-
Posts
21 -
Joined
-
Last visited
Personal Information
-
Interests
Astronomy, IT, Games
-
Occupation
Software developer (Cloud/Fullstack)
- Website
-
Location
Germany
Linked Accounts
-
Byond CKey
fabiank3
Recent Profile Visitors
4,193 profile views
FabianK3's Achievements

Botanist (5/37)
-
FabianK3 changed their profile photo
-
Reinforce Engineering's Division of Labor
FabianK3 replied to Mr.Popper's topic in Suggestions & Ideas
Not planned. @Fluffy explicitly pointed out to me to add only one and i concur. Also, i suggest moving PR related comments into the PR, my PMs or code-dungeon to keep the thread cleaner ❤️ -
Reinforce Engineering's Division of Labor
FabianK3 replied to Mr.Popper's topic in Suggestions & Ideas
The first step: Jaws of life for Atmos techs to resolve the issue of having to rely on engineers. https://github.com/Aurorastation/Aurora.3/pull/20138 -
Reinforce Engineering's Division of Labor
FabianK3 replied to Mr.Popper's topic in Suggestions & Ideas
Getting into the locations where ATs need to be is the thing with most priority for me, what ever it takes. Nonetheless i think Mr.Poppers ideas have some potential to follow up with, unrelated to ATs trouble to getting into places. -
Reinforce Engineering's Division of Labor
FabianK3 replied to Mr.Popper's topic in Suggestions & Ideas
I think the idea is great, but those bolted down and broken airlocks are a NIGHTMARE if you have to fix more then two of them. Not sure if engineering would appreciate that. -
Reinforce Engineering's Division of Labor
FabianK3 replied to Mr.Popper's topic in Suggestions & Ideas
As an atmos tech main for over a year i fully support your initial post Mr.Popper, i absolutely agree and thought about this pretty often myself already. I think the ideas you brought up are sound and a good step. I concur, currently every common person playing engineering has a very good understanding of what is considered engi or tech gameplay primarily. I also agree that atmos techs don't need gloves as electrical work is not their intended job, i also strongly agree that techs lack access to properly let them fill the role of emergency personal - It's a pretty daily task to ask engineers for wires or even gloves just to even get to any worksite that is outside of engineering. I also agree with removing rcon/powermon access for the techs as it's not their primary job anyways. Since i joined the server and picked up atmos tech i heard about some resistance to these changes, but never fully read an "official" reason against them, it's nice to see somebody pick up the issue engineering faces. Prime example i personally had a couple of weeks ago: - Breach on the bridge, one engineer and AT on deck - AT goes up to breach, engineer agreed to take on other task in the meantime - AT can't get in the bridge, asks for wires. Engineer (not aware ATs don't have gloves at that time) continues with back-and-forth "just hack the door". - After the situation got resolved engineer shows very visible confusion on why ATs don't have access or gloves While the bridge obviously isn't considered for regular access, it's a prime example for ATs not beeing able to do their job without the assistance of at least one engineer. Every engineer would've simply hacked in, the type of area to be entered doesn't matter in this. With raised access this issue would be resolved. It such a bad feeling standing an airlock away from a breach or even a spreading fire and yelling for access, it's depressing. -
Having played a couple of rounds command and non-command with Hydra reinforces the +1 definitely. Their decisions are well-thought through and they take interest in the on-going things around the ship. They are well suited for the WL in my opinion.
-
I interacted on many occasions with some of Toomies characters. Everyone of them has distinct features giving off very different characters and how they interact with you. All of them feature a very good set of RP and feature a lot of depth. I have also seen Ivory Levi as interim and they did very well - RP and command-wise. Sadly i haven't had the chance to play with Derrick Hydra yet, but all other of Toomies characters are already enough to give a solid: +1
-
FabianK3 started following post screenshots that make you go hmm
-
A bad day for the chief engineer. 2466 and we are still facing spam, scams and crypto... (Wonderful gimmick.)
-
- 845 replies
-
- 12
-
-
FabianK3's Command Application
FabianK3 replied to FabianK3's topic in Whitelist Applications Archives
Thank you for your feedback! Getting targeted as command member in my first trial round was certainly something, a shame the imposter had been outed so earlier. I am glad about the positive feedback about the round, as i intentionally tried to gave them the needed leeway to properly continue their gimmick when i realized what happened. I understand your point about the first task including paperwork - From my point of view it felt a little like the average low-pop snooze extended round and my idea was to perhaps give you two engineers any task to not just sit around and perhaps a basis for RP, i am glad the second task i gave you was more in your favor. Somebody already mentioned to me that paperwork-tasks aren't exactly to everyones liking and you pointing it out definitely confirms that to me. I'm not planning on sending the engineering team on the endless quest for bureaucracy in the future, that's for sure! -
-
Conversation between the CE (only command on deck) and a xenoarch @Lilly Evans. Extended round goes messy due to average unimaginable horror anomaly.
-
FabianK3's Command Application
FabianK3 replied to FabianK3's topic in Whitelist Applications Archives
Thanks for the feedback! Totally get your point, i get why that might've looked weird. I suddenly found myself with that gun because the HoS was mowed down in front of me by the antag and there was no place to flee the scene really. I held onto it five more minutes and then ditched it again, not firing a single shot. My intention never was to hunt an antag as CE, but the running around with the gun surely might have made it look like it. @Snowy1237 as HoS took care of that situation properly afterwards, a fun round. Appreciate the input on the topic! -
Another endround vote option: "Spice the Round"
FabianK3 replied to NerdyVampire's topic in Suggestions & Ideas
I find that argument very sound. Those longer extended rounds usually feature good RP and a stable setting, opening up off-ship antag slots would help transition that setting into some action without forcing a new antag on the ship to prepare a full gimmick. With off-ship slots the is a high chance more department transition into the action as well, as often bridge crew and other departments react better to a threat coming off-ship then an traitor suddendenly blowing something up unexpected. I agree that more then often long extended rounds end by vote and then the pop simply drops. Perhaps this suggestion also plays very well into the future perspective of Odyssey. After all, we are losing no possibilities here, it's a vote, if people want to end it, they still can.