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Chef/Hunger Roundstart Changes, Notified Breaks.


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O ok you're reworking hunger itself. that's got potential. I thought this was on top of existing hunger gain.

 

Hunger is being reworked through a series of several PRs. I can't just submit one big massive PR because rules.


Hunger will be that thing where you worry about it once or twice in a shift and you're done. It's not affected by factors like movement; just bloodloss and time.

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Ah, I see. I've misunderstood the premise.

Yes, reworking hunger to just make the character hungry at a particular time once per shift is a pretty good idea. However, I agree with Satin - making characters programmed robots who only become hungry at specific times is nonsensical. I'd suggest making "hunger time" randomized, but not too wildly - make it range, for example, from 0:30 to 1:15 in round time. This is better, because:

1. Again, characters aren't programmed robots and can become hungry whenever;

2. This will ease the load on the chef and make people less prone to form giant lines.

With chubbiness and overhydration being removed/made more lenient, we can still eat whenever we want to anyway. (Although now that I think of it, what does the hunger bar even add in the first place?..)

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I'll support something like this, as long as there is only some consistency with hunger, not turning people into robots who eat at the exact same time. A variation for each player on when they need to eat would be nice.


The whole becoming hungry since you ran thing is something I'd love to see removed.

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With the rework, what would be the variables affecting hunger, except it peaking at a certain time?

 

Current system would make it so that moving around frequently and bloodloss affect it.


If I finally make the hunger system independent of moving, then it would just be a -30 to 30 minute difference for each target time.

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