
RexTenebrarumSum
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rextenebrarumsum
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Hey, resident xenobotanist player here. Was wondering if I could get my table back that was next to the gas heat system, and a light bar fixture added into the decon room. this is entirely minor, and at someone's convenience whenever they wanna get around to adding it in. I liked the table being there, I was able to set my stuff on it when I needed to suit up to harvest koi's. and the decon room, while I play a tajara, and I have night-vision, I know other players, and my human/IPC Xenobotanist would say the room is far too dim for a decontamination room that we're supposed to spend time cleaning ourselves in, and possibly donning and doffing biohazard suits.
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give mining some expedition shotguns
RexTenebrarumSum replied to La Villa Strangiato's topic in Archive
I've always thought it was bad RP for shaft miners to go to derelict stations or relays unless requested by a head of staff for an expedition. Maybe I'm wrong about that, since I don't play a ton of miner, but when I do go mining, I like exo planets or asteroids if I can find one. As for the main topic, I don't have a ton of mining experience. But I do see a lot of miners dead on the manifest when they go alone. It's a shame cause I hear a lot of them on common channel scream for help, and then silence. -
sorry for the late reply, work made me stay over today, and I had DND last night before my 12 hour shift. How does Mahkre view the DPRA and the NKA? Mahkre views the DPRA as a militaristic rebellion set out to destroy everything that the PRA has going on to save Adhomai. Mahkre knows that the PRA isn't the perfect government for Adhomai, but hearing stories from people travelling abroad, and all the propaganda surrounding the DPRA when he was in college before leaving Adhomai, he heard of all the Juntas taking control of regions where the DPRA is in control, and how much tech they've stolen from the PRA. Their living conditions are far worse in the DPRA than in the PRA, at least so he's been told by his father and professors within the PRA. He also knows the city of Crevus is within the DPRA's borders, and has heard of it being a city of pleasures, crime, and money. A lot of Mahkre's views on the DPRA come from his dad sharing little snippets of information he's heard about as the DPRA kept growing and becoming a world power on Adhomai. The 2nd Civil war between the 3 nations really cemented in Mahkre's mind that the DPRA is just another revolutionary attempt like the first one that happened years before he was born, but it'll ruin all the progress that the PRA has made to try and fix the caste system and just have the leaders of the DPRA rule by Martial Law. The New Kingdom however, Mahkre views it slightly different. Like a look into another life. He would never defect to the NKA, because he's spent so much time becoming a Xenobotanist with NT, and his Father's position within the PRA. When he first heard of them establishing themselves as a world power on Adhomai, as a teenager/young adult, he did dream of what it would be like to be a Prince, or possibly even king, since he's Njarir-descent. He's swayed the notion from his mind every time, but still holds onto that child-like wonder of what could be. Aside from his day-dreaming of being a king, and when he's back to his senses about the NKA, he thinks it's a resurgence of Tajara who want to bring back the caste system and enslave all the other races again to go back to the way things are. Once again, like the DPRA, he thinks the NKA seeks to destroy all the progress that the PRA has made towards making a better Adhomai, and would not want to see them win the conflict. He remembers seeing in the news when King Azunja died, that Queen Shumaila took his place, and thought she was beautiful. With her being a new monarch, Mahkre hoped she'd cooperate with the PRA to take out the DPRA, and look to better the citizens. However, the cynical part of Mahkre feels she's just a puppet of the rest of the nobility, and are just going to use her as a puppet-queen to further the agenda of the rest of the nobles within the NKA. What are his religious beliefs? He's a follower of S'rand'marr worship. I wrote S'rendarr's Hands, the plant when I was writing that part in his backstory. Honest mistake. Mahkre grew up worshipping the suns with his family.
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BYOND Key: Rextenebrarumsum Character Names: A-205 Epsilon (android); Collin Urbanski; Jan Sagorski; Xiaohou Feng; Bax Goddard; Dirk Stange; Tenzin Gyaksten; Dwaine Woodson; Nicholas Deimos; Chad Faust. HIRC-621; ZHDU-621; Yosef Trabilse; Grigore Harrold. I have a couple other characters i made for trying out other jobs, but I never really made a background for them or played more than 1 shift with them. I've also played a lot of Grigore and Dwaine recently. Mainly because I love xenobotany as Grigore, and Dwaine i've gotten so into his mannerisms, I love playing him whenever xenobotany is taken, or I know i'm gonna have RP with other people. Species you are applying to play: Tajara What color do you plan on making your first alien character: Orange (Njarir'Akhran) Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I want to make a Tajaran Njarir xenobotanist. After reading the lore page, there's so much strife and conflict surrounding them, there's so much more to them than I thought before just being cat-people. I also like a lot of the tajara I've encountered on the ship, although I've had limited RP with a lot of them due to the jobs I play. I like their speech in basic, speaking in the third person, as someone who played khajiit in the elder scrolls series, that entire aesthetic is unique in conversation. Identify what makes role-playing this species different than role-playing a Human: They have had multiple conflicts surrounding their history, which is extremely fresh. 4 years since the end of the 2nd revolution. A lot of Tajara that would be working abroad right now within the megacorporations, and aboard the Horizon, would still have the entire conflict fresh in their minds. As such, there's a heavy political conflict between the different factions striving for adhomai's control, and I couldn't see a Tajara that wasn't cast out from their society to not care about this and actively keep tabs on this, and discuss it with other Tajara aboard the ship, and even get outsiders opinion on the factions decisions as they wage the cold war for supremacy and control over the tajara homeworld. Aside from that, Tajara speak in the 3rd person except for when they're with someone they are very intimate with, someone they trust wholeheartedly. So there's an entire different mindset you need to be in while interacting with others aboard the ship, and how you word your sentences. Auto-hiss removes the need to put multiple R's in your speech, but during special announcements I imagine you'd still need to put those in if it's a voice announcement like bridge crew can do (unless i'm wrong on how that mechanic works. I know the RD Gir-Loveq has used the announcement system a lot in the past few days and their speech-difference has always been present in their station announcements as acting captain.) The Tajara are also a very conservative species, but the new generation keeps making numerous attempts in changing all of that as they replace the old, although it appears to be a very long and an "uphill battle", because of how deeply rooted a lot of the Tajara are in their beliefs towards homosexuality and LGBTQism within different factions and cities. Character Name: Mahkre Dynhernjarir Please provide a short backstory for this character: Mahkre Dynhernjarir. A Njarir'Akhran Tajaran born in 2435, and raised within the PRA on Adhomai. Mahkre grew up in Nal'tor and spent his time until adulthood living with his Father Khazmier, his mother Jurl, and his sister Draere. Khazmier worked within the PRA as a government official helping the PRA run and stabilize Adhomai. Mahkre didn't know much about what he did as his father kept his work life seperate from his home life. His mother stayed at home and raised both of the young tajara as they grew up, recieving the education they were able to recieve as kids within the capital city of the PRA, Mahkre enrolled into the Nal'tor College of Career Excellence as soon as he was able, so he could study for a career in botany. He always enjoyed growing plants, and tending to them. Jurl always cooked dinner with anything Mahkre was able to grow and harvest from any gardens he could get something to grow in. Mahkre learned many things while he was in the college, and enjoyed going out to party with his friends whenever they were off from their studies, and would go dancing and drinking in Nal'tor. He even got to participate in some of the early discussions for the Young Hadiist Movements within Nal'Tor but never made himself a target for fear of putting his father's job in jeapordy, or worse yet getting himself in trouble or possibly even imprisoned for exposure to such liberal talks within the PRA's sphere of influence. As such, he only ever joined small circles that he knew he was completely safe to discuss things of this nature in, and never openly made himself an ally to the movement. Mahkre soon yearned for more whenever he completed his studies in botany, and talked to Rector Jamison Knight about possible opportunities in the science field that could further his career. Mahkre was able to use Nanotrasen to pursue a career in xenobotany to further enhance his education beyond just growing plants, but so he could study xenoflora from all around the galaxy, and escape the political strife that struck Adhomai whenever the 2nd revolution hit. Nanotrasen was more than accomodating to Mahkre, and his career counselor within NT to help him get his phD in xenobotany was more than eager to accept the Tajara to increase diversity in one of many attempts to increase diversity and relations amongst Tajara and NT. In the middle of his studies for his PhD, Mahkre heard about his sister Draere disappearing from Nal'Tor in a long range communication with his mother and father one day. He knew immediately where she went. She was always more radical than he was, and Mahkre was privy to where she headed off to thanks to all his conversations with his sister while he was in college on Adhomai. Little Adhomai. Draere had bought into the propaganda that Little Adhomai was an escape from all the war and infighting going on around Adhomai and Mahkre knew one day he'd have to go find his sister if he ended up in Mendell City one day. There was no way Mahkre could ever tell his parents about this, for fear his father would get terminated, and all the progress he made towards becoming a true xenoflora researcher would get wiped away if the PSIS got involved. So he kept his head down, and prayed to S'rendarr for his sister's safety in the big city on Biesel. Upon completion of his PhD, Nanotrasen managed to land Mahkre a Job aboard the SCCV Horizon within the Research wing performing as a Xenobotanist. Mahkre is more than excited to start his work aboard the impressive Ship, and hopefully make some new friends while he's there, and possibly if it ever stops at Biesel or Mendell city, he hopes to find his sister one day and find out what happened to her. All the while keeping a watchful eye on the turmoil that Adhomai has gone through, hoping he doesn't read in the news one day that Nal'tor gets bombed. What do you like about this character? A lot, just like my last application. I really got the creative juices flowing with this, and was able to add a fair bit of conflict in mahkre's life, with some political involvement, being forced to stay out of the small liberal talks that go on within the younger generation of Tajara, and also being the son of someone working within the PRA itself, although I didn't assign a job to the father because I feel that's beyond my scope to make him anything that's a high-ranking role within the lore for the PRA that you guys have made. How would you rate your role-playing ability? Above average. when i'm fully immersed I absolutely take on the mindset of my character and play into whatever's going on around them based on character interactions. Always room for improvement, but I feel I do a good job as my characters that establish themselves aboard the Horizon such as Dwaine Woodson and Grigore Harrold. Although harrold hasn't been able to really interact with people outside of science. I feel he has a good relationship with the Research Director Gir-Loveq for the number of times i've played under their command. Notes: Please advise me if anything I put into my backstory is directly oppposing of any lore I may have missed. I spent the last 2 days reading up on the Tajara lore page, the ethnicities page, and the PRA page. I'm a tad burned out from reading all of it. O
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2 dismissals Add 1-2 round-start corpses to the morgue
RexTenebrarumSum replied to NerdyVampire's topic in Archive
Awesome. Maybe I'll dabble in medical again now that I know I can do this to practice surgery. are there any IC issues I could run into if I do this? -
2 dismissals Add 1-2 round-start corpses to the morgue
RexTenebrarumSum replied to NerdyVampire's topic in Archive
So how does that work? do you have to damage the monkey to be able to fix the damage, or you can just go ahead and do the surgeries anyways on it? -
2 dismissals Add 1-2 round-start corpses to the morgue
RexTenebrarumSum replied to NerdyVampire's topic in Archive
I did not know protohumans were used for this purpose. I retract my statement. -
2 dismissals Add 1-2 round-start corpses to the morgue
RexTenebrarumSum replied to NerdyVampire's topic in Archive
I actually thought this was a good idea. If the code allowed for it, a Resident Surgeon could practice doing surgeries on the cadavers, where they're allowed to make a mistake without risking a crewmember's life. -
Change Science to an Expedition-focused department
RexTenebrarumSum replied to ReadThisNamePlz's topic in Suggestions & Ideas
Why not just add an explorer role or job within science, add a wing dedicated to it, along with all the equipment they'd need. I've been wanting to make characters that are xenobiologists and xenobotanists, but I've been holding back until I apply for a skrell whitelist. I used to like RnD but the round reset Everytime and everyone having what they need really kills it for me. The ship can operate without science just fine, in my experience. And it's a shame cause the whole purpose for the horizon is research and finding phoron. -
2 dismissals Give Atmospheric Technicians insulated gloves again
RexTenebrarumSum replied to hazelmouse's topic in Archive
I agree entirely. +1 if it's applicable to this. If they're gonna take away the insulated gloves, I feel they should also takeaway Atmos access to the supermatter engines too. And remove access to the starboard thruster for engineers if they wanna segregate the jobs like this. My personal opinion, that way engineers deal with any and all power issues and Atmos deals with any and all atmospheric issues. Cause engineers have access to Atmos equipment down in d1 engineering/Atmos maintenance. Pipe dispensers and disposal dispensers, let alone their own portable air and scrubber pumps. Why shouldn't the Atmos techs have access to insulated gloves in exchange for engineers having access to all that equipment? There's a give and take, and if you take from Atmos, gotta take from engineering. TL;DR: i don't actually want to nerf both jobs, but just to play devil's advocate, removal of I.gloves for Atmos should mean removal of Atmos equipment for engineering. -
I mentioned Havoc and Athena cause they're the biggest exposure to IPCs I've had. Athena in particular. IPCs learn from a mixture of memories and knowledge. If an IPC is capable of getting a datapack installed onto it, it'll have all the "book knowledge" as I'll call it here on whatever the datapack had within it. All this "book knowledge" is like reading a book on a subject, so it's like being shown how to do tasks, jobs, and ways to perform them and go about doing them. This "book knowledge" is hard to use if an IPC doesn't go ahead and actually DO the task, job, and methods of doing such. The datapack can have 1001 ways to build a wall, perform a tonsillectomy, or make spaghetti. The IPC will need to actually build walls, perform surgeries, or cook food for it to actually learn how to do all this, because it will have memories of doing said tasks, and it becomes "applicable knowledge", as I'll call it here, after going through these performed tasks. It now knows that assembling a wall on the ground and raising it is more efficient than trying to build it mid-air because it actually went ahead and built a wall, knowing exactly what movements are needed to go about building said wall. It now knows exactly where the tonsils would be on a human after going through training, and the minute movements it's phalanges need to make to successfully slice them out, and cauterize/sow up the wound so the surgery can be over. It now knows how to stir the pot of spaghetti, and to apply a certain amount of salt, pepper, and butter to the mixture until the noodles are cooked to a specific tenderness so it'll be ready for straining and applying the sauce. It's very similar to how humans go to school to learn how to do certain jobs, but can be a lot quicker, because the education is within the datapack, they just need the real-world memories of doing said tasks so it cements itself in the Positronic brain. Self-Preservation is an IPC's goal, or directive to survive. similar to how humans have a self-preservation when they're in danger, an IPC has self-preservation that can be in many forms. depending on the IPC, they might do different things, or take on different interests to fulfill their need for self-preservation. the wiki talked about how they'd secure mass funds for maintenance and power so they'll never run out of charge, and will always have a means of repairing themselves, or having someone repair them. I personally think that's why a lot of IPCs stay with corporations so they always have access to maintenance and power, which they need money from these corporations to have it. this Self-preservation can change and isn't always about staying healthy and charged, sometimes an IPC acts differently to ensure they stay alive, such as enduring abuse, or working extremely hard in fear of being scrapped, mind-wiped, or sold off to another owner. Zavodskoi instills this fear in their IPCs by consistently wiping the minds of their IPCs. so i'd imagine a lot of Z.I. units have a desire to perform well as part of their Self-Preservation directive, so they can avoid this mindwipe from their owners. Sometimes older IPCs, or ones that have spent a lot of time socializing or developing beliefs, start looking at their Self-Preservation more as a legacy. As long as the efforts, or goal an IPC made end up staying around, or becoming fulfilled, it could also fulfill their Self-Preservation directive, because whatever their parameters were for a legacy were met. It can also turn into Ideals, morals, and general beliefs about things that the IPC has learned about any particular thing. Like how Athena hardcore believes that IPCs are the ultimate destination for technology, and that IPCs are superior to humans, it's why she argued with Collin Urbanski for 2 hours. An IPC can believe in something so strong it becomes an absolute, and they'll do anything to protect this belief, such as fighting for their freedom so all IPCs can become free from being owned by a corporate entity, leading to them possibly even sacrificing parts of their body to uphold these beliefs. Younger IPCs, not having too much exposure to the universe, usually, in most circumstances unless they were groomed otherwise, look at Self-Preservation as "Don't damage yourself, don't run out of charge, and don't put your chassis at risk of being destroyed." I touched on how IPCs are treated throughout the spur through my example with how Zavodskoi mindwipes their IPCs to keep them culled. The empire of Dominia is an extremely easy example of how they're treated elsewhere, with the imperials despising their entire existence and destroying any IPCs within their space, although this is one extreme of the spectrum. A lot of beings look at them as appliances that they can swap out, use for tasks, or even just abuse them. They're looked at as tools in most places of the galaxy, being seen as just Robots capable of human-level thinking and problem solving while performing their duties. Biesel, Nanotrasen, and Hephaestus industries are the biggest areas/corporations where IPCs sentience is acknowledged, and their opinions can actually be listened to, and people will talk with them to see what they think or feel about situations or events. Nanotrasen and Hephaestus, from what i recall reading, are the only corporations that promote IPCs and will actually let an IPC pay themselves off and become self-owned, mostly as PR stunts to motivate other IPCs to follow after their example and make them work hard so they can become self-owned too. This type of treatment is non-existant within Zavodskoi, Zeng Hu, Idris, and the SCC. I know the SCC doesn't allow self-owned IPCs, as they want them bound to the conglomerate itself while operating as an employee, or at least owned by another company if the IPC in question is being loaned temporarily to the SCC to perform a job. Also, mendell city has a whole district dedicated to free ipcs, or its just the district that IPCs flock to if they become free. I wanna say it's district 14. The entire area is a slum though, with very poor infrastructure. I do see your concern with the backstory, and I can always add more to it to define HIRC as an IPC. the biggest thing is when kirk talked about how Frank would scrap him for parts, it activated his self-preservation and what spurred on the entire way he felt afterwards. I wanted to add a section about how HIRC is the 31st IPC that Frank has owned/gotten from Hephaestus. He's done all that fluffing he did to HIRC to 30 other IPCs. Talking them up, making them think he'd help them pay themselves off, and give them citizenship. Dennis and Kirk have seen this happen with the other 30, that's why Kirk knows how frank operates, and he usually waits for an IPC to make a mistake and get injured before scrapping them or getting rid of them. Frank knows, especially being within biesel and Mendell city, that IPCs gaining citizenship is a real possiblity. so that's why he was nice to HIRC to keep him motivated to work hard, cause he didn't want to wipe the IPCs too much. Easier to pretend to be nice to a machine and keep it satisfied and working hard, than to keep wiping its memory, when he's needed elsewhere. Thank you for the response, I hope i satisfied your questions, and please, if you have more, let me know. I want to make sure HIRC-621 fits within the lore you've established for IPCs.
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BYOND Key: Rextenebrarumsum Character Names: a lot: A-205 Epsilon (android); Collin Urbanski; Jan Sagorski; Xiaohou Feng; Bax Goddard; Dirk Stange; Tenzin Gyaksten; Dwaine Woodson; Nicholas Deimos; Chad Faust. I have a couple other characters i made for trying out other jobs, but I never really made a background for them or played more than 1 shift with them. Species you are applying to play: IPC What color do you plan on making your first alien character: IPC-exempt Have you read our lore section's page on this species?: Yes, and there's a lot more to IPCs than i thought there was. Actually helps my dominian characters RP now that i've read up on IPCs more. Why do you wish to play this specific race: Just like on my AI application, I'm getting a bit tired of playing Humans, and want something entirely different. It's why i was playing cyborg/android for a few days just to change up the pace. The IPCs have different mechanics since they're mechanical, and I really like the entire debate surrounding them: "are they sentient? do they deserve the same rights as an organic being?" It reminds me of Detroit: Become Human. In addition to the industrial designs looking cool, and the entire concept of the shell-based IPCs being infiltrators gives me fallout 4 vibes where the synths are slowly replacing people, which your lore clearly states they actively do this at the behest of some corporations. Recently, I saw that Havoc got approved/cleared to be a head of staff. Or at least I assume that's what was happening based on the round. I was a borg overhearing conversations on the Command channel about him being approved for it. I think Ofana was the one who approved it IC, giving him a trial run as Head of Security, and that's what really got me interested in the IPC race beyond my previous exposure to them. Identify what makes role-playing this species different than role-playing a Human: It actually depends on the player how different they are from humans. I've interacted with a few IPCs on server that act entirely like machines, I.e. Havoc, and I had a whole 2-hour philosophical argument with Athena as Collin Urbanski about IPCs not having a soul. Whomever plays Athena was really giving me a run for my money in that entire conversation, baiting me left and right to trap me in their point, which shows that IPCs can act just like humans, having debates, trying to get inside someone else's head, thinking on their own just like a human character would. If I wasn't playing a dominian in that exchange, and had Collin vehemently believe humans were superior, I'd have stopped arguing and agreed with her to be honest. Those 2 IPCs show 2 different ends of the spectrum for RP for IPCs. I also did a ghost-role once as an IPC to try them out on the golden deep, and that RP was different. Being owned by the merchant, him saying I owe him, being demanded to do something, but he was being nice about it. It's like playing a slave, in a sense. Except they're enslaved to the megacorporation, which most of them actively keep the IPCs in servitude, except nanotrasen. One of the biggest differences is instead of having a pre-planned personality like "i'm gonna make Dick Johnson, and he's an asshole to everyone!" an IPC's personality is the product of its environment. so it's personality is shaped by everyone it's around and who they interact with. So who you RP with can really shape how the IPC turns out and how it interacts with everyone. Character Name: HIRC-621 Please provide a short backstory for this character (Approximately two paragraphs) HIRC-621. Hephaestus Industries Reconstructed Chassis-621. This Hephaestus G2 IPC is a newly built IPC using entirely recycled parts from previously destroyed units. It was given a datapack for engineering upon creation, and loaned to a construction crew for 4 years to make sure the datapack wasn't wasted on them. Throughout the 4 years, HIRC-621 bonded with 2 of the engineers and stayed with them throughout multiple construction projects on Biesel in and around Mendell City. It started with basic framing, which it picked up on immediately thanks to the datapack, and the Owner of the construction firm started picking up more contracts to truly test the IPC's building prowess. Extraordinary Maintanence & Construction INC, ran by a Frank Mazza, did it all. Housing projects, Commerical buildings. They even dabbled in Interstellar ship repair and maintanence. Mr.Mazza sent HIRC with all kinds of subcontractors to perform work and learn as much as it could from all other trades. The 2 engineers that Mazza made sure stuck with HIRC during all their projects was a Dennis Sacco and Kirk Divvees. Dennis and Kirk were masters of engineering, each in their own right, Dennis was a master of power systems and Kirk could build the structure of anything and always put on a good face for the company. HIRC was able to keep pace with both of these Engineers throughout all the contracts, mostly thanks to its nature as an IPC, and would work around the clock while the engineers needed to go rest. Dennis and Kirk's mannerisms slowly were adopted by HIRC, making a blend of the two, with HIRC slowly becoming the best of both. Throughout the 4 years with the duo, they'd constantly ask HIRC questions about its sentience, and constantly during breaks, they'd force HIRC to take breaks with them so they could figure it out. They wanted to know who the positronic was, make it less of a machine and more of a person. One of the reoccurring questions they'd ask HIRC was, "What are you gonna do when Frank's done with you?" which rang in HIRC's mind constantly. What are you gonna do when Frank's done with you. HIRC pondered this all the time, not even thinking for a second its entire employment that Mr.Mazza would get rid of such a high-performing IPC that helped with tons of projects, until Dennis and Kirk brought this up to it. Towards the end of the 4 years, HIRC finally had an answer, and told Dennis and Kirk during lunch one day, "Once I strike out on my own, I think I'll go back to Hephaestus and go work aboard Ships in the cosmos." Both of them laughed at the IPC when he said this. The response from Kirk was, "I meant what are you gonna do when Frank sells you off, or scraps you for parts so he can make money off of you. The only reason you aren't gone yet is cause you haven't had an accident. All that material you're made of? the brain included? That's just money to him. That's all you are is dollar signs in his eyes. He gets a kick-back from Hephaestus for employing you. Every time you screw in a screw, hammer in a nail, weld something, the ONLY thing he sees is MONEY, MONEY, MONEY." HIRC tried to process this, and ended up feeling anger for the first time. Money, money, money. Is that really all he was to his owner for the last 4 years? Throughout all the contracts, all the interstellar travel to shipyards, maintaining hulls, fixing breaches, setting up supermatter engines, all the talk about how Frank was going to give him the company when he retires. Frank even promised when HIRC paid off the cost of his construction, he'd help him apply for citizenship. Everything was a lie. HIRC's realization that his temporary owner for the last 4 years was just using him like the machine he was. So much trust and faith in Mr.Mazza was collapsed in one conversation. It was at this point, HIRC asked Mazza if he could be returned to Hephaestus, so he could seek better opportunities, learn more and eventually return to Frank Mazza when he finally earns his independance, and make him even more money. Frank thought about it for a week, and agreed. The IPC was returned to Hephaestus, and HIRC applied for a job opening aboard the SCCV Horizon, a Ship surveying the Orion Spur for Phoron, to pay off the remainder of his debt under Hephaestus Industries, and the newfound cost of transporting, equipping, and maintaining HIRC-621. A more jaded IPC now, HIRC-621's eyes were now opened about the feeling towards his kind, his people. All they are viewed as is tools, money makers, and cheap labor. HIRC's goal was to obtain his freedom, and rid himself of all this bullshit. What do you like about this character? More than I originally did when first creating him. it started out as "oh, robot laborer" background, but turned into a lot more as I got into the mind of HIRC-621 when writing that backstory. I really feel like i put a lot of effort into this, and feel HIRC-621 will benefit a lot of the RP that happens aboard the Horizon. I've put more effort into this backstory than any other character i've created so far on Aurora. How would you rate your role-playing ability? A little higher than average. I run a DND campaign for my brother and some friends as the Dungeon Master, so I constantly play the role of the random merchant, the big evil man standing in the way of the party, and endearing soldiers that have a bone to pick with the party during their adventures. My brother praises me for making an entire world for them to adventure in, although I struggled a lot to make the sections of the campaign they've played so far. As for role-playing, once i'm in the character's mindset, I'm fully immersed, and get really into it. Notes: I'm not sure what to put here, honestly. I wanna outfit him with some items from the loadout, specifically something as a momento from Dennis and Kirk that he'll carry with him all the time. as a gift for HIRC finally taking control of his life instead of just following orders. also, i want this Application to take precedence over my AI application. I'd much rather play as HIRC-621 than an AI at this point. if you need me to withdraw my AI application, please let me know.
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BYOND key: Rextenebrarumsum Discord name/id: Rextenebrarumsum Borg / AI names: A-205 Epsilon (cyborg) I haven't picked an AI name. I wanted to do R.E.X. but coming up with an Acronym for that's gonna be a little rough. might just do a number sequence, like A-101 Alpha. Have you read the Aurora wiki page about the AI?: I have. Why do you wish to be on the whitelist?: Looking for new jobs/race/species to play, and I remember when i used to play ss13 8 years ago, AI was one of the very fun jobs because of how it interacts with the crew. Your list of rules/how you want the AI to play so its fair to the antagonists is a nice change of pace to AI's powergaming, and I just want to take a swing at RPing a tool for the crew beyond what i've done already as a cyborg. Have you received any administrative actions? And how serious were they? Yes, i got a note for playing hero against a vampire because i started fighting said vampire alongside security thinking i was justified ICly because i had 5 hours of suspicion against the vampire. The staff member said it wasn't as serious, because my IC reasons made sense, but OOCly i need to let security fight the antags, and only fight them in self-defense, or if i'm alone. If i find an opportunity to run, go ahead and run and let sec fight the antag if they're on scene. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Of course, same as any whitelist. the staff team installed a whitelist for their server so they could secure the roles/races/species on the server so that people who have access to them actually care about the whitelist, and aren't just going to get access and fuck around after that, proving why a whitelist was needed in the first place.