn't have friends, a department or a clique to check on them, you'll get no visitors. It's an extremely passive form of RP, and every time I've seen a member of medical try to impose it without a mechanical reason, it usually ends with the doctor in question sheepishly letting their patient go.
  11. hi 1. Why has your character moved to the SCCV Horizon? What do they hope to achieve, or report on? 2. What kind of impression has Biesel and the Eternal made on your character overall? Your character has seen a lot and done a lot in that area.
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