Skull132 Posted February 16, 2019 Posted February 16, 2019 1 hour ago, BurgerBB said: If you're going to nerf chemicals, nerf the metabolism rate or strength of the chemical. Adding side effects just overcomplicates medical even more. Arguably medical really is not all that complicated. And the dominance of chemicals over other forms of treatment is a somewhat interesting of a point to tackle.
Lady Fowl Posted February 16, 2019 Posted February 16, 2019 13 hours ago, BurgerBB said: tbh im a bit in denial that this is being accepted by the community considering all my suggestions to changing chemistry in the past that are significantly more forgiving and reasonable while this one is quite the opposite. i have a very strong feeling that once this is implemented, people are going to complain hard and strong, and very rightfully. So what I'm reading is that bicaridine gives you the MONKEYLIKE flag which prevents you from using pretty much 90% of things as long as it's in your system. Unironically it would make a good stun/sleep mix since it literally prevents you from using guns, weapons, and tools while it is in your system full stop. Also for dermaline, every 0.4 seconds, the amount of brute damage you take will be increased by 240% until it is out of your system. What is probably intended is that you're meant to take 2.3% more damage per unit metabolized, but still that's pretty strong. For dexalin plus, you have a 10% chance to go near-sighted every 0.4 seconds and a 70% chance to take ~1 eye damage every 0.4 seconds when the chemical is in your system. Ironically, the way it is coded will make it so that it literally cures near-sightedness when dexalin plus finishes metabolising. Peridaxon now causes hallucinations at absolutely incredible strength. Like it gives you 85 hallos per internal organ healed per 0.4 seconds. This is probably unintentional as well but if you take like 1u of the stuff i think you'll have like 100 seconds of super-strength hallucinations after everything is calculated. Tramadol was buffed. It has a SUPER slow metabolism rate and also gives you 30% damage resistance to brute on top of the already existing 80 pain resistance. It can also give you muscle spasms at high doses when you withdrawl. For some reason you vomit at the end when it's done metabolizing, so this would make for an absolutely excellent stun meme weapon if you give someone a cigarette with tramadol in it. Oxycodone is the same as above but amplified. I went ahead and addressed these issues and made them abit more realistic, but im confused by what you are discussing with this "Peridaxon now causes hallucinations at absolutely incredible strength. Like it gives you 85 hallos per internal organ healed per 0.4 seconds. This is probably unintentional as well but if you take like 1u of the stuff i think you'll have like 100 seconds of super-strength hallucinations after everything is calculated."
BurgerBB Posted February 16, 2019 Posted February 16, 2019 1 minute ago, DRagO said: I went ahead and addressed these issues and made them abit more realistic, but im confused by what you are discussing with this "Peridaxon now causes hallucinations at absolutely incredible strength. Like it gives you 85 hallos per internal organ healed per 0.4 seconds. This is probably unintentional as well but if you take like 1u of the stuff i think you'll have like 100 seconds of super-strength hallucinations after everything is calculated." Misread it. Thought you were giving hallucinations to each organ in the system.
Recommended Posts