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Everything posted by Shimmer
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Canonically kill Pun Pun and replace him with a capybara
Shimmer replied to greenjoe's topic in Suggestions & Ideas
I'd rather not because Pun-Pun is boring and deserves to finally be ousted. Capybaras are cooler than monkeys. -
Canonically kill Pun Pun and replace him with a capybara
Shimmer replied to greenjoe's topic in Suggestions & Ideas
We have dogs, a fox, and a cat shoved in what is a tiny cramped office, the dogs are locked inside of a small glass cage until they are let go, none of the pets make sense, at all. I don't think a capybara is all that much of a stretch here, come on, the pun is excellent. -
One thing I personally note, and it's all personal opinion, is that Aurora has too much of a reliance on high intensity / high stakes events to me. While I have not participated in the event personally due to scheduling issues, I likely wouldn't have either way because I don't enjoy events in which the crew is in imminent danger and people are getting killed. I personally enjoy events in which there are no ship-destroying-stakes, that aren't combat heavy and are an environment for the crew to come together and explore a new environment, while allowing them to develop their relationships with each other. This is the service main in me speaking, and I understand that high stakes events are necessary to add spice and to prevent stagnation, but I think the medium of mini-arcs / mini-events are a perfect medium for no-intensity events, something akin to the New Gibson event during the KoTW arc.
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Slightly polished up, Solarian flag added. Can include the krita file for editing layers if need be. Rose has done *the* work to make it into various in game sprites, I have no idea how to PR stuff like that in so I would be happy for an explanation (assuming this is accepted)
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Thank you, I will add the Solarian flag to my proposal until I can come up with an alternative, which will come in another app with redesigns of some other flags. Where would be an appropriate place to see whether the team approves of a symbol or not, or has any advice, outside of canon applications?
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Understood, I've been meaning to redesign some of the flags that have started to show their age, would using a common symbol integrated into those flags be considered for a replacement of the canton flag?
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Hello! Thank you for the reply! Would it be possible to create a different thread to contest this policy? From my point of view, the Solarian canton flag greatly clashes and ruins the balance of existing designs, like that of Visegrad and (soon) San Colette. If I were to explain my point of view in a different thread, to have them ultimately removed / replaced, where should I go to?
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Honestly why limit it just to psychiatry? Thinking too small too small All of medical will undergo rapid slimification that way antags can never hurt us
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The lore page for the moon is one of the shorter one's so there really isn't much mentioned color wise. However, black and white are picked both because they contrast well, and because that is what your average Lunan will see pretty much all the time. The planet is tidally locked, as such it has a period where the sky is dominated only by the sun, and a period where its completely dark safe for stars (and if you're on the light side, the Earth). The blue is meant to represent Earth, blue is the color associated with it ("The blue marble), while gold represents the sun. They're both colors of the Solarian flag, meant to symbolise belonging to it.
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I intentionally avoided placing the Solarian flag in the corner for a few reasons: 1. It doesn't add anything significant, it simply marks a flag as belonging to Sol, which in my opinion isn't worth point 2... 2. It utterly destroys the aesthetic of the flag, Liberian County flags are made fun of in part because of the decision to add the state flag in the corner. They're all of inconsistent sizes, heavily heavily clash with the original flag while serving no meaningful symbolic purpose that hasn't been already achieved. 3. Whoever made the flag for San Colette understands this, which is why they didn't add it to the flag, in spite of the fact that San Colette is a Solarian state. I would personally prefer to not have the flag at all rather than having the Solarian flag on it, it ruins it that much for me. Its atrocious.
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Added by sparky in a recent pr, can a mod please close this?
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Lore Impact (Small/Medium/Large): Small Species: Human Short Description: A flag for Luna, one of the two planets in Sol that don't have one. How will this be reflected on-station?: A new flag that can be used. Does this addition do anything not achieved by what already exists?: A flag for a planet that doesn't have one. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? I understand. Long Description: There isn't much to describe here, Luna never had a flag, I like the planet, so I went out of my way to make one. I asked Rose to sprite it and she did, bless her heart. The blue is supposed to be a representation of Earth, while the gold represents the Sun, the black is for space (in a literal meaning and representing space) The crescent represents Luna itself, it's orientation is meant to be reminiscent of the headpiece of the Greek goddess Selene, and her Roman counterpart Luna. Here is the sprite made by Rose(StevIII), I will poke her to make a PR to add it assuming this is approved.
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Some sort of indication would be helpful! Perhaps a red/green indicator somewhere at the wheels or on the body itself.
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Add a feature wherein alt pressing a gurney would lock it in place and prevent it from being moved, essentially wrenching it down mechanically. It's extremely easy to bump into them whenever there is the slightest amount of lag, which can mess with IVs or treatment and can be generally annoying. In chaotic rounds, with mass casualties, the medbay becomes overcrowded and as a result a lot of gurneys are pushed around, which just causes confusion and annoyance, locking them in place will help immensely with organising patients and generally with triage.
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That came across harsher than I meant, I apologise. What I mean is that I don't really see the argument here, I think it's a better idea to just let physicians do chemistry and keep the roles as is, so that physicians can use the in game chemistry codex to make the chems they absolutely need (hence, common sense), and much like engineers leave atmos to atmos techs when they are on, so should physicians leave chems to pharmacists when they are on. Mind, a similar dichotomy to what we have in engineering already exists in medical as is, Atmos techs are soft expected to know how to set up power for the ship, pharmacists are soft expected to treat people when no one else is available to do so, it's just that in medical it doesn't go both ways. I still support a merge just on the grounds that it's a marginal improvement over what we have right now, but keeping roles, slots etc etc as is and just letting physicians do chemistry both keeps pharmacist as a role and allows medical to function properly without one.
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And yet, as engineering perfectly exemplifies it, when atmospheric technicians aren't on other roles can suffer and people's enjoyment of the game lessens. I really don't get the argument of "People will have to learn!", it's such a non argument because you already have an ingame catalogue of all medicines and how to make them, it'd just be common sense as to what you as a physician need and use. very few people play pharmacist, and as a result medical suffers, limiting chems to only pharmacists would be like limiting thrusters to only atmos techs.
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I think a renaming is unnecessary, especially to something meaningless like medical technician, which sounds too close to an emergency medical technician which is a different thing all together. Keep physician as the name, give them access and allow them to make chems, maybe increase their slots, pharmacist as it stands is played by too few players and is extremely debilitating when they're not on.
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You can just max everything out if you don't want to bother, an SM engine can max out at 3k kW of power which is more than enough to charge all SMES' to their max even at their max settings. I don't really see the point here, even a proper set up of RCon takes less than five minutes, it's something you can do while waiting for the reactor SMES to discharge before upgrading it.
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BYOND key: ShimmerIsTaken (Previously also used Timirald, Atransarcticfox - both currently disabled) Discord name/id: Shimmer#7240 Borg / AI names: Borg - SAIAC, A.I - G.A.I.A Have you read the Aurora wiki page about the AI?: Yes. Why do you wish to be on the whitelist?: The reason I want the whitelist is because I used to play a lot as AI when it didn't have a whitelist on Aurora, and it was one of my favorite ways to play just because of how radically different it is from playing crew or even borg. I enjoy the almost GM-ey feeling that comes with AI, allowing you to give a better flow to a round and make it generally more enjoyable, interacting with crew and antags alike, while at the same time having a bird's eye view on an entire round almost like watching an ant colony. Have you received any administrative actions? And how serious were they?: I have not received any administrative actions on any of my accounts, to my knowledge. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: Yes.