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Boggle08

Lore Writers
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    Drinking. Fermenting things into alcohol. Drinking. Playing accordion. Drinking.
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    I specialize in all things pertaining to bags.
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    boggle08

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  1. I mean I was memeing with Lean pretty hard when we could still mix it into an actual recipe back in the day. Having linguistic separation is all you need I think to prevent people like me from bringing too much DUDE WEED LMAO into the game. The inclusion of Cocaine and Heroine is successful because Aurora's lore managed to beat out their external associations. I'm less confident in our ability to override the drug culture of the most over-hyped narcotic in the english speaking world.
  2. Apologies for the wait, but I am going to have to deny this. This application does not demonstrate an understanding of the lore, mostly in regards to the backstory section of the document. This also appears to be AI generated. Please do not do this. Even if we couldn't catch it here, we'd be able to find out if you've skipped the barrier to entry once you start playing with the whitelist. Our team is available in the discord if you have questions about how to approach the application process in the future.
  3. I've got nothing structured, just give a general overview of your view on dionae lore, what you like, what you don't like, what you'd like to contribute or change. If you have skills related to development besides writing, feel free to share. Don't feel shy about applying if you only write.
  4. Sorry for the delay, How did your character find out that there were Dionae outside of Moghes? Did they have any first interactions with one prior to the Horizon? Do they have any thoughts regarding the Eternal?
  5. Hello, You are a strong contender for the deputy position as of writing this post, and this isn't just because you're the only one applying. In light of the recent post made over in our lorecord announcements channel, what are your thoughts on working with a Hieroaetheria that is temporarily reduced in scale?
  6. The bodega doesn't need a dedicated role, when cargo techs are right there and needing stuff to do. The commissary already opens to their ID cards. This new shop should start either with glass win-door locks or the public entrance bolted to prevent theft. The former if we are going to put vending machines into the area in addition to the shelves. In the spirit of the old commissary, there should be a few empty shelves in the customer area and behind the counter for cargo personnel to load the shelves with things from the warehouse, or even side hustles. Ciggies, lottery tickets, premium alcohol, pre-rolled ambrosia joints, PERFORMANCE pills, and overdrives go behind the counter.
  7. I'm usually skeptical of "realism" proposals because when they don't work, they end up just slowing down or obstructing the pace of the gameplay, which leads to frustration and all the effort getting reverted. A change to the medical system like this alters the nature of how rounds play out for medical, security, and third party actors such as odyssey characters or regular antags. A system like this needs to account for when medical is critically understaffed or lacking crucial positions. It also must account for instances when medical is hit with a sudden influx of patients from some kind of high-intensity cataclysmic event. Slowing down the time it takes to fix patients, or making medical more interdependent is going to lead to more frustration, more waiting, and more corpses when a small team is stress tested by a full security department + antags and bystanders. The way rounds play out will be affected. Security relies on medical to be a revolving door of healing to get them back into duty, and command/the rest of the crew relies on security to directly address a problem, so they don't have to. Antags, Event coordination, and Odysseys modulate their play accordingly. There will be an adjustment period if something like this is implemented, but I think the server culture will be able to adapt. This just leaves the civilian roles with occupational hazards. Science, Mining, Engineering. These roles don't usually get hurt because they're doing something of narrative significance. It's usually because they're doing something with mechanics, and they get rudely interrupted by a mistake, or a fucking space Eel. This is where a system like this has the potential to be extremely fucking annoying. You aren't getting hurt as an outcome of narrative or RP consequences, you're getting busted up because you forgot to wear your funny yellow gloves, or fucking space Eels. Whatever you wanted to do that round gets rudely interrupted by an ingame system, and the injuries you now have prevent you from doing the thing you wanted to do with a different system. I don't like recovery ward RP either. That's just the last thing I want to mention. If you're in the middle of a busy round for medical, they aren't going to RP with you. If your character doesn't have friends, a department or a clique to check on them, you'll get no visitors. It's an extremely passive form of RP, and every time I've seen a member of medical try to impose it without a mechanical reason, it usually ends with the doctor in question sheepishly letting their patient go.
  8. hi 1. Why has your character moved to the SCCV Horizon? What do they hope to achieve, or report on? 2. What kind of impression has Biesel and the Eternal made on your character overall? Your character has seen a lot and done a lot in that area.
  9. yo 1. How does Cessation feel about encountering others of its kind, outside of meeting with the Eternal church? 2. There are many other aliens inside of Mendell, including humans. Did Cessation have any encounters with them that left a lasting impression?
  10. In addition to the format, answer these questions 1. What other skills related to lore development do you have, besides writing, if any? 2. Choose any Dionae background besides Moghresian, Hieroaetherian, or Voidtamer, and write a 2-paragraph summary of some cultural additions that you believe would improve the writing as a character building resource. 3. Do you have any thoughts regarding Xrim or Nralakk-integrated Dionae? What direction would you take with them? 4. Our primary factions as of now are The Eternal, The Voidtamer Confluence, and Hieroaetheria. What are your thoughts on them as of now, and how could you see them progress? 5. How would you expand upon the Biesel background? 6. What is your availability?
  11. I think the solutions I'll use will depend on whatever we're working on, but the bottom line is that they need to bring a level of relatability to our material. Our species houses writing and concepts that place us at the far end of de-familiarization in terms of xeno-fiction. We have a number of backgrounds that exemplify these alien qualities, but because our species is so sociologically malleable, we can account for a whole range of characterizations for them, besides just one extreme. There are already three categories our backgrounds fall into: 1. Societies that are heavily influenced by or reliant on other alien cultures (Narrows, Biesel, Moghes, etc). 2. Societies that develop on their own, on a terrestrial planet (Mictlan, Hieroaetheria) 3. Societies that develop totally on their own, without reference to terrestrial or planetary concepts (Voidtamer Confluence). Other departments rely on existing cultures, history, or other forms of media as a reference heuristic for their worldbuilding. They're able to get away with sparser character creation materials because you can supplement it with your IRL understanding of the parallels. For Dionae lore, I actually want to base a lot of their aesthetics and culture around pre-classical cultures, such as late bronze age civilizations or Sumerian city-states, as well as the nomadic chariot tribes that existed around that period too. Dionae technology is mostly the product of their biological capabilities, rather than the exclusive outcome of centuries of technological or cultural development. Imagine if the ancient Egyptians actually did have access to latent powers that allowed them to fly around and contact aliens. I should briefly go over the character resource material we currently already have: Much of it relates to mindtypes, biology, and the overall psychological profile of Dionae. All of it has proven to be very useful and necessary to understand the species, but most of the definitions and concepts described on the wiki aren't written as concepts that are a product of culture. Most of them are written in a clinical author voice, and describe phenomena across the species, independent of cultures. I think that his has led to a lot of confusion from our whitelistees, as this material tends to get directly referenced during IC dialogue exchanges in a way that doesn't feel natural. We are going to have to solidify the intent behind these character materials and offer culturally specific ways to interact with that part of Dionae lore. Managing three separate factions simultaneously on this one planet is too much. Ideally, I'd like to get full team consensus before we commit to any major changes, but the one thing that is certain is we need to reduce the number of polities operating inside of Hieroaetheria to just one and have that interact with the rest of the setting. The actual reduction in factions is something I think we can do through organic developments, rather than outright retcons. Otherwise, we definitely need to rework the individual faction pages. I'm not sure how to put it, they sort of read like Dionae-themed human countries on the wiki. Those are likely to go through drastic changes, we might cut down on the size of at least one of them. I don't want our faction pages to get any fatter than they currently are in this process. The wordcount on the page is gonna be the word limit when we start changing things. Hopefully it's the last "big" pass-over we'll need to do.
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