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Post your poison/toxins suggestion here.


BurgerBB

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Posted

A bit of an unorthodox thread since it's just asking people for suggestions, but there is a depressingly low variety of toxins compared to other servers. I think that there should be more robust toxins, and perhaps tweaks to existing toxins to make them more interesting other than "deals 1 toxin damage every unit".


Literally anything is possible in Byond. Suggest anything that seems realistic and believable for a toxin to have. Include:

 

Name of the Toxin:
Recipe/Source:
Effects:
Lore Information (Optional):

 

If it's a good enough idea it will be implemented. Some tweaks will need to be made because of balance reasons. Also note that there will be a PR coming in December that implements temperature in reagents.

When considering its effects, consider:

- If it's able to be detected by scanners.

- How long it lingers.

- What exactly it does damage to (Brain, Heart, ect).

- What difference it makes when injected/inhaled/ingested.

- An antidote, possibly.


Example:

Name of the Toxin: Nurhachi Toxin
Recipe/Source: Sodium, Space Drugs, Acetone
Effects: Clumsiness, Pain, Blurry Vision. Can be cured via a special antidote, which is made from Sodium, Acetone, Sugar.
Lore Information (Optional): Discovered and created by ancient chinese gangsters by sol. Tasteless, odorless, and commonly used to poison Archaeologists.

Posted

Name of the Toxin: Raskara Dust

Recipe/Source: Psilocybin, welder fuel, sodium.

Effects: Blurred vision, violent outbursts, hallucinations, minor brain damage, minor eye damage.

Lore Information (Optional): A powdery substance often used by Tajaran gangs in the slums of Biesel and previously Sol, to essentially force their victims into an unwilling frenzy where they either brutally beat their victims or are killed.

Posted

Yes, how very unorthodox...

Asking people for suggestions on the suggestions board


 

Name of the toxin: Brodifacoum

Recipe/source: 5 parts carbon, 4 parts hydrogen, 3 parts oxygen (creates 12 units)

Effects: Brodifacoum is a pesticide that acts as a very potent anticoagulant when introduced into the body. This leads to significant internal bleeding (causes brute damage and organ damage) and stops lacerations from healing naturally.

Lore information: Also lethal to Dionaea because it's an herbicide

 

Name of the toxin: Strychnine

Recipe/source: Derived from seeds of the strychnos nux-vomica plant (or make your own complicated C+H+N+O recipe to synthesize it in a lab)

Effects: Strychnine is a neurotoxin that inhibits the firing of motor neurons in the spine. When ingested in low doses, strychnine causes spasms (so shaking -> convulsing) and loss of motor control (stumbling/confused movement, dropping what you're holding). In greater doses, it causes asphyxiation, often resulting in death (so either lung damage, or direct oxygen damage).

Lore information: Commonly used as a pesticide.

 

Name of the toxin: Arsenic

Recipe/source: Arsenic is a chemical element, not a molecule or compound. It is found in minerals from rock and in soil and crystals called "ruby sulfur" (so presumably, you could get this from a chemical dispenser or as a byproduct of processing some rocks from mining).

Effects: Arsenic poisoning causes headaches, confusion, vomiting (and vomiting blood), heart disease, numbness, and drowsiness (basically, toxin damage with a whole lot of complementary pain and suffering).

Lore information: Historically, arsenic was a popular choice for poisoners because it mimicked the symptoms of cholera, a widespread disease, and so the poisoning was more likely to go undetected.

Posted

Awesome. I love this. We’re severely lacking in this department and I’m sick of everything just dealing generic toxins damage. Shotgunning ideas below. Not married to them, so use or discard them as you see fit. I will likely brainstorm more.

 

Name of the Toxin: Pseudo-K’ois (placeholder name)

Recipe/Source: 1 part filtered k’ois, 1 part amatoxin, phoron (catalyst)

Effects: Mimics the effects of k’ois exposure, including a tumorous growth. However, it does not spread like k’ois.

Lore Information (Optional):

 

Name of the Toxin: Paraphenyline

Recipe/Source: 1 part copper, 1 part sulphur, 1 part ammonia

Effects: Slows metabolism. Causes kidney damage. Countered by Dylovene.

Lore Information (Optional): A toxin that fell out of use as a pesticide as safer alternatives come to the forefront

Notes: Doesn’t cause toxins damage. If this is the only substance used, it will not be obvious to treat with Dylovene unless an advanced scan is used.

 

Name of the Toxin: Calomel Ferro-Phosphate

Recipe/Source: 1 part calomel, 1 part Phosphorous, 1 Part Iron

Effects: Purges reagents and blood. Induces vomiting (regular and blood). Cannot be countered by Calomel. While metabolizing, blood count cannot be stimulated (nutriment, protein, iron).

Lore Information (Optional): A substance created to bring the overdose effects of calomel to the forefront, while hindering recovery. Usually created by backalley doctors and drug dealers.

 

Name of the Toxin: Ventraldrezine

Recipe/Source: 1 Part impedrezine, 1 part tungsten, phoron (catalyst)

Effects: Affects the ability to comprehend languages. Language will come across in the “blahblahblah” while metabolizing. Causes brain damage.

Lore Information (Optional): A toxin discovered after attempting chemical experiments to stimulate the auditory ventral and dorsal streams, in an effort to aid in language comprehension. Instead, it has the opposite effects, blocking the streams and ruining comprehension.

 

Name of the Toxin: Night Wishes

Recipe/Source: 1 part psilobycn, 1 part welder fuel, 1 part sugar

Effects: Druggy effect. Slurring. Dizziness. Shaking. Liver damage. Toxins. Messages about the user feeling good and carefree.

Lore Information (Optional): Also known as “Dreg’s Dream/Delight.” A drug created by the underclass in Eridani in an effort to achieve escapism by any means possible.

 

Name of the Toxin: Drymouth Dust

Recipe/Source: 1 part crayon dust, 1 part carbon

Effects: Must be ingested or inhaled. Drains thirst rapidly while metabolizing. Causes heaving, coughing, pain, and messages of having incredibly dry mouth

Lore Information (Optional): Basically chalk

 

Name of the Toxin: Shiversweat

Recipe/Source: 1 part leporazine, 1 part capascin.

Effects: Only metabolizes if chilled/cold. Causes rapid fluctuations in body temperature, and all the associates messages about overheating/freezing. Causes shaking and shivering.

Lore Information (Optional): A substance used to torture those susceptible to changes in body temperature.

 

Name of the Toxin: Hyperlane

Recipe/Source: 1 part hyperzine, 1 part mindbreaker toxin, 1 part ethanol (Makes 2 units instead of 3)

Effects: Locks the character into running. Causes twitching. Standing still causes pain, messages that your body aches, you have to move. Causes heart damage.

Lore Information (Optional):

 

Name of the Toxin: Salinium

Recipe/Source: 1 part sertraline, 1 part radium

Effects: Induces phobia of synthetics (gives messages). Only lasts as long as it’s metabolizing, but does so slowly. Does not show up on scans.

Lore Information (Optional): Created by skrell after the Glorsh rebellion to enforce their anti-synthetic views.

 

Name of the Toxin: Ipenzymine

Recipe/Source: 1 part ipecac, 1 part universal enzyme, phoron (catalyst)

Effects: No immediate effect. If metabolizing, any attempt to eat will induce vomiting and dizziness for a few seconds.

Lore Information (Optional):

 

Name of the Toxin: Mindvice

Recipe/Source: 1 part tramadol, 1 part mindbreaker toxin, 1 part sulphur

Effects: Severe headaches, dizziness, blurred vision. Causes suffocation damage. Countered by tramadol.

Lore Information (Optional):

 

Name of the Toxin: Bloodlung

Recipe/Source: 1 unit Pulmodeiectionem, 1 part blood, 1 part dexalin

Effects: Must be inhaled. Caused gasping and wheezing. Stethoscope will indicate wheezing/gurgling. Scans will falsely show internal bleeding. Countered by inhaling dexalin. Does not cause any lung damage.

Lore Information (Optional): A mixture made to falsely tag the patient as needing critical surgery. Usually used by drug-runners with hospital contacts to get a mule inside under the radar.

 

Name of the Toxin: Spectroaudrybin

Recipe/Source: 1 part Spectrocybin, 1 part space drugs

Effects: Allows you to hear ghosts (From ghosts in range, like normal conversation. Alternatively, snippets of deadchat appear as random voices in your head)

Lore Information (Optional):

 



(Added more, 10/26. Not double posting without replies between them)



 

Name of the Toxin: Silent Sip

Recipe/Source: 1 part changeling sting, 1 part nothing, 1 part toxin

Effects: Prevents target from speaking.

Lore Information (Optional): A toxin often used by bartenders who want to subtlety tell someone to shut their mouth.

Notes: This one is meant to be mostly accessible without a lab. Just need soporific for the changeling sting.

 

Name of the Toxin: Trembletouch

Recipe/Source: 1 part cryptobiolin, 1 part Fluvoxamine

Effects: Must be chilled. Causes shaking and shivering. Prevents user from speaking in sign language. Chance to proc dropping an object. Messages about feeling cold, though no actual temperature drop. Causes brain damage. Countered by Leporazine.

Lore Information (Optional): Stimulates part of the brain into thinking that it’s extremely cold, triggering the shiver response. Particularly affects the hands.

 

Name of the Toxin: Gestalt Grace

Recipe/Source: 1 part Lexorin, 1 Part Hyperzine, Phoron Catalyst

Effects: Sets walking speed to about the same as Dionae.

Lore Information (Optional):

Notes: Get it? Makes you slow like a dionae. And the name’s 2 G’s, like G2. I’m so FUCKING clever guys. Validate me.

 

Name of the Toxin: Bone Hurting Juice (placeholder joke name)

Recipe/Source: 1 part silicate, 1 part radium, 1 part sugar (Makes 2 units)

Effects: Causes pain messages similar to a fracture. Causes fractures to falsely show up on scans (Possible to give this a chance on proc to show a different fracture on scans? Conflicting results when rescannng, etc). Increased chance to get a fracture when taking brute damage. Countered by milk/tricordrazine mix. Deals 100 damage when sprayed on skeletons.

Lore Information (Optional): oof ouch my bones

 

Name of the Toxin: Supermatter Serum

Recipe/Source: 1 part radium, 1 part phoron

Effects: Gives meson vision. Causes hallucinations, strength 100. Causes eye and kidney damage.

Lore Information (Optional): All the fun of messing with the engine with none of the required training.

 

Name of the Toxin: Pseudo Chloraldrazine

Recipe/Source: 1 part chloral hydrate, 1 part copper, 1 part hydrazine (Makes 1 unit)

Effects: Causes silence, weakness, snoring. Lowers pulse/heart rate, scans show that patient is unconscious. Drug will show up as soporific in scans. Penlight will show normal activity (indicating patient is conscious).

Lore Information (Optional): The little sister to zombie powder. While it causes no damage, the unconscious state of the individual is falsified, leaving them fully awake and aware of whatever is happening (With zero anesthetic). Unfortunately for them, this is usually used by street surgeons, serial killers, and (unofficially), government militaries, strictly as a means to facilitate nightmarish torture.

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