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Zundy

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Posts posted by Zundy

  1. For me I guess it depends on if it's an important element for a lore detail. Are uplifted Secondaries a key aspect of Dominian lore or just a potential character concept someone could have? If the latter, wanting a specific accent for a specific scenario sort of opens the door to a sort of limitless selection of cross accents which seems in my opinion to be over the top. If the former then it makes sense since that's what accents are for, and the argument against them could be made for accents in general (just flavour text them). 

     

    Are uplifted Secondaries intrinsic to Dominia lore?

  2. 3 hours ago, Carver said:

    Depends on how the spawn points are set up.

    Spoiler

    Don't say spawn deez nuts don't say spawn deez nuts don't say spawn deez nuts

    Do you mean the mapping aspect of it? Is setting up a new spawn troublesome?

  3. I don't know if this is grief or just general antag behaviour to be honest. I'd need more context because deleting research and stealing materials is fine to me. We have data disks for a reason (this reason) we just never use them because antags rarely care. 

     

    To me, this is kind of like a situation where let's say security has a habit of always leaving the armoury wide open historically and then over a series of recent rounds antags clear out the armoury. I don't think the issue is the antags there, but the historic behaviour of assuming no one oocly will ever enter the armoury. Science should start backing up their research.

  4. The issue isn't sec but antags pretty much all being geared towards combat, and sec is the combat department. 

    If antags were geared towards busting power lines and damaging station infrastructure then we'd be here talking about the "issues with engineering" and how we need to give everyone a little bit of engineering skill so they can get involved when the antags vent the main hall and shut off the engine for the Xth time.

    The only real solution is to introduce non-combat antags, however that may be.

  5.  

    22 minutes ago, BoryaTheSlayer said:

    They'll be made as long as I'll have to. Current position works fine for reasons I've stated twice now.

    What reasons? We've been back and forthing so I'm not 100%. Better variety and teamplay?

    Give me a sec, the forums are being stupid and not letting me post properly.

  6. 37 minutes ago, BoryaTheSlayer said:

    Science may have 3 jobs, but they have several alt-titles for just the scientist. It's done because you can't be a professional at everything. Same applies here- except here in medical we actually got rid of all the alt-titles that distributed the responsibilities TOO MUCH, and have reached the balance we currently have. And no, if you ARE a scientist, then you do have a PhD in whatever it is you specialize in. This is also a redundant argument as you're using an example of two departments that suit your narrative, when we can look at security and see 4 whopping jobs all with their responsibilities distributed around in a way that each role relies on the other role to do their job. Just like medical. And security works fine.

    If security has an CQC officer and a ranged officer I'd want those merged too. I'm talking about situations when seperating the roles caused issues in gameplay, like meaning the engine wasn't on, or not being treated because there's no surgeon so you have to have your arms cut off to stop arterial bleeding (something that happened).

    Also that's four jobs to six and we seperated out warden and CSI because of player numbers (sec is always booming) not because of RP or anything like that though it is handy with those guys. My change leaves us with four jobs.

     

    38 minutes ago, BoryaTheSlayer said:

    Yes, it also happened in medical and we got rid of all those alt-titles. The other departments are fine after those changes, and so is medical.

    Just one more, merge surgeon and physician and you will never again have to worry about drafting up spreadsheets to explain what functions they're allowed to carry out. There will still be a pharmacist, still be an EMT, still be a CMO. 

     

    43 minutes ago, BoryaTheSlayer said:

    What?

    Come on man. No need to become curt, we're just talking and it's only a suggestion not a change that's being forced through.

    47 minutes ago, BoryaTheSlayer said:

    All in all, I feel like this just boils down to "Change it so they can do everything!!!"

    I can see why you'd think that and I'm personally happy if Pharmaceutical Medical Officer or whatever the name would end up being being pulled away from generally medical work. Afterall, roboticist don't do science and atmos doesn't do engineering. Though I do seem to recall roboticists being allowed to do R&D when there's no R&D (because it's critical to their role) and atmos to do engines (because it's critical to the round) when no scientists/engineers are on. Someone feel free to correct me on that because I can't recall 100%, especially regarding the atmos.

  7. 25 minutes ago, BoryaTheSlayer said:

    I can hardly see this as an argument for anything at all. How are they totally fine? How can the same be said of other departments? I don't get it, what are your examples?

    What do you mean? Science and Engineering have three jobs. The reality of their jobs especially regarding the tasks that they carry out on station, using the logic for having so many jobs in medical, means they're unbelievable/restrictive/lack variety and yet there is no issue with those characters. No one is lamenting that they can't just be an electrotech, that they'll have to set up the engine or questioning the believablity of their credentials versus their tasks. We're just fine with it and it IS fine because it doesn't effect your character except in a trivial way (you studied Engineering/Science instead of a course in Electronics/PhD in Apple Breeding). 

    The same arguments being made here or should I say the same worries that people have, applied to those departments when their alt titles were stripped back and everything's fine. Nothing detrimental happened except now we can have all hands on deck in those departments which is a good thing.

    25 minutes ago, BoryaTheSlayer said:

    A lot of things have alternative ways of treatment. Organ damage can be fixed with peridaxon, even if it takes slower, for example. As for things that do absolutely require surgery, some of them don't need a specialized surgeon. Bone repair can be done by physicians, if need be.

    Things we've added in an attempt to differentiate them rooted in people appealing to real life (which we don't do anywhere else). There's no point, just merge them instead of drawing a jagged line.

  8. I'm totally happy with Medical Officers doing all the healing and Pharmaceutical Medical Officers doing all the brewing. The complaints about surgeons being OP is a departmental complaint due to surgeons making a physicians role superfluous and I agree, that's why I think they should be merged instead of trying to draw a shakey line between them.

    Once again, the same could be said of the other departments who manage totally fine with three jobs.

  9. All these issues and more apply to all other departments and yet they do not actually have any trouble at all accomodating this. 

    I'd imagine education wise you'd study a degree in Medicine, that qualification being very different to what medicine is in irl 2021. 

    We did have a similar issue in engineering years back and the same arguments were made, but the idea that holes need plugging and the engine needs starting trumped them so we standardised the titles. 

    It won't effect the relationships or character of your characters, you'll merely be able to do more. It is a very big pain when you have to sit with broken bones because the only person on is a physician just like it was a pain to sit in the dark with no power when only an electrician was on in years gone by.

    Let's choose change, my friends. Let's choose a brighter tomorrow.

  10. Essentially, we'd have this setup:

    Intern - Training role. Like in other departments this is for players to get to grips with the medical officer job role. Potentially can do anything if no other roles are online or if the need is dire.

    Medical Officer - Can do everything. Surgery, medicine. Everything.

    Pharmaceutical Medical Officer - Makes the drugs. I'd actually go so far as to have this merged with Medical Officer since the right chems are extremely important to medical to be honest but I guess they can exist seperate if they must. Can still do everything if no Medical Officers are available.

    Emergency Medical Officer - A medical officer that focuses on getting people to medbay. Can still do everything if no Medical Officers are available.

    Chief Medical Officer - Can do everything in medical. Runs the department.

    This aligns with every other department and reduces the strange skill gymnastics medical, and only medical, has. You'll always be able to be treated if medical staff are on. You won't need to memorise a spreadsheet of skills to know what you're allowed to perform.

    What do you think?

     

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