Guest Marlon Phoenix Posted November 29, 2019 Posted November 29, 2019 I asked Arrow what the minimum conditions would be for me to make a convincing argument on behalf of Scouts, so I can do more than grasp at straws. I've been given the following suggestions for how to persuade him: Add sufficient mechanics to them that allow them to occupy themselfs if there are no away missions. Add a sufficient number of away mission to prevent boredom from repetition and/or add mechanics to the away missions that do the same Infrastructure: Remove the away missions from the aurora repo to avoid OOC leakage For 1, I say that Scouts should merge into the xenoarcheologist job. I posed some questions to xenoarchaeologist players and I got semi consistent responses: Its a fun role, but it burns out fast with its repetition. I think that having them just be escorts would be very unsatisfying for all those involved. Scouts should perform xenoarchaeologist digs, either working alongside (or instead of) a xenoarchaeologist or replacing the xenoarchaeologist alt title itself. For 2 and 3, I've been wondering how to best tackle repetition of dungeons and away missions. I think what I've come up with is a dungeon generator that can tide us over when we don't have away missions. While algorithims making dungeons for us will not have the same refined feel as a fully mapped out away mission or dungeon, automation lets us churn them out as often as we want. We could map out a set number of puzzle pieces, and then the algorithim for dungeon generation rotates and fits them together to generate a dungeon. So we'd have a set such as: Spoiler Spoiler A fully black block is where the game chose to not spawn a block at all, leaving it either empty or solid rock. Spoiler There are a lot of permutations of possible dungeon interiors. Spoiler Creating this dungeon generator for the asteroid will provide a reliable way to churn out content for exploration. While I'm sure a system like this has a high investment cost for developing, I think that this system can really free up mappers in the longterm and give us quick, easy dungeons for players to explore. Even without an automated dungeon system I think that, if scouts were added tomorrow as-is, having them be the new xenoarchaeologist department provides them with the core gameplay mechanic that they need to have to be justified in existing outside away missions.
Guest Marlon Phoenix Posted November 29, 2019 Posted November 29, 2019 (edited) lol the 4 way no rooms should be 3 way no rooms dont mind the glaring PLOT HOLES Edited November 29, 2019 by Marlon Phoenix
Soultheif96 Posted November 29, 2019 Posted November 29, 2019 I would appreciate adding what Marlon suggested to make scouts able to do missions outside away missions.
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