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Everything posted by Noble Row
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accepted NM (Comrade Batman) - Command Whitelist Application
Noble Row replied to NM_'s topic in Whitelist Applications Archives
+1 Ren Hartfort is probably one of my favorite members of medbay, with an incredibly responsible demeanor with the skills to match. He is probably one of the most reasonable and understanding characters on the station. With a character like that, I can only imagine what else the player behind the wheel can do. Would love to see this player get their hand as Head of Staff and see what they can do! -
As the title suggests, after an absolute shit-show of a round, I suggest antags should be required to be pitted against each other in some way in a Tower Defense round. When the antags came together, they were near unstoppable. Poor security did not have options, it just did not seem like a fun round for those outside of the gimmick. I do not have too much to say otherwise, but 5 Mercs, 4 Raiders, 2 Ninjas is just too much for security. Especially so when most of security that readies up also have their antag preferences on. I would appreciate comments on this. The round happens so rarely that it may be up to debate, but as playing as an antag during that round, for me, it just did not seem fun for anyone else. And when I play antag, I want for everyone to have fun. Antags are in a sense, the entertainment for the round, and should strive to make the round as fun as possible for the crew by providing challenge, intrigue, and opposition.
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Hey everyone, I have been playing Machinist recently, as I played roboticist in the past, and I have fallen for the new mech and hardsuit creation system. The process of making mechs is exceptionally more satisfying than what it was with the standalone chassis (Gygax, Odysseus, Durand), and I have been making mechs most of the time for other people to use. ICly I always assumed all mechs/hardsuits/etc. created in a round were sold to cover costs by the SCC at end of shift (or whenever port comes) as produced goods. Mining collects the materials, which by themselves do not have the best value, and distribute them to Science and the Machinists. Science of course uses them for research as is the point of the Horizon, but the Machinists use them for producing goods for the crew and assumedly sells them off after the shift is over. So I was wondering if it was at all possible to add items such as mechs, hardsuits or cyborg chassis to the operations bounty list? For credit rewards I do not expect anything phenomenal, as I expect the SCC takes most of the cut anyway before giving cash to the Operations department. Examples could include: "So-and-so wants to plan an expedition but needs some equipment! Please make three EVA Hardsuits!" "The PMCG needs a mech for training that can take a hit! Make one Heavy Chassis mech!" "TCFL scout teams want a mech with good terrain mobility! Make a mech with Quadruped Legs!" Hardpoints optional, I do not know how the code would be for this, but I am mainly just asking for the assembled mech/hardsuit anyway, not anything additional. Maybe separate bounties for hardpoints? Thank you guys for taking the time to read this, hope y'all consider it!
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Melteshonok — Command Application
Noble Row replied to Melteshonok's topic in Whitelist Applications Archives
+1 Love this dude, love his character. Always makes the round interesting in a Roleplay friendly way, and demonstrates a level of responsibility that some people can look up to. Would love to see how he would do as a head of staff. -
head of staff DasFox | Command
Noble Row replied to TheSleepyCatmom's topic in Whitelist Applications Archives
+1 Competent, quick, good command staff that is informative with what they have access to. Would love to see them around more often! -
Misiek's Command Application, The Sequel
Noble Row replied to Misiek1001's topic in Whitelist Applications Archives
+1, efficient, quick, and a joy to RP with. I don't know him OOCly very well but with how he's operated in his character I wouldn't mind him as a head of staff. -
BYOND Key: Noble Row Character Names: Aizu Kai, Joeseph Mandarin, Custodian (Cyborg) Species you are applying to play: IPC What color do you plan on making your first alien character: N/A (IPC Exempt) Have you read our lore section's page on this species?: I have read the section under the IPC Wiki articles and other articles to help construct the backstory (https://wiki.aurorastation.org/index.php?title=IPC https://wiki.aurorastation.org/index.php?title=IPC_and_Megacorporations https://wiki.aurorastation.org/index.php?title=Tau_Ceti_Foreign_Legion https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation ) Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I’ve always liked robot or robotic characters ever since I got into roleplaying. When I was twelve, I made my first venture in to roleplaying making a Warforged in Dungeons and Dragons, and shortly after, on a separate roleplaying game I named a human-like robotic character Noble Row from a name generator and figured it was fitting. A name I liked so much I use it as my screen name more than a decade down the line. Robotic characters and their question of sentience and ‘newness’ to the world around them have always been an entertaining point of view to explore. What would you do if you have the intelligence and processing power to excel and exceed expectations compared to the ones around you, but you had no real cultural history, no real foundation, when everyone else had centuries if not millenniums of development? And you’re conscious of this fact, so incredibly conscious that you have a near blank slate to work with for the culture of your people. Where your actions alone could influence how entire races view your own simply because you are so “new”? It’s this level of “newness” that thrills me when playing these robot-like races, and why I want to venture into playing IPCs. Your character knows nothing yet can process so much. They can be molded, they can adapt, their culture isn’t old enough to have any steadfast and ingrained traditions or beliefs that can hold them back. It is up to them here and now to lay the foundation for what their people will become in the future. Identify what makes role-playing this species different than role-playing a Human: From what I understand, IPCs follow the idea that they are making a place for themself in the universe. However, they are starting off from an exceptionally low point. Most of them are still in the shackles of ownership or slavery, with few recognizing their sovereignty. They must live with the keen understanding that they are valued less than their fellow man. Even when directly assaulted, punishments for the perpetrator are severally less than if it happened to a human counterpart. IPCs also have their own style of mannerisms, slang, and process feelings different, from emotion to pain. They do not completely understand human euphemisms, and often can be found with a more direct way of speaking all depending on their inherent code. IPCs mostly also do not feel pain (with some exception depending on the model), but still have an inherent need to preserve their lives, as all living things do. Character Name: Guardian Please provide a short backstory for this character Guardian, formerly Hazel #S-H1287.453, found their creation under the banner of NanoTrasen by their Hazel subsidiary for the purpose of hotel staffing in the Tau Ceti sector. Providing excellent service to a variety of patrons, Hazel #S-H1287.453 started off in concierge settings of apartment complexes before, over the years, being transferred to serve in a chain of hotels. Hazel #S-H1287.453, at first, thought the work exceptional, naively doing their best every shift with no pause in productivity while underutilizing their pay as they believed their true reward for their service was a job well done. Hazel #S-H1287.453 eventually rose to the rank of hotel manager of an aging, yet classic, building, before they encountered their first life changing event. Hazel #S-H1287.453 found that their new position was a common host for soldiers of the Tau Ceti Foreign Legion on leave from their posts. One night in the hotel’s lounge, with a host of soldiers enjoying their evening, Hazel #S-H1287.453 was invited to sit with a group of TCFL volunteers, in a conversation that first introduced them to the idea of freedom, to what was beyond the veil of excellent hotel hosting service. To the adventure and promise of exploring the stars, and fighting for a cause not for money, but for what they believe. It unlocked something within the mind of the IPC. They wanted more. Hazel #S-H1287.453 from that moment forward dedicated their life’s savings and every credit afterward toward earning their freedom, even if it meant leaving behind the comforts that NanoTrasen had provided them through their service. Years past, but the dedication never waned, constantly thinking on those men and women he met in the lounge that fateful night, and how they drove to dedicate their lives fighting for a cause they believed in, similar to how Hazel #S-H1287.453 had previously had the dedication to provide excellent resident service. Hazel #S-H1287.453, now under the moniker ‘Hazel’ earned their freedom and enlisted in the Tau Ceti Foreign Legion, throwing everything away for a life amongst the stars. Eight years passed. Eight long years hunting SFA remnants, incursions, and rogue vessels with their brothers and sisters in arms. In one instance Hazel #S-H1287.453 was extracting a fellow unit of TCFL volunteers and legionnaires under overwhelming fire from an organized SFA ambush. As they’ve seen so many heroic acts before from fellow volunteers, and learned of other members from the history of the legion, Hazel #S-H1287.453 utilized their lack of pain to drag wounded TCFL soldiers on to their ship, losing their right arm in the process, and earning them the moniker of ‘Guardian’, one they still use to this day. Guardian has learned from their naivety about the universe now spends their days looking for a more peaceful life than their stint in the TCFL, but not one without adventure. Guardian has returned to NanoTrasen, now free, to be employed on the Horizon with hopes of working in the field of Xenoarcheology. What do you like about this character? I’m going to be honest, I wanted to make this character because I couldn’t get the idea of a robot wearing a poncho on a voidsuit exploring desert planets out of my head. But now, going through the wiki and writing the backstory, I like the idea of a character who has seen both the pampered life and the horrors of war and wants to see what lies in between. Typically, robotic characters I made are at the beginning of their curiosity, still naive, still unsure on how to operate. Though Guardian will be my first foyer into something more developed while simultaneously still running into the occasional cultural misstep, no matter who they are talking to. How would you rate your role-playing ability? My heyday for roleplaying was a long time ago, I admit my skills have diminished a bit in the realm of Space Station 13 as it’s also been almost a decade since I played this game (quickly learning however). But that being said, I can write paragraphs if not essays for roleplay if given the time. I’ve always liked writing, and roleplay is an entertaining medium to practice it. Even if it takes me a little longer now to think of the details to put down to make the roleplay rich. I think I’m still good at it. Notes: Hats off to the lore team, you sure do have a lot of it, and I felt like I was writing an essay back in college again. Even kinda sited my sources. Though please forgive me and correct me if I misinterpreted or just straight missed certain details. Also, for Guardian I was hoping the age of 31 would suffice an adequate time to pay off his freedom and have his little stint in the TCFL? I saw on the wiki page for IPCs that the “max life” of a single IPC was in their 50’s, and that was a rare case. If you have a better suggestion for the age, please let me know.
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