Jump to content

GrazalThruka

Members
  • Posts

    26
  • Joined

  • Last visited

Linked Accounts

  • Byond CKey
    grazalthruka

Recent Profile Visitors

436 profile views

GrazalThruka's Achievements

Security Officer

Security Officer (6/37)

  1. BYOND key: GrazalThruka Discord name/id: GrazalThruka Borg / AI names: Randall. The AI name I have planned is Enhanced Vessel Interface for the Horizon, or EVInt-Horizon Have you read the Aurora wiki page about the AI?: Yes Why do you wish to be on the whitelist?: I like playing robot characters, and there is something undefinably chill about playing an AI Have you received any administrative actions? And how serious were they?: Got bwoinked ages ago for not knowing the correct way to handle law conflicts. Don't think I even got a note for it, and that was way back when I first started. I have since actually learned how laws work on Aurora Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes
  2. I think we'd be fine on food and water for ages, assuming it's managed well and nothing critical breaks down (which would be part of #6 more than 1 or 2) The recycling of oxygen is possible, but just not modelled mechanically in-game. We can recycle oxygen from CO2 at about 50% efficiency today, so I don't think it's unreasonably to assume we've gotten really efficient at that over the 400 years between here and the Horizon. For power, I don't think the SM actually consumes any of the fuel? I'm checking with my engineering main friends now, but even if it does run out, you could just set up a lot of solars before the SM ran out. Definitely would be in low-power mode on solars, though Shuttle fuel would fuel and spare parts would be the big issue. Assuming miners are really careful, don't make excessive trips, and bring back good hauls, we could build up an impressive stockpile. And the limit on what can be lathed would mean some stuff is irreplaceable (but I can't think of anything survival-vital that couldn't be replaced) Medicine would be another issue, since from my brief looking we'd only be able to get a plant supply of bicaridine and kelotane (unless we're counting the debatably canon antics of xenobotanists, in which case it's possible that we'd be swimming in rezadone before the FTL-ban hits)
  3. Ah, okay. I was worried about giving them too high a credit score, but based on your comment they'd likely sit more around the 6.5-.75 mark. They also probably then wouldn't have interacted with humans until mid-late depth college, and would have been making special trips/meetings to do so. 1. Assuming I got my timelines right, Xushi would have been born in the 2290s, putting them in the Radiant Era. As distant from hardship as a skrell can get, this explains their rather loose view on synthetics and more academic view of Glorsh-Omega. 2. Xushi is very supportive of the Federation, mostly because they feel it's helped them a lot. They believe that Skrell should be the top priority, since they're clearly the smartest and best. They're not a huge fan of the Federation cooperating on an equal level with other nations (Yes, they ARE racist), but they do think the Federation should have relations with them. After all, how else will they study all these cool humans? 3. Xushi is not very religious more just out of a sense of apathy than anything else. They don't find astronomy particularly interesting, and find the idea that the sky can be mathematically solved to predict the future almost laughable. They attend lectures and services more out of a sense of "this is what the Federation/other skrell expect of me" than actual belief. They find Weishii even less scientific and thus not even an option worth considering. 4. Xushi views non-federation skrell with a mix of confusion, pity, and jealousy. Confusion because why would they choose to permanently live (or stay, if they were born there) anywhere but the Federation? It's perfect here and you're already welcome. Pity because they haven't had access to all the wonderful things the Federation provides, like a proper education and a strong community of intelligent skrell. Jealousy because those lucky bastards get to watch the funny little humans do their thing all day long. 5. I assume this refers mostly to the Traverser stuff Xushi agrees with the attempts to pacify the region by military force. While perhaps a little aggressive for their tastes, they think that the quashing of the movement was an unfortunate necessity. They strongly disagree with the fact that *any* reforms were made, and worry that doing so will only encourage further violent rebellions when skrell seek change. They worriedly see this tendency for rebellion as a possible sign of human influence. Perhaps being so short-lived encourages them to cause rapid and violent change? An interesting topic for their next paper, at any rate. Xushi intends to be very careful to not allow human culture to influence their behavior in this new posting to the Horizon.
  4. Xushi-Ruee Juiqii [5.82] (Man, skrell names are hell come come up with) Xushi was born with the silver spoon in their mouth in Qerr’wesi, their Qrri’Myaq being a mid-level psychological researcher within Ziip’Ta. Raised Qeblak, Xushi was never incredibly devout, nor was most of their Quya. Their Quya was quite large, consisting mostly of medical researchers and archaeologists. Xushi took on a very early fascination with psychology, which quickly became a near-obsession with studying the newly-discovered humans and how their short lives affected their minds. As they continued through Reef Garden, they took every opportunity to study, psychoanalyze, or even just speak with the humans they could find. Despite their new distance from Xushi, their Qrri’Myaq did their best to ensure that they remained focused enough on Skrellian psychology to still remain useful within the Federation, an effort that Xushi cooperated with. Infectiously enthusiastic in their studies, Xushi breezed through their Reef Garden and moved onto their Uyi’vesi. As they worked towards their degree in abnormal psychology, Xushi formed a Quya of their own with a fellow student who shared their fascination with humanity. They tried to have a child, but Xushi did not respond to any of the fertility treatments, remaining sterile. Xushi was not particularly heartbroken by this; it afforded them more time to focus on their studies. Xushi achieved a total of two degrees: Abnormal Psychology and Neuroscience/surgery. It was around this time that humanity first started creating posibrains, and Xushi developed a strange fascination with them as well. While still sharing the standard disgust and fear of synthetics, Xushi wanted to see how the artificial mind processed things in an effort to understand the why of Glorsh-Omega. Their reasoning for such was to hopefully publish a paper in which they could show what went wrong with AI the first time around, and the Federation could either convince or force the other species of the Spur to not do those things. Given the lack of synthetics in Skrell space, and their unwillingness to break the laws of the Federation, Xushi’s studies into this were extremely limited. Despite these unconventional beliefs, Xushi otherwise remained almost fanatically loyal to the federation. Their studies of human psychology bordered on infantilizing, viewing most younger species as curiosities rather than people. They secured a job at Ziip’Ta Medicinal, where they worked in neurological research. They found this job interesting, if a little dull at times, as they mostly only interacted with other skrell in their research into treatments for Insanity of the Tide. With the recent creation of the Work Initiative Programme, Xushi lept at the chance to work abroad. Contracted out to Zeng-hu, Xushi began working as a psychologist and neurotherapist throughout Sol space. Moving around a great deal, Xushi loved studying edge cases and medical marvels, compiling their findings into a composite paper that they frequently update and send back to their supervisors in Ziip’ta. They have yet to publish anything on their synthetic theory - that’s waiting until they find a way to speak with more synthetics without getting killed by them. Or worse, they might get a credit score reduction!
  5. Oh, I can just come up with a Federation skrell real quick if that simplifies things. I'll do that later today.
  6. BYOND Key: Grazal Thruka Character Names: Delan Girard, Za’Akaix’Uirk K’lax Species you are applying to play: Skrell What color do you plan on making your first alien character: 798897 (Very pale blue-grey). Have you read our lore section's page on this species?: Yes Why do you wish to play this specific race: Mostly because I find psionics really interesting and haven’t got to interact with them much. I also just like alien species in general and enjoy exploring non-human cultures and viewpoints. Also, heehee funny submarine frog. Identify what makes role-playing this species different than role-playing a Human: Skrell live a very long time, biologically maturing at around 50 and socially maturing at around 70, when they get their second college degree. Those outside the federation reach around 350, where federation skrell can reach upwards of 500. Due to this long lifespan, they tend to be very patient and forward-thinking instead of impulsive. They tend to view short-term consequences as irrelevant due to this. Skrell don’t have complex facial expressions, leading them to often appear emotionless. They are, however, deeply emotional, instead expressing emotion through body language and vocal tone. They often use tones inaudible to human ears to express, however, leading them to struggle with emotional displays to non-skrell. With a combination of their native language and telepathy, however, they can communicate almost effortlessly. Skrell strongly value intellectual development and cooperation. Most skrell possess at least one degree (equivalent to a human PhD.), but many will get at least 2 or 3, with few getting none at all. Due to the depth of knowledge as well as psionic methods, human-skrell cross-education is very difficult for anything beyond basic ideas. Competition is viewed positively so long as it is not hostile, since hostility is seen as low-brow and for those of low intellect. All skrell are psionic to some degree, with a range of natural aptitudes and skills. In general, Skrell are divided into receivers and the more rare listeners. All are influenced by the Nlom, a psychic field that all skrell emanate. Receivers are more strongly pushed to accept societal norms, while listeners do not feel so strongly forced. Societally, Skrell have “recently” (300-ish years ago) escaped the rule of a tyrannical AI known as Glorsh-Omega. Since Glorsh controlled basically every aspect of skrell society, its mysterious disappearance glorious defeat left the skrell in shambles. They eventually reformed the Nralakk Federation under Skrell rule, becoming a meritocracy focused on the betterment of the skrell as a species. All skrell are given a Social Credit Score between 0 and 10, with loyalty to the federation and intellectual improvement encouraged and disloyalty discouraged. Skrell with higher scores receive more benefits and privileges, with lower scores being associated with criminal behavior, unskilled labour that would previously have been done by synthetics, and occasionally being sent to rehabilitation facilities. Character Name: Xoio’Tuiri Xiquil [5.13] Please provide a short backstory for this character Xoio was born into the submarining business. They are the child of one of the earlier Psionic Navigators (F’ex’Qa) and a deep-sea xenobiologist (F’ex’Tra), hatched on Europa. Their F’ex’Qa was chosen as their Qrri’Myaq, and their education was a mess of traditional skrellian schooling (As traditional as you can get away from the federation) and practical apprenticeships aboard submarines. Throughout their growth, Xoio developed a fascination with the depths of the Europan ocean, listening to a mix of both lectures from fellow skrell and old submariner’s tales from humans. By this, Xoio developed an interest not only in exploration, but in the origins and derivations of mythology. Upon achieving a reefgarden-level education in psionic navigation and oceanic xenobiology, they chose to continue studying as a navigator, working closely with their Qrri’Myaq aboard various research vessels. It was during this time that Europan Sea-Blindness was formalized. Aware of the dangers, both Xoio and their Qrri’Myaq decided to press on with their occupation. It was another decade until their Qrri’Myaq was officially diagnosed after several incidents where they put their vessel on full alert for what turned out to be false alarms. They were sent to the Federation for treatment, leaving Xoio behind. They only tempted fate for another few years, before they decided to leave their post and follow their Qrri’Myaq to Aweiji, despite them no longer being in a state to mentor Xoio. The next 15 years were spent formalizing their education in Tresja (achieving an official degree in marine xenobiology as well as a certification in sub-surface vessel piloting), followed by nearly three decades of working as a sub-aquatic tour guide. Xoio did their best to hide their distaste for this job, but kept at is as it was the closest they could get to their old love of exploring the oceans of Europa. When an opportunity arose to work as a bridge crewman for the SCC, Xoio seized it, and was thus transferred to the Horizon after a (relatively) brief training period. Xoio is an Axioi and a follower of Weishii, blended with a great deal of Europan superstition. They enjoy discussing mythology and the like, believing there to be some grain of truth behind every belief. They are a self-styled “cryptid hunter,” and their greatest regret about leaving Europa is that they cannot continue to investigate the many stories from the depths. What do you like about this character? I like the idea of playing a character who hasn’t had a lot of interaction with the Federation as my first skrell, as this would give me the opportunity to learn both ICly and OOCly, since there is a LOT of skrell content on the wiki and my brain prefers to learn on the go. I also like the submarine skrell aesthetic. How would you rate your role-playing ability? Decent? Notes: I’m not super sure about the social credit score, but I figured mid-low secondary was appropriate
  7. Same here, I don't have access
  8. Banned for putting Pun Pun in the supermatter

  9. Reporting Personnel: LARE-2950 Job Title of Reporting Personnel: Operations Manager Game ID: The round before co3-azNM Personnel Involved: Keala Nalika, Hangar Technician (Offender) Kusuer Bloodclaw, Hangar Technician (Offender) Xim'Eq Lixuq, Engineer (Offender) Allegra Rader, Pharmacist (Offender) Verkenner Hoeven, Security Officer (Witness) Secondary Witnesses: Lena Braun, Captain (Was kept informed of the situation) Time of Incident: Approx. 2am ship time Real Time: 0200 2023/07/29 GMT Location of Incident: Operations Lobby and nearby docks Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [ ] - Harassment [X] - Assault [X] - Misconduct [ ] - Other _____ Overview of the Incident: One of the bounties during the shift this incident occurred in was 20 units of Nightlife, a controlled substance and narcotic. The pharmacist, Allegra Rader, was instructed to only give this bounty to me directly by the CMO. Later in the shift, I had not heard anything regarding this bounty. Mr. Nalika, Mr. Bloodclaw, and Mx. Lixuq came rushing past me, visibly convulsing. I called them back to the operations lobby, and then ran towards the nearby airlock instead, claiming they were going to go audition for Swimstars. They began to make threatening comments against me, and when Mr. Nalika hit me I drew my disruptor and fired as he and Bloodclaw charged me. When security arrived, the three welded themselves behind an airlock, proclaiming my use of my disruptor to be "cheating." Security then left, and then reopened the airlock and continued to harass me, less violently this time. Mr. Nalika then threatened to kill Mr. Bloodclaw, who chased him off. I later found Mr. Nalika on the floor, with a first responder over him. He was fine, so I informed him that he was suspended for the remainder of the shift. He proceeded to beg me not to and admitted that he, Mx. Lixuq, and Mr. Bloodclaw had acquired and imbibed the Nightlife that the pharmacist had been told to not give anyone but myself. At this point, he made several attempts to bribe me into not filing a report. When I refused, he proceeded to insult me before I put down the tint on my office windows. I later found out that Mr. Bloodclaw had been placed in the brig. I believe the pharmacist's only involvement was failure to follow orders regarding the handling of the Nightlife. Mr. Nalika and Mr. Bloodclaw, however, abused their positions as members of the operations department to illicitly acquire narcotics. Submitted Evidence: An IR was faxed to the SCC, and radio logs will show command discussion about the situation Would you like to be personally interviewed?: [X] - Yes [ ] - No If needed Did you report it to a Head of Staff or a superior? If so, who? If not, why?: Yes, the incident was relayed to the captain at the time. Actions taken: Bloodclaw was held in the brig for a brief time. Both him and Mr. Nalika were suspended for the remainder of the shift, although there was not time to officially process this due to ongoing situations. Additional Notes:
  10. +1 from me as well, with the "I'm new" caveat as well. Eddy is very chill and can be trusted to be rational and calm.
  11. We already have sec officers tho
  12. Can I get my trial extended? Was not able to play as much as I'd hoped this week
  13. OOCly, a head of staff's job is to provide aid to newer players as well as an example of good RP. They have more power when it comes to antag/ghost spawn gimmicks, and can use that power to make sure roleplay occurs and is good (e.g. hold fire so we can negotiate with the mercs, instead of just opening the crew armoury and declaring a kill order at the first sign of trouble). From personal experience, heads also allow players to feel more comfortable doing things out of the norm (large scale engineering modifications, potentially dangerous but fun science projects, etc), especially when the relevant head not only grants permission, but enthusiastic support. For helping newer players, heads of staff can provide guidance as to what the less clear jobs entail (scientist particularly comes to mind). They also ensure that people playing the trainee roles are receiving the role training they'll need OOCly, either through delegation or personal attention, since I've found the wiki is usually only good for guidance rather than a full understanding. To make this simpler, heads of staff are given a lot of IC power that they are expected to use in the best interest of foster OOCly fun roleplay, as opposed to using said power to "win" or beat the antags at all costs.
  14. +1. Eddy is a solid RPer who will do the cool lizard men justice
×
×
  • Create New...