Jump to content


  • Content Count

  • Joined

  • Last visited

About Zelmana

  • Rank

Linked Accounts

  • Byond CKey

Recent Profile Visitors

171 profile views
  1. Why would I want to, as a HoS main play, when my job duty is: Oversee the Warden, which is a minimal duty job that is getting the armroy together and documented and processing. Oversee investigations, which can run smoothly and optimally without much guidance. Oversee officers only during Red Alert. I would be doing what I do when I play that character as a visitor- sit down by the Kitchen speaking with Anya and anyone who wants to roleplay. This update kills HoS, and if you are of the opinion that this does not kill the HoS position, it severely numbs and nullifies it to the point where they do less leading than "the unofficial Command" aka Quartermaster.
  2. So- change Bandanna to be multi-slot type. I don't know if that is possible. When worn on face = covered, can be lowered like a sterile mask to hang around neck. When worn on eyes = blindfold mode When worn on head = headband mode (this is already an item so this could replace it.)
  3. Would be nice, I enjoy seeing cowboy-esque characters. But agree with others, roleplay is iffy and need to settle into a role.
  4. Make them better. Have them able to be used as an a blindfold, a headband, or on the earslot to have it look like neckslot. I don't know how to accomplish this nor will I code it. "Someone else do this."
  5. This was tested on 4/8. It was horrible. Security, when a situation was ongoing, lacked ability to collaboratively work. The addition of offices only meant even less roleplay, as they would sit around in their offices. On a non-dept security round, the security would typically be doing regular patrols through all of the department lobbies. Of course, there is some issue with certain department lacking any public lobby, and there is little roleplay interaction between security to those departments. Or, departments that have characters who are routinely stepping away to do other tasks. I feel as though there are better departments to split up for the sake of roleplay. Ones whose entire staff sit in one room location of the station, and not security (whose entire purpose is to walk around the entirety of the station during the duration of the round). Of course, an optimal choice for this would be medical. I do not like this.
  6. The only way I can see this being abusable if by some way a player would be able to change their variables, specifically the one that controls the global_hud. That variable is already messed around with any shader or goggle-type-hud worn. I think that if we have concerns for this being abusable, the concern instead is the ability to alter vars.
  7. Hello, I think for purposes of realism and for further development of certain mobs roles, vision should be changed. I think that custom global_huds (similar to how mesons and nightvision and all that work) to certain mobs where it makes sense. This would only apply to those mobs played by players and would not have an impact on their sight controlled by code. For example, the following mobs may be able to see in the dark but have a bit of a gaussian blur or tunnel vision. Mice Lizards Space shark ( summoned by wizard) And a few other mobs that may make sense. The impact would be that while in control of these mobs you would have those types of vision. If you go and play as a 🐁 mouse for example you would have a bit blurred vision on further away tiles like glasses, but also have the advantage of seeing in the dark maintenance areas.
  8. As with a lot of other posters here, I think that this is best suited for its own server. I believe that if users wish to play Tajarans and explore tajaran lore, they would wish to whitelist and play in those areas.
  9. Then it should be an encouragement, not a matter of policy.
  10. Why should we punish individuals for being concise? If there is a simple change with a very specific reasoning, it can be stated in one to two sentences. The "wait a day" thing would be hard to prove, but I think that would be fine.
  11. I completely agree with this. The addition of mice and drones able to combat each other is great- it would have no drawbacks but to increase roleplay. Three nests, however seems a bit much. A one group vs. one seems appropriate. On the topic of abilities, why can mice not see well in darker places? Good stuff.
  12. So I have been pushing for a good mouse and maintenance combined PR that will provide some much needed updates to the Mouse rp playstyle. If you are interested in this, please feel free to contact me within the mouse mains discord or via DM. Thanks!
  13. The classic "we're adults" narrative. Good to hear what I was expecting.
  14. Yeah pretty much. I just says 'em as I sees em. It's like a radar or a sixth sense. Retard sense, if you will. If I see something, and it is really dumb and stupid, I think, "Hmmph, that's retarded." and sometimes I will write that down on my keyboard and you may see it.
  • Create New...