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Venty

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  1. It's so sad that the lizards died of starvation... no updates to feed them...
  2. I've had quite a few experiences with Flpfs' characters, with almost all of them being enjoyable or developing some sort of story in some way! It was a pleasure helping out with this, and I look forward to interacting with waster-boy right here. That being said, I do actually have ONE question: has some of the habits he developed while in the Wasteland and with the Ozeuoi transferred over to his life in Biesel? If so, what and how?
  3. THIS. This is what I was trying to explain in earlier posts, but I was trying to give it some sort of lore background to justify it. It's just a fluff blindfold with prescription qualities, as if you just replaced the sprite for glasses with a blindfold instead. This is what I was basing the idea off of. After all, the I-Patch works for just one eye, so why wouldn't there be one for both? Ultimately, I'm using the idea of the I-Patch as a justification for this item's existance, and I was trying to explain it as if it was like the I-Patch, but for both eyes.
  4. The intention was for more well-to-do individuals, such as Moghean/Dominian nobles or other affluent groups, to use these as an alternative to prosthetics. And, considering they are essentially removable eyes in a blindfold, I do imagine it would be rather expensive compared to normal prosthetic eyes, as you would probably have to be much more careful with the design in order for it to function properly.
  5. I understand the first bit about how Dominians deal with prosthetics, I wanted to provide this as an alternative that wasn't a prosthetic. However, I have a slight problem with the second concern: there isn't a functional blind disability you can select in character creation. The only one that's like that is nearsightedness, and that's what I was basing the function off fixing.
  6. I disagree. Functionally, as said in the original post, it would just be a reskin of normal glasses, like how the I-Patch functions in-game. In addition, the style would not exactly be something everyone and anyone could use for their characters: it's something that would fit more in line with Dominian and Moghean culture rather than in-general use.
  7. The idea for using a blindfold instead of something like what you use for your Dominian was more for style, in fitting with certain cultures. Plus, the idea was to allow for characters that would be COMPLETELY blind to be played, instead of someone who just has a really bad case of nearsightedness. Plus, more variety in the eye-wear section.
  8. Essentially, yes. It's just a version of the I-Patch that covers both eyes instead of just one.
  9. As the name implies, this blindfold would essentially be a reskin of normal glasses + blindfold, and would function how the I-Patch works for characters: providing sight for the blind/nearsighted without directly using mechanical or prosthetic eyes. The idea for this would be to allow for blind characters that cannot normally take on mechanical eyes without scrutiny or ridicule, such as Dominians or Unathi, a method from which they could see (and, in turn, allow them to be playable) without violating their societal rules and expectations. I would personally do this project myself, but I lack the necessary coding knowledge myself to do it. So, under the suggestion of Geeves, I'm posting this idea to the Suggestions topic instead.
  10. After some discussion with the handling CCIA member, It would be appreciated if this IR was binned/closed.
  11. Reporting Personnel: Ririlsk Guwan Job Title of Reporting Personnel: Shaft Miner Game ID: b0e-dfhi Personnel Involved: - Buck Thomson, Cargo Technician: Victim - Sam Orleens, Cargo Technician: Offender - Alex Yammato, Drill Technician: Offender - Johanna Clarkson, Cargo Technician: Witness Secondary Witnesses: - N/A Time of Incident: N/A Real Time: Between 12 and 3:30pm, PST. Location of Incident: NSS Aurora, Cargo Department Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ X ] - Harassment [ X ] - Assault [ X ] - Misconduct [ X ] - Other: Slander, Slandering with Intent to Shame (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Nearing halfway into the shift, Technician Orleens and Drill Technician Yammato repeatedly alleged that Technician Thomson had previously sexually assaulted and harassed Sam Orleens, as while as alleging that Thomson was a xenophile and had gone after other members of the crew. In both occasions, Yammato and Orleens did so in a public space, surrounded by coworkers, and refused to give evidence nor back up their accusations in public, which has lead me to believe that the two are attempting to slander and ruin the reputation of Buck Thomson. It can also be noted that, early in the shift, Yammato and Orleens threatened violence against Thomson, and I have previously seen Yammato attack Thomson on a few differing occasions, often for small offenses or mistakes. This behavior is not only wrong, but actively attempts to ruin the reputation and livelihood of Thomson, while also being extremely damaging towards crew moral in these stressful times. Submitted Evidence: N/A Did you report it to a Head of Staff or a superior? If so, who? If not, why?: I was unable to contact any of command due to unrelated incidents occurring across the station. Actions taken: Due to unrelated incidents occurring across the station, no actions were able to be taken. Additional Notes: N/A
  12. Basic Information Byond Account: VentClass Character Name(s): Ordered in the vein of when I created the characters: Rebecca Holand (Quartermaster, Shaft Miner, Cargo Technician) Ventus Dagna (Xenobotanist) Alexia Avanes (Bartender) Brigan Ano (Medical Resident) Ririlsk Guwan (Shaft Miner) Aiikzin Riez (Quartermaster) Brody Lincel (Cadet) AI Name(s): N/A Discord username + tag: Venty#2488 Age: 17, going on 18. Timezone: PST (Pacific Standard Time) When are you on Aurora?: Generally, when I do play, I tend to play between 12 pm and 8 pm. I don't play that much at night and school will occasionally make it to where I can't play all that often, depending on the week's workload. Experience How long have you played SS13?: I've played SS13 for about a little more than a year and a half at this point (I originally came as part of the Ssethtide of Yesteryear). How long have you played on Aurora: Although on and off, I started playing the Aurora back in April of 2019 until the beginning of June before returning that September and playing consistently until the end of the Skrell Arc. I made appearances during the Taj arcs as a volunteer and started playing again back at the start of June of this year, before dropping off yet again and simply watching via ghosting or watching the NT Relay until recently. How much do you know about SS13 (Baystation build) game mechanics?: I'm familiar with the basics of most mechanics, but I'm not familiar with the specifics of Engineering, Medical, or Command. After all, I don't have a Command whitelist, nor do I play Engineering or Medical all that often. Do you have any experience moderating for an SS13 server?: I do not. I have moderated for a lore discord and a department discord (Cargo), but I have never actually moderated for a SS13 server. Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Personally, yes, I do. Have you ever been banned, and if so, how long and why?: I can gladly say I haven't ever been banned on Aurora as of yet, although I do have a single warning to my name due to extremely stupid behavior back in April of 2019 when I first started playing. I also have a few notes, but nothing too bad. Personality Why do you play SS13?: I play SS13 for one reason, mainly: To roleplay and to have a little fun. Aurora and other roleplay servers have provided me with both of those and helped me along with my writing skills in the process, so I've found a liking to the game. Plus, I've found the few servers where mechanics are prioritized over roleplay can also be pretty fun if a little hectic at times. Why do you play on Aurora?: Aurora generally provides me with a few things that I'm looking for when I play SS13: An environment in which I can generally expect MOST people are trying to roleplay characters to a reasonable point, a place where I can hang out and have fun, and a place to see and show off the creative writing skills of others and myself. Furthermore, the lore of the server and the universe it inhabits has always been interesting to me, and I'm always anticipating the newest news article or the newest drama or the station and/or universe at large. What do moderators do?: Moderators, in short, ensure the rules and regulations of a server are followed, and that situations and conflicts between players, whether in-game or in the discords or forums, are resolved in a fair and impartial way. What does it mean to be a moderator for our server?: To be a moderator for the Aurora, it generally means you must be able to carefully look over any potentially rule-breaking or harmful situation with impartiality and care, be able to apply rulings and punishments regardless of your relationship to the person or people in particular, and avoid allowing the ability you have and the bias' you may hold from infecting your judgments, actions, and behavior. In addition, it is generally good to have a clear head and be able to separate OOC from IC, for the few situations that may hit closer to him than would be liked. Why do you want to be a moderator?: My main reason is simple: I'd like to help out and contribute to the server by providing moderation to the server that I like to be apart of. The server's given me fun times and put me in contact with people I like talking to, and the moderation and admin teams are partly responsible for making sure that the people that would ruin the server and/or the atmosphere have been kept out (mostly). What qualities do you possess that would make you a good moderator?: I like to think that I'm able to separate OOC and IC matters and opinions well, and I generally try to entertain and understand both sides of an argument before I take a stance or choose a side. I'm pretty good at keeping a straight head and I'm always willing to listen to someone's explanation. Plus, I like to avoid creating unneeded hostility or stress: it only makes situations worse, rather than do anything to help or fix them. How well do you handle stress, anger, or insults?: I've never truly had a problem with anger, stress, or other circumstances on here or similar platforms: While I can't say that certain things haven't made me upset or stressed in the past, I generally don't let these things affect my judgment or change how I act in general. Anything Else You Want to Add: Hi. Some of you may know me through the different characters I play, or some may know me by my interactions and talks in discord. Regardless of what happens with this application and what may come up, I would like to thank you guys for at least giving it a read, and for helping make this community an interesting place to play on. I'm honestly glad I've come across SS13 and Aurora, and I'm glad that I've been able to hang out, play, and discuss with the people I came into contact with through the game. Thanks for having me around.
  13. I don't even remember when this was but I feel absolutely no regrets from saying it.
  14. Alright, so after some brainstorming among me, Pan, and Paradox, I believe I've come up for answers in regards to both parts of your question. To answer the first of how the IPCs of the (now-renamed!) Golden Dream, we've come up with a few different ways and also expanded on how IPCs work on the aerostat. To start off, IPCs that reside aboard the Dream are typically hand-picked from models and units across Venus that tend to be the most appealing, in which these units are brought aboard to an initial workshop area. In this area, they are then "touched up", improved, and in some cases, redefined to not only fit a specific purpose, such as the hired escorts that can be found up in the upper levels. Typically, IPCs that work within this field are made to be as good looking as possible, to the point of being uncanny, and having something of a ethereal/not-quite-human feel to them. In addition to this, we came up with a naming scheme that would help fit in with the new name, which I will reveal at the end, in which IPCs will be given names based on different deities and/or mythological entities based on the look and job given to them. A decent chunk of staff aboard are IPCs, and handle various different jobs: Some work in the escort service available to those in the upper levels, in which a certain amount of hours is paid for by a customer, and whatever happens between the IPC and Customer stays between them and Management. During this time, IPCs are able to have some freedoms in what occurs during this time, being able to deny certain requests if it would have negative effects to the facility, the IPC's status, or anything else that would result in a loss of profits, time, and effort. However, if none of these risks or dangers exist, IPCs generally have to follow exactly what the customers asks for or wants. Others work as the security of the entire facility: They can range from shells to G2s, all designed to not only be effective as security, but also maintain the beauty that is generally represented by Venusian IPCs. Most others work as part of the various attractions or facilities, such as handling drinks at some of the various clubs or covering small-scale administration. IPCs that work as part of the escort service have further abilities granted to them by administration: They can often change their appearance, look, or behaviors based on the requests of the customer, and the distinct look of certain IPCs can be changed at various different workshops located through the staff-only sections of the entire facility. There's also some new additions to the actual system of the aerostat, but in order to go further into the changes, allow me to introduce the new naming of the Golden Dream: Ishtar's Temple. The aerostat has been renamed to Ishtar's Temple, with each area given a specific name that fits with the full name: The lower levels and Aerostat are known as Ishtar's Temple, the elevators that separate the zones are known as Ishtar's Gates, and the upper level of the Temple is known as Babylon Garden. This also connects to the naming scheme of the IPCs that work there and fit in with the attempted look and experience that the design of the IPCs are supposed to invoke. I've also added to how the IDs work: IDs are bio-locked to the individual that they were originally created for, and automatically tracks the location of the owner inside the facility and works as a mobile recorder, in order to add to the security of the facility and it's assets. In addition, the system allows for fake/bootleg cards to connect to the tracking network and immediately report attempted usage of said cards, exposing the immediate location of anyone using a bootleg for Security to "remove". Hopefully, this not only answers the issues brought up but add to the depth of the original application. Again, I credit Pan, Karnayna and ParadoxSpace for help with brainstorming and collaboration.
  15. Type (e.g. Planet, Faction, System): Aerostat (Venus). Describe this proposal in a single sentence (12 word maximum): Venusian aerostat focusing on entertainment, of both the traditional and exotic Venusian variety. How will this be reflected on-station?: This place, in addition to adding to the general vibe of Venus being the "Jewel of Sol", provides further background and potential backstories for potential Sol and Venusian characters, as well as giving a further spotlight on specific groups in both the Human and IPC groups, such as the more risque or elite of Sol and the creation of the beauty-based Venusian shells. In addition, once the shift in scenery changes from station to traveling exploration ship, it could also provide in the way of providing an interesting location for future events and/or arcs. Does this faction/etc do anything not achieved by what already exists?: It further expands on potential character concepts and backgrounds through the expansion on certain sub-types of already existing races, such as the Venusian Shells built to cater to a... risque audience, or the unique environment fostered into the various humans (and other potential species) on Venus. Why should this be given to lore developers rather than remain player created lore?: In turning this to official lore developers, a few different ideas and situations can emerge from it: The upper atmosphere of Venus and the Aerostats, as described by both Lore and Players alike, is one that focuses on beauty, pleasure, and unique forms of entertainment that fails to exist elsewhere in the entirety of Sol. So, in adding a aerostat that focuses on that specific aspect of Venus and reveals some of the deeper inner workings of the Venusian Entertainment Industry and the Venusian Mindset, it allows for more in-depth Venusian characters and helps Sol become more of a background that a player could use for new characters and concepts. With this addition to Venusian Lore, an issue comes up in the form of the Venusian IPC's. For a rather long time, there has been constant arcs, characters, and ideas over the concept of IPCs and their potential free-will/emotions, and the development of Venusian IPCs and their use in Sol could work as a further motivator for potential conversation on the topic, as well as allowing for IPCs from Venus to come aboard and provide backstory and ideas that might challenge or assist the status quo. Venus, within the Aerostats and behind closed doors, is a planet focused on both pleasure, entertainment, and degeneracy. In the addition of Ishtar's, this concept could be further explored upon and messed with, providing material for conversation on what is considered the limit between simple entertainment and total deviancy, as well as providing conflict between groups that are diametrically opposed to such concepts of sin and pleasure. Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not foresee?: That's the nature of a lore application: If I submit this and it's accepted, it's not entirely mine anymore. The original concept is mine: The actual implementation is not. Long Description: Venus. The oft-described "Jewel" of the Sol system, Venus is known far and wide across human space as a example of the possibilities of human entertainment, pleasure, and overall ability of humanity to create something beautiful, profitable, and enjoyable the whole way through. This, proved strong by Aerostats such as Binyaria, was only further proved and expanded upon by what many considered to be the "diamond" of Venus: Ishtar's Temple. A rather large Aerostat that existed only a short shuttle ride away from Binyaria, Ishtar's Temple functioned as the perfect twin to Binyaria and an example of what Venusian entertainment could be. The basis of the Aerostat, as it was formed, was simple: It was a place anyone and everyone could enjoy, a place that provided to every niche and interest a place to enjoy themselves and relax. The average person, with a few credits and some time, could board a shuttle and enjoy themselves in any way possible aboard the Temple: Clubs, amusement parks, lounges and bars of all sorts, sport centers and everything in between were open to the general public. It didn't matter who you were: Skrell, Unathi, Human, IPC, everyone could find a place to enjoy themselves in some way. It didn't end with just those attractions, however: That was only the lower half of the Temple. Beyond the guarded elevators and hidden checkpoints known as Ishtar's Gates existed the top layer, elusive to most non-Venusians and even further for those foreign to the system, existed the top half of the Ishtar's Temple: Babylon Garden. Here, the more deviant and elite of the possible attractions existed for the rich, influential, or resourceful: The right amount of cash, the right connections, the right knowledge, or the right influence was all that was needed to gain one of the illusive key cards that provided access to the top. However, in some cases, it was even easier to get inside: Rumor had it that it wasn't uncommon for management to occasionally slip an access card to those who, in some way or another, looked like they simply couldn't get with what was offered. In this upper level, all sorts of deviancy existed: Entertainment of the risque kind was common, the unique and unusual tastes of any patron were satisfied, and all sorts of "hotels" populated the aisles when the night came through. One of the most used services, however, was arguably the specialty of the upper Aerostat: The Venusian Shells of the Diamond. These shells differed from the usual Venesian shell: They were designed with quality incomparable to those outside the Aerostat, and existed in a state that left them with not only more freedoms than their counterparts, but left them more desired by the patrons of the level. Setting themselves for different prices and different jobs, even someone foreign to the level could tell exactly what the purpose of each and every shell could be: Some provided experiences they only wish they could get within their dreams, and others provide the technophile's dream in more ways than one. As time went on, this only further expanded: New attractions and places show up on the daily, and expansions are constantly occurring. As one attraction finishes production, another starts production, starting a cycle of constant innovation and application, in which one visit is always unique compared to another. ------------------------------------------------------------------------------------------------------------- A final note: This is the first time I've ever made something as big as this, so forgive me if some things seem wrong or unrealistic. Still trying to figure this all out. I would like to thank Pan, Karnayna#9676 for help in the initial idea and ParadoxSpace#6825 for some further development and context on Venus. EDIT: Changed to fix Venesian to Venusian.
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