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Economic Modifiers and how they factor into credit accounts


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Posted (edited)

Firstly, let's get some variables out of the way in terms of how the code determines your character's pay.
I'll first link how the function works in order to calculate your generated credit amount in your account.

var/money_amount = (rand(5,50) + rand(5, 50)) * loyalty * economic_modifier * species_modifier
Wow, that's confusing... to the uninitiated, at least. Let's break this down.

loyalty
This precious variable defines a numerical modifier based on your character's loyalty preference. Yes, disloyal characters are paid less, and loyal characters are paid more.

economic_modifier
This adorable variable defines a numerical modifier applied to a job.

species_modifier
This cute little variable defines a numerical modifier applied to a species.

__

Loyalty
To specify, this is exactly how loyalty modifies your pay.

switch(H.client.prefs.nanotrasen_relation)
  if(COMPANY_LOYAL) loyalty = 1.30
  if(COMPANY_SUPPORTATIVE) loyalty = 1.15
  if(COMPANY_NEUTRAL) loyalty = 1
  if(COMPANY_SKEPTICAL) loyalty = 0.85
  if(COMPANY_OPPOSED) loyalty = 0.70


It's significant. Though kind of stupid, yes.

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The Jobs
Let's list every occupation and their economic modifier alone, with no other factors involved.

Captain: 20
Head of Personnel: 10
Head of Security: 10
Chief Engineer: 10
Chief Medical Officer: 10
Research Director: 15

Internal Affairs Agent: 7

Bartender: 2
Gardener: 2
Chef: 2
Janitor: 2
Librarian: 2
Journalist: 2
Chaplain: 2
Assistant: 1

Quartermaster: 5
Cargo Technician: 2
Shaft Miner: 5

Warden: 5
Detective: 5
Forensic Technician: 5
Security Officer: 4
Security Cadet: 2

Station Engineer: 5
Atmospheric Technician: 5
Engineering Apprentice: 2

Medical Doctor: 7
Psychiatrist: 5
Chemist: 5
Paramedic: 4
Medical Resident/Intern: 2

Scientist: 7
Roboticist: 7
Xenobiologist: 7
Lab Assistant: 2

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The Species

Human: 12
Skrell: 12
Unathi: 7
Tajaran: 7
Diona: 3
IPC: 3
Vaurca: 2

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In a follow-up post I'll list general averages per economic modifier.

Edited by Scheveningen
Guest Marlon Phoenix
Posted

Oh these are great stats I'd need for some future plans.

Thanks!

Posted

Probably because roboticsts are in high demand. Not gonna lie, most jobs on the station could be automated and their demand wouldn't really ever decrease unless they automated their own profession 

Posted

Yes, but a roboticist with a bachelors apparently can receive the same salary as an actual researcher with a PhD. Which is, to me, a bit ridiculous. It's not like it's particularly difficult to automate robotic repairs and construction, either.

Posted
41 minutes ago, VTCobaltblood said:

Yes, but a roboticist with a bachelors apparently can receive the same salary as an actual researcher with a PhD. Which is, to me, a bit ridiculous. It's not like it's particularly difficult to automate robotic repairs and construction, either.

These values are, of course, subject to change. I might personally go about changing some of these values myself after deferring to some members of the lore team (or just JB, really) in terms of opening a discussion. Since how much crewmembers are being paid is ultimately a lore authority thing, but I agree that some of these hardly make much sense.

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