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Stamina & You


Red

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Posted

https://github.com/Baystation12/Baystation12/pull/25773

In the time I've been on-and-off here, I've always found the running/stamina system here to be kinda clunky. May just be me, but there is definite room for improvement. I feel the above linked PR would be the improvement. Would transition from the stamina/running system currently in place to the one that is used on Bay (eg: holding shift makes you sprint in addition to the classic movement toggle button).

I already know of someone that's willing to port it over - Just looking for community input.

Posted

A direct port probably wouldn't happen since our stamina is tied to different things here, but I think it'd be nice to have it as a toggle instead of hold-x. People often have macros bound to shift and such, so I hate having to do shift-WASD and accidentally triggering one and then being forced to move to the arrowkeys.

 

The way I get around this rn is by making a .click macro bound to the run button (otherwise known as "mov_intent") so for me: hitting 0 runs ".click mov_intent" which lets me switch back and forth between running and walking without having to clunkily click it.

Posted

I don't understand the assumption that everyone uses hotkey toggle. The shift change is worthless to those who don't, and clunky to those who do by presenting an obstacle to macros; in exchange for a mechanic suited to FPS kiddies who never understood that toggles have always been objectively superior to hold-downs; something which can already be done via macro, per the above post.

As for the PR directly, we have no athletics skill. That entire portion of it would be useless. Food already indirectly increases stamina recovery by preventing you from getting hungry due to stamina regeneration consuming nutrition. Laying down to regenerate it faster wouldn't be that useful and would be rather gamey - considering the nutrition system already keeps it at a steady pace of regeneration - as you'd have everyone resting on the floor after a chase.

A sprint toggle would be interesting but it should be noted that the current run system is intended to represent sprinting, concerning how quickly it consumes stamina for both humans and particularly non-humans like Unathi.

Posted (edited)

Holding shift possibly already conflicts with an existing hotkey for examine, plus it conflicts with macros that use Shift-WASD.

Edited by Scheveningen
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