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Doxxmedearly

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About Doxxmedearly

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    Chief Medical Officer
  • Birthday April 5

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    doxxmedearly

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  1. Doxxmedearly

    Allakai's Skrell Whitelist

    I'll leave the skrell questions to the experts. Allakai is an excellent member of this community. They're fun, active, and already do a good job with the whitelist they possess. Their characters are good, they aren't afraid to ask for lore clarifications, and they're just generally good to get along with. They've been doing much better reducing their OOC salt, too. Overall, +1 to vouch for the player.
  2. Doxxmedearly

    Distress beacon for emergency response

    Great idea, in my opinion. Really nice with the TCFL coming up, too. I think the idea of it maybe backup charging if the station's been at red is a good idea, as sdjkfhsdfsdjkfhbaj said. For instance, every ten minutes at red could reduce the charge time by a minute, as it's been on a sort of low-power "standby" charging, maybe to a maximum of five minutes. Something to think about. Love the idea, in any case.
  3. Yeah, Kyres sums up my thoughts entirely. In theory sec antags are good, in practice, consistently, they're far too common and just not great. I'd really love if this extended to heads of staff, too. Reducing the chances without eliminating it entirely seems like a good step forward, and a reasonable one.
  4. Doxxmedearly

    StationCrab's IPC Application.

    You do pretty okay as a stationbound. I do have some minor gripes (Such as a stationbound being excessively sassy/rude to crewmembers), but nothing that strikes me as necessarily BAD synth play. In fact, PATCH would probably be better as an IPC. Pretty neat to have on-station characters involved in the backstory. Just remember that IPCs are designed for a purpose, so you're not going to be the same jack-of-all-medical-trades you were as a stationbound. You obviously put a ton of care and detail into all parts of this app, which shows a deep dedication and love of the lore. OOCly, you're a good egg. I can support this. +1
  5. Doxxmedearly

    Increase the linecap for instruments

    As a note, you can sneak around this a little. Turn repeat on for however many times. Punch in the first fifty, then start playing. While that's going on, you can bring it up again and paste the next fifty lines (Be sure to include the BPM at the top again). You can repeat this, but it gets tricky because you have to wait for the first fifty to be done. Also, it doesn't work to queue up new songs, because the new paste's BPM will alter the current song's BPM for some reason. That said, while line limit would be good, the entire system needs an overhaul, and I don't think it's a priority. It runs horribly, causing lag. The soundfonts are awful (Especially for the violin). The note entering system is convoluted and archaic. But as far as more lines? I'm not opposed to this. I'm confused. Are you talking about the notekeeper in your PDA? This is about the notes for the piano/violin.
  6. Hmm yesterday I will play SS13

  7. Doxxmedearly

    kyres1 spriter application

    I think the work speaks for itself. Add to the fantastic work his excellent attitude, high activity, and general love of the game, the community, and his work, I think he more than deserves this title.
  8. Doxxmedearly

    LOOC White/Blacklists

    This is the best solution, I feel. I like having OOC/LOOC on, but I'd like the option to mute certain people on my end. Honestly, this could go a long way in reducing tensions among players. You're less likely to get heated and engage with someone you don't like if you just can't see what they're saying. I could mute OOC, but I don't like that I can't enjoy the good parts of it because there's a vocal bad part. I don't see any downsides to this. As for turning off LOOC for ghosts/observers... Yes and no? It'd be nice if you could toggle it, as Kaed's last post says. I've helped new players as a ghost with confusing game mechanics, but I'm also guilty of trying to be LOL FUNNY in LOOC.
  9. Doxxmedearly

    WAIFU WARS 3: WAR, WAR NEVER CHANGES

    Amaya Stone, prepping for battle
  10. Hmm today I will love and appreciate MattAtlas

    1. LordPwner

      LordPwner

      Can I help with that? Pretty please

    2. Datamatt

      Datamatt

      thank you doxxmedearly, very cool

  11. Doxxmedearly

    SatinsPrist Mod Application (Re-application?)

    You're a good egg and did a great job during your trial. Would love to see you back at it.
  12. Hmm today I will destroy White Castle

  13. Hmm today I will vote for Amaya Stone in Waifu Wars.

    1. geeves

      geeves

      >not ORB

    2. GreenBoi

      GreenBoi

      >not Harmony

    3. Doxxmedearly

      Doxxmedearly

      Both have spurned my advances, and so I vote against them out of spite.

  14. Doxxmedearly

    Security, Command, Antags. AKA the Burger Manifesto

    I think we also need to consider the effect of community culture on antags and security. If you’ve spent any time in discord, OOC, or deadchat, you know that peacetagging is considered to be the gravest sin by a vocal portion of our community. Let’s put this out there: How many times have you seen (or even SAID) these messages: (I’m not going trying to derail this thread into a discussion on peacetagging. Not creating SOME SORT of conflict is obviously not acceptable, and totally peaceful gimmicks rarely, if ever, pan out well, though it has been done [Most recent example is the one with frontier people trying to get supplies from the station, which involved the entire crew and was generally praised]. Murder isn’t the only way to create conflict tho) While no doubt this is sometimes applicable in rounds (We’ve all seen vamps and lings do literally nothing), these things are said far too often. It’s indirectly pushing the idea that antags have to be very loud and very violent to be considered “good.” It’s my opinion that these constant thoughts and complaints contribute to nervousness of antags. I know it does for me: I’m worried I’ll get salted on, or even a bwoink, for not doing “enough” for the round. It doesn’t matter if me going around stealing things from offices creates announcements and makes command/isd/those departments to scramble for 90 minutes. It doesn’t matter if I try to play the subtle game of making sure people die in medical, so I can off people without being a suspect. Someone is bound to tell me I’m not doing enough. And after a long time, even ignoring most of it, it wears on you. So then as an antag, you're going to stop picking chameleon and forgery kits and start picking up .357s and eswords because vocal people crave violent conflict and complain about anything else. On the flip side, if I do kill someone without doing some moustache-twirling monologue, I fear a bwoink. I think the community has gone a little sensitive with what’s considered a “gank” in this game. If an antag announces on common “Stop trying to intervene. I’m going to kill the next person to walk into the bar” and I walk into the bar 5 minutes later, it’s not a gank if they decide to AMR or Esword me without further talking. Same with “I’ve set a bomb in this area. It will go off if X does/doesn’t happen, or in X seconds;” if someone’s in that area, well, they shouldn’t call gank if they get gibbed. The key here is that it needs to be established that these stakes exist (This is why radio silence or vague “Situation, we’re handling it” calls make players frustrated when an antag appears, and makes a seemingly sudden escalation. Doesn’t matter if they’ve been built up for an hour with ISD; if command/ISD don’t tell anyone, the uninformed characters feel ganked. This isn’t fair to them OR the antag.) My point here is that antags not only feel pressured by aggressive security, but also by the community at large. There’s a reason we only see a few select faces consistently selecting antag; people just don’t want to deal with the pressure and backlash. Nobody wants a complaint or to receive salt. And we’ve seen a lot of these threads lately. However, the community culture also affects security. People are also very vocal about hating security being unrobust, and many act like it’s a requirement to take the job. There’s pressure there to BE that paramilitary force. People want sec to show up and solve problems. People want sec to respond flawlessly to a hostage situation. You can’t play a bumbling mall-cop who doesn’t have perfect discipline, who goes “nope fuck this” when told they’re going to have a shootout with mercs, choosing to hide instead. People get MAD about that. You don’t think I want to try that character concept out? I get threatened by my HoS/ISD coworkers when heisters make off with items (but no people) and I say “No I don’t want to hunt them down; people are safe, and that’s my job.” I’ve been ridiculed in LOOC for being robusted while trying to arrest an antag. I witness people in dchat mocking others. It needs to stop. Add on to this that people seem incapable of holding back their OOC robustness depending on their character (How many times have we seen teenaged service workers disarm a merc’s rifle, or someone rush a person who has a gun pointed at them?), it’s no wonder why antags AND sec operate on a nervous hair-trigger. We cannot ignore the effect this culture has on how antag rounds play out. There is a person behind the character who wants to have fun and has the responsibility to help others do so. I wish people would be more forgiving. Regarding your points, I agree with several. Command is notoriously bad at keeping the crew informed. Some are better than others. I encourage people to drop the “this doesn’t involve civilians” schtick. It’s tired, and contributes very little. If you’re too busy to deal with it as HoS, see if another head will inform the crew. Tell a cadet to run over to each department and inform people in person. Give peoples’ characters a chance to REACT, at least. Not everyone needs to personally interact with an antag, but they should have a chance to go “Ah, there’s a shooter on the loose. I should prepare in X way, make sure my friends are safe, find a good locker to hide in, etc.” Nothing is more annoying than a silent raise to blue or red, or any of the various announcement quotes Burger posted. I agree with point four. Command, be more transparent. Seriously. It’s getting old seeing these same vague announcements. As P-dox said, “the crew will panic” is just… not a reality. Let people know there’s shit going down. You don’t have to let the antags visit with departments and chairRP with them, but being open about situations that are happening gets the station involved indirectly. I disagree with raising the cost on the uplink items. Maybe a couple points higher for the “go-to” .357, and the box of frags. Honestly, I want to see MORE TC for traitors, to allow more flexibility in gimmicks. IF we reduce ISD’s equipment, sure, we can discuss raising the cost of those more. I don’t know that I like this as an idea, though. I feel that with Lii’dra threats and sensitive research, the current armory is in a good place. If anything, switch a rifle to a carbine. I agree with the sentiment of point one. We need to stop treating ISD like a paramilitary force. However, reducing their equipment is not going to go far with this. There’s not much more to be done regarding Policy, either. I think the chunk of this change is going to have to come from a shift in community attitude towards security and antags. Or maybe this is just me being disappointed in the community as a whole. I don’t know. It would be nice if people could take a step back and focus on the story more often. It’d be doubly nice if people could be patient with people trying to get used to antagging (for instance, there’s a lot to ninja/wizard mechanics that take time to learn. We shouldn’t tear into these players for getting killed/forgetting powers/taking extra time to set up/having a shaky first few rounds). And it’d be triply nice (and impossible) for people to stop pressuring others to call out anyone who is trying to peacefully set up a gimmick (without waiting to see how the conflict happens) a bad antag, or from poking holes in someone’s announcement when they try to do something unique as an off-station antag (I’m not saying intentionally be stupid or don’t be skeptical, but too often gimmicks just get tossed to the side because the crew tears apart every little detail on common radio). I think Ben makes a good point, too. Gimmicks need to shift based on the manifest. Mercs shouldn’t go on a rootin’ tootin’ point ‘n shootin’ rampage on a manifest with a detective and two cadets. Hendricks makes a good point about the vault, too. In fact, their whole post really hits the nail on the head. I hope this doesn’t come off as an off-topic rant. I agree with your OP about things needing to change, about this tension and endless cycle of fear that antags and security share. However, I think there’s more to it than just security and antags, their policies, and their equipment affecting this. I believe it’s something that the players will have to change with themselves, and encourage with their fellow players. Sec mains have to be more forgiving and less aggressive, and encourage others to do so, and hold their fellow officers accountable for overreacting/excessive force. Antags need to try out gimmicks that don’t involve a .357 or a vault raid (And we need to let them experiment. If it ends in a boring round, oh well, they’ll learn for next time). Staff needs to continue to do a good job taking ahelps and being transparent with when things are handled. Command players need to keep people informed, PLEASE. People need to relax on their salty criticisms of people not living up to their personal expectations of robustness. Everyone needs to be a little nicer, and less afraid to “lose.” Fuck up and lose as an antag. Fuck up and lose as ISD. Play along with a gimmick and get owned. Fuck up and lose as a station. Cripple yourself for the sake of making an interesting story. Try a gimmick, fail, and note how to improve for next time. Have fun doing it. Let people do this. This is my take on the problem. Could be misguided, could be ridiculous. In any case, this is an important conversation to have as a community, because it’s a pretty common topic shared in OOC and Dchat.
  15. Doxxmedearly

    smuggling items

    Finally, a use for those lube tanks in the code.
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