Jump to content

Crozarius

Members
  • Posts

    118
  • Joined

  • Last visited

Posts posted by Crozarius

  1. To add to the problem of resist spamming, there is now the additional problem that with brainmed you're going to put people into cardiac shock with the amount of pain you'll have to deal to them, and how many times you have to stun them to do this.

     

    But on the other hand being cuffed while typing sucks, and so does being grabbed and failing to resist.

     

    Solution: Just jobban shitters who silently walk up and apply cuffs without preamble. Also maybe fix the grab system before this suggestion.

  2. I don't like cloning being removed, though I can see the need for maybe removing it. It sucks that the shitty actions of a few powergamers is going to result in the wholesale removal of something that benefits everyone.

     

    But regardless of what happens, keep cloning in-lore. Everyone else has bought up established characters, but nobody is talking about how cloning is a very large part of the thematics of our server lore and most importantly the spirituality in our lore- how each religion views cloning. 

  3. Isn't it the onus on the Mercenaries to create a compelling round/gimmick? If all of security roll Merc, it's nobody's fault but theirs if they go loud and just murder everyone without resistance. They should be able to identify a lack of command staff and security and come up with a gimmick that works for that. But then perhaps I'm being too much of an idealist.

  4. Counterpoint: Antagonists don't get bucklecuffed and sedated in solitary for no raisin. They get moved there following repeated attempts to escape, typically with them also attacking Security in the process. If an antagonist gets moved to solitary under sedation it's purely their own fault, and if Security just do it without provocation it should be ahelped.

  5. Personally, selfishly, in my opinion it really sucks when I get beaten to the FT slot by someone who invariably has Detective and Security Officer in their lineup. ICly you're hired to work at NT in one position, you don't just get seconded around on a shift to shift basis. TBH the preference system should be removed entirely, and people should just ready up Yes/No for their chosen job and only their chosen job.

  6. While thematically I like this more than what we have at present in a lore perspective (I prefer neural laces tbh), I have my reservations from a gameplay perspective. I'm biased and selfish and I want to see my characters cloned if they die and are found, and with this change I won't be able to RP recovery at all - I'll just be dead until transfer 

     

    However beyond that very selfish reasoning there's some other issues I'd like to raise: Firstly this is going to effectively remove half of the psychiatrist's job, and remove cloning trauma. I, personally enjoy RPing through this process.

     

    Secondly, the time limit. I'm leery of the idea that if nobody finds you within X amount of time you're just dead. Ppbbt. Canon dead forever. I can see this opening up Medical to a lot of stress for not being fast enough in processing/handling the body before it degrades. In fact whereas before Medical that lack staff/experience to clone properly could just do nothing and store the cadaver, they're going to get screamed at for not being quick enough to preserve the corpse and take a scan and so on and so forth, with inevitable IRs and everything that entails.

     

     

    Heads of Staff instantly being cloned on death, invalidating the efforts of a would-be assasin **does** suck, but really I feel as though a better solution to that would be to allow assassins to headgib/decapitate rather than just making everyone wholesale uncloneable on-station.

  7. I noticed during the testmerge that when sprinting my pain doll would turn orange once I ran out of stamina, and then would stay like that while I slowed down to a crawl as-normal. However after that if I stopped moving, about two minutes later my pain would rapidly increase to paincrit and I'd have a thirty second period of slipping in and out of consciousness while receiving the worst pain messages 'You feel like you're about to die' and 'Please just end the pain!' When counting my own pulse it would fluctuate between 60 and 90, but when someone scans me with a health scanner they said that my heart rate was 250 and that I had gone into shock (this was a minute or two after I stopped running)

     

    Is this delayed action due to adrenaline? I understand there were some Human processing slowdowns as well, but I got similar results near roundstart. I do also play Unathi, and have a weird sprint

  8. Just now, BoryaTheSlayer said:

    I rarely find Skrell applications interesting to read(including my own), but the recent ones have been very easy to read. I like this application and you seem to understand the Skrell lore well, at least on the topics that you have covered. That being said:
    Instead of crèche, the word you're looking for is Quya.

    Also: 

    Do you use treacherous here for any specific reason? People tend to not write the entire character backstory here so as to not make the application too long to read, so I'm just curious if you have more to tell about her youth or not.

    YES! I knew there was a word for it, I just couldn't find it!

     

    As for treacherous, no, I just meant that usually those formative years- particularly the teenage ones are normally full of a lot of adolescent highs and lows. Nothing especially tragic or confrontational there!

  9. BYOND Key: Crozarius

     

    Character Names:

    Sah Kuhwinla (Cook),

    HIECA (Station Engineer),

    Samantha Davis (Forensic Technician),

    Izresoz Azkessah (Priest),

    Ihhozush Srezlehi (Warden),

    Akhakezs Szasekah (Engine Technician)

     

    Species you are applying to play: Skrell

     

    What color do you plan on making your first alien character: Turquoise

     

    Have you read our lore section's page on this species?: Yes

     

    Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question.

    Why do you wish to play this specific race: Before quite recently I had held a preconception that Skrell were weird, strange unknowable shifty aliens who meddled in the affairs of other species, but I realised that that'd all been based on complete misinformation once I put in the time and effort of meeting and conversing with a few Skrell - in particular one Lesh Liise (They're a priest, hope I spelled their name properly!) I did a preliminary dive into Skrell lore and I really liked what I saw, and after mulling it over I decided to make a character, because I've found that the best way to understand the lore of a species beyond a simple surface understanding is to make a character of that species and learn through experience, meeting others and having that impetus to actually look deeper into the lore and understanding it to apply it to my character, rather than just reading it.

    Now, after reading through all of the Skrell wiki pages in preparation for this application, I've been struck by the thought of 'this species is perfect for the kinds of characters I play, why the hell didn't I get a whitelist before!?' I really like the Skrell: Their backstory is very interesting and loaded with a bunch of character creation/conflict potential, the cultural vibe of the Skrell as high achieving intellectuals with a penchant for curiosity and a desire to know more is really appealing to me thematically. I enjoy the portrayal of their governmental system as a sort of iron hand with a velvet glove- guiding the Skrell toward happiness and prosperity through a pleasant facade while practising arguably sinister methods of cultural manipulation and deep rooted control. 

    But before I keep rambling on incoherently any further, to summarise: I think Skrell are very interesting, and their culture and demeanour is conducive to the kinds of characters that I like to play  (Which is to say various shades of cowardly nerd.)

     

    Identify what makes role-playing this species different than role-playing a Human: Skrell are amphibious lifeforms, able to survive both above water, and within it. They’re generally a bit slippery and wet because of their natural excretions, they don’t have teeth and survive on a primarily herbivorous diet- although they’re perfectly able to consume animal-based proteins if they can contrive a way to macerate or swallow whole their food. They have headtails with varying levels of prehensility. But apart from being wet and squishy squid-looking people, they’ve a unique culture and outlook based not just on how they’ve developed, but their connection with one another through the Nlom. They’re quite communal, they value intelligence and subtlety far more than strength, and their idea of humour, music and the arts are distinctly alien from a Human perspective- for example the way in which they physically perceive a humorous sensation. Also very importantly from a different-from-human perspective is that they have virtually no social consideration for gender differences between one another and view the act of reproduction in a very clinical light. And lastly, Skrell are highly emotional creatures -however this emotion is very difficult for them to convey to other species due to their features, reliance on the Nlom, and inability of many species to fully appreciate the full Skrell vocal range.

     

    Character Name: Kipo Jhuyt

     

    Please provide a short backstory for this character (Approximately two paragraphs)

    Kipo Jhuyt is a young (by Skrell standards, anyway) Female Skrell from the Radiant Era – hatched in April of 2418 on Qerrbalak. Although progress in fertility treatments meant that her hatching wasn’t necessarily a miracle, she was still precious to her Quya who lavished her with all the attention, guidance and nurturing needed to bring her into the world; Kipo never wanted for guidance, or support, was never neglected or left hopeless: At every step through treacherous childhood and teenage years she was comprehensively supported by loved ones, confidants, tutors that kept her on the straight and narrow. Even when it came time for Kipo to leave the cloistered protection of her family’s nurturing arms and begin her pursuit of higher education, she still stayed in close communication with them and found yet more support to guide her in the form of her teachers and peers, which helped her through such relatively troubling times.

     

    Kipo was an intensely curious young lady, and like many academically minded Skrell before her had a great enthusiasm for discovery! However, whereas many might put that enthusiasm to use in the formulation of new, wild theories of quantum science or in the cataloguing of exotic xenofauna, Kipo put it to use in the field of literal investigation – Forensic Science and Pathology. It so tickled her fancy that such confounding mysteries could be cracked through the application of esoteric forensic methods, gathering evidence that ranged from blatant splatters of vital fluids right down to the tiniest invisible little speck of skin mucous. She studied a program of Forensic Science with a double major of both terrestrial and aquatic forensics, and her curiosity was even enough to overcome her morbid trepidation and go on to further study a program of Forensic Pathology.

     

    So with two programs under her belt- now very much an employable professional in Forensic Science, Kipo still wasn’t done: She had spent the last twenty years feasting on the knowledge of Skrellian forensics, but there was so much more to explore! All of the theory and concepts that she had researched and worked on through her studies had primarily been concerned with forensics as they pertain to Skrell – but there was a whole spur out there of alien races who undoubtedly had their own take on forensics- their own unique mysteries that had nothing to do with Skrell mucous residue and liquid ripple dynamics! So armed with her considerable resume she put out feelers and sought employment out in Human space – and just so happened to be picked up by the ever-famous NanoTrasen Corporation. Should her work visa application be successful, she’d be stationed at a quite well known installation in the Romanovich Cloud by the name of ‘N.S.S Aurora’….

     

    What do you like about this character?

    Having spent her entire life thus far in close, close proximity with those she holds dear- friends, family, mentors, peers – Kipo is admittedly a little unprepared, and apprehensive about this her first foray out of her comfort zone and away from the support structures that have coddled her for so long. Having been a staunch conformist, a Receiver, and having only limited contact with those of other races beyond that which she knows about them anatomically from her studies in xenobiology, to be thrust into new and exotic surrounds is certainly going to be a foundation for interesting character development, and I think that this idea of an intensely curious, bright and bubbly (For a Skrell) nerd FT  is the kind of energy I’ve been looking for in a character.

     

     

     How would you rate your role-playing ability?

    I think I’ve got a solid foundation in writing, and good roleplaying ability. That’s just my own opinion though, which is obviously biased. I put a heavy emphasis on my fear/pain avoidance RP when I play – Yeah, I’m that guy who makes medical staff RP out the recovery aspect of injuries.

     

    Notes:

    Kipo falls firmly into the hating (read: being completely terrified by) synthetics camp,  which is going to be a source of contention ICly on the Aurora – Obviously something she was aware of when she made the decision to take the offer and work there. She's not going to run around hitting IPC’s with fire extinguishers of course, but she won’t trust them.

    Kipo is largely secular, but she does casually adhere to the Qebla faith, but it’s not very important to her personally. She’s mostly ambivalent on the matter, and could still be persuaded by outside influences.

    All of this is subject to change. If there’s anything I’ve learned from my many iterations of my Unathi characters, is that the best way to understand the lore is to make mistakes and get corrected by someone, and then fix that mistake. So if I’ve made some completely idiotic slip of the lore, please let me know and I’ll address it!

  10. From my perspective I feel that they're a bit weak, as both the times that they've appeared they all died within 5 minutes of arriving; once to a malf AI's turrets and once to hivebots. Now I'm not certain if this is because of people being unfamiliar with their capabilities or if they're mechanically underpowered. I did see that Geeves did buff them though! 

     

    RP-wise they all seem to do a good job so far!

  11. I suggest removing the supermatter core camera - so that Engineering can stop the AI from delaminating the SM. At the moment an Engineer can cut every camera in the engine room and all other adjacent cameras, but the AI can still use the core camera to open the shutters and use the controls anyway (to for example vent the entire engine room to 3000K phoron). If you want to see the core just open the shutters.

  12. Invariably I have seen loyalty implants abused to make Revolution rounds as painful as possible. The loyalists always convert the implanted Heads, and the implanted Heads always begin to make batshit insane decisions that wouldn't even benefit NanoTrasen in the long run while espousing: I'm implanted, guis! Everything I do is for the company!!!!! 

    >continues to execute and borgify unarmed noncombatants.

  13. Brainmed increases time before death. Cult conversion resistance does very low permanent damage. It will take a long time for you to die, and it's not very fun to have max volume hallucination cluwne explosions blast in your ears during every moment of it.

  14. In reading the replies here I've seen a number of people bring up that having to get other crew to be "doorman" is a bad thing. However, I remember that in the Departmental Security thread the argument was that giving officers access to departments would result in officers RPing less with department crew because they wouldn't need to ask to be let in - in other words using them as a 'doorman'. Isn't this a double standard? Which one is it?

     

    Security are already restricted from access to regular departments - it's not much of a leap of logic that they wouldn't have access to maintenance; it's just another place that during standard operations they shouldn't be. In fact it makes even less sense for security to have access to maintenance when the crew at large don't have access there either, and security are primarily dealing with the crew.

  15. From my personal experience, playing alongside mute Engineering characters is an exercise in frustration. I never know what they're doing, where they are, or what their situation is because they don't/can't tell everyone what they're doing; they can only PDA one person at a time, and frequently only PDA one person. It's a great loss in team cohesion to have a member who doesn't co-ordinate with others. What's more it forces other players to go through a big song and dance of charades and annoying PDA ping spam to have a simple conversation which is inconvenient, slow and annoying. It makes me wish for the sweet release of cryo rather than deal with them.

     

    But more to the point it doesn't make any sense ICly. The way that mute characters communicate using PDAs is a powergaming solution in which they abuse the fact that mechanically the PDA doesn't have to be in your hands to use it, people telepathically know what the PDA message says when you get it even if you're not holding your PDA, and using a PDA is just as fast as talking. None of these things are congruent with reality. You can't expect people to telepathically know what your messages are instantly, and you can't expect them ICly to drop everything they're doing in an emergency situation to whip out their PDA and read it. I miss text messages all the time IRL; I don't think that PDA messages are an acceptable alternative for a dangerous profession. Imagine dying because you didn't hear your PDA beep! With that in context you should understand why such an individual wouldn't be hired to a high risk field like Engineering or Security.

     

    And here's some more IC problems with using a PDA (Assuming that ICly you can't just telepathically control it while it's in your ID slot: You have to hold it on your hands.) You can't use a PDA in a voidsuit because you'll fatfinger the buttons, you're prone to drop it, you have no pockets to put it in on your voidsuit, etc. Having your PDA on you isn't a requirement to work. Having your PDA in your backpack suppresses the beep and telepathic link. 

  16. 1 minute ago, Scheveningen said:

    That's just what happens, unfortunately. Everyone is inexperienced at least once, or is at least once in the position to not know what the 'good' decisions are in certain situations or even what the 'gooder' decisions are. Respectfully advise them with reason and they'll correct their mistakes eventually. 

    Garnascus himself did this to me a few weeks ago. He knows what he's doing. Regardless it's a moot point over whether it's the most viable thing: I'm just saying that brainmed probably won't play nice with the small amount of damage that the conversion resist deals.

  17. I agree that that should be what happens, but the reality is that cultists don't do that. They just leave you on the rune.

     

    Edit: I say this as a crew main who for personal reasons will never play as, or be converted to cult.

  18. While thinking about brainmed I had an epiphany: This is going to make resisting cult conversion much more toxic than it is now. If we take a lot longer to die, and the cult conversion resist death already takes a while then we might see people have to sit through 15 minutes of maximum volume hallucination screaming of beeping, cluwnes and explosions blowing out their headsets. Perhaps you might want to make the resist process deal a rising amount of brain organ damage?

  19. This seems like a good change to me. I've seen enough rounds of security mains sweeping through maint at round start with a bodybag and a locker stealing everything. What's the point of contraband being in maintenance if Security immediately takes it all?

     

    But really, I think that people are overreacting. If Security doesn't have access to maintenance, then maybe the heads of staff will remember that there's a revoke maintenance access restrictions button and actually press it during emergencies. I can think of a lot of deaths where the heads could have prevented using that button but didn't, and people died from not being able to access the aft escape ladder.

     

    Edit: As has been professed to me over and over again by many people: OOC rulings and rules and expectations don't work. We need mechanical enforcement of things like this. 

  20. I've recently had two bad experiences with Peppermint96's play, and both are related to severe deficiencies in their ability to coordinate a team, and with their mechanical competence.

     

    In the first instance (b4l-bvfy), Red Dock had been bombed open, and we were on the shuttle. I broke into the medical area of the shuttle with the intention of using the oxygen canister to re-pressurise the shuttle once it was underway, but I collapsed due to low pressure. Peppermint96 approached, I told them of my plan, and they proceeded to throw me into the cryo-tube, take the oxygen canister away, and leave me in the vented room, with no attached oxygen canister. He repressurised the main portion of the shuttle, and left me in the tube to die because the lower room was cut off from the oxygen.

     

    In the very next round (Which is referred to by KingOfThePing above) they proceeded to join as Felicity Larson, CMO. A major bombing had occurred and I had suffered arterial bleeding to my leg, and skull fractures, and much of the main level was venting. I told the EMT (?) who found my that I had a severed artery in my leg, and my leg was squirting blood. I was taken out of the elevator where I was trying to get to unbreached surface, back to the breached and vented Medical. Instead of stabilising my arterial bleeding and taking me to a non-vented location, the CMO proceeded to stand there with his surgeon for just on 10 minutes doing surgery on my broken skull while I bled out through my leg, on a stretcher in the main hallway with no anaesthetic or soporific, while the area was vented.  There were alternatives such as taking the elevator up to surface, maintenance, or any section of the station aft which was not vented, but they weren't taken. They didn't know basic things about medical such as how to Grab + Help to examine bodyparts for damage and arterial bleeding, they didn't know that it's a bad idea to do surgery without anaesthetic, and they didn't appear to know that people die when in a vacuum. When I spoke to them in deadchat, they tried to shift blame onto the surgeon, saying that it was entirely their fault because they went SSD - despite the fact that the surgeon told the CMO in LOOC that they had to leave, and the they proceeded to do nothing. It was the CMO's call to do non-critical surgery in a vented area without first stabilising the patient, and they were doing the surgery on my skull - because I happened to be conscious for the part where they put bone gel on my skull. I had notified both the person who picked me up, and the CMO that my leg had been ruined, and that my head hurt. They failed to correctly diagnose me, didn't use the grab+help diagnostic method, and ignored my saying that the bleeding was in my leg.

     

    They clearly do not have a firm grasp on medical mechanics and should not be playing as CMO, and I also find their willingness to throw other players under the bus for their own mistakes disturbing for someone who intends to play as Command. -1

×
×
  • Create New...