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Shimmer

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Everything posted by Shimmer

  1. I don't understand exactly what does this improve? It removes to ability to revive pets for...? Realism? Immersion? I just do not understand what harm this brings, and it being completely unexplained in the PR itself is just confusing. What purpose to this PR serve should be front and center when you are removing items, none of us are psychics, none of us can read into the reasons behind it.
  2. And having a Solarian consular on board will actually make that antagonism be felt. As it stands now, Sol being anti-SCC is not felt in any way, the presence of an antagonistic force is felt MUCH more than the lack there of. It's a background thing no one pays attention to unless their attention is brought to it. News articles are neat, and interesting, and well written, but how is Sol's antagonism felt on the Horizon? If you were to remove that element, would literally anything change? Re-adding a Solarian Consular, at the very minimum, brings this antagonism to light. They're not a corporate employee, they're only allowed to be there. A well played consular can try to push things in a direction that are contrary to the SCC's (Specifically Nanotrasens) interests.
  3. FUCK YES PLEASE PLEASE PLEASE a lot of my characters are musically inclined, and its PAINFUL that i cant have one of my characters bring down a guitar to play for a friend or a partner, because theyre locked behind orders or finding some other way to make use of it. It also allows for character development, as inconsequential as it is. A person learning to play an instrument IS an interesting dynamic because its not Elianne McElianna learning how to fire gigatron ubercannonen at antag number 5. if people are being annoying with it, really is no different than someone being annoying by crowbarring lights or dragging characters around, it still falls into the same 'ahelp a cunt being a cunt'.
  4. Thank you! I think Ethnea would adjust quite well into Zeng-Hu, Einstein Engines already instilled a sense of obeying perfectionism in her, Zeng-Hu would just add an additional grateful fervor to it all, the crumbs of liberty she'd feel pushing her to adopt to that new culture willingly, rather than just because a superior ordered her to do so. Sure! IPCs aren't born with human instincts and an inherent understanding of human social cues, all of that behavior, the subtle mannerisms humans display: gentle gestures, implications, inferring words - the younger an IPC is, and the less time and IPC has spent around such things, the harder it would be for them to pick up on those things. Everything would be a lot more literal and statement-of-fact lacking that essential nuance. In the case of Ethnea, for example, she is not super young as to not get any implications or to not understand any of that nuance, she's worked with humans for years, but she would still come across as a lot more naive when it comes to more serious topics, especially something like geopolitics which are COMPLETELY alien to her.
  5. BYOND Ckey: shimmeristaken Discord username: shimmeristaken Character names: Tomine Rosenweiss, Alexandra Plisetskaya, Eirwyn Llywelyn Species you are applying to play: IPC ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: (IPCs exempt) Have you read the lore pages for the species you wish to be whitelisted for?: Yes! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this species?: I find their primary dynamic interesting, owned IPCs are essentially treated as a very autonomous and advanced piece of equipment by the majority of the Spur, they are almost a synthetic in that regard but with a major difference - space for development as a character, since unlike bound synthetics, IPCs have the capacity to learn and integrate with their environment, acting differently as the character develops. I also like their second-class dynamic, and the variety in the opinions held by various factions and origins towards them. I think it introduces an interesting element to roleplay, some people will see IPCs as nothing more than tools, others see danger, and some see them as equals. It allows for roleplay opportunities not afforded to your average Solarian. What makes role-playing this species different than role-playing a human?: IPCs are a lot more mechanical in the way they think and act, they do not act off of human instinct, all of their behaviors and mannerisms are learned, from understanding social cues to interactions with the outside world. The only thing I would consider as some inherent "instinct" with them would be their inherent desire for self preservation, and whatever directives their manufacturers or owners have given them. ------------------------------ Character Application Character Name: Ethnea Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. Ethnea was constructed in 2463 by Einstein Engines, withing the Utgardian Plains of Callisto. She was part of an effort by Einstein Engines to consolidate their Solarian IPC assets within Callisto, given the secession of Konyang and the Alliance's loss of their previous IPC production center. Einstein Engines prides itself on its advanced shell models, Ethnea was one of many, her purpose to act as a general bridge crew for Einstein vessels, pilot, navigator, communications officer, most of her assignments were to Helium-3 transports, moving gas harvested in the Oort cloud by Pluto and purchased through the Solarian government. The time she spent with Einstein Engines reinforced a form of cautious perfectionism within her, its corporate culture pushing Ethnea to her absolute limits with the constant threat of severe punishment looming above in the case of underperformance. It forced her to adopt a timid, hardworking and people pleasing personality, learning that trying to talk back to her handlers only resulted in threats to herself, Ethnea sought to avoid those in any way she could. Most of her interactions with wider Solarian culture were limited to Callisto, where she was given very brief and leashed leave to spend as she saw fit, within that short period Ethnea explored every corner of the planet she could, and grew to consider herself as a Callistean, spending a considerable amount of time in the neon lit streets of Ha Wan. Having been produced during the turmoil of the Solarian civil war, and its navy's ever growing need for Helium-3, Ethnea existed to plug in holes within this recently expanded market exploited by Einstein Engines. Yet, as the civil war drew to a close, and the situation both in the northern and southern territories of the Alliance stabilized, the supply chains leading there were reinforced and optimized, the need for a shell like Ethnea grew lesser and lesser. Her adequate performance and comparatively recent production saved her from the usual practice of scrapping, Einstein Engines instead choosing to sell her off in a small batch of other similar positronics. She was purchased by Zeng-Hu Pharmaceuticals somewhere in the middle of 2465, a few months after the end of the war. With new owners came new responsibilities, instead of a freighter pilot she was placed at the helm of various research vessels operating within Coalition territory, her longest missions being within Light’s Edge. Zeng-Hu’s far more egalitarian stance on IPCs had a profound effect on Ethnea, being part of long term research and archeological groups introduced her to an environment less willing to constantly remind her of disposability, punishments now being replaced with incentives. The Keiretsu reinforced that sense of perfectionism, but gave it a new direction, a far more passionate one all with the ultimate goal of trying to prove herself worthy of the incentives, rather than a persistent attempt to avoid punishment. Being around researchers also gave Ethnea a spark of curiosity and wanderlust towards the wider spur, helped by the fact that she found herself within a new territory, the Coalition being a place alien and unique to her - one she wanted to explore. The same fire with which she explored her home planet was now directed outwards, fate giving her the opportunity. How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. Ethnea was created as a consequence of the consolidation of IPC production on Callisto following the beginning of the Solarian civil war and the consequent secession of Konyang, her initial purpose was to be a gear in the ever growing Helium-3 market that started to balloon as a result of the phoron crisis, pushing the Solarian economy towards reliance on Helium-3 produced within the Oort cloud. How does your character view the megacorporation they work for? The differences in treatment of IPCs between Einstein Engines and Zeng-Hu are immense, while both corporations urge their positronic workers to strive for perfection, encouraging them to out perform their colleagues, her brief time with Zeng-Hu gave her an opportunity to experience some degree of freedom not afforded by her much less egalitarian former owners. This increased liberty left her feeling gratitude towards her new owners, a generally positive and supportive view of the Keiretsu, which she views herself as a part of rather than an extension of.
  6. That would be a good way to increase survival rate for miners who aren't robust, honestly, and give them a reason to ask a machinist for a suit.
  7. Echoing this, the armory should be removed, there have already been cases where BCs used the guns found inside to act as security. I know this action is ahelpable, but even still bridge crew do NOT need a whole armory all to themselves, in emergencies they had a small cabinet with carbines and armor as is, and when they REALLY need to arm themselves there is already an armory on the other side of deck three.
  8. BYOND Key: HotStuff Staff BYOND Key: campinFUNkiller Game ID: THE DISCORD CHANNEL GRRRRRRRRR Reason for complaint: I have decided to lodge this totally legitimate, serious complaint about a certain campinkiller, whom has shamelessly, without shame, without ANY remorse, STOLEN the creation of a channel from another user!! Such behaviour is totally unbelievable unacceptable and I WILL BE TAKING LEGAL ACTION Evidence/logs/etc: Additional remarks:
  9. Hello! Thank you for the application. After seven intense weeks (nights AND days) of discussion with the lore administration team, we have decided that you need more sprites before we can accept this application. We thank you for the understanding!
  10. I think there might be some confusion here because of how the military page is worded. (https://wiki.aurorastation.org/index.php?title=Solarian_Armed_Forces#Notable_Navy_Forces) There are two naval forces that use 'the 1st', we have the 1st Battlegroup which is a force based out of Sol, initially comprised of mostly Lunans until Courtois' reforms added fleets like the 25th to this battlegroup, doubling it in size. Then there is the 1st middle ring battlegroup, which is Szalai's force and went on to form the SSMD which alongside the provisional government formed the reconstruction mandate. The 1st marine division serves the 1st battlegroup, made up of primarily Lunan working class, "Its marines are primarily recruited from the Lunan working class and are generally looked down upon by the upper and middle class Lunans which serve as the 1st Battlegroup’s officers", they have nothing to do with the 1st MRB.
  11. Don't do this as a character that likes animals obviously lmao But outside of that no, those monkeys specifically serve the purpose of being butchered for organs, teach interns, and practice, they're not pets and so killing them won't get you in trouble.
  12. Depends on what you are practicing, organ transplants don't require damage, organ repair might require you to inject the monkey with plant be gone (toxin + water), bone repair will require you to punch or wrench or hammer or somehow break the monkey's bones. Arterial honestly the same, knife the monkey until you get a bleed. I don't imagine it's any different to using a protohuman, safe for the fact that monkeys move around which can be infuriating.
  13. You can also practice on cube monkeys, which the OR contains a full box of. Functionally there is no difference.
  14. Heyoooooo! A ton of luck on your app!! Since the Alliance got mentioned, and is quite a biiig part of human lore, I'll ask you the same questions I asked botanist if a little modified. What direction do you wish the Alliance would take, in terms of government, treatment of outsiders and outside powers (Primarily, Coalition, Elyra, Biesel), especially as it pertains to to the CRZ and the secession of Konyang? What do you believe the reaction of the Alliance should be? Furthermore, assuming elections do occur, which direction would you like to see the Alliance pulled ideologically? You've mentioned that the Alliance would like to see some form of referendum / favorable deal when it comes to Konyang, however, what would be it's aims and goals towards other Coalition member states? Would it continue to seek out reapprochement with Xanu? Continue it's special relationship with Galatea? One thing I'd be really interested to see is an expansion on Mars post violent dawn and post re-conquest by the Provisional government. Do you feel like Mars should get any attention in regards to its newfound situation, say, an expansion on whether or not the Alliance attempts some form of reconstruction effort, similar to the one done to Earth through contracts with Zeng-Hu? And expansion on what life is like post dawn? A bunch more luck to you!!
  15. I haven't had pretty much any interactions with you, however, since you do bring up Sol as one of your points of interest in human lore, I'd love to hear yours thoughts/plans on a few questions. I'm not really sure if it's appropriate for any player to ask questions, but these are just curiosities I have, if I'm doing something wrong just poke me with a stick lmao. What direction do you wish the Alliance would take, in terms of government, treatment of outsiders and outside powers (Primarily, Coalition, Elyra, Biesel), especially as it pertains to to the CRZ and the secession of Konyang? What do you believe the reaction of the Alliance should be? Furthermore, assuming elections do occur, which direction would you like to see the Alliance pulled ideologically? One thing I'd be really interested to see is an expansion on Mars post violent dawn and post re-conquest by the Provisional government. Do you feel like Mars should get any attention in regards to its newfound situation, say, an expansion on whether or not the Alliance attempts some form of reconstruction effort, similar to the one done to Earth through contracts with Zeng-Hu? And expansion on what life is like post dawn? Much luck on your application!
  16. So do we remove Ginny and Ives? They're novelty animals.
  17. I'd rather not because Pun-Pun is boring and deserves to finally be ousted. Capybaras are cooler than monkeys.
  18. Because the intrepid is there, it's not used nearly as frequently for expeditions and the like as people imply. If you want to use the intrepid for an expedition you can just talk with the xenoarcheologist using it, I don't understand why we need yet another shuttle exclusive for them.
  19. Just a few cents, as someone who plays medical, please make it so it spawns on by default as opposed to being an order from cargo, it'd be a lot more helpful for training interns that way.
  20. We have dogs, a fox, and a cat shoved in what is a tiny cramped office, the dogs are locked inside of a small glass cage until they are let go, none of the pets make sense, at all. I don't think a capybara is all that much of a stretch here, come on, the pun is excellent.
  21. One thing I personally note, and it's all personal opinion, is that Aurora has too much of a reliance on high intensity / high stakes events to me. While I have not participated in the event personally due to scheduling issues, I likely wouldn't have either way because I don't enjoy events in which the crew is in imminent danger and people are getting killed. I personally enjoy events in which there are no ship-destroying-stakes, that aren't combat heavy and are an environment for the crew to come together and explore a new environment, while allowing them to develop their relationships with each other. This is the service main in me speaking, and I understand that high stakes events are necessary to add spice and to prevent stagnation, but I think the medium of mini-arcs / mini-events are a perfect medium for no-intensity events, something akin to the New Gibson event during the KoTW arc.
  22. Slightly polished up, Solarian flag added. Can include the krita file for editing layers if need be. Rose has done *the* work to make it into various in game sprites, I have no idea how to PR stuff like that in so I would be happy for an explanation (assuming this is accepted)
  23. Thank you, I will add the Solarian flag to my proposal until I can come up with an alternative, which will come in another app with redesigns of some other flags. Where would be an appropriate place to see whether the team approves of a symbol or not, or has any advice, outside of canon applications?
  24. Understood, I've been meaning to redesign some of the flags that have started to show their age, would using a common symbol integrated into those flags be considered for a replacement of the canton flag?
  25. Hello! Thank you for the reply! Would it be possible to create a different thread to contest this policy? From my point of view, the Solarian canton flag greatly clashes and ruins the balance of existing designs, like that of Visegrad and (soon) San Colette. If I were to explain my point of view in a different thread, to have them ultimately removed / replaced, where should I go to?
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