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Cryo Sleep Pod Specifics


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Posted (edited)

Type (e.g. Planet, Faction, System): None of the above.

Describe this proposal in a single sentence (12 word maximum): Cryo sleep actually having mechanics; people needing real rest eventually.

How will this be reflected on-station? Cryo-pods will be more nuanced and feel like part of the game.

Does this faction/etc do anything not achieved by what already exists? Not applicable.

Why should this be given to lore developers rather than remain player created lore? There is no lore around cryo sleep or the pods, as they are largely regarded as an OOC way of excusing players from the round. If I were to propose this as a single character, the concepts behind cryo sleep remain up in the air for everyone else.

Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee? Yeah.

Long Description: I wondered a lot about cryo pods and how they affect an individual's body. There were some things I was thinking should be canonized or detailed about them, since some things are up in the air about how they actually work. Here are some of my ideas, although minor.

After the individual inside falls asleep, the machine gives a short while for their body to reach R.E.M. This is so that the body naturally begins rejuvenating itself at least a little bit. After an hour or hour and a half, the freezing process begins. The pod can detect whether or not its occupant has reached this state of sleep, so there is some leeway if you have insomnia.

The freezing process slows down the rejuvenation process mentioned above, including all other bodily functions. This preserves their current condition and wakefulness for later, without improving upon it too much. When the occupant awakes, they should feel only slightly more rested and potentially have sleep inertia if they were already sleep deprived when going into the pod. Those who weren't very tired will feel around the same as they did going in, but a little more alert. Like a nap.

There is no substitute for real sleep. Workaholics trying to abuse the cryo system will eventually start to become delirious as they avoid true rest. The machine preserves their current condition and wakefulness for later, without improving upon it too much. You still need to go home to recuperate at some point. You cannot live at work forever unless you want to be tired all the time.

Edited by Fortport
It was not formatted, and needed to be.
Guest Menown
Posted

I've been roleplaying the effects of long-term cryo-use ICly for months now. My main character in in a perpetual state of tiredness and it drains on his mood and leads him to a drone-like state once he gets to working.

Can we please not add lore that says "no you can't do that" because I'm real fucking tired of my roleplay being policed when it affects literally nobody but me.

Posted (edited)
5 hours ago, Menown said:

I've been roleplaying the effects of long-term cryo-use ICly for months now. My main character in in a perpetual state of tiredness and it drains on his mood and leads him to a drone-like state once he gets to working.

Can we please not add lore that says "no you can't do that" because I'm real fucking tired of my roleplay being policed when it affects literally nobody but me.

What are you talking about? If you're implying that my post is saying "no you cannot roleplay this," that's not right. Those couple of hours that anyone rests in the pod(before freezing) could be all they are functioning on, as there are plenty of people who work on just a couple hours of sleep and in fact act similar to what your character is doing. Being tired all the time from abusing the cryo system is essentially what I'm proposing happen to anyone who chooses to roleplay using the cryo pod to exclusion. Nothing is different from what you're already roleplaying. 

When I say "there's no substitute for real sleep," I mean to say "this is not enough sleep to sustain a healthy lifestyle." There's nothing physically stopping you from using just the cryo pod, and you could adapt to very little or subpar rest. Even if it's not good for you.

Edited by Fortport
Guest Menown
Posted

Right, now how is this going to be enforced because about half the crew joins via cryo simply because it's less tedious than waiting.

Are you going to be ghosting around telling people that they aren't roleplaying themselves as tired enough? Because there will be people that outright disregard this lore, not including the people that don't even read it.

Posted
35 minutes ago, Menown said:

Right, now how is this going to be enforced because about half the crew joins via cryo simply because it's less tedious than waiting.

Are you going to be ghosting around telling people that they aren't roleplaying themselves as tired enough? Because there will be people that outright disregard this lore, not including the people that don't even read it.

Plenty of lore is disregarded on a daily basis in SS13, no matter how relevant it is to the station and the people on it. Things are overlooked and left unexplored, whether it's the lore of a race or the different corporations. I get where you're coming from here, also.

As for letting people know about the cryo pods, in-game, without policing it or making people they should change up everything or have their roleplay stolen, I was thinking of a few ways to do this. There is descriptive text when you enter and exit a cryo pod, for instance, and perhaps it could be expanded to reflect these changes? There's always the wiki or a book, but that's generic and I feel like it could be described organically just by how your character is feeling in a sentence or so upon exiting the pod. Whether or not people are aware of lore, this is something that has almost none whatsoever. 

People who do not read the lore and just want a quick spawn without waiting usually don't roleplay how cryo sleep made them feel, so I hope these changes wouldn't negatively impact them.  They don't need to be hounded or corrected for just wanting to skip loadtimes, and there's no continuity between most rounds as I said. Instead of exploiting cryo every round, the canon could be that they only sometimes use the pods. Most people don't go straight to cryo when a round ends, instead riding the shuttle to their home.

Posted
On 08/08/2019 at 02:55, Fortport said:

I'm on mobile and literally can't remove this quote box.

Cryo is a IC excuse to do leave the game OOCly. While I understand this may be as simple as meing once "oooo I'm so tired :(" I feel a obligation to attempt to follow and listen to lore so I really don't enjoy the idea of lore that is a constant fuck you for... Not waiting 3+ minutes for a arrivals shuttle? If people want to RP the drawbacks of future playing god technology, they will, and it seems the interest is low, see menown being one of the three players who does so. Let's not implement it mechanically to annoy players.

 

 

  • 2 months later...
Posted

This actually makes sense and I'm quite okay with this. But naturally, I don't think we need a separate page for just cryo pods and how they work. This can be instead added in-game as a message when you get out of a cryo pod.

  • 2 weeks later...
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