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Astronomy, IT, Games
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Software developer (Cloud/Fullstack)
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Byond CKey
k3fabian
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FabianK3's Achievements
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FabianK3 started following The Ill-Fated - Command Whitelist Application , Remove Contamination , Let People Break the Law and 6 others
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I pretty much agree. The mechanic as-is is a bit lacking. I'm very much against removing it though, it should get a bit more fleshed out instead. Not only the current features of it but as you mentioned other hazards could be integrated into the contamination mechanic as well. @zha everything broken and I spoke about this before and have some ideas for that.
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I think this is important to address: We do not have skills now. Skills are very barebones, the framework was finished, almost all individual skills are still work in progress. This isn't only related to powergaming. While breaking into other areas is a good way to start powergaming, there is the issue of doing somebody else's job. Skills, even when finished, won't allow you to do that. There is a very big difference in breaking into the kitchen to steal food and breaking in to play cook, even if you have the skill for that. The latter is no longer just an IC issue. It may not be powergaming, but it is still not okay. The issue with trespassing is, that it usually either falls into doing somebody else's job or the start of powergaming. I can see how that may give the perspective things like it are forbidden. We had IC offenses and consequences like drug dealing, constant insults, slander, stealing or other by IC regulations covered actions. Breaking the law is possible and happens.
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I very much agree with @KingOfThePing's post through and through. I don't really see PMCG suited for the engineering department, neither do I really even see the need to add a third. If a third corporation is requested in the engineering department, I find NT a much more viable candidate for it then PMCG. While the rule of three is a good limit, I don't think it's necessary enforce three corporations in each department either.
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Four officers together have 72 shots, if they deplete all of that I think it's fair to pause an engagement to organize more or other means. In worst cases there are more lockers with the same loadout to raid if necessary. Additionally, operations can print them on demand. The walk to each locker, operations or as a next step the armory, isn't out of reach. Considering the previous disrupters were rather obsolete in their use, I think that's already a good enough step in the escalation ladder. If more then the current loadout is needed, I think the armory is probably already open by that time as well. Considering they are only a step within the whole escalation ladder, I think the current amount of directly available ammo is fine. With these reasons, I'm against adding more personally.
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Technical note; The forum displays me as a dev just like my name is green in OOC. This is because of multiple roles, dev and mod [on trial].
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Hi! Thank you for reaching out. First off all here is a screenshot from your ahelp between us two, for reference: My thoughts; As I have already explain in the ticket, I think that a waiver does not warrant somebody to get shot with lethal ammunition and the shooter to get away with it without consequences. The sudden appearance of lethal ammunition in my opinion warrants the access to the armory, it should be noted that security was given non-lethal and lethal gear. From what I remember they attempted to utilize the non-lethal gear first, the resulting confrontation ending up with lethal gear didn't surprise me either. While the response of security was perhaps hasty, I don't think it was unwarranted. From the point of view from security, I wouldn't want to have a discussion about the usage of lethal weapons in the non-ballistic gear either, I can see why they opted for the armory. As you have mentioned, having multiple armed participants in the situation, I think it's another valid reason to raise the strength of the response security opted for. They weren't able to know if a confrontation about the incident of a crew member getting shot could've gone wrong further, leaving them in less then ideal gear. In summary, I think three armed people already warranted additional gear alone. The waiver had no impact on the matter as shooting a crew member with lethal ammunition clearly is not acceptable, resulting in security having to react to it with certain strength. The injuries caused by the first shot displayed enough harm to additionally raise securities concern. With the reasons above, I continue to call the armory access in that round warranted. IC reasoning aside, I would like to add that if I am not mistaken, your ahelp came in after the action already went down, there wasn't much that could've been changed about it mid-round at that point. Addendum: My apologies for saying to not make a player complaint but a player complaint, while cleared up afterwards, I by mistake wrote player twice as seen in the ahelp.
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Server Moderator Application Basic Information Byond Account: K3Fabian (FabianK3 before, ckey updated) Character Name(s): Bradley Knight (Atmospheric technician), Maxwell Fletcher (Chief engineer), Cody Gray (Security officer), T.A.U. (Robot), Aria Blackwell (Security officer), couple of shelved characters in medical AI Name(s): N/A Discord username + tag: FabianK3 [fabiank3] Age: 25-30, DM if specifics are relevant Timezone: GMT+1, Germany When are you on Aurora?: Early to late evening, before and into current high pop peaks Experience How long have you played SS13?: I made my initial account 10+ years ago. I started playing on a nearly nearly daily basis roughly four years ago. How long have you played on Aurora?: I joined on the 31.08.2023; ~2.5 years How much do you know about SS13 (Baystation build) game mechanics?: A lot, but far from everything. I started directly on Baystation four years ago and I am currently a developer for Aurora. Do you have any experience moderating for an SS13 server?: None. Being a dev is my first staff role in SS13. I have moderator experience in other areas, DM if relevant. Have you read through the criteria thread; - and believe that you mark off all the criteria?: I like to think so. I'd happily appreciate feedback on this from others. Have you ever been banned, and if so, how long and why?: No, never. Personality Why do you play SS13?: SS13 probably is the most diverse game I know. The complex game mechanics and the player driven gameplay is what attracted me to it. Why do you play on Aurora?: The community, clearly. I've been around in a lot of other game groups and it's easy to say that Aurora is the most engaging and welcoming, the people in it. I'm happy to call a lot of people here my friends. What do moderators do?: Moderate - They make sure rules and standards are uphold, be it in-game or out on community platforms. The role that is meant to help new and long standing players with questions, concerns or problems. What does it mean to be a moderator for our server?: Be an example to the community and somebody that can be approached for questions and issues. Keep an eye open on RP/rules on the game server, answer questions anywhere and obviously keeping an eye open for misbehavior. Why do you want to be a moderator?: I would like to be said helping hand in this community. I like to help people with the complicated gameplay mechanics and would love to help resolve issues that arise, be it tidying up troll accounts or help resolve players that have a clash. In short, I like to give back what was offered to me when I joined and what's given right now. What qualities do you possess that would make you a good moderator?: I like to think that I have a calm and neutral, but understanding approach when it comes helping other people. Additionally I (hope) to have good communications skill when it comes to exchanging information about different topics and ideas. Important to me personally is the ambition to help people with things to the best of my abilities. How well do you handle stress, anger, or insults?: Very well. I know when to step back before things spiral out of control and I have no hesitation to ask somebody else for a reality check when I'm not sure if I'm still objective/fair or biased. Anything Else You Want to Add: I have played with the thought of applying for quite some time and it was suggested a couple of times for me to apply. I think I'm at the point where I would be comfortable with the responsibilities of being part of the mod-team. I'd love feedback, of any kind, in here or DM, feel free to reach out. Further contact options, say Hi! https://fabiank3.cloud/
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Very late notification, but this was implemented a while ago by me: https://github.com/Aurorastation/Aurora.3/pull/21649
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OffRoad99 - Command Whitelist Application
FabianK3 replied to OffRoad99's topic in Whitelist Applications Archives
Observed a couple of rounds of them playing and I think they are more then suited for the role. They know their department in-and-out, attempt to include everyone in it and don't hesitate to teach new comers personally. Even during a couple of more then chaotic antag rounds they kept their head above water, gave the antags a lot of room to let the gimmick unfold while still maintaining their composure as commander. I think OffRoad will be a great addition to the WL. +1 -
Recently saw a documentation about the semiotic standard used in e.g. Alien and thought about what if Aurora had it's own semiotic standard - Came to the conclusion that it probably won't work so well as there are *a lot* of different warning and info signs to convert or rather that need to be created to form a complete set... At least in the format of Ron Cobb. Another issue I found is that some specific signs in the Ron Cobb style can look so abstract that they lose the ability to immediately convey the meaning of info or hazards, especially for technical oriented areas. ...At least compared to how we are used to any form of signs nowadays. Nonetheless, in terms of style: I find them very very very cool.
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The Ill-Fated - Command Whitelist Application
FabianK3 replied to The_Ill_Fated's topic in Whitelist Applications Archives
Ill-Fated's characters are not only very distinct from each other but also feature a lot of depth. RP with them has always been fun and engaging, personally especially with Eliana. I think their answers are well put and I was rather surprised to learn about their previous WL - I'm certain Ill-Fated is quite capable to play a command position and based of their current mindset; I'm surprised they had an issue before - Looks like a lesson well learned. I'd love to see them have at it once again. +1