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Nol4

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  1. I was asked for my input on Liam Knight, Amelia Dresden, and Jay Elder's involvement. From least to most involved: Jay Elder I've included every single log quote he made related to Adzi carrying blood below- there weren't many. Obviously there's tons of chat trimmed between, but nothing in context made him seem like the driver to me. Amelia Dresden Amelia was not very involved initially, aside from demanding on the net that Adzi move the other paramedic's bloodbag. She did however endorse to the Captain that there "wasn't enough to set up the GTR". I'm putting a pin in how this isn't true for now to reduce redundancy- it'll be in the next section as well. She has some scuffle on comms with the HoS: She does get pulled out of the Captain's meeting twice by gremorian related things, as Sparta said. When she returns, she states that she used to be a paramedic, as well as a nurse, during the discussion about Adzi deciding its own equipment as a paramedic. Liam Knight Per comments above, Knight summoned the HoS initially and quickly, which matches with my radio log. He's also the first to chime in that Adzi should also put the blood it's carrying, not just the other paramedic's, into the lockers. Adzi also tells Knight and Dresden here that it returned the first one, twice. He justifies this by telling Adzi the blood doesn't 'belong to it'. Knight also calls the Captain. During the Captain meeting, Knight repeats several times that Adzi has up to three bags, despite Adzi again stating during the meeting and demonstrating to the Captain that it has two, and returned the other paramedic's. Then gremorians happen. However, I'd like to touch on two things from Sortie's post. Except the GTR wasn't short. I detailed in the initial complaint all ten O- bags of blood in the GTR once Adzi had returned the first bag, all of which were verified by the Captain. This 'critical shortage' is completely made up- Liam himself says the GTR is 'one short' which means 'I wanted to put one on all five IV stands, four of which already have blood'. This is reflected in Mae Lin's statement about the 5th IV stand. He also acknowledges there's even more blood in the surgeon freezers, as he verbally refuses on Medical net to use that blood for his fifth IV. This excuse has no basis in reality, and implies the GTR would be 'critically short' on any round where there are two paramedics both of which take a single IV bag. I simply do not believe this, because Knight explicitly wanted the bag to hang on a 5th IV pole. Hanging IV bags are not refrigerated. It seems like your character only cares about refrigeration when managing paramedic's bags, not when spiking and hanging five IV bags, which would surely also spoil, and would be considered flagrantly wasteful in real life.
  2. Adzi immediately moved the blood bag left by the other paramedic to the OR storage, but of note, the head of security was already in the lobby by the time I was done doing that. I think it was less than two minutes from them demanding it return it to the HoS arriving. Adzi informed the HoS, in front of both doctors and the pharmacist that it had done so, and the HoS heard this and dismissed the whole thing. [VIP tours medical here and everyone does other things for a bit] Mae is the first to return to the issue, and demands Adzi also hand over the blood it equipped itself with. You can see the VIP hasn't even left the screen at this point. Adzi again refuses, giving its reasons (namely: it has a protocol, and that protocol isn't determined by them). I leave medical to help the chef meal plan for the VIP, but I didn't end up having very much time, because Mae Lin instantly calls to get security involved again. (This log is immediately after I left the department.) Not long after this (it's on the same page on my log), the Captain checks in on the medical net. Not satisfied with the HOS' ruling, Mae Lin asks him to get involved. Ricky then calls a meeting in medical, which Adzi is summoned to. In front of Mae Lin, Liam Knight, Amelia Dresden, Jay Elder, and the Captain, it again states that it returned the blood bag, which the Captain confirms. Mae Lin interjects that it has more than she's deemed necessary, and it should be accepting her swap. It also states that it isn't required to defer to the pharmacist or other non-CMO characters, which the Captain also confirms. It then shows the Captain the 10 available O- blood bags already in the department, which the Captain records on a recorder. Let me know if I can help with anything else.
  3. BYOND Key: nol4 Game ID: czi-dCQw Player Byond Key/Character name: Acetrea | Mae Lin Staff involved: N/A, related to an IR Reason for complaint: Excessive elitism Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? No, an IR triggered this Approximate Date/Time: April 26 2025 Short version: during an canon event round, Mae Lin as a character engaged in excessive elitism: she attempted to enforce a specific playstyle on the paramedic and stated that it should defer to physicians and herself on all things. There are two parts to this: a needless, security-enforced micromanaging of my paramedic's equipment, and an IR aggressively pursuing an OOC mistake on an obscure mechanic. Mae Lin went to the head of security, and when the head of security refused, the Captain himself over the bag micromanaging. The IR is over this and an obscure mechanical mistake despite both resolution in game (the character affected agreeing not to pursue charges + the Captain agreeing with that) and OOC resolution (the affected player and I agreeing to retcon it- though staff informed us this is no longer an option). She is pursuing the obscure mistake so intensely that the character is IRing the Captain himself. All the while, she enforced other aspects of elitist play: she cites her friend as 'the best paramedic' (despite the character in question not being that job!), claims to be an authority over other jobs, and chased all of this at the expense of actually engaging with a canon event round. This is the behavior that drives away new players. It ruthlessly punishes mistakes and any deviations from the in-group meta. This is a game, not real life: characters shouldn't be bullied into following a specific meta, and mechanical errors will happen and deserve some grace, especially when the actual players involved agree to gloss over them. I think other medical characters leaned into this behavior that round, but I am focusing on Acetrea, as she escalated to the IR. Long version: Quotes/Screenshots (I can provide screenshot or log form as necessary: I trimmed out anyone else talking for readability) Mae Lin stating that paramedic characters should completely defer to even the pharmacist. Aside from micromanaging a role which is not her subordinate, this feels like powergaming. Demanding to inspect my character's equipment (again, as the pharmacist) + commanding their loadout at threat of security involvement. This gain feels like plain elitism: claiming yourself or friends/members of an in-group to be the best at something and enforcing that method of play on all other players via that self-assigned status. This is especially egregious when the characters in question aren't even playing that job, and leans into powergaming. The other player stating they intended to let it go by gently due to being an OOC error. Regarding the "Blood Shortage" Throughout this entire interaction, there were no less than: 4 IV stands with O- blood bags in the ETC, 2 IV stands with O- blood in the OR, and 4 more bags of O- blood in the OR closets, on top of the crate of typed blood, and at least one bag of saline. I know this for fact because Adzi showed it all to the Captain in person during the prolonged investigation. It is simply not true that they were "unable to supply the GTR". They also refused over medical net to use any of the stockpile in the ORs. Claiming there was any issue with supply is purely a vaneer for micromanaging of a how another player filled their bag, and escalating into charge-worthy accusations by claiming it was causing critical supply issues.
  4. Heyo. I play Levi Kersaavi, who was named as the victim in the IR. I was asked to comment about my IC/OOC interactions with Kaiser and I can elaborate on anything as needed. I specifically reached out to 50_n00b in deadchat after the round to ask about lightening up on exclusion from missions. They told me more or less that while they understood why it wasn't fun for me, they were enjoying it. I asked if the characters could spat in other ways that were less obstructive, and they said that 'next time' to be aware that Kaiser is a hardass and to act accordingly. I'm going to collapse all of their IC interactions into a box here for reference, since I do think it matters for the context of the IR and the accusation that the Captain was unfounded in his concerns. I have logs for most of the second section, but not the first save the OOC conversation. I'm collapsing my OOC thoughts here, to the extent that they're relevant.
  5. In brief, my response to this: I think when security is in the position of needing to lean on other departments, it's typically opt-in. If you aren't interested in being the guns builder, someone else probably will be and you can still choose not to be involved in even a minor way. (I've never once seen a shortage of volunteers at the crew armory, or of engineers already volunteering to point emitters at things, for example. There's a whole thread up right now expressing frustration about how non-sec departments swarm what little tasks they have.) This gives those players who do want to be involved the option to participate, whereas now they simply don't have it short of joining the already highly competitive sec roles.
  6. There seems to be a lot of concern about 'robust' antagonists maximizing their tools to run circles around security and subject the entire ship to an underwhelming/annoying gimmick if security's killforce is reduced. I don't think this is warranted: antagonists are already the most heavily scrutinized role on the server. An antag, at any point, has half a dozen ghosts, administration, and most of the active crew watching them with access to the ahelp button. Bad faith antagonists can and are filtered out by OOC mechanisms- security doesn't need to hold the firepower to cleanly end all sufficiency annoying antagonists. Moreover, it only takes one security member to decide it's guns time, and the rest of the team will also start shooting. I completely support a change to reduce security's firepower and armor that's available literally one click by the warden away, which as it stands lets them comfortably toe to toe a fully armed merc team, and bulldoze anyone who isn't optimizing uplink heavy plates. Onships especially suffer for it. I play a lot of sec- I can count on one hand the number of times merc teams have bested an even half-staffed security team, and I would quickly run out of fingers for the amount of times I've seen 'mercs are all dead and security has one broken arm between them'. Besides- I think science would love an opportunity to hand out experimental guns, supply would like to run crates of them, and I've never seen the crew not absolutely frothing at the mouth for the crew armory to open so they can participate in the fragging. Security right now is self-sufficient against almost any threat that can be thrown against them.
  7. Joining the crowd to say it is reckless and irresponsible to present a spaceman imitation of a psychiatrist as genuine mental health care. There should be no OOC patient-provider alliance because there should be no real patient and there is certainly no real provider. If someone is approaching you with real world concerns and you want to be kind, direct them to real world resources.
  8. Heya, I was asked to comment. I'm only going to touch on what's relevant to my character since I have no context or involvement in the rest of it. Here is the short version of Baral and Levi's interactions over Levi's name from my perspective, which occurred over several weeks leading up to now. While I think deadnaming as a character gimmick is tacky, I don’t think I’ve ever talked to Deshan’s player OOCly in any capacity. I didn’t particularly want to deal with making it an OOC issue at the time, though I’d been weighing it as it became clear the character wasn’t going to stop naturally ICly. Since it's become an OOC discussion and we're already here: if @Fluffy is fine with ending this part of their dynamic then I don't think I have anything else to contribute to this thread. Let me know if there's anything else you need from me.
  9. As a local deadpop/aussie hours player, a shuttle or surface spawn point would be a greatly appreciated addition. At my hours, shifts frequently don't vote for transfer and run 4-6 hours, bridge crew may or may not exist, and you may be dropping into a round that's been going for 2 hours and everyone is already off ship. It's also common for offship roles to fill up even while the ship is empty during these rounds, so this would help drive some more interaction during the quiet hours. Moreover, even if there is a BC, most of them time they're already occupied with something and would prefer not to be dragged away for 15-20 minutes of transit. The new map and content is awesome- it'd be great to be able to see it consistently.
  10. Chiming in agreement. This change effectively blocks a lot of people who you really would expect to have suit sensors from having them on account of the goofy base uniforms; I've never seen a Captain or a head of security in the base uniform, for example.
  11. The first instant I met Elwood Johnson I thought he was an unrepentant meme. I was delighted to be wrong. He has a strong personality and good dialogue, he spontaneously goes out of his way to train and engage cadets, and he's just fun to interact with. The fact that he engages with antagonists in flexible and varied ways and has experience as an antag himself is also huge. +1. That's everything I could want in someone playing Command.
  12. They both feel like complete jobs right until a physician shows up, then they both feel like half jobs to me. IMO surgeon and FR gameplay are at their best without any physicians, when they're working together to stabilize patients in GTR and transport to surgery. I agree that merging pharmacist and physician is sillier than merging surgeon and doctor. I play chiefly FR, and a full medical manifest is a deterrent to joining a round. There's just not very much to do even during a total bloodbath with four doctors + a grab-bag of interns + a pharmacist or two treating people in GTR + a CMO running around + another first responder. I'm certainly not attached to more FR slots, and wouldn't want it at all unless physician was removed entirely. Similarly! Merging without reducing total slots would be a disaster, fully agree. The two problems as I see them: 1. jobs step on each other constantly because there really isn't three full jobs worth of content. Just transporting or just operating is not a fun gameplay loop. 2. there's so many warm bodies in medical Merging/killing physician solves both nicely. Obviously people have reservations- I think you have to play the alternative to feel it. I come from Bay which has two doctor-surgeons and three first responders (and a pharmacist). The smaller medbay means everyone stays busy and collaborates, and the flow just feels much nicer than Aurora's weird three overlapping role-boxes.
  13. Medical is comically sub-delegated. It does not need four roles, and anyone who plays medical can attest how ridiculously bloated the department feels when the manifest is full. Physicians are already in the weird venn-diagram overlap between first responder and surgeon, and nuking the role would make surgeons and FRs feel like complete jobs with more to do. If merging pharmacist and physician reduces the total slots and roles, then amen, though I think simply nuking physician or merging it into surgeon would be better. On a different note, first responder is very popular, and by killing physician in one way or another you could probably have three FR slots to reflect their increased role in stabilizing in triage. Some people above are talking about how med doesn't need to be easier- if anything, killing/merging two slots should add a little strain back to the department.
  14. BYOND key: nol4 Discord name/id: herbs#1075 Borg / AI names: Neural Network Operating Robotic Assistant, or NNORA Have you read the Aurora wiki page about the AI?: Yep Why do you wish to be on the whitelist?: AI is cool, AI has cool themes (citation needed), and there's something inherently fun about being the SmartToaster installed in all the doors. I've been around the block in SS13, and playing AI is a nice mechanical-and-mindset change from basically any other playable role that I'd like to add to my repertoire of options on Aurora. Mechanics aside, I personally enjoy the challenge of playing an entity that is designed to be personable, and may even go out of its way to be pleasant and engaging, but underneath the exterior presentation is something uniquely cold and alien. Have you received any administrative actions? And how serious were they?: N/A. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Yep
  15. I caught a ling round with Volvalaad recently. When one of the lings used their stasis ability for the first time and was "found dead", Volvalaad repeatedly hyperfocused on bugged behavior to justify not releasing the body to the morgue (and in doing so, denying the antagonist any chance to get away before the body was picked up by security), going so far as to use a stethoscope on the corpse to announce they could still hear breath sounds despite the brain-dead hud icon. This kind of valid hunting is unfortunate on any character, but is particularly oppressive on a head of staff who can override their subordinates' attempts to give antagonists an inch of leeway. Your mechanical medical knowledge seems thorough- you clearly know auroramed well! Mechanics aside and focusing on the social side, I've seen you be great with newbies and good with your improvisation. If the above mentioned incident was an unfortunate one-off, then I have no reservations.
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