Jump to content

Return Cameras to the Construction Level, please!


Jupiter Storm

Recommended Posts

Posted (edited)

Disclaimer: Yes, I understand why they were removed - to reduce the insane power of the A.I., and give antagonists another place to hide, but surely they can be drawn down elsewhere, and not here. I will explain why.

The Construction Level serves as part of a main thoroughfare, with the two elevators directly adjoining it. Why is this an issue, you may ask?

Because it is one of the 'problem areas' where Blobs will tend to spawn, and when they do, it shuts down access to both elevators indefinitely (and before you say no, it doesn't - yes, it does, because using them depressurizes any hallway they come into contact with). This continues until the Blob has been destroyed and repairs have been made.

No issue, right? Handle it just like any other Blob.

Therein lies the second second problem... The lack of Cameras on the Construction Level prevents the A.I. from pinpointing the location of the main core, leaving people trying to deal with it operating on guesswork alone, given the size that Blobs can grow to, as well as the way in which the Construction Level's hallways are made, restricting the movement of Engineers attempting to deal with it.

Okay, so they can come around from the Mining Airlock instead? Sure, but they still need to know where the main core is, before they can set up wires outside to enable the emitter. You could alternatively get Mining involved, but a competent Miner is not always an option, similarly a competent Researcher who can provision a KA that can deal enough damage to it is not always an option.

The A.I. - or anybody with access to a camera console - can provide guidance and pinpoint the biohazard and assess the damage to prioritize and coordinate repairs, focused on bringing said thoroughfare back online.

Again, you could argue, well I could totally think of a thousand ways to deal with that, and you'd be right. YOU can, but not everyone can, and the value of guidance should not be underestimated at all. Because in a similar vein, a savvy engineer who knows all the tricks of the trade is not always an option, and they need guidance - that's where I come in. Even Veteran Engineers still die to blobs... So...

Here is what I propose... Either...

Remove the construction level as a spawn point for blobs altogether, or lower it somewhat so they cannot destroy both elevators.

- Put the cameras back, they were fine where they were before. As a compromise, remove some cameras elsewhere? I'm sure this has already been planned.

- Add a means of getting to and from the surface that does not involve elevator use and does not require access to Maintenance that most jobs lack.

Please do consider this, really seriously. I am not a powergamer, I'm not asking for the whole world, I'm just asking for a means to better handle issues prevalent within the only thoroughfare currently accessible to all crew. I am asking this so that a single random event does not shut down the capabilities of other people playing the round if you happen to lack certain people who know what they're doing.

Thanks.

Edited by Jupiter Storm
Posted
3 hours ago, ben10083 said:

In situations which lifts are down and they need access to maint ladders, why not just ask command to lift maint access with swipe?

Because it's generally easier for Command to just manually open those doors. Swiping is a pain. Only time I have managed to get people to swipe maintenance for me is usually when we know it will be regularly needed. Like a malf that has vented the hallways.

  • 4 years later...
Posted

With the new map change, this suggestion is considered outdated, as the level doesn't exist anymore.

Locking and archiving.

  • Fluffy locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...