
FlamingLily
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Byond CKey
flaminglily
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Roboticist (20/37)
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It's been a WHIIIILE since I've played CultSim and I never really got very far into it (i don't really know what the hours mean) BUT I do know what the principles are. For my two mains at the moment, I'd probably say Mira catches in with Knock, Moth and faintly a bit of Winter. I wanted to say Forge because fire (he he ha) but not quite, I don't think. Optic, on the other hand, I think it's linked with Lantern, Edge, and Heart. And Secret Histories.
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Display brain damage for the patient
FlamingLily replied to NerdyVampire's topic in Suggestions & Ideas
I think it could at least be reasonable to have a general number/UI element type thing for specific regions of brain activity. Something like "I feel fine." - 100% "I've got a bit of a headache" - >80% "Everything feels a bit foggy." - >45% [i literally can't think of a line for this one] - >20% "What's... going on?" - >0% -
Draw mode for Hyposprays and precise injection
FlamingLily replied to Bots's topic in Suggestions & Ideas
well. a hypospray isn't a needle. Of course it doesn't have a draw mode. They're not used for what syringes are, they're used for rapid medicine administration. -
Display brain damage for the patient
FlamingLily replied to NerdyVampire's topic in Suggestions & Ideas
I totally agree with this. Except maybe the roleplay prompts- or at least not ones that specific. -
Unquestionable, huge +1 from me. Frankly, I think the quality of this application alone should be enough to justify the +1. The writing quality is fantastic, gripping, and the way Venty uses a combo of Tajara lore and more recent server events lore is so good and a fantastic display of the attention to detail that makes their characters so good. But of course, I have more to say. Ririlsk's long term redemption story is a fantastic character arc, and I've personally had fantastic RP with him throughout my time on the server. I haven't had as much with Andre or Kassid, but even what small moments I catch in the background or offhandedly, they seem as alive and real of characters as they can be. I'm not even sure how old of a character Kassid is, I only started seeing them recently but they have such a clear personality to them that they could have been around for years for all I know. Or to put it plainly. Extremely solid attention to the lore, to detail, and passion for creating these characters, and fantastic ability to portray them to a fantastic depth. Absolutely someone who will use the whitelist well.
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Increase the lobby Time To Start timer
FlamingLily replied to ASmallCuteCat's topic in Suggestions & Ideas
100% agree, the DDOS has made reconnecting hell and 90% of the time I don't even get to see the gamemode vote. On this note, if the lobby timer is extended, the gamemode vote should be later in the timer, as opposed to early. -
I think for this to work, it has to be basically goonstation's. 1 second max for the message, something that won't be overpowering when there's 5 people talking. Don't think it should be substantially different sounds other than minor pitch variations, either.
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You're missing my point. Badly. I'm not defending AI art. I couldn't give less of a shit. What I'm trying to convey here is that the attacks against people using AI art are just that. Attacks. They feel like bullying. They're conveyed in such a way that you're the asshole putting a million artists out of a job every time you even look in the direction of a generative AI system. It's cruel. Attacking people, calling them lazy, creatively bankrupt. Saying they don't deserve to participate in the creative field. (Which you said isn't what people are saying and then proceeded to say yourself). This sure is a valid point if anything that I'm talking about is monetized, which it isn't. That's what I meant by personal creative endeavour. It's not made for money. It will NEVER see profit. But that's not, and never was, what I was talking about. Neither is large multinational corporations replacing their staff with AI. This is a roleplaying server on a ~22 year old atmospherics simulator. You're not calling the CEOs soulless, or the Director of AI media creatively bankrupt or the cost-cut-happy HR manager a lazy, lowest member of society prick. You're saying all that to someone who just wants to create and play a character in a funny spaceman game. This is what's happening. This is what I've seen happen, and what you're actively doing right now. No amount of words and detailed reasoning can overshadow the fact that you are repeatedly calling anyone who has ever experimented with AI art lazy, that they're insulting the entire creative field. No amount of moral superiority can justify attacking someone personally over them just sharing something they were interested in. It's the kind of thing that pushes people away.
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I'm entirely in support of removing AI art from the wiki. To be completely blunt about it, absent any arguments of morality or environmental damage, the stuff on the wiki right now just looks bad. It's off putting. There's a building on there with windows the size of a 2x4. I firmly believe that, for those images, no images are better than what is objectively slop. However. I really, really want to push back against some of the stuff I've seen from people opposing AI art lately. Stuff like calling people who play around with it for their own personal creative endeavours (like flavour text images) lazy and "the lowest members of society" (?????) and being extremely aggressive when they show things off, even if said things are AI generated. That's an extremely solid way to burn people off creative exploration at all (and yes, I acknowledge that a lot of AI art usage is used to fill a gap in creativity in the corporate sphere, but this is not the corporate sphere, and you cannot assume that anyone using AI art is doing it out of a purely soulless creatively-dry place). A lot of people lack the physical skill to create art pieces but have a creative vision, and want to explore that creative vision with AI art. Maybe they'll eventually graduate to commissioning people. Maybe they'll be inspired and build off that AI piece with their own edits, maybe that'll get them learning how to make art of their own and eventually they'll leave AI behind. None of that will happen if we shit on people for wanting to express a creative vision. We are not a community of soulless corporates sucking humanity out of creativity just to afford a fourth house. It's not fair to treat people like that just because they wanted to experiment with a technology that is absolutely not going anywhere any time soon. And, sure, could someone instead commission an artist to get an art piece instead? Yes, of course. I don't think it's fair to expect someone to spend their money on something like that. That's a choice someone can make. Am I a piece of shit for taking a screenshot of my character's ss13 sprite and using it for their relay profile picture? Of course not. It took less effort and arguably less creative input to get that image that it would have if I generated it through some AI, but no one would ever consider denigrating me for it. And, yes, sure, there is a concern about training data and all that. We're not profiting off of space station 13. If the art was part of a business, sure, but it's not. There's no profit to be made here. So, sure. Remove it from the wiki. Enforce quality standards (or outright ban it) for actual server materials. But don't be an asshole to people. Be kind.
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I think making it a free language makes sense, as opposed to a mandatory one (like rootsong). As hazelmouse said, it's not automatic in lore to all positronics like rootsong is to dionae (game mechanics notwithstanding), however it is such a fundamental language to the race that imo it makes sense to give it freely (i.e. it doesn't take a language slot if you take it). This does open up IPC to having 4 languages (like shells have), but at the same time kind of balances out shells so they can't know literally every human language at once (presumably we'd be balancing out shells so they don't have free EAL AND three additional slots for a total of 5 including tcb)
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Reporting Personnel: Mira Tilton (Witness) Job Title of Reporting Personnel: Security Officer - Idris Asset Protection Contractor Game ID: czq-dtGa (Waystation RZ Canon Odyssey) Personnel Involved: Ricky Oberst - Captain (Offender) Mania Haller - Head of Security (Offender) Lynn Reyer - Warden (Witness) Aehruk Thos'kar - Security Officer (Witness) Frank Jurgen - Security Officer (Witness) Secondary Witnesses: (Name, Job Title - Short description of what they witnessed) Acacia Floros, Kobra Aslani - Hephaestus Asset Recovery Contractors (Victims, Non-crew, unlikely to be questionable) Jarek Radzig - Security Officer (Witness, Also involved in the gunfight) Narasi Perlyalna'Shirani, Lazarus So-Jal, Azarii Markarr - Bridge Crew (Witnesses, likely heard the exchange between the captain and the head of security.) Wesley Miyazaki, Voyager-468 - Responding medical personnel (Witnesses, saw the firefight) Lysandre Depardieu-Bodin (Witness, See attached evidence) Time of Incident: Approximately 00:00 04/05/2467 (00:00 GMT 04/05/2025) Location of Incident: Waystation RZ Nature of Incident: [X] - Workplace Hazard [X] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [ ] - Harassment [ ] - Assault [ ] - Misconduct [X] - Possible Attempted Murder Overview of the Incident: Late in the evening of 03/04/2467, the Horizon received a distress beacon from an unknown installation. It was later revealed to be a Hephaestus installation, and two Hephaestus synthetics were found there. After a period of support, Head of Security Haller formed the view that the two synthetics were runaways. Shortly after this determination, two Hephaestus Contractors arrived to recover the synthetics. Without engaging in any form of meaningful discussion or diplomacy, nor even offering to verify their identities or tag scan the synthetics, Haller outwardly and explicitly refused, citing Captain Obert's orders. When the contractors refused to allow the Hephaestus owned synthetics to leave the Hephaestus owned facility, Mania ordered that they be shot with lethal force, which was later confirmed by the captain. I proceeded to attempt negotiations, and was constantly hindered by Haller, to the point that she ordered me suspended for it. I refused to comply, and accept any responsibility on my behalf for it, but I did so to prevent the meaningless bloodshed of myself, my colleagues, and other employees of the SCC. This did not stop Haller in any way, who continued to order an open, active, bloody gunfight, nor did it stop Oberst, who went along with such orders with no pushback or communication whatsoever on the security channel. Eventually, a fight broke out after Haller (or someone on the SCC's side, I'm unsure) opened fire on the Hephaestus Employees. I want to reiterate, these were Hephaestus Employees. They were both detained, and thanks ONLY due to the exceptional service of the medical staff, were able to both be brought back alive. I believe one of them, if not both, now suffers permanent brain damage, but I do not know their complete medical state. It's my view and of all the officers listed in this complaint that Haller and Oberst are impulsive, illogical, and poorly qualified for their positions, and that they have caused severe, permanent and debilitating injury, unnecessarily, to SCC employees that had committed absolutely no crime, no breach of regulations, additionally endangering our security staff for absolutely no gain, and fundamentally failing in the duties expected of the head of security. Submitted Evidence: I don't have comms logs of the order being given, because it was given verbally. A while after this incident, I was provided with the following transcript by Lysandre Depardieu-Bodin. Presenting this here for further evaluation. Would you like to be personally interviewed? [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? No. The Captain is an Offender. Additional Notes:
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