AccointNaim Posted October 29, 2019 Share Posted October 29, 2019 (edited) https://docs.google.com/document/d/1mk-plXaGJ8gQ9TV8g2JT20d1JLensr6TiyH62e6QbG0/edit?usp=sharing Hey look, another suggestion for a changeling rework that will probably not get done! And also, thank you to DaTimeSmog for the entire document. And entire suggestion for the rework. TLDR The Changeling now has biomass instead of genomes, which can be exchanged for evolutions or a few abilities. Evolutions can give various bonuses if you upgrade them, but they will scale in cost the more you do. The volutions are WARRIOR, INFILTRATOR, and ABNORMAL. WARRIOR is a stronger, and more visible version of normal CHANGELING, and that's it. INFILTRATOR is focused on stealth, with more abilities focused on, well, infiltrating. ABNORMAL is focused on building up a hive, and eventually turning the entire station into a hive. Edited October 29, 2019 by AccointNaim Gave credit to the person who made the document. How did I forget that. Link to comment
GreenBoi Posted October 29, 2019 Share Posted October 29, 2019 didn't smog already post this before Link to comment
DeadLantern Posted October 29, 2019 Share Posted October 29, 2019 More Shin'Kali. How is this different from Smog's earlier suggestion? Link to comment
Carver Posted October 29, 2019 Share Posted October 29, 2019 How does this address the current issues of the mode and it's very strong unpopularity? From what I can tell, these suggested abilities only make the mode even more awful and only serve to exacerbate it. Retaining the 'kill people for power' theme, an upgrade tree that gives instant aggro-grab into a lobotomy (joyous), an upgrade tree that just encourages you to go fucking wild as a monster and kill to your heart's content, and the final and only semi-interesting tree of them can be summed up as 'tower defense: the antagonist'. Stick to the tower defense/Abnormal tree, expand on those ideas, and please throw the rest (including all the original themes of the changeling retained) into the trash. Serrated hands + Forced Lobotomy in particular makes me think that the theme of Infiltrator is just 'be the most hated parts of Vampire, but even more cancerous'. Link to comment
AccointNaim Posted October 31, 2019 Author Share Posted October 31, 2019 On 29/10/2019 at 03:52, GreenBoi said: didn't smog already post this before Yes, but the document was in their trash, so I recovered it. I also got permission from Smog to post it again. On 29/10/2019 at 08:03, Carver said: Stick to the tower defense/Abnormal tree, expand on those ideas, and please throw the rest (including all the original themes of the changeling retained) into the trash. Serrated hands + Forced Lobotomy in particular makes me think that the theme of Infiltrator is just 'be the most hated parts of Vampire, but even more cancerous'. I'll edit the document, and this post to do that. I'll expand on it as well, I am not going to abandon this like Smog did. Link to comment
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