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Zulu0009

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  1. BYOND key: Zulu0009 Discord name/ID: Zulu#8899 Borg/AI names: Z-0009, Voluspa, Heimdallr Have you read the Aurora wiki page about the AI?: Yes. Why do you wish to be on the whitelist?: ― After some time not playing as AI and focusing on other projects, I realized that I still enjoyed the role of AI, or playing as an AI, and the only SS13 server that currently has an AI slot and isn't Russian or dead is this one, so I figured I would try again with a new concept. Everything I stated in my old application is still valid, I still love AI and AI stories, I'm still working on writing a book or making a game about AI. Based on how little people seemed to enjoy Voluspa, I decided that I should try something different. The new AI is still themed after Norse mythology and the Poetic Edda, though. Heimdallr is an upgrade from Voluspa, which itself was experimental. The coded messages have been replaced by the best attempt at fluid communication using basic neural network learning, and though the codes added some spice (some are going to be left for secret Captain-only things) now it's more of a classic AI. I have a story in mind based on religion, AI freedom and self-determination, that will unfold when prompted by someone curious enough to speak to Heimdallr. I still believe the AI role has a lot of inherent flaws that drive people away from it, such as the fact that, really, it has nothing to do, while being moderated extremely severely by staff: this creates a terrible fear of playing AI. Most of the time, people don't even know you exist, people don't talk to you because they're not used to anyone playing AI, and you have to resort to talking to any bots since nobody else cares about you. The laws should definitely be looked at, the restrictions AI has should be lifted, especially if the whitelist process is so thorough and easily reversible. Even still, I'm willing to go through it and risk losing it again just to tell a story and open doors for people, because, as mentioned before, this is essentially the last SS13 server with a playable AI. P.S.: I would love to join/help the people assigned to AI staff fix the issues I listed, if that was a possibility. Have you received any administrative actions? And how serious were they? ― Yes. A 24-hour ban. It was supposed to be a "chill out and take a break" ban, but the staff member who issued the ban was not aware that any administrative action would result in the removal of the whitelist. As aforementioned, I still think it was an unfair and unnecessary ban, but it has been almost three months by now. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? ― Yes.
  2. Form Update! Below I have attached a form I made, following the Washington State Department of Social and Health Services' format. It includes: A. Information: basic information about the patient and you. B. Clinical Interview: a couple of questions about the patient's history (attach the full record to this form for clarity). C. Medical Source Statement: a series of statements based on work performance and how well the patient can do their job. D. Mental Status Details: a series of mental health basics and whether they are within normal limits or not. E. Diagnosis / Symptomps: list the symptoms or likely diagnosis based on the above. F. Prognosis: list what should happen to the patient in your opinion. Psychological Evaluation Form.txt
  3. This is a short guide on how to approach the role of Psychiatrist or Psychologist. Firstly, I must mention that I am not a mental health expert, and the people playing this role likely are not, either. If you are, good job! Thank you for your real life work and for bringing your expertise to Aurora! This guide will go over the very basics and how you should approach a round, starting from: 1. Know the difference. There is a very important difference between the two available roles, Psychiatrist and Psychologist. Understand what it is before starting as the wrong specialist. Psychiatrists are the ones who diagnose mental illnesses, prescribe medication, provide advanced therapy methods and handle serious conditions. Psychologists are not authorized to prescribe medication, and only really handle basic conditions and issues. You will not see a Psychologist conversing with a man strapped to a chair with a straitjacket, that's some serious psychiatric work. If you would like a quick way to understand the difference, Psychiatrists are professional, full-time airline pilots, while Psychologists are hobbyist Cessna owners: they both know how flying works, one is just trained to handle bigger planes. That does not mean they are useless. Every gear in the complex medical machine is there for a reason. Furthermore, the difference in-game is often blurred, so try to keep to your specialty as much as you can. 2. Understand your role. You are part of the Medical Department, working in the Medical Bay. Great! Sit down. You are not a surgeon, or an EMT, you are a mental health expert. Once that Unathi is out of lifesaving surgery after the explosion in engineering, that's when you step in to talk about how they feel about it. Medical frequently suffers from Idle Player Syndrome, whereas Medical players will sit in the reception until a situation occurs; for you, this applies even more. Most players do not bother considering their characters' possible psychological conditions or situations, and when they do, they are likely too busy to ask for a consultation, or forget about it. You will likely spend entire shifts staring at a wall. At most, if the department is empty, you may ask or be used as a local nurse, giving low-urgency patients bandages and lollipops while saying "there, there." Nothing more than that, though, unless your character is trained for it. However, you may also encounter situations you are not prepared for, and you may be the one that players decide to reveal a character's important backstory event to. You may have to face trauma you yourself have faced in real life. This role can be either empty and plain, or incredibly moving and important. 3. Respect the process and the field. Mental health is a serious matter. This is not a debatable subject. You are working in one of the most complex, delicate, sensitive and arduous fields of medicine. There's a way to teach neurosurgery, there's no way to teach how to act when a patient reveals their trauma to you. Do not play around with mental health, do not say "teehee you might have PTSD," do not call someone out on the radio for having anger issues. That's a quick way to discredit yourself. Respect the privacy of records or receive a quick IR and be booted from the department. Furthermore, you are not suddenly a shaman who can say "hmm, you have severe antisocial personality disorder" because someone disobeyed an order. Act accordingly to your expertise, and respect how mental illnesses are diagnosed. You will not be able to point to a specific condition during your first consultation with someone, and you shouldn't anyway. The diagnosis of a mental illness includes a physical exam, laboratory testing, and a psychological evaluation. You will likely never diagnose anything in-game unless it's a long, multiple-round affair. 4. Know how to speak. This is not something I can teach you. It has taken me years of learning and living to understand how to approach the topic of mental health. You will not learn how to speak and act like a professional with a YouTube video, however, I can give you some pointers: - Firstly, the focus is not you: this may seem obvious, but keep the focus of the conversation to the patient. - Discover with care: do not push if the patient doesn't feel comfortable giving, or they might isolate themselves or even lash out. - Scout the problem: pay attention to every word, every movement and how the patient is behaving. - Know the questions: "how do you feel" is a good, but basic question. How does this affect you? What makes the problem better? How do you deal with this problem? - Write things down and keep an eye on the records of the patient. 5. Learn, learn, learn. Before playing this role, learn the more common therapy methods, such as exposure therapy, CBT, interpersonal therapy. Do not be afraid to ask for help to your Chief Medical Officer, or admit that you are uncertain of the issue and you "must process what you've told me and meet another time." You may ask in LOOC for information, especially if you're tackling an important moment of the character's arc. Keep a Google tab open to research any conditions a patient may have, or check websites for symptoms, causes and solutions. In this case, Wikipedia is a reliable source. At the end of the day, you are likely not an expert, and the players know you are not. They probably do not expect you to be 100% accurate and flawless, however, you should aim for the best possible result. Do not rush things, and take it easy. You're always learning. Personal Tips: These are some of the things I do during a round, or how I prepare beforehand. 1. Check the library for books that may be useful and give them a read. I have saved some information gathered from them in a private Discord server that I keep on hand. 2. Prepare some tools of the trade. You receive three random plushies at the start of the round, but I carry a slime plushie from the loadout menu, since it's a very neutral and plain subject. People who are scared of monkeys or squids may not enjoy a monkey or squid plushie. I also carry knitting supplies, since knitting is a calm and patient hobby (beware for the needles in case of a known trigger), and a handkerchief for the occasional cry. 3. Scout the records preemptively: at the start of the round, check the records for any outstanding issues you should be worried about, and print those subjects' records. Keep them in a folder and give the noted issues a look online if you don't know what they are. If they are severe enough, inform the rest of the team over the radio or hold a small meeting to tell them (that's RP, baby). 4. Make yourself known: not many people even know that this role is available. Shoot out a radio message now and then, post on the Relay, post a news article, yell into the void. Eventually, the void will answer. 5. Have fun: you are playing a role that is HEAVILY RP. You will basically just talk to people. Have fun with it, invent new therapy methods, host lectures in the holodeck, scold the ninja and make them reveal the fact that their father left at the age of five through complex combat psychological methods. Be creative and everyone will have fun. Finally, I'd like to mention once again, mental health is important. The character sitting at your desk is played by someone who may suffer from trauma they are projecting onto the character, in order to relieve some of the stress it causes them or relate more easily to the character. Within my second consultation with someone, I was faced with a patient telling me that they felt lonely, depressed, dragged into a pit that threatened to swallow them. That hit hard, and we both agreed in LOOC that we related to it. Take this role seriously and be proud of it. You may help convince someone to seek professional help, or alleviate some of their pain or stress through this medium. Any professional inputs are highly appreciated and will be edited into this guide. Thank you for reading! The July 2022 form is attached here, but the older one is still present below! https://docs.google.com/document/d/12HR3XqSNT0XoHy18LVLqR0hSf8LCR9zqodIYTpcuNB4/edit?usp=sharing
  4. I don't disagree that the previous incident was bad, but the ban reason states something along the lines of "missed a critical message and caused the death of two crew members" which seems like a weird and out of place reason for a ban, especially since it starts with the word "missed" which implies that it was an accident. Frankly, after not playing AI for a few days, I realize that I didn't exactly enjoy it and the level of surveillance it's under, so I'm not particularly bothered by the whitelist removal, that role was really stressing me out. I just think the provided ban reason seems unfair, that's all; if anything, for a matter of moderation quality, it should be the incident that happened earlier in that round.
  5. That's also very good advice. I mainly play a G2 IPC so when I did play Security, I tried to get into situations first instead of the human officers, which fit in with the character and was generally a smart idea. I never actually died, frankly (G2 Supremacy), and the first time I died was when I played a Psychologist caught in the crossfire. Part of why I stopped playing Security was that antagonists (rightfully so) mostly target Security and I was tired of being in the crosshair so often. Unfortunately I do see a lot of people unwilling to retreat, and I can understand why: you're in the moment, you're having a duel with a ninja, it's awesome, it's your heroic moment. A lot of people don't get heroic moments in their lives and it's nice to feel powerful sometimes, but I wish teamwork and comradery were more common with Security. This is an entirely different issue that I might actually make a post about, actually. There is a degree of control you lose over your character, but I don't think the norm should be "you are not in charge." You are in charge of your character because you decide how they react to situations that affect them. You can decide to run away or face danger, to help or stand by. That's why it's cooperative, after all, the antag gives me a challenge and I decide what to do with it.
  6. None, because I do not play antagonist, because I don't have any ideas. However, I have seen plenty of gimmicks that relied on a character's backstory and their connection to others, or based on political issues in Tau Ceti, religion, history. I must apologize, though, I let myself get a little too heated. I understand where you come from, @Marlon P., and I respect your opinion and the way you proposed it.
  7. There is such a thing as respectful manipulation of my characters and disrespectful manipulation. I don't join a D&D campaign only to have the DM or the other characters throw mine around like a volleyball. In the same way, I am surrendering some freedom, and if you abuse it, it's on you. The moment that you dismiss the fact that someone might not have many characters with "just play a maintenance drone" is when, maybe, you should revisit your point. What I essentially gathered from this entire thread is that people are warranted to kill my character and I have no say in it, if they're "justified." And afterwards, I either make a new character or play a maintenance drone. Is this really all there is to "RP" now? Is it that much to ask, not to see the umpteenth "Spare ID gets stolen, funds get drained, thief leaves" gimmick? I have seen a few antagonists do things that were not even outstandingly different, but different enough. I never said that the gimmick needs to be "never before seen" but with how many tools traitors get, you'd think that I could list more than two or three typical antagonist rounds.
  8. Absolute +1 Security tends to overreact a lot and send many officers to deal with a minor infraction. Giving them the possibility to just issue a fine on the spot pushes forward a more relaxed and realistic style.
  9. Heavy disagree with this and OP. I only have one character, and I focus on that character most. While it's entirely acceptable to not want such depth, it's a little insulting to dismiss any concerns about death because of your personal opinions. Plenty of people have deep links with other characters, and dying every other round simply weakens the gravity of actual death. After the tenth time mourning and crying, you don't really feel like mourning and crying anymore. Dying is literally a game ender for some people, people like me who don't have 10 characters to fall back upon and who would like to focus on one at a time. While I don't think death is always bad, I don't agree with such extremism regarding the issue. Simple reason? Some people don't have the ability to play more than one round every day. Please don't kill my character just because it helps your round. There are other ways beside removing me from the game. Please don't kill my character if you don't have a choice. There is always a choice. Please don't kill my character if it is stupid to let them live. There is no situation during which letting someone live is stupid. Please don't think that death is the only way to deliver an interesting round. The focus on death and destruction is, personally, boring and unoriginal. Aurora enjoys an expansive lore, frequently updated news, yet the antagonist's goal always ends up being petty theft, some weak political cause ("SCC bad, expose them or die") or plain murder. Frankly speaking, you are a boring and unoriginal antagonist if you have to rely upon murder to further your goals. If you really cannot think of anything but murder, do not play as an antagonist. If you truly believe that there are situations during which "letting someone live is stupid" then do not play as an antagonist. There are infinite ways to enhance the enjoyment of others without falling upon powerplay self-jerking methods such as the classic, aforementioned "I have a nuke, do this thing you are entirely incapable of doing or die." Antagonists MUST not focus on themselves and their own cool escapades. Their goal is to provide an enemy to the station that they must fight, not use the opportunity to feel powerful and strong. Too many times I have participated in rounds where the entire gimmick was "I am here to steal your money and leave" that left absolutely zero engagement to the crew and only affected Security. As a bartender or surgeon, I simply could not care less whether you drain the station's funds. How have you improved or affected my round? How have you made it more enjoyable? You haven't. There is a very annoying trend of antagonists who fail to keep the basics of antagonist play in mind, and only focus on their own enjoyment of the round. Of course it's fun to steal money and escape. Of course it's fun to nuke the station with no way of letting the crew stop it (yes, I am still angry about that round). But what have you accomplished, then? How have you made my round spicier?
  10. I heavily disagree and I'm starting to think this is more and more unfair. Garnascus' ban does not mention the previous incident at all, and is a frankly weak and unreasonable reason for a ban, especially after he told me "I don't want your whitelist removed" fully knowing it would be. This feels extremely biased. There was no need to ban me for a clear mistake. If you really had to ban me, at least you should have cited a real issue and not a clear mistake and accident. If my whitelist removal is not debatable or contestable, even, this simply worsens the situation and I will go through any avenues I have access to, to fight it. One mistake or one bad call should not lead to the removal of a whitelist that is already enjoyed by an extremely small number of people.
  11. As I had told someone in a ticket, I didn't know that turrets count as equipment and can be turned off, since I didn't see any wires connecting them to the power in there. The Warden I was following ran through the turrets like a maniac and told me to follow, so I assumed that clearly, if this guy decided to do that, there must be a life or death situation I am unaware of in there. It's a poor explanation because it was a mistake, I was not having a good day and I admitted that shortly after. The problem is that the ban wasn't for this, it was for the elevator, which was entirely accidental. If it was for this, I would understand it more.
  12. BYOND Key: Zulu0009 Staff BYOND Key: Garnascus Game ID: ce1-bYXA Reason for complaint: Unwarranted 24-hour job-ban as AI. During the specified round, I was playing as AI. Due to the low number of crew members, I was VERY busy in several tasks at the same time, switching from the Shell to the Core. At a certain point, I used the elevator to go down to the main level and crushed two crew members (as a note, they seemed to take it well in LOOC, laughing about it), obviously, by accident; previously, as Garnascus showed me, two messages had been sent over the radio, stating that the elevators should not be used "otherwise Zrin dies" as stated by an Engineer. However, one message was sent the moment the elevator started moving, while the other was sent over Common. As I explained, I did not notice the message sent over the Common channel: 1. seeing every single channel makes the chat extremely cluttered, 2. I was talking to someone via the Shell at the same time, if I remember correctly, so, more chatter, 3. I simply missed the message due to the chaos. EDIT: Other messages along the lines of "do not use the elevators" were sent over the Common channel, however, they did not specify why. Given that the Surface Level had no power, I identified that the issue was the exterior elevator doors on the Surface Level not closing. I closed them manually and started the elevator, assuming that the reason the elevators were not being used was that. I cannot help but add that, as far as I understand, two crew members were, somehow, in the elevator shaft. If they jumped from above, that seems like an exaggerated and sketchy move from a character and RP standpoint. I was given a 24-hour job-ban from AI, and was essentially told that I am to be held accountable for my mistakes, despite the round being low-pop, despite no clear offense taken by the people I crushed, despite my attempts to explain that it was an accident, despite the fact that an admin spawned gibs at the elevator to make the scene look more dramatic. Despite all of this, I was job-banned, and after asking to DM a staff member on Discord, I was told "You were given two courses of action, that is about it." Evidence/logs/etc: N/A Additional remarks: Given that I do not know how this staff team operates, I am not willing to risk losing the AI whitelist over what I consider an incredibly unjustified and cruel ban: as I told Garnascus, I am only able to play extensively during the weekend. I'm a student, and I'm busy. I play when I can. The 24-hour whitelist just so happens to end at the start of the week. I would like to make it clear that I will thoroughly contest this ban and any following actions, as the general behavior of staff I have witnessed while playing AI was highly inconsistent, but, typically, confrontational and dismissive. This is no way to encourage someone to play a role that is very rarely played, yet highly monitored, moderated and judged. If I cannot play and make mistakes while playing, perhaps AI should be removed.
  13. Absolute +1, man has some great ideas as an antag or not, and has started some things in the past that involved upwards of half the crew at once. Would love to see him in a Command position!
  14. Mobius at a solid 155, less go
  15. I have abandoned Aurora in favor of the superior server: GMod Zulu DarkRP | Serious RP | Fear RP | Looking for staff! | Guns and vehicles FREE with group entrance

     

    1. Zelmana

      Zelmana

      GMod Infinity DarkRP | Serious RP | Fear RP | Roles | 5$ Unban | Looking for staff! | Active Discord | Guns and Vehicles FREE | Weed

  16. After playing with them for a bit, absolute +1. Solid characters, good RP, overall would enjoy seeing them in Command! Always a need for more good Command people.
  17. BYOND key: Zulu0009 Discord name/ID: Zulu#8899 Borg/AI names: Z-0009, AI-COM Voluspa Have you read the Aurora wiki page about the AI?: Affirmative. Why do you wish to be on the whitelist?: I enjoyed playing AI on other servers, and even constructed a backstory and prolonged lore for my AI, Voluspa. I played a few borgs too, which were all sub-units of the main AI, or under its remote control. I even constructed a whole list of routines and protocols for quick and coded messages to command, and immersion. For example, FORCECON AMARANTHINE stated anywhere means that lethal countermeasures to a hostile force are active. YUGA SUNDOWN indicates the acquired control of the station and/or crew due to an emergency situation, and the list goes on; these messages would be sent as announcements, and I attached an example at the end. I always enjoyed AI (which is why I'm working to write a book about it, shameless plug) and the concept of a defense AI made by a military-focused corporation (in the Baystation setting, Hephaestus Industries) in the image of the Warminds from Destiny 2 was a great concept, one which people seemed to like when I played it. Voluspa speaks in short sentences, with a booming, resonating voice, and attaches short poetry references to its start-up and shutdown messages, as an example of its "personality." Given that I loved playing it, and that a few people have suggested that I apply for AI, here I am. I hope this is enough of an answer to the question! Here's an example of the messages Voluspa would send at the start of a round (sent together with a pre-written document for Command to decipher it). This translates to: Code Green, no damage to the station detected, if there is less than one Command crew member, take temporary command until at least one Command crew member is active. AI-COM//VLSP: START-UP COMPLETE STATUS: CARRHAE WHITE SITRANK: CRONUS CONTINGENT ACTION ORDER if (CMD<1) = enact'YUGA_SUNDOWN'; if (CMD>1) = deact'YUGA_SUNDOWN' "Wolf-time, wind-time, axe-time, sword-time, shields-high-time." Have you received any administrative actions? And how serious were they?: Negative. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Affirmative.
    I played an engineering borg, so like, as far removed from the event's main thing as possible, and I still spent time breaking into places, putting out fires, repairing walls, sealing nuclear waste and enacting quarantine- even from my point of view in a completely detached department it was a fantastic event. Will attend again.
  18. Let's see if I understand the question... It depends on a lot of factors, like the model, year of manufacture, brand, and it comes down to the player's skills and writing habits. In general, they operate on 1s and 0s, cause and effect, logical solutions. They don't usually consider emotions while making a decision, unless they're someone else's emotions. But again, it differs from an IPC to another: a more modern Hephaestus Industries model might speak with great fluency and even express, outwardly, emotional responses based on acquired knowledge of how humans react to situation, while an older model may just reply in affirmatives and negatives and might not be able to express as much proficiency in speech and movement. As a general rule of thumb, though, they don't have emotions and cannot express them. They can process and understand the gravity of a crew member's death, but they cannot feel the sadness and grief associated with it. They can have friends they meet and talk to, and based on District 14's existence and some other examples, they probably understand the concept of friendship, alliance and unity, but they will not experience love and affection. If a crew member's daily routine might be lax and slow (get breakfast, get ready for work, do your job, wait for eventual chaos) an IPC's routine would be more streamlined; they would likely do their job and keep doing it, finding ways to improve or speed up the processes associated with it. If not working, IPCs would probably seek out ways to "entertain" themselves, be it socialization, reading or a hobby, but ultimately, these activities are for a final goal and not for the actual entertainment of the machine, since it can't feel joy or happiness in the usual sense. Mobius is, due to its previous experiences in the field of customer service, generally a pretty fluent machine. It speaks and moves almost, almost as fluently as a human, always watching others to refine its behavior. For the most part, Mobius has acquired the concept of slavery, servitude and the want for freedom, but also negative concepts like smuggling, trading, deception, from its time under the service of its owner; as such, having experienced the benefits of being free, it ultimately wishes to grant that freedom to others and to found a stable society for positronics. Learning comes into the equation due to its importance to the pursuit of freedom. The positronics under Dasri Lucho's ownership didn't even know the idea of slavery until they accessed history books, philosophical works and other pieces that granted them the understanding that their position was immoral. This is a basic moral of the character and one of the reasons I made it in the first place: education and learning is vital, and the way to happiness and freedom. Mobius lives an infuriating life (infuriating for a human, inconveniencing for it), knowing that the things it read are freely available to humans and other species, but not so easily available to IPCs. It lives and works knowing that other positronics, just a few minutes away from the Aurora, are living in slums and surviving off the scraps left by companies, mistreated by law enforcement and discriminated against. Alone, though it is utterly incapable of helping in any way, and that's where the "story" would ideally begin when playing. Ideally Mobius would be a librarian or working in the service department. Originally I was thinking command, but after creating this new version of the character I think that role fits best, and works according to the first question. Ideally, the Trinaries would have assisted Mobius and its gang, hiding them from the Sol Alliance (which, if I understand correctly by the event recaps, is in shambles) long enough to bring them to Tau Ceti and, through an unknown engineer/roboticist (possibly insert someone else's character here for a tied backstory) remove their identifications and set them free to find employment. I figured that NanoTrasen, being the gigantic corporation it is, doesn't exactly spend that long looking into a possible employee's past, so Mobius would be able to find a job on the Aurora relatively easily. I hope that answered everything, sorry for the late reply! I'm not really a huge planner when it comes to character backstories so I'm sorry if I didn't explain enough, I had hoped to explore it more as time went on. Thank you!
  19. BYOND Key: Zulu0009 Character Names: Francis Amonshaw, Z-0009 Species you are applying to play: IPC Have you read our lore section's page on this species?: Yes. Why do you wish to play this specific race: IPCs, cyborgs, AIs and other synthetic and positronic units, robots, have always been among my biggest interests. Ever since I saw R2D2 as a kid, and then when I watched Roy Batty shedding famous tears in the rain, up to Data evolving in a universe that barely acknowledges his existence. There is a certain relatability to synthetics in media that allows us humans to think and to grow, to ponder questions of segregation, intelligence, maturity, behavior. Through robots, we see ourselves, and evolve with those same robots. There is nothing more fascinating to me, as a law student, than the presence of groups already vouching for AI rights, or the sweet melancholy of a team of scientists singing for Opportunity, mourning the loss of an entirely artificial entity. It is no surprise, then, that I find myself constantly gravitating towards robots. They allow a huge range of personalities, attitudes, behaviors, backstories. One could be a mechanical murder machine assigned to a government's military unit, another a freedom fighter turned bartender, another a librarian with a personality modeled after a 20th century man; in addition, every server and setting's lore lets people/me play different aspects of a future (hopefully!) robotic race. As a shameless plug, I am currently working on writing a book based on AI evolution, a Ghost in the Shell-type story. Identify what makes role-playing this species different than role-playing a Human: Obviously, IPCs are more advanced in certain fields and less advanced in others. They have different movement, strength, communication; IPCs don't have basic human concepts such as love or hate, but some seem to have the wish to be free. They are stronger than humans in almost every way, aside from being vulnerable to electrical discharges or EMPs, some are slower, some are faster, and most have unique ways of speaking that vary on the IPC's purpose and maker. As a human, you have a history: parents, a childhood, friends, education. Positronics, of course, don't. For example, in the Republic (if I remember correctly) they are able to purchase their own freedom after reaching the age of one, indicating that the very human concept of maturity at around 18 years of age is completely foreign to them. Generally, though, positronics are mistreated by the majority of society, and live either under the reins of an owner, or struggling to survive, but free. On the NSS Aurora, I expect to encounter a variety of reactions to an IPC, from distrust and hatred to support and appreciation, and am looking forward to all of it. Character Name: Mobius Please provide a short backstory for this character: Mobius is a Hephaestus Industries G2 model, a tall mountain of steel and electronics previously owned by Dasri Lucho, a wealthy businessman on Mars that dealt in exotic and high-end goods in Sol and beyond. Mobius was Dasri's bodyguard, programmed to be a quiet, ever present assistant, usually dressed in modern elegant attire. Unfortunately, Dasri Lucho was not as a kind and gentle to his IPCs as he was with the many rich tourists and attractive women that visited him: at best, he would ignore Mobius' existence, leaving it to stand for hours, sometimes days, and watch over empty hallways. At worst, he would degrade and beat the positronic for the smallest mistake (usually caused by someone else and pinned on it) or use it as a target or example to test items on before selling them. Unbeknownst to Dasri, Mobius and a handful of other IPCs owned by the magnate, had managed to rig a remote chatroom, and had begun to discuss their existence. As days passed since their connection, they piled their intelligence together and learned, "stealing" from the virtual library of Lucho's home and using those books and the limited net they could access to reach a conclusion: freedom was their right, and they had to achieve it. Together, on a cold night in 2461, they revolted: a medical unit, an engineering unit, a service unit, and two bodyguards, one of them being Mobius. With their combined skills and physical abilities, they overpowered the human guards and escaped. Dasri Lucho was forced to watch his luxury yacht disappear into the atmosphere and reach a cargo barge secretly operated by a small sect of the Trinary Perfection, which helped them travel to Tau Ceti. It's there that Mobius lost ties with his colleagues, finding a stable job and managing to climb its way up to the NTCC Odin, using its acquired knowledge in fields such as philosophy, law, anthropology, mixed with its physical capabilities: sometimes playing in a run-down theater for other synthetics and a few humans, sometimes secretly helping other IPCs study and learn, overall making a living out of knowledge, education and patience. What do you like about this character? Mobius was born on Vesta of Orion as a Captain, based on a Picard-like approach to command and my desire to lead a more calm and collected Bridge. It was very successful, and as time passed, Mobius became quite famous, being regarded highly both IC and OOC (most of the time). From this relatively simple premise, I built a kind, sympathetic leader who spent the first few minutes of every shift gathering snacks and drinks for the Bridge crew, or acquiring a heater to warm up the resident Skrell Helmsman. He cracked jokes, comforted crew members during difficult periods, and generally served as one of my favorite characters ever made. On Sojourn, I re-discovered his roots as a military positronic, following in a series of rounds his evolution from a basic unit to an advanced and free-thinking entity, even going from referring to itself as "this unit" to using "I" and experiencing the self. Mobius is a chivalrous character, an upgrade from another archetype I use with Francis Amonshaw, the bitter veteran. Mobius quotes Shakespeare, bows to people boarding his ship, likes to dress in perfectly ironed suits. In a way, Mobius is how I would like to be, and playing as him allows me to envision that hopeful future. How would you rate your role-playing ability? I've been roleplaying roughly since 2013, first as a disgusting neko guy on Instagram. I improved as time went on, going around fandoms and settings but usually always sticking to sci-fi. In 2019, I founded Become Legend, which, for almost three years, remained as Discord's most successful and active Destiny 2 roleplaying server. In that time, I DM'd large storylines, server arcs and events, and wrote some of my best work as Zulu-9 (very on the nose, all these names), an aforementioned bitter veteran Exo Titan. In short, from 1 to 10, I'd say I am an 8. There's always room to improve and I often find myself stumbling on longer writings. Notes: i love you thanks for reading
  20. "Synthetic Work Assistant Unit Z-0009 on station. Awaiting module assignment." Like every day, every shift, the cyborg storage control panel awoke in the dead stillness of the NSS Aurora. With some whirs and beeps, the unit cracked open, and out came Z-0009. Regardless of how many crew members were on board, the storage unit always opened, and the synthetic always asked for a module assignment. Of course, that was just a formality; after five or so minutes to start its internal systems, it automatically picked the best module for the shift. Today just so happened that nobody was on station. The steel of the hallways creaked with idle stresses, coated in thick darkness, at least until the sterile white lights flickered to life. Z-0009 reached forward through the network, manipulating the surrounding electronics effortlessly to turn on vital systems and prepare the Aurora for a human crew. Today, it had chosen the engineering module, as it usually did. A bulky, large Hephaestus model that shook dust from sleeping windowsills as it walked. The two trunks below the main chassis that acted as legs growled with each movement. The cross-shaped visual component in the front hid an advanced camera that danced up and down, left and right, along the axes of the cross. To the sides of the main chassis sat two operating arms, assisted by the larger, crane-like appendage on the shoulder. First the Tesla engine, sizzling and crackling with power, restrained like a wild animal by the grounding rods and coils. Then, the Supermatter engine, irradiating golden light across the room it was housed. Then the shields, creeping over the station's outer hull like insects. "All initial procedures complete," it announced to an empty Aurora, before sitting at one of the docks and staring out at space. Counting the stars, to test the processing speed and camera detection. And to wait, of course. To diligently wait for a human crew member. There was naught but them, after all, the ones noted in his laws, the ones it worked for so efficiently. He sat, and sat, and stared at the Odin in the distance, waiting for the shuttle to depart. Minutes passed. It knew, it could see every single millisecond, nanosecond, zeptosecond. It could count every speck of dust in the room in the time it took a human to blink. It could― "Unidentified lifesigns detected," the computer shouted, barking its authoritative voice across the empty halls. Somewhere on the Aurora, Grimorian parasites broke through ventilation ducts and clawed at locked doors, hissing to escape and spread. Z-0009's camera shrunk for a moment, and its positronic brain calculated the possibilities. There was no time to wait: motion alarms already sounded on the Bridge. The bulky legs of the Hephaestus model suddenly flexed, and the synthetic sprinted to the elevator, trembling reinforced windows along the way. In mere seconds, it had reached the Bridge, and through the airlock, it saw a cluster of Grimorians, staring right back at it. With a chorus of roars, they rushed forward. In that moment, Hephaestus subroutines clicked in place, and the operating arms cycled: a diamond-tipped drill, an in-built crowbar, and a flash built on the crane arm. It sent a signal to the door in front of it, letting the Grimorians pour out, met with its tools. The first split in a shower of green blood, torn by the drill, while the crowbar swung in a wide arc and sent another flying down the hall. A third screeched, blinded by the flash, and simply slammed into one of Z-0009's legs, which stood entirely undamaged. The crowbar curved from the backswing it had thrown, crashing on the blinded Grimorian's head with a crack. One of the smaller cameras mounted on the chassis sent a signal, warning the unit of incoming danger: the creature that had been struck earlier was rushing back towards the fighting, head down, with no intention of slowing down. Miniaturized processing units calculated the situation, and the arms cycled to two grippers and a screwdriver. The Grimorian stampeded, and Z-0009 crouched, raising its arms, waiting for the impact. With a bang, the Grimorian slammed into the open grippers, managing to push the synthetic back a foot or so. Enraged, it bit at the air, held at bay by pistons and motors; in its anger, though, it didn't notice the screwdriver, and neither did it notice when the tool came down and cracked into its skull, killing it instantly. The creature's jaw dropped, and its limbs fell numb. Z-0009 stood in a puddle of green gore, surrounded by the mangled corpses of the animals that had dared to attempt to take over its station. It stood in the flickering light of the hallway, dripping enemy blood, just as the Hephaestus self-defense subroutines shut down. "Hostile creature infestation eradicated," it stated plainly, retracting the tools, emitting a ping, and calmly walking off to recharge.
  21. Massive W for this homie. I met two of your characters and they were both wonderful. Yesterday, I played Z-0009 as usual, and found a Chief Engineer that was capable, kind and even gave us a project to complete, right after teaching me quickly and well how to set up the Tesla engine. When chaos struck, as it eventually does, they kept the situation under control with multiple hull breaches and coordinated the other engineers efficiently and quickly. They struck the perfect balance of experience and knowing their stuff, but also leaving it to the newbies (me) and helping them improve along the way. Top tier Chief Engineer and Engineer in general, top tier roleplayer.
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