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Crozarius

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Posts posted by Crozarius

  1. Basically, I was thinking about making a PR that removes the polytrinic acid in the meat you get from butchering Greimorians. I couched this to someone, and they recommended that I make a suggestion thread open to discussion instead of just making a PR, so this can be discussed.

    (Removing the polytrinic acid would either be via creating a new type of greimorian meat and giving that to the butcher results, or removing the polyacid from xenomeat)

     

    My reasoning is this:

    • Greimorian meat only contains polyacid because they butcher into Xenomorph meat for some reason. I imagine that this is a holdover from when Gremmies were ported, and nobody really cared enough to change this.
    • There's nothing really to suggest that greimorians should have floor-meltingly-acidic blood. It doesn't burn you to walk on the blood, they don't disfigure you if you kill them in melee, and melee weapons you use to kill them don't melt. (Please don't add this, it would make dealing with Greimorians (on lowpop) even more annoying than it already is)
    • It's inconsistent at the moment: Unathi can devour Greimorians raw with their grab devour verb and it's fine, but if they butcher the creatures and eat the steaks, they get acid damage.
    • The grill which is supposed to allow you to safely eat the meat is a special machine that has to be built by Engineering (or maybe cargo if they cared to order the board??), which literally never happens. 

     

    My thoughts on why it might be a bad idea to change it, however are:

    • There's already a sort of pseudo-canon that Gremmies are full of acid, which might be strange if this is changed?
    • Gremmies are a source of xenomeat, which is itself a source of polyacid if someone actually wanted to get polyacid for some reason.
    • The acid damage from gremmie meat isn't really that much, and it usually self-heals. (I guess in this regard it might just be a RP/Mechanics thing. Because you'll have people going "oh but you have fresh skins on your xyz it's burning you")
    • Like 1
  2. To complement a currently in-progress PR that will make some Unathi food recipies utilize Moghresian Meat, can an orderable cargo crate containing an Otzek (/obj/structure/largecrate/animal/moghes/otzek) be added? And maybe also just a freezer chest containing 8 or so moghresian meat (/obj/item/reagent_containers/food/snacks/meat/moghes)

     

    EDIT: Further to this, it'd be excellent if we could add some fish egg sacks to any fish meat crate that might already exist, so we can make stuffed fish. (/obj/item/reagent_containers/food/snacks/fish/roe)

  3. I agree with the broad strokes laid out here; The cultists should not have supernatural powers of an entire gamemode. I agree that it's immersion breaking and annoying.

    I like the idea, in general, of offship antagonists being able to aggress the Horizon - so long as those antagonists make sense and remain grounded in the reality of the setting.

    As it stands, every round that the cult base spawns (It still feels like nearly every round even after the patch) the cultists massacre whoever triggered them, then fly their ship directly to the Horizon to start ganking people with their very broken OP powers - oftentimes when there are no, or very few Security team present due to the server population being a bit weak.

    It feels somewhat deliberate that they're coming to the Horizon nearly every round looking, essentially, to frag. 

    Imagine if the pirates on the abandoned asteroid got a full uplink of TC and combat hardsuits, and every time a nosy BC triggered them, they stole the Intrepid/Canary and flew up to the Horizon to start killing people. That's what it's like having full cult doing this. 

    • Like 6
  4. I do actually have issues with these lowpop crew transfer votes, and I want to chip in my two cents, with the context that I am a terminal lowpop player, coming from Australia. During the weekdays I am only able to play on lowpop, essentially.

    There is a repeated trend of people (Mostly one person in particular, to be frank) calling crew transfer votes during these late hours when there's only a couple of people on, while these people are happily roleplaying. The vote has passed, oftentimes in my perception to be because of observers or lobby sitters (think 10-15 people connected, 4 actually playing in round) outweighing the people actually playing the game. 

    While this is annoying, it disrupts actual RP, and usually kills the server population when it happens, the real egregious part of this is that it will happen while I am the only person currently playing the server. I have power due to someone previously setting up the Engine, and this vote will happen, pass, and then in the new round the power goes out due to no engineers setting up the engine. If they didn't join, and I was the only one playing, what, legitimately, was the point of calling the vote if not to essentially grief?

    My consternation is largely directed to one individual who does this frequently, and honestly the attitude that they display in OOC is getting on my nerves because they seem to derive some kind of smug satisfaction from doing this, which is increasingly pissing me off. 

  5. Reporting Personnel: Isk'sah Zsoehsslehi
    Job Title of Reporting Personnel: Bridge Crew
    Game ID: cte-ajtT

     

    Personnel Involved:

    Floriane Poeu, Cook, Offender

    Isk'sah Zsoehsslehi, Bridge Crew: Victim

    Ozikar Yathaki, Security Officer: Victim

    Kezerjem Jaar'zeck, Hangar Technician: Victim

    Sasha Kaiser, Research Director: Witness

     

    Secondary Witnesses:

    Manuel Barros, Engineer: Witnessed Floriane Poeu refer to Kezerjem Jaar'zeck as a "Cat"


    Time of Incident: 0400 - 0600

    Real Time: (0400 - 0600 2024-04-14 Server Time)
    Location of Incident: Kitchen/Dining Area

    Nature of Incident:
    [x] - Workplace Hazard
    [ ] - Accident/Injury
    [ ] - Destruction of Property
    [] - Neglect of Duty
    [x] - Harassment
    [ ] - Assault
    [ ] - Misconduct
    [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.)

    Overview of the Incident: The Cook, Floriane Poeu, consistently and repeatedly referred to myself, and Security Officer Ozikar Yathaki as "Lizards". In spite of repeated and spirited attempts to reason with Floriane, explain her error, and resolve this misunderstanding, she refused these explanations, and continued to insist that Unathi and Tajara were "just cats and lizards" and continue to refer to myself and Officer Yathaki with these terms. Kezerjem Jaar'zeck briefly approached the Kitchen, and Cook Poeu quickly denigrated them  as a "Cat"

    Further to this, while this was occurring, Cook Poeu displayed a flagrant disregard for workplace health and safety with regards to food handling, and repeatedly dropped items of food on the floor to then pick them up and use them in cooking, or serve them directly. She was also witnessed drinking directly from an oven pan. When confronted about this unsanitary behaviour by Research Director Kaiser, Officer Yathaki, and myself, she consistently and repeatedly insisted that the floor is clean and safe for food preparation, and that there is nothing wrong with leaving food on the floor.

    Research Director Kaiser questioned Cook Poeu regarding the provenance of their food handlers permit, and questioned their lack of employment records, to which Cook Poeu refused to answer.

    After Director Kaiser departed, Cook Poeu went on to say that the only reason that Officer Yathaki and I had any objection was because "where you are from food would be covered in sand and bugs" - further continuing her xenophobic harassment.

    During the course of this event, I had eaten food prepared by the Cook, Floriane Poeu; Two steaks, a chilli egg bowl, and some gukhe fish. Ten minutes consuming the chilli egg bowl, in inexplicably fell ill and began to vomit - I believe this to be a result of unsafe food practises. 

    Submitted Evidence: Multiple witnesses.

    Would you like to be personally interviewed?: 
    [x] - Yes
    [ ] - No

    Did you report it to a Head of Staff or a superior? If so, who? If not, why?: Yes, Director Kaiser was present during the alleged offenses, but did not take any action at the time. There was no Orion Corporate Representative, or Executive Officer present to report this to directly. 
    Actions taken: Attempted to reason and mediate with the offender, and explain her mistake, but was rebuffed and harassment and unsafe work practises continued.

  6. I was Bridge Crew with HOLMES during an interesting (controversial) Rev Round, where due to the events of the round some crew needed to be promoted to Interim Heads of Staff due to Anti-Dominian Racism being the gimmick of the round. HOLMES was good, I liked him, I believed him as a Command staff. Due to our timezones intersecting I've had him as Command for a handful of rounds over the past week and I've never had a problem with him, and he's been so far dependable and solid. 

    +1

    • Thanks 1
  7. 15 hours ago, NewOriginalSchwann said:

    - It makes being an antagonist harder, since all officers can now shoot through windows on any code (and I bet they'll shoot you with lethal shots if they get their chance.

    The stun setting no longer shoots through windows as of now. Furthermore, the lethal setting can no longer be used on security level Blue.

  8. 13 hours ago, Daemon said:

    why does the lethal mode have be locked behind in blue or yellow alert? sometimes there are no command staff that can elevate the alert, so it seems useless. 

    This is because people in general are hard against giving security lethals on Green alert. If there's no command staff, but there IS a Warden, the warden will still be able to distribute lethal weapons. It's not ideal, but you can't expect everything to work perfectly when the station is understaffed.

     

    12 hours ago, Lemei said:

    I also like it, though a few things.

    - You don't always want to give your officers lethals on blue alert.

    - There isn't always command staff able to allow blue alert, so I'd suggest giving the warden some way of being able to updgrade them too.

    - This is a really big buff to sec antag. Guarantees they have a free, lethal weapon upon code change.

    - The ion issue that was already spoken about.

    - I can easily tweak it to also disallow it on blue alert

    - See above with regards to there not being any command staff, but a Warden.

    - Valid point, noted. 

     

    11 hours ago, NewOriginalSchwann said:

    I don't like it, and here are some of my reasons:

    - Blasters are pretty dated in our setting, especially compared to lasers. This is supposed to be one of the best NT stations, why is the security wing being given the same guns that the poorly-equipped TCFL gets?

    - This gives security free lethals when they're antagonists, since command likes to elevate the code as soon as somebody sneezes.

    - This will likely create a strategy I saw on Bay: antagonists lowering the code to green to disable security's lethal ability, then command elevating it, then command elevating it again, repeat until the round ends.

    - It makes being an antagonist harder, since all officers can now shoot through windows on any code (and I bet they'll shoot you with lethal shots if they get their chance.

    - The ion issue.

    I'm not opposed to this being a replacement for our energy pistols, which are a relic from the /tg/ days and have a mediocre sprite, but I don't think they should replace security's ballistics.

    - It doesn't necessarily have to be a blaster, it's just that I have been told that security should NOT have hitscan lethals. I can very easily make this thing a laser gun. Also, thematically, a blaster is a step up from a ballistic -- if blasters are dated, then ballistics are prehistoric.

    - I can easily control its ability to shoot through windows. It's an easily edit-able flag.

  9. https://github.com/Aurorastation/Aurora.3/pull/9640

    UPDATED 2!

    [Feedback Thread](https://forums.aurorastation.org/topic/14735-security-blaster-feedback/)

    Implements the NT DP-7, a state of the art blaster pistol capable of firing reduced-power bolts which disrupt the central nervous system, inducing a stunning effect on the victim. It is also capable of firing full-power blaster bolts. This weapon replaces the security taser and .45 pistol as the primary sidearm of Security Officers. This weapon also replaces the energy pistol as the primary sidearm of the Warden, Head of Security, Head of Pesonnel, Captain, Corporate Liaison, ERT Protection Detail, Tau Ceti Consular Officer . The blaster pistol can be customised between three separate models: Sub-Compact, Service and Magnum.

    Implements a wireless-control firing pin. This firing pin comes standard in the Security model of the blaster pistol, and allows wireless control of the firing pin authentication: By default the firing pin will only allow lethal gunfire on Yellow, Red & Delta security level. The new Firearm Control Console can remotely swap wireless-control pinned firearms between automatic, stun-only, unrestricted, and disabled modes, as well as displaying the registered user and current area of the firearm.

    The .45 pistol which used to spawn in Security Officer's lockers now appears inside the .45 magazine cupboard in the armoury, if they are so required.

    image.png.0d67e988884674a8c87894d97e6d6cb4.png

    image.png.0810c3fabcaf6371639f509dc6fd8736.png

    image.png.a3f1b3eee78e1ee6404770b9043d3372.png

  10. 1 hour ago, Cnaym said:

    The malf rounds usually die with the playerbase deciding to cryo at the first malf sign or ignoring the gimmik altogether.

    Yes! The fact that so many people outright cryo at the first sign of Malf should tell you something. People, generally speaking, do not enjoy Malf in its current state.

    1 hour ago, Cnaym said:

    I would also propose a warning message when enabling malf: Something like "This gamemode super hard, staff will make use of blacklist if you fuck this up, please play borg and AI a lot before jumping into this." couple with use of said blacklist (giving a bad malf a week off would not even be enough imho. AI needs a ton of playtime until someone is able to handle it as malf.)

    I've already talked about this before and every time I've been knocked back. I'd love for people who do awful antag rounds like total stealth-vamp extended, 2 hour Delta AI, stealth-sting/nothing-but-hallucination-sting-spam Changeling etc to be antag banned, but the reality is that the administration team aren't willing to enforce that for some reason.

     

    1 hour ago, Cnaym said:

    A huge step to increase the enjoyment generated by malf would be to increase the playerbases involvment during the round.

    Yes, and for that there needs to be a developer/coder who wants to work on Malf and rework it. It should be removed *for now* because it's bad in its current state. Hell, maybe it'll get reworked faster *because* it gets removed, because a developer/coder wants it back. Rework-not-remove is apathy.

  11. I approve, and let me tell you why:

     

    Bad gimmicks aside, Malf is not implemented well for our HRP environment.

     

    Malf has a very limited number of ways that it can end: Dead AI or Delta. There's no in between, and that removes player choice.

    The hacking messages don't allow any crew interaction, and right now only serve to give people heads up that it's time to cryo. There's no point to it, and there's nothing that the crew can do other than useleasly pretend to be investigating the hack while waiting for the AI to go loud, or trigger Delta.

    Only a select few crewmembers get to even interact with the AI, and because of the distance between the AI and the crew there's not even any RP to it. It's always so very hamfisted with the AI going "Submit or Delta'. A lot of crew are not only utterly helpless during Malf because they don't have a part in core rushing, but they're bored brainless.

    You can't RP with the Malf, because they have a near mobopoly on power. They're always remorseless murder AI and will ignore you or flat out refuse everything you say because it can. It just becomes a mechanical deathmatch where people abandon the semblance of RP in order to rush down the core - because if they don't then it's ALWAYS Delta you're all dead XD.

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