Scheveningen Posted January 13, 2019 Posted January 13, 2019 (edited) Firstly, let's get some variables out of the way in terms of how the code determines your character's pay. I'll first link how the function works in order to calculate your generated credit amount in your account.var/money_amount = (rand(5,50) + rand(5, 50)) * loyalty * economic_modifier * species_modifier Wow, that's confusing... to the uninitiated, at least. Let's break this down.loyalty This precious variable defines a numerical modifier based on your character's loyalty preference. Yes, disloyal characters are paid less, and loyal characters are paid more.economic_modifier This adorable variable defines a numerical modifier applied to a job.species_modifier This cute little variable defines a numerical modifier applied to a species. __Loyalty To specify, this is exactly how loyalty modifies your pay. switch(H.client.prefs.nanotrasen_relation) if(COMPANY_LOYAL) loyalty = 1.30 if(COMPANY_SUPPORTATIVE) loyalty = 1.15 if(COMPANY_NEUTRAL) loyalty = 1 if(COMPANY_SKEPTICAL) loyalty = 0.85 if(COMPANY_OPPOSED) loyalty = 0.70 It's significant. Though kind of stupid, yes. __The Jobs Let's list every occupation and their economic modifier alone, with no other factors involved.Captain: 20Head of Personnel: 10Head of Security: 10Chief Engineer: 10Chief Medical Officer: 10Research Director: 15Internal Affairs Agent: 7Bartender: 2Gardener: 2Chef: 2Janitor: 2Librarian: 2Journalist: 2Chaplain: 2Assistant: 1Quartermaster: 5Cargo Technician: 2Shaft Miner: 5Warden: 5Detective: 5Forensic Technician: 5Security Officer: 4Security Cadet: 2Station Engineer: 5Atmospheric Technician: 5Engineering Apprentice: 2Medical Doctor: 7Psychiatrist: 5Chemist: 5Paramedic: 4Medical Resident/Intern: 2Scientist: 7Roboticist: 7Xenobiologist: 7Lab Assistant: 2 __The SpeciesHuman: 12Skrell: 12Unathi: 7Tajaran: 7Diona: 3IPC: 3Vaurca: 2 __ In a follow-up post I'll list general averages per economic modifier. Edited January 13, 2019 by Scheveningen Quote
Guest Marlon Phoenix Posted January 13, 2019 Posted January 13, 2019 Oh these are great stats I'd need for some future plans. Thanks! Quote
VTCobaltblood Posted January 13, 2019 Posted January 13, 2019 Why is Robotics salary so high when they only need a bachelor's degree? The world may never know... Quote
Bygonehero Posted January 13, 2019 Posted January 13, 2019 Probably because roboticsts are in high demand. Not gonna lie, most jobs on the station could be automated and their demand wouldn't really ever decrease unless they automated their own profession Quote
VTCobaltblood Posted January 15, 2019 Posted January 15, 2019 Yes, but a roboticist with a bachelors apparently can receive the same salary as an actual researcher with a PhD. Which is, to me, a bit ridiculous. It's not like it's particularly difficult to automate robotic repairs and construction, either. Quote
Scheveningen Posted January 15, 2019 Author Posted January 15, 2019 41 minutes ago, VTCobaltblood said: Yes, but a roboticist with a bachelors apparently can receive the same salary as an actual researcher with a PhD. Which is, to me, a bit ridiculous. It's not like it's particularly difficult to automate robotic repairs and construction, either. These values are, of course, subject to change. I might personally go about changing some of these values myself after deferring to some members of the lore team (or just JB, really) in terms of opening a discussion. Since how much crewmembers are being paid is ultimately a lore authority thing, but I agree that some of these hardly make much sense. Quote
VTCobaltblood Posted January 15, 2019 Posted January 15, 2019 Some of these modifiers actually contradict currently established lore. For example, Medical is stated to have a lesser salary than Research in this article, while in the code their salary is the same. Quote
Scheveningen Posted January 15, 2019 Author Posted January 15, 2019 True enough, but it's still important to respect what boundaries are whose in terms of implementing features. I'll keep what you mentioned in mind. Quote
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