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Zundy

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Everything posted by Zundy

  1. I don't know if this is grief or just general antag behaviour to be honest. I'd need more context because deleting research and stealing materials is fine to me. We have data disks for a reason (this reason) we just never use them because antags rarely care. To me, this is kind of like a situation where let's say security has a habit of always leaving the armoury wide open historically and then over a series of recent rounds antags clear out the armoury. I don't think the issue is the antags there, but the historic behaviour of assuming no one oocly will ever enter the armoury. Sc
  2. Excuse me everyone.

    ting ting ting

    🍷🥄

    I have an announcement to make. 

    App for dionae.

    raises glass

     

     

     

    1. StationCrab

      StationCrab

      tenor.gif

      Best of luck to you!

    2. goolie
    3. SatinsPristOTD

      SatinsPristOTD

      Absolutely NOT.

  3. The issue isn't sec but antags pretty much all being geared towards combat, and sec is the combat department. If antags were geared towards busting power lines and damaging station infrastructure then we'd be here talking about the "issues with engineering" and how we need to give everyone a little bit of engineering skill so they can get involved when the antags vent the main hall and shut off the engine for the Xth time. The only real solution is to introduce non-combat antags, however that may be.
  4. Hi splitting headache, I'm Zundy
  5. App for dionae deputy immediately.
  6. I too, agree with based ping. Much more fun and open to shenanigans.
  7. Sorry about it being a pic. It literally will not let me post that. @BoryaTheSlayer
  8. What reasons? We've been back and forthing so I'm not 100%. Better variety and teamplay? Give me a sec, the forums are being stupid and not letting me post properly.
  9. If security has an CQC officer and a ranged officer I'd want those merged too. I'm talking about situations when seperating the roles caused issues in gameplay, like meaning the engine wasn't on, or not being treated because there's no surgeon so you have to have your arms cut off to stop arterial bleeding (something that happened). Also that's four jobs to six and we seperated out warden and CSI because of player numbers (sec is always booming) not because of RP or anything like that though it is handy with those guys. My change leaves us with four jobs. Just one more, mer
  10. What do you mean? Science and Engineering have three jobs. The reality of their jobs especially regarding the tasks that they carry out on station, using the logic for having so many jobs in medical, means they're unbelievable/restrictive/lack variety and yet there is no issue with those characters. No one is lamenting that they can't just be an electrotech, that they'll have to set up the engine or questioning the believablity of their credentials versus their tasks. We're just fine with it and it IS fine because it doesn't effect your character except in a trivial way (you studied Engineerin
  11. I'm totally happy with Medical Officers doing all the healing and Pharmaceutical Medical Officers doing all the brewing. The complaints about surgeons being OP is a departmental complaint due to surgeons making a physicians role superfluous and I agree, that's why I think they should be merged instead of trying to draw a shakey line between them. Once again, the same could be said of the other departments who manage totally fine with three jobs.
  12. Hmm I guess not. I was going to say part of their job was filtering the good stuff from the trash but that's actually a very old responsibility from the old map, unless the mail room still does that? I don't actually remember.
  13. Bring back the fireaxe! Seriously though this sounds good, I don't see why they couldn't have access.
  14. Same could be said of the other departments and yet they're totally fine. The reality is that you have situations where you can't get treated properly, just like the old engineering alt titles.
  15. Let us now forget that the janitor role is the same tier as cargo tech in regards to memery and easy access for base level characters. I think it's fine for the CTs and the QM to have access unless there's like an obvious route for abuse.
  16. All these issues and more apply to all other departments and yet they do not actually have any trouble at all accomodating this. I'd imagine education wise you'd study a degree in Medicine, that qualification being very different to what medicine is in irl 2021. We did have a similar issue in engineering years back and the same arguments were made, but the idea that holes need plugging and the engine needs starting trumped them so we standardised the titles. It won't effect the relationships or character of your characters, you'll merely be able to do more. It is a very big p
  17. Essentially, we'd have this setup: Intern - Training role. Like in other departments this is for players to get to grips with the medical officer job role. Potentially can do anything if no other roles are online or if the need is dire. Medical Officer - Can do everything. Surgery, medicine. Everything. Pharmaceutical Medical Officer - Makes the drugs. I'd actually go so far as to have this merged with Medical Officer since the right chems are extremely important to medical to be honest but I guess they can exist seperate if they must. Can still do everything if no Medical Offic
  18. Yep sounds great. Good shout with making them a Lab Tech. Nothing else from me.
  19. Great app! I especially like that it's a continuation of a gestalt grown on station. A couple of questions: -How does Meats feel about other Dionae and the Choir? -It strikes me that Meats would align very well with the Blood Eternal following, what are your thoughts on that? -What sort of role would you have Meats do on station considering they're new born?
  20. Could make it so the cults in the cult gamemode are cults of lore religions. Perhaps give them a snazy look based on which cult is chosen initally or allow them to spawn in religion specific gear based on what the cult gimmick the players are going for. Edit: Could make it so cult can choose from a handful of religions if we don't want to make it so broad. Some religions are more aggressive then others in setting so it gives a nice mix of potental gimmicks ranging from the classic murder cult to a peace cult and everything inbetween.
  21. What does that data mean skull baby?
  22. Thanks for applying! You're going to enjoy being a based Dionae I can assure you. Where does Spawn live and how do you feel about the other Dionae in Biesel?
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