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Everything posted by ASmallCuteCat
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I don't know if it's already ingame and I've just never noticed it, but if this is implemented (which I hope it is!) I'd like the "Intruder" roles to have the choice of getting an uplink like Traitors do.
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accepted Silvorz's Command Application
ASmallCuteCat replied to Silvore's topic in Whitelist Applications Archives
My experiences interacting with Silvorz have generally been pleasant, they seem like a solid RPer. +1 -
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The only thing I can think of would be to add another set of emergency shutters between the airlock and the rest of the ship - as it is right now, if the Intrepid runs into that hiccup where the airlocks don't close before takeoff, the majority of the passengers and compartments will get vented. Apart from that, the redesign is lovely and I can't wait to see the new Intrepid in action. Major kudos.
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Tighten Command's ability to exclude crew from Odysseys
ASmallCuteCat replied to hazelmouse's topic in Policy Suggestions
+1 to all this. Being left behind on an Odyssey doesn't just mean that you don't get to participate, it means that the only information you have is bits and pieces dropped over comm frequences, and rumors. Often leads to going "whoa, what? what's going on? what's happening?" and having to play the confused, out-of-the-loop guy for 2 to 3 hours is not exactly what I'd call engaging or enjoyable. There seems to be a bit of a hitch in communication in this thread - it could be my less than stellar ability to read, but I feel like some of the posts are addressing totally different topics. Again, I don't think anyone is pushing for "the storyteller MUST provide service and ops something to do" or "command MUST send service/ops members down" If my reading comprehension is correct, the initial topic posed was that Command shouldn't go "No, you're not security or med, you can't participate" at the initial departure, along with the Storyteller and Actors making it feasible to send non-combatants down at the start of the odyssey (as in, it shouldn't be an outright warzone at the start of things and the story should escalate its threat) Players should be allowed to participate if they desire to participate. Even if their characters wind up being chivvied back onto the Intrepid and sent back to the Horizon as soon as the grem fiesta is discovered in the basement. They need something to talk about, something to bond over or argue on, and if they're barred from the odyssey to begin with, they've got absolutely nothing in that regard. -
Tighten Command's ability to exclude crew from Odysseys
ASmallCuteCat replied to hazelmouse's topic in Policy Suggestions
It's not a black-and-white situation - I don't think anyone in this thread is saying, "Everyone on the ship MUST be sent down, no questions asked, no matter how dangerous the situation is!" I think it's more along the lines of, "Any player who wishes to participate should be given the chance to go on the mission." There will of course be instances where things get too dangerous for this to make sense, but to quote Mr. Popper... All in all, I can't speak for other people, but I'd rather chill by the Intrepid chatting with a few other crew members while we do some unimportant busywork, than to get barred completely from going on the away mission and left to AFK on an empty Horizon. -
Tighten Command's ability to exclude crew from Odysseys
ASmallCuteCat replied to hazelmouse's topic in Policy Suggestions
+1, wholeheartedly agreed. I think there should also be some responsibility on the Storyteller and Actor side of things - for example, the Storyteller shouldn't go "okay, this odyssey is MILSIM LARP OORAH HORIZON BEAM DOWN YOUR BEST SOLDIERS YOU'RE GOING STRAIGHT INTO HIVEBOT HELL" because then, it would be hard to justify (from an in-character perspective) sending anyone other than Security and Medical... and boom, that's 4/6 departments shut out of participation. fyni beat me to it This is probably a big reason why my hype for odyssey has died out as sharply as it had. Sometimes, volunteering to be the person who sits out the initial scouting mission means you wind up in exclusion jail with the rest of Service - even if you're in Security or Medical. -
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Truly the hardest part of making characters... coming up with a name. IRU-Sable's handler while they are assigned to the Horizon is Gladys Park. She's a long-time employee of Idris with several years of experience managing IRU units. The IRUs under her oversight are treated well and kept in good repair.
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I just think they're neat, and so I spent several hours coming up with silly little headcanons for them. I've toyed with the idea of submitting this as a lore canonization app, but for now I'll just keep it in Fan Fiction as I'm not sure what the standards for lore canonization are. This is just something I did for fun. ------------------- Space Carp Cyprinidae carpio astra Conservation status: Least Concern An omnivorous, space-faring creature that closely resembles a fish. Like most carp native to Earth, the Space Carp has a robust build, though its physiology is more suited to survival in space rather than water. Space Carps are generally purple in color, ranging from deep violet to shades of almost pink magenta. Their bodies are covered in rough, thick scales, which protect them from space debris as well as ionizing radiation. Although Space Carp are capable of surviving in hard vacuum, they possess gill slits, suggesting the ability to survive underwater. Space Carps have two pairs of faintly bioluminescent blue eyes. Both the presence and absence of gravity, whether natural or artificial, appear to have no impact on Space Carp wellbeing or locomotion. Researchers have not yet discovered the method behind Space Carp antigravity. The fins of a space carp are slender and elongated, with the pectoral fins ending in a sharp, keratinous point. The dorsal fin is short and stubby. Unlike the tail of Earth carps, the tail of a Space Carp resembles the tail of a whale. It is forked in a Y-shape and exhibits vertical motion as the animal swims, rather than the left-right motion of most carp. The most well-known feature of Space Carps is their teeth. Like sharks, Space Carps regrow teeth throughout their lives, quickly growing new ones to replace any that are broken or lost. Their teeth are capable of shredding effortlessly through organic matter, rock, and even metal. Carp teeth commonly protrude outside of their mouth, giving off the appearance of having tusks or fangs. Short horns, made of the same substance as their teeth, grow from the top of the carp's head. Like most fish, Space Carp reproduce by spawning. A female will find a suitable, sheltered crag in an asteroid or other large structure (such as a space station or starship) to lay her eggs, which will later be fertilized by a male. After one month, the eggs will hatch. Baby space carps (sometimes called 'fry') bear only slight resemblance to the adult of their species. Their bodies are similar in shape to that of a wingless diona nymph, with a large head, plump body, and pointed, stubby tail. Space Carp fry lack the keratinous points on their pectoral fins, as well as the cranial horns. In addition, fry only have a single pair of eyes, and will develop the secondary pair as they reach maturity. Upon hatching, the average fry is between 10 and 16 centimeters from the snout to the tip of the tail. Space Carp fry receive no parental care after hatching. A nest will generally stay around the location where they hatched, feeding off whatever they can scavenge until nothing but dust remains. Afterwards, the juvenile carp will move on, sometimes forming a school of their own, or merging with another carp school if their migratory paths collide. Surprisingly, Space Carp are capable of simple vocalizations, even though sound cannot travel in their native habitat. Carp fry can produce a brief gurgling sound, though it is unclear what the purpose of these vocalizations are. Domesticated adult carp have also been recorded "glubbing", whereas wild carp are often completely silent. Space Carps are known for their aggression and destructive tendencies. However, numerous accounts of tame or even domesticated Space Carps exist. Taming Space Carps is a difficult endeavor as the adults are so aggressive, but carp fry that have been socialized from hatching often exhibit calmer temperaments and even signs of curiosity, affection, and friendliness towards familiar sophonts. Space Carps are not assumed to be particularly intelligent animals, though that may be due to a lack of research and observation. There are many anecdotes and unverified claims that domesticated carp can learn verbal commands, be clicker trained, recognize their handlers, recognize their name, and even demand attention through their vocalizations. However, research studies have shown inconclusive and conflicting results, and so the intelligence of Space Carps remains uncertain. Space Carp are theorized to have no definitive lifespan. After reaching maturity, they grow slowly in size as long as they are alive. Space Carps are omnivorous, opportunistic scavengers that prey on nearly everything, even rocks and carrion. They will consume anything that provides even the slightest bit of nutrition, even exhibiting cannibalism towards dead, weak, or sick members of their own species. Interestingly enough, Space Carp show no aggressive or predatory behavior towards other healthy members of their species. It is suspected that the hunting and consumption of unhealthy carp helps ensure the survival of the healthiest and strongest animals. Although Space Carp are not venomous, they produce a compound known as "carpotoxin" that resides in their bodies. Unathi are capable of digesting carpotoxin, and as such, Space Carp are a staple food in their diet. This toxin can be isolated from carp meat, or harmlessly extracted from a live specimen. One of the most well-known uses for carpotoxin is in the production of Rezadone. Xenofauna researchers propose that carpotoxin may be the key factor that allows Space Carp to metabolize nearly anything they consume. Space Carp have a larger, more vicious relative known as the Space Shark. It is unclear if Space Sharks are simply older space carps, or if they are a species all their own. One leading theory proposes that a Space Shark is a carp that has amassed excessive carpotoxin in its body, likely from mutations or consuming the meat of other carps. Last but definitely not least are the elusive "Space Whales". They are believed to be ancient Space Carp that have grown to enormous size. Unlike their smaller relatives, Space Whales are reclusive and peaceful animals.
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A positronic brain handles storage of information as well as the analysis and processing of said information. In turn, the positronic brain learns from this information and builds up knowledge as well as behavioral patterns. Like living beings, positronic brains are able to learn from their experiences and surroundings. They also have the option of learning from datapacks, but even still, the IPCs need a bit of time to practice the knowledge gained from the datapacks. Not to say that a positronic brain is simply "human brain but better". They have their own limitations and flaws and quirks, which open up different possibilities - such as the ability to have memories deleted, either voluntarily (like scrubbing out your daily 45-minute commute in which you just sit on the bus with nothing novel or interesting going on) or involuntarily (like your owner commanding you to forget the past few days since you learned some things you weren't meant to learn) When it comes to scrubbing memores that an IPC might find unnecessary, I think this is where the uniqueness of the individual comes into play. Some IPCs might find joy and wonder observing and noting down the moments of everyday life around them in their 45-minute commute, others who are more task-oriented and focused on things they deem "essential" might just scrub the entire commute from their memory. There's also the potential of law sets and directives installed into a PB. They might not *typically* be done, but I'm under the impression that it's possible. I think an interesting character concept could be an IPC that had some restrictive laws hardcoded into its PB, and has to find ways to work around said laws without directly violating them in order to complete goals stated in its directive(s). IPCs even have a "lifespan" of sorts, owing to the positronic brain having a limit as to how much data can be stored. I wonder if there's the possibility of IPCs out there who are aware of this limitation, take an "ignorance is bliss" approach to an extreme, and minimize how much their PB stores in the hopes that it will maximize their own lifespan. This brought up a question in my mind - if an IPC hits its data limit, gets a complete wipe, and has its PB re-used to create a new individual in a new frame, what would happen if the positronic brain retained quirks or traits from its previous life? I'm not sure if it's actually possible for this to happen, but it was an interesting little tangent to ponder. -- Sable's supposed to be perhaps a couple years old - maybe around 2 and a half to 3 years old. They're relatively young and haven't had as many formative experiences as other IPCs have had, but they're old enough to have constructed a personality beyond their base programming, and fine-tuned said personality to be socially acceptable, pleasing to their peers, and advantageous to fulfilling their duties. Their newness makes them a little more flexible, a little less set in their ways. Although they aren't a "grizzled veteran of their trade", they are by no means naive or inexperienced. If my math is correct, they're old enough to have experienced the later parts/aftermath of the District 6 Killings and Bayonet Hand - probably no direct involvement in them, but still recent enough to be fresh in everyone's mind - as well as the Peacekeeper Mandate Protests and the Mictlan shenanigans. Being an IRU stationed in Mendell City, I don't think Sable would have had much involvement with the protests or civil unrest. If any protests took place in Mendell City, Sable likely avoided them, as engaging with a riot is both inappropriate behavior for a proper Idris Reclaimation Unit, as well as likely to result in sustained damage. Sable is tolerant and open-minded, a mentality gained from their IRU datapack (they are required to interact with all sorts of people from various races, cultures, religions, and backgrounds, and forming or acting on any prejudice may hamper that) and further reinforced by living in an exceptionally diverse city. They're used to said diversity and even expect it to a degree, as they've known nothing else. They've likely been able to observe xenophobia and other forms of intolerance/bigotry in action, and have learned that such behavior often leads to negative outcomes... such as violence. Something else that Sable is used to is being in a highly crowded, metropolitan environment. Going from living in a city where billions of people live, to the cramped corridors of the Horizon with nothing but empty outer space beyond the windows, will be a huge change that they'll have to adjust to. To make matters worse, they don't have an assigned partner or assigned handler yet - leading to budding feels of being lonely, isolated, and lost, and hopes that they'll be assigned to someone or at least have someone they can look to for handling and orders - and have very fresh emotions involving their partner's destruction that they haven't come to terms with. They are facing their first struggle with grief and personal loss, in the middle of a huge upheaval in their environment and career. Please let me know if there's anything else I need to provide detail on!
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My plan with antags is to keep things roleplay-focused, as I believe this server is Heavy-RP first and foremost. In general, I will try to see what their demands are, and then negotiate to meet their demands, or find a peaceful solution that allows all parties involved to continue their roleplay, continue their gimmick, and continue their interactions. Furthermore the character I'm applying with is in Medical, who should not be going face-to-face chasing antags anyway. I tip off Security, it's their job to directly confront antagonists. Going to be honest here, I don't intend on playing Command during the high-intensity, high-bodycount rounds. I know my preferences and my limitations; twisting them just to have that command role ingame isn't something in my plans. As for the OOC expectations for Command players - I believe Command players need to show, both in RP and out-of-game, that they can be trusted with the ingame authority and power that Command-rank characters have. And now that Storyteller is linked to the Command whitelist, this is even more important, since Storytellers have a fair amount of ability to push roleplay. It's essential that staff can trust whitelisted players not to mess around or get up to hijinks at the expense of other players. Command characters sometimes have to make executive decisions and give orders in RP, so the player behind them needs to prove that they aren't going to give bizarre commands or pass down silly rulings "for the lulz". Also, Command characters are supposed to teach characters in the learner roles, so they need to be willing to put forth good-faith effort to teach. A Command whitelisted player should have a solid knowledge of the server's rules and code of conduct, as well as a good idea (and handy wiki link) for ingame regulations. They should be well-versed with the ins and outs of roleplay, aware of what not to do (such as metagaming, blurring IC and OOC, to name a couple) and thoughtful+considerate towards other players. Not saying that Command players need to be perfect paragons of the community, but they should have some level of OOC maturity, flexibility, and level-headedness. Roleplay is interactive, it is give-and-take, and when you are in a position of power you need to be extra-aware of that balance and how to maintain it. If you wind up on the "take" side too much, it sours the experience for the players around you. I'm struggling with how to phrase this and it's descending into word salad again, apologies if it's sort of incoherent: Command characters are "in the spotlight", players will look to them for guidance and leadership, they draw attention for the simple fact that they are in command. The player behind said Command character needs to be aware of this, and make sure they're giving a good impression of the server. If there's anything I need to expound on or clarify, please let me know. (Writing all this up makes me wonder if I'm truly ready to try Command or if I need a few more months, lol)
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i did this app in bits and pieces while I was baking a cake, if there's anything i need to clarify or expound on please let me know BYOND Ckey: ASmallCuteCat Discord username: Revenant1367 Character names: Luna Li, Jay Elder Species you are applying to play: IPC ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: IPCs exempt from this question Have you read the lore pages for the species you wish to be whitelisted for?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this species?: I think I'd have a lot of fun experimenting with the sheer variety of possible character types that IPCs could fit within - from uncannily humanlike shells who can easily be mistaken for humans, to very obviously robot-like machines, and everything in between. I find the potential of having so many options to work with appealing. (Also, there's a handful of Idris Security units that are fairly active and a blast to watch in action, and I've been inspired by observing them.) There's also another angle to IPCs that I love exploring in fiction and narrative - the question of "what qualifies something as sapient/alive?". Does this unit have a soul? What makes role-playing this species different than role-playing a human?: IPCs face a lot more prejudice from other races - Solarians who consider them mere tools, Dominians who think they should be exterminated outright, Skrell who fear them, Unathi who see them as soulless and lifeless constructs. The nature-versus-nurture debate is also different for IPCs, since they can learn from their surroundings, but they can also have behaviors and mentalities programmed in. There are physical (and mechanical) differences between humans and IPCs as well, but I think exploring the social, psychological, and emotional differences between IPCs and the non-mechanical are much more interesting. Though not spawning hungry and thirsty at the start of a round will be convenient... Another difference that comes to mind is the directive to avoid harm. I feel like organic races can overcome the innate aversion of pain and injury if they have a good enough reason, or if they're drunk enough, but with an IPC, who is programmed to avoid harm and damage, it would be much harder to justify going into a potentially dangerous or damaging situation, especially with an IPC as danger-averse as the one I'm applying with. ------------------------------ Character Application Character Name: IRU-Sable Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. (2 paragraphs minimum) A recently created Idris Reclamation Unit to join the numbers of Idris security IPCs. With their directive assigned and an appropriate data pack installed, they were given a small amount of freedom to pursue resources and information that would help them fulfill their duties. During their research, Sable found the entire mystery genre of novels and media. As a result, Sable has the mannerisms that you might expect from the main character of a detective novel. They present a calm, unflappable (if not slightly mysterious) exterior, blended smoothly with the ideal Idris customer service personality. Though they aren't as charismatic and suave as the archetype of the street-prowling private eye, they are refined, polite, and courteous to everyone, clients and non-clients alike. Sable's first assignment was in Mendell City, on Biesel. Partnered with IRU-Gules, they were deployed to politely but firmly remind poorer clients of debts, and reclaim assets if necessary. Their partnership ended after a disastrous asset reclaimation excursion to District 11, which resulted in Gules' destruction and severe damage to Sable. Sable witnessed Gules get literally torn apart at the hands of impoverished, desperate gang members, with almost every useable scrap whisked away to be recycled and resold in some seedy black market. Sable assumes that Idris would have sent security units to reclaim Gules' positronic brain and components, but they were never able to confirm this or given any opportunities to find out more. After undergoing repairs, Sable was given a new assignment, and luck of the draw had them sent to the SCCV Horizon. They were not assigned a partner yet, since it was assumed that the Idris corp-reps aboard would be able to find a suitable partner for Sable from the IRU units already on the Horizon. Sable's sense of self-preservation falls towards the stronger side of the spectrum, a quirk gained from their consumption of mystery-genre media and further reinforced by watching their first partner's brutal demise. They want to avoid burdening Idris Incorporated with the cost of repairs, having already done so once to an extreme level, and having to sit in the machinist's workshop has the same result as a human having to recover in a hospital: The suspect has time to cover their tracks and get up to even more shenanigans. They are also afraid that what happened to Gules will happen to them - complete destruction, and a possibly irrecoverable loss for Idris. Having seen firsthand the results of extreme poverty, Sable feels strong concern and pity for free IPCs. They are perfectly content being owned by Idris, and have no desire to purchase their own freedom (and even if they did, it's out of the question for them) but they know how much an IPC's freedom costs. Sable views all free IPCs with an undertone of, "Will someone have to reclaim your assets - or even you - someday?" How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. (1 paragraph minimum) Being a relatively "young" IPC, Sable hasn't personally experienced through many of the recent events, though they have a surface-level understanding of what's happened. Their primary concern is, "How will this impact Idris Incorporated going forward, and will I need to adjust my behavior and methods to better serve the corporation?" They do have some worries, though. Strife, conflict, and hardship will inevitably lead to clients being unable to keep up with their bills, loans, and payments. Unrest will mean more work with greater risk of harm - living beings, when stressed, are more likely to behave in erratic and potentially violent ways. Sable does have one outright fear born of recent Spur events, however, one that they have no idea how to handle: The possibility of a repeat of the Rampancy virus that happened on Konyang. It's supposedly over and dealt with, but if it happened once, there is a non-zero chance of it happening again. Sable does not know how to safeguard themselves against such a possibility, and the thought of IPCs going berserk and going on destructive rampages would cause a whole lot of death and suffering, but more importantly, major losses of efficiency and profit for Idris Incorporated. How does your character view the megacorporation they work for? IRU-Sable views Idris Incorporated as a benevolent God-King - their owner, their employer, the one who provides for them, and the entity that they exist to serve. They don't actually worship Idris outright as a human might worship God or Allah - that would likely result in a negative impact on client opinion - but the corporation is their highest priority, and Sable tries to ensure that everything they do will serve or benefit Idris in some way. Sable views the other megacorporations of the SCC as "friendly, allied rivals". They are not Idris, but they work alongside Idris, and therefore, they are to be supported - as long as Idris does not come out worse in the process.
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BYOND key: ASmallCuteCat Discord Username: Revenant1367 Character names: Luna Li, Jay Elder How long have you been playing on Aurora? Since late April 2024 Have you received any administrative actions? And how serious were they? No Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame? I see Head of Staff as not a leader who gives commands and tells people what to do or what not to do, but something as more of a guide and provider of resources. As Head of Staff, you help facilitate coordination and communication both within and outside of your department. Command roles get a number of ingame things - items, access, authority, and so forth - that I believe should be used to spice up interactions and provide roleplay hooks that others can engage with. (Example: Head of Security walks around with Columbo, giving someone who plays a character with a phobia of dogs the opportunity to showcase said character trait, or an Executive Officer who opens up the kitchen on a chef-less round so that people can make food and hang out) A Head of Staff also is like a "guardrail" (I can't think of a better word) in the sense that it gives players the knowledge that there is someone to look to when they need some direction or guidance, especially in cases where a player is new to the mechanics of a certain role. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? I think one of the biggest responsibilities of playing Command and having a whitelist for it, is to ensure that you're making the game better for other players as well as not using your status/ingame authority to punish, control, or micromanage. Command players need to be very careful that they strike a good balance between what is realistic and providing that structure of being in command, and what is fun and engaging for everyone else - especially if they play a strict or "hard-ass" character. Another player (sadly, I can't remember who) said that a Command whitelist basically means that you can be trusted not to screw over roleplay for other people, and I don't think I can phrase it better than that. I would carry out these responsibilities by encouraging and enabling interaction. I believe that communication is perhaps the most important cornerstone of interaction, so I would do things such as check in with each member of my department regularly, keep them updated on what's going on beyond the department, and make sure that no one is left out with nothing to do. In instances where I had to reprimand a crew member, I would try to mediate resolve things cordially first, and if I had to put my foot down I would try to find options that would not ruin the round for whoever's in trouble. For lack of a better description, I would be the reliable, sturdy crust of the departmental pizza, providing a solid base for the crew members to build off. I consider the role of Command to be, for the player if not the character, a supporting role rather than a main character. Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon. Aruzir Izkali hails from humble origins - orphaned in the Contact War, then adopted by refugees who fled to Mictlan, which they eventually called home. They joined the Mictlan Defense Force, serving as a medic for a few years before going on to pursue higher education and a medical doctorate. From there, Aruzir decided that a change of scenery was preferable, and enlisted with the Tau Ceti Foreign Legion, just in time for the Second Solarian Invasion and the Peacekeeper Mandate. Aruzir might have stayed with the TCFL... if not for marriage, and then parenthood. Becoming a parent was the final straw that pushed Aruzir to retire from military life, and find a career that was less likely to bring their life to an abrupt, violent end. Their service in the TCFL and the connections they made during their enlistment helped them land a position as Chief Medical Officer with the SCC. What roles do you plan on playing after the application is accepted? Chief Medical Officer. [i]Maybe[/i] Research Director in the far future, though I'd want to play a science role and get familiar with it before I attempt Research Director. Have you familiarized yourself with the wiki pages for the command roles? Yes Characters you intend to use for command or have created for command. Include the job they will be taking: Aruzir Izkali, Chief Medical Officer Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes Have you linked your BYOND account to the Forums? I'm not actually sure how to check this, so I'll say no I haven't Extra notes: Can't think of anything
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accepted TheMaskedReader's Command Application
ASmallCuteCat replied to TheMaskedReader's topic in Whitelist Applications Archives
I played half a round as an off-ship IAC Volunteer with TheMaskedReader as my Coordinator boss! I know it's not exactly an on-ship command role, but they did a great job delegating tasks, interacting with everyone around them, and coordinating (no pun intended) roleplay. -
Did a quick search but couldn't find anything on this topic. I might be suggesting this because I want to try playing Bridge Crew but don't feel comfortable jumping into a full role where I'm expected to know what I'm doing I just woke up and the coffee hasn't kicked in, but my badly worded reason for suggesting this is: Piloting a ship can be quite challenging, and right now the only way to learn how to pilot a ship is to play Miner or Xenoarchaeologist (which are focused more on the other responsibilities of the role, rather than ship piloting) or to do an off-ship ghost role (which doesn't let the player learn how to do other Bridge Crew tasks, and will likely have them floating around all alone in space) So, a learner role for Bridge Crew. The other non-Service, non-Ops departments all have a learner role, so why not Bridge Crew as well?
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Player complaint - goolies
ASmallCuteCat replied to ASmallCuteCat's topic in Complaints Boards Archive
Oops, knew I forgot something. As for the second question - yes, I think so? This is not the first time I've had issues with Goolies' behavior, and not the first time I've brought it to staff attention. I didn't want to make two separate threads for the same issue, and I imagine since Jasorn is a moderator I would've had to post it in staff complaints. I was very taken aback by Jasorn tagging me with that, and it's not something I'd expected from him, but... eh. I think I already made it explicitly clear that I don't find this funny in any way. -
BYOND Key: ASmallCuteCat Game ID: Happened in the discord, starting from here https://discord.com/channels/157516682288562176/157531783779319808/1294116428118626396 Player Byond Key/Character name: goolies Staff involved: None Reason for complaint: Jasorn posted a screenshot of someone eating Ginny ingame and tagged me with it out of the blue. I'm not entirely sure why, I didn't find it particularly amusing and I stated that outright. Goolies cut in with the comments "It's a joke!" and "I think it's funny" and, when I said that I found it disturbing and upsetting, doubled down on their position. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? No. First off, this took place in Discord. Second, I have had issues in the past with this player's behavior towards me, and the last time something happened I brought it to server staff and was told to make a player complaint on the forums. Approximate Date/Time: October 10, 2024, 10:05 PM EST Quick edit - For the record, I'm not expecting any action taken now. I am following the advice given to me by server staff after the previous incident, and I'd like there to be an official record of this behavior in case there is a next time.
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I don't have a horse in this Biesel politics race, but I can confirm that Triogenix did not give Ginny headpats.
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I don't know if it's possible, given how cramped maintenance is, but it's a little hard to navigate the bluespace room - when everything is active, the walkway is only 1 tile wide. Lots of pushing and shoving ensues, I think as soon as there are more than two people in the room it would start to get difficult to move around. My only request is that someone please put a guide to how to work this thing on the wiki so that my lone brain cell can have a step-by-step guide on how to use it without exploding the ship T_T