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FabianK3

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    Astronomy, IT, Games
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    Software developer (Cloud/Fullstack)
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    Germany

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    k3fabian

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  1. Server Moderator Application Basic Information Byond Account: K3Fabian (FabianK3 before, ckey updated) Character Name(s): Bradley Knight (Atmospheric technician), Maxwell Fletcher (Chief engineer), Cody Gray (Security officer), T.A.U. (Robot), Aria Blackwell (Security officer), couple of shelved characters in medical AI Name(s): N/A Discord username + tag: FabianK3 [fabiank3] Age: 25-30, DM if specifics are relevant Timezone: GMT+1, Germany When are you on Aurora?: Early to late evening, before and into current high pop peaks Experience How long have you played SS13?: I made my initial account 10+ years ago. I started playing on a nearly nearly daily basis roughly four years ago. How long have you played on Aurora?: I joined on the 31.08.2023; ~2.5 years How much do you know about SS13 (Baystation build) game mechanics?: A lot, but far from everything. I started directly on Baystation four years ago and I am currently a developer for Aurora. Do you have any experience moderating for an SS13 server?: None. Being a dev is my first staff role in SS13. I have moderator experience in other areas, DM if relevant. Have you read through the criteria thread; - and believe that you mark off all the criteria?: I like to think so. I'd happily appreciate feedback on this from others. Have you ever been banned, and if so, how long and why?: No, never. Personality Why do you play SS13?: SS13 probably is the most diverse game I know. The complex game mechanics and the player driven gameplay is what attracted me to it. Why do you play on Aurora?: The community, clearly. I've been around in a lot of other game groups and it's easy to say that Aurora is the most engaging and welcoming, the people in it. I'm happy to call a lot of people here my friends. What do moderators do?: Moderate - They make sure rules and standards are uphold, be it in-game or out on community platforms. The role that is meant to help new and long standing players with questions, concerns or problems. What does it mean to be a moderator for our server?: Be an example to the community and somebody that can be approached for questions and issues. Keep an eye open on RP/rules on the game server, answer questions anywhere and obviously keeping an eye open for misbehavior. Why do you want to be a moderator?: I would like to be said helping hand in this community. I like to help people with the complicated gameplay mechanics and would love to help resolve issues that arise, be it tidying up troll accounts or help resolve players that have a clash. In short, I like to give back what was offered to me when I joined and what's given right now. What qualities do you possess that would make you a good moderator?: I like to think that I have a calm and neutral, but understanding approach when it comes helping other people. Additionally I (hope) to have good communications skill when it comes to exchanging information about different topics and ideas. Important to me personally is the ambition to help people with things to the best of my abilities. How well do you handle stress, anger, or insults?: Very well. I know when to step back before things spiral out of control and I have no hesitation to ask somebody else for a reality check when I'm not sure if I'm still objective/fair or biased. Anything Else You Want to Add: I have played with the thought of applying for quite some time and it was suggested a couple of times for me to apply. I think I'm at the point where I would be comfortable with the responsibilities of being part of the mod-team. I'd love feedback, of any kind, in here or DM, feel free to reach out. Further contact options, say Hi! https://fabiank3.cloud/
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  2. Very late notification, but this was implemented a while ago by me: https://github.com/Aurorastation/Aurora.3/pull/21649
  3. Observed a couple of rounds of them playing and I think they are more then suited for the role. They know their department in-and-out, attempt to include everyone in it and don't hesitate to teach new comers personally. Even during a couple of more then chaotic antag rounds they kept their head above water, gave the antags a lot of room to let the gimmick unfold while still maintaining their composure as commander. I think OffRoad will be a great addition to the WL. +1
  4. Recently saw a documentation about the semiotic standard used in e.g. Alien and thought about what if Aurora had it's own semiotic standard - Came to the conclusion that it probably won't work so well as there are *a lot* of different warning and info signs to convert or rather that need to be created to form a complete set... At least in the format of Ron Cobb. Another issue I found is that some specific signs in the Ron Cobb style can look so abstract that they lose the ability to immediately convey the meaning of info or hazards, especially for technical oriented areas. ...At least compared to how we are used to any form of signs nowadays. Nonetheless, in terms of style: I find them very very very cool.
  5. Ill-Fated's characters are not only very distinct from each other but also feature a lot of depth. RP with them has always been fun and engaging, personally especially with Eliana. I think their answers are well put and I was rather surprised to learn about their previous WL - I'm certain Ill-Fated is quite capable to play a command position and based of their current mindset; I'm surprised they had an issue before - Looks like a lesson well learned. I'd love to see them have at it once again. +1
  6. I cannot overstate how high Joe set the bar for engaging HRP with their characters. Darvan alone is an example that I believe really speaks for itself in this case. I have no doubt that Joe is more then capable of providing command characters to the crew that will bring meaningful interactions, HRP and live up to the whitelists expectations. I'm rather surprised Joe doesn't have the WL already. +1
  7. I'm sorry, could you repeat that?
  8. FYI - @TheGreyWolf recently came up with a fix that likely addresses the issue described here. https://github.com/Aurorastation/Aurora.3/pull/21679
  9. Issue addressed via https://github.com/Aurorastation/Aurora.3/pull/21610
  10. Some jokes even continue themselves: (Credit goes to @hellfirejag )
  11. Besides the changes to the PDAs capacity / round start value - Where would outlets be fitting within the brig? I'd assume the community area of the brig, cells sounds a bit much, no? Would outlets pose any threat within a brig to security or the prisoners? Otherwise outlets are easily added.
  12. Personally am not a fan of extending emergency kits, as @Jasorn suggested, this can lead to involuntary/accidental powergaming - Why would a doctor, gardener, librarian have a crowbar at all? Doesn't seem right RP wise either. I think the emergency kits should be replaced with more publicly available equipment like medkits, O2 lockers and so on- But this is a whole other topic. I believe safety mechanisms that don't require additional tools sounds very reasonable for a ships design and operation. You would expect a ship / area to have the basic functionality to assist in emergencies, in this particular case door overrides on power failures. Generally, personal safety equipment is something to me for specific roles, jobs or tasks.
  13. How about 2x capacity? Would result in 180min of charge if I'm not mistaken. Would give you a fair chance to get through a basic round without your PDA dying, which I think would be neat if you charged your PDA before the shift (high roll on the initial charge).
  14. Perhaps we can give everyone a different battery level at round start (70-100% for example?) to fix the unified death of PDAs and buff it's capacity? The small capacity and synced battery death is annoying, but I do like the battery mechanic, it's nice RP fluff.
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